Name: Cassandra Mullens
Age: 31
Gender: Female
Appearance: https://cdn.discordapp.com/attachments/855623953610178572/873106791800643664/unknown.pngSpoiler (click to show/hide):
Background: Born in the Commonwealth, Cassandra was raised on one of the outlying farm settlements. Her life was rather simple til raiders attacked and she was orphaned. However, she proved to be quite plucky and resourceful and while it hurt to lose her parents, they'd raised her to always look to the future. She eventually became part of the settlement militia, then once she was old enough decided to go wandering the land. She eventually became a mercenary of sorts, though one who made a point of keeping her price low. She was able to do so in part thanks to finding a working chinese stealth suit, which has helped her gain the nickname "Crimson Shadow"
She's started to grow a bit bored of the Commonwealth though, not finding as much challenge, and has considered leaving the region to find new things to test herself against.
SPECIAL Stats
Strength: 2
Endurance: 3
Perception: 6
Charisma: 7
Intelligence: 6
Agility: 10
Luck: 6
HP: 16
AP: 10
Tag Skills:
Stealth
Pistols
Hand to Hand
Turn Ons: Domination, mind control/brainwashing, training, Femdom, Monsters on Female
Turn Offs: Toilet Play, Guro, the ususal
https://www.f-list.net/c/rainbowsparkle for other turn ons and turn offs
Like with many mercs, raiders and other armed wanderers in the ruins of the Empire Wasteland, you've found yourself arriving at the town of Batterkill. Having past into the scarred and embittered lands of upstate New York, dotted with ruins and wreckage of the War in between vast open tracts of land that new settlements now sprout up in, you've made your way from small town to small town, finding surviving in the wastes out here has differed little so far compared to the Commonwealth. The town of Batterkill, however, offers a change to your usual stops of waster dens and ramshackle razorgrain farms. Whether a change for the better or worse remains to be seen.
Built up along a stretch of green just outside the ruins of an old world town, you're welcomed to the town by a sign, the original lettering worn away in parts and colourfully replaced by its new owners. Officially, Batterkill is a trading hub for weapons and services, where mercs such as yourself come to showcase their talents - either to be recruited by a merc gang or hired out by travellers come seeking a skilled gun for one purpose or another. Unofficially you had heard the rumours spoken about this place on your way here, a raider den in all but name, populated in no small part by mercenary bands that were little better than the very raiders they claimed to protect people against. When troops of mercs would rest up at Batterkill they were only a night of rowdy drinking away from swinging by any of the local settlements and either shaking them down for caps or throwing a party that leaves the place more damaged than the average raid would. These people wouldn't all make for tasteful company, that was for sure, but it was still the best place this side of the state to help your reputation from the Commonwealth carry over to here.
Cautious eyes fell upon you as you entered the town, but none of the guards on the outer wall stopped to ask you your business or made any move to take your weapons. As a merc hot spot, everyone here was armed, so if anyone were to cause trouble, they'd have the entire town to deal with. There were residents here outside of the merc of course, though most of them now tailored their businesses and daily routines to the clientele they expected. Gun vendors and equipment repair shops lined the makeshift streets and the town sported not one but two competing bars to offer the various gangs of the wastes a place to wind down and relax and hopefully keep them in good enough spirits to avoid any trouble. If trouble was unavoidable, there was even a business to cater to that, with the main draw of Batterkill being the Arena. Here mercs could test their metal against each other and showcase to the crowd which were the best hired guns in the wasteland. The fights didn't need to be to the death, but it was rare a match would go by without someone dying.
You spotted iconography you recognised from your travels as you made your way into the town:
The Gunners, a merc outfit that would take any job, no matter how cruel, that operated out of the Commonwealth. You've had run ins with them before. They were well organised and equipped which set them apart from raiders, but you've never known them to do job that left the Wasteland a better place.
The Talon Company, whom you only know of by reputation, but if that reputation was anything to go by they weren't any nicer than the Gunners. You've even heard that they actively seek out jobs that keep the wasteland from improving, so they can continue to profit off of the strife around them.
The Prowlers - ambush and infiltration specialists. They've been known to take hit and run jobs on raiders and merchants alike. Less bloody than most other gangs as they prefer to use a more stealthy approach and disappear as soon as the job is done.
The Deadheads, a gang comprised entirely of Ghouls. As if they didn't stand out enough among all these humans, it seems a large part of their number spoke with a British accent, presumably having held onto it since before the War. They had a lot of metal armour or armour pieces, though the ones you spotted around here were walking around in leather jackets and spiked collars.
The Barbarians - Hopped up on enough chems to OD a brahmin, this noisy band of near tribal warriors specialise in getting up close fast and hitting their targets very hard. They've never been known to travel without some Psycho or Buffout on hand and seemed to have developed a resistance to the more negative effects of the drugs. At least the negative effects to themselves, they don't seem to mind when they enter a blind rage and injure those around them.
The Gunners, Talons and Prowlers all seemed to prefer the bar called McCarthy's, while the Barbarians and more ragtag groups would gather in the Dirty Yam. The Deadhead's weren't welcome inside either bar, but gathered around the back of the Dirty Yam to have their drinks. Neither bar really stood out as being better than the other, so it really depended on which groups you either wanted to talk to, or wouldn't hate being near the most, when it came to choosing an establishment to drink at. Plus these bars were often ways the mercs here got in touch with potential clients. If neither option interested you, it could be worth checking out the Arena and seeing if there was anything scheduled for today.
Equipment