XXXivilization (Playable in Browser)

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XXXivilization (Playable in Browser)

Postby Xivilization » Mon Oct 08, 2018 7:05 pm



Image


Hello everyone!

I'm HW21 and for about a year I've been working on an NSFW game some of you might be interested in called XXXivilization. It's inspired by games like Civilization and Free Cities, giving players a city-state to control and expand as they subjugate other city-states whilst taking over the world.

There isn't a ton of art or graphics in the game yet because I've been more focused on gameplay features and content, but I am doing my best to add more art to the game with each and every update. I'd really appreciate any and all detailed feedback, as I've had a rough time getting any so far.

Here are the pertinent links:

Public Build Browser: http://www.xxxivilization.com/#?lok

Public Build PC Download: https://mega.nz/#!qpsESa7Q!OUyYwpDy0uMu68fn2ydJg29yB5uivKfUGTZGKiFPE7I

Patreon: https://www.patreon.com/xxxivilization

Discord: https://discord.gg/7rMJzYw

Example of the game CG art:

Image

You start off with a world like this:

Image

And can end up like this :D :

Image

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Re: XXXivilization (Playable in Browser)

Postby musical74 » Mon Oct 08, 2018 11:49 pm

Uh...it's not loading right, at least for me. It shows a bunch of separate white areas like something is supposed to be there but they are all blank. The only thing that is showing is version 12 and "like it, support me on Patreon!", wonder if I need a specific browser to play it?

Given that, going to have to guess what your intent it. Played like Civilization (or the better Civ 2) but instead of trying to conquer all the other lands, have sex with everything that moves?
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Re: XXXivilization (Playable in Browser)

Postby Xivilization » Tue Oct 09, 2018 9:25 pm

musical74 Wrote:Uh...it's not loading right, at least for me. It shows a bunch of separate white areas like something is supposed to be there but they are all blank. The only thing that is showing is version 12 and "like it, support me on Patreon!", wonder if I need a specific browser to play it?

Given that, going to have to guess what your intent it. Played like Civilization (or the better Civ 2) but instead of trying to conquer all the other lands, have sex with everything that moves?


It should work with every modern browser like Firfox or Chrome. Also you need to make sure that javascript is enabled in your browser so plugins like noscript or similar could block the game from loading correctly.
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Re: XXXivilization (Playable in Browser)

Postby RunningAroundInCircles » Wed Oct 10, 2018 10:45 am

I like this game, it still has a way to go though.
In the end I just kept grinding faith to try and max out my char. I stopped at penis lenghth 2m, which seems a bit too long to be plausible.....Is there an upper limit for male genitalia at all?
The resource balance seems a bit of. I was constantly struggling with everything but knowledge, even though I only ever build the scholar and the school. Having the more powerful buildings in the end when you don't need them anymore seems somewhat pointless. Maybe with some research that can create an other resource that could be improved?
With the playtime being years, a pregnancy feature with realistic gestation duration could actually be pulled of. your call whether you want something like that in your game or not. I'm just saying. It's one of the few games out there that could do it right.
Obviously it needs more content. like, let's say, more map buildings (maybe one that produces faith?), more late game town buildings, a bigger, randomized map with more opponents. It would be great to have a number of possible one with only half of them actually being on the map. That would increase the replayability greatly.
And before I forget: a menu point to see your followers before you unlock gevernment would be nice. Also if you could see your portrait in character creation when changing your stats.
I NEVER run against walls.
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Re: XXXivilization (Playable in Browser)

Postby Amakuo » Wed Oct 10, 2018 2:42 pm

RunningAroundInCircles Wrote:Also if you could see your portrait in character creation when changing your stats.

That's already there. Not necessarily in the most convenient place, but the portrait does change according to the sliders.

I think the main thing I missed in my playthrough was the ability to exchange/trade resources (presumably after creating something like the bazar or international trade, I think it was called). After a while I had more money and food than I knew what to do with but was constantly waiting after wood and stone to increase.

Some sort of feedback in the government interface to indicate that assigning a follower to a task will replace another would be nice. It took me a while to figure out that there wasn't a bug in the JS and that I couldn't have multiple people occupying the same job (I was only really paying attention to the effects and the slots).

I'm not going to proofread the whole thing, but one combat output consistently said "does seem to care" instead of "does not seem to care" (or something to that effect), and "lead" was always used throughout the game where it should have been "led". It was also odd at the beginning that the player's domain was called a tribe, then a kingdom, then a city interchangeably.

Pretty good game overall, though, I made it to the end ^^
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Re: XXXivilization (Playable in Browser)

Postby RunningAroundInCircles » Wed Oct 10, 2018 3:39 pm

Amakuo Wrote:
RunningAroundInCircles Wrote:Also if you could see your portrait in character creation when changing your stats.

That's already there. Not necessarily in the most convenient place, but the portrait does change according to the sliders.



That's what I ment. The time I spend thinking about what to write is appearently not wasted... if spent. I should do that more regularly to avoid unproductive relapses in the future :geek:
I NEVER run against walls.
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Re: XXXivilization (Playable in Browser)

Postby Xivilization » Wed Oct 10, 2018 4:42 pm

RunningAroundInCircles Wrote:I like this game, it still has a way to go though.
In the end I just kept grinding faith to try and max out my char. I stopped at penis lenghth 2m, which seems a bit too long to be plausible.....Is there an upper limit for male genitalia at all?
The resource balance seems a bit of. I was constantly struggling with everything but knowledge, even though I only ever build the scholar and the school. Having the more powerful buildings in the end when you don't need them anymore seems somewhat pointless. Maybe with some research that can create an other resource that could be improved?
With the playtime being years, a pregnancy feature with realistic gestation duration could actually be pulled of. your call whether you want something like that in your game or not. I'm just saying. It's one of the few games out there that could do it right.
Obviously it needs more content. like, let's say, more map buildings (maybe one that produces faith?), more late game town buildings, a bigger, randomized map with more opponents. It would be great to have a number of possible one with only half of them actually being on the map. That would increase the replayability greatly.
And before I forget: a menu point to see your followers before you unlock gevernment would be nice. Also if you could see your portrait in character creation when changing your stats.


Thank you for your feedback. So, good the news first: The upcoming next version will focus on balancing in all areas of the game, this includes resources, includes having a few more buildings (also one that produces faith) and a lot more. And the version afterwards will add a new opponent empire and a (slightly) larger map.
Pregnancy is out of scope for the moment, though I may add it in the long-term.
And no, there is no upper limit for penises ;)

Amakuo Wrote:
RunningAroundInCircles Wrote:Also if you could see your portrait in character creation when changing your stats.

That's already there. Not necessarily in the most convenient place, but the portrait does change according to the sliders.

I think the main thing I missed in my playthrough was the ability to exchange/trade resources (presumably after creating something like the bazar or international trade, I think it was called). After a while I had more money and food than I knew what to do with but was constantly waiting after wood and stone to increase.

Some sort of feedback in the government interface to indicate that assigning a follower to a task will replace another would be nice. It took me a while to figure out that there wasn't a bug in the JS and that I couldn't have multiple people occupying the same job (I was only really paying attention to the effects and the slots).

I'm not going to proofread the whole thing, but one combat output consistently said "does seem to care" instead of "does not seem to care" (or something to that effect), and "lead" was always used throughout the game where it should have been "led". It was also odd at the beginning that the player's domain was called a tribe, then a kingdom, then a city interchangeably.

Pretty good game overall, though, I made it to the end ^^


Thank you too for the feedback, also for pointing out the spelling mistakes. A way to trade resouces is on my todo-list but maybe I will priorize it higher since I get this request often.
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Re: XXXivilization (Playable in Browser)

Postby RunningAroundInCircles » Thu Oct 11, 2018 10:47 am

One more thing:
It's annoying tp only ba able to conquer one area per turn. Spending 60 energy on that is ok but maybe then the number of military actions could scale up with your army to two and in the late game maybe three. If enemies beginn starting wars on their own, you might fight yourself losing two territories per turn without a way to defend yourself.
I NEVER run against walls.
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Re: XXXivilization (Playable in Browser)

Postby M43usch3n » Thu Oct 11, 2018 5:27 pm

I played a bit and it looked promising...

However I would prefer if I could not only train myself but also my warriors
And also I don't like the futanari-content at all... Does it really have to be mandatory?
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Re: XXXivilization (Playable in Browser)

Postby Hallucination » Sun Oct 14, 2018 9:41 am

I assume you're planning on adding more factions, but will we be able to play as one of them instead of a custom character?
Can taking prisoners be made into an action, using energy, instead of just a set occurrence on your first encounter?
Can we get more choices on what to do with prisoners, like recruiting them into the army instead of only leadership positions?
Maybe instead of using energy, each soldier can take one prisoner after a battle, to provide a bit more incentive to expand your army?
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Re: XXXivilization (Playable in Browser)

Postby Xivilization » Mon Oct 15, 2018 9:58 pm

Hallucination Wrote:I assume you're planning on adding more factions, but will we be able to play as one of them instead of a custom character?
Can taking prisoners be made into an action, using energy, instead of just a set occurrence on your first encounter?
Can we get more choices on what to do with prisoners, like recruiting them into the army instead of only leadership positions?
Maybe instead of using energy, each soldier can take one prisoner after a battle, to provide a bit more incentive to expand your army?


Interesting ideas - to be honest I haven't thought about most of those yet. I will add them to my idea pool.

M43usch3n Wrote:However I would prefer if I could not only train myself but also my warriors
And also I don't like the futanari-content at all... Does it really have to be mandatory?


Sorry, as long as there is not more other content available the futanaris will have to stay, otherwise the game would be pretty empty.
And in the next version you will be able to level up units.. speaking of which:

In case anyone is interested I just released a new version of the game for patreons: https://www.patreon.com/posts/version-13-22082602
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Re: XXXivilization (Playable in Browser)

Postby Bathers107 » Tue Oct 16, 2018 10:44 am

Neither the browser or downloaded client work, the theme button and continue button are overlapped making it impossible to even start.
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Re: XXXivilization (Playable in Browser)

Postby Xivilization » Tue Oct 16, 2018 7:21 pm

Bathers107 Wrote:Neither the browser or downloaded client work, the theme button and continue button are overlapped making it impossible to even start.


This usually happens on smaller screen resolutions. For the moment you can try to click on the "side" of the continue button as it is much wider than the theme control.
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Re: XXXivilization (Playable in Browser)

Postby Xivilization » Sun Nov 04, 2018 7:41 pm

Just wanted to let you know that Version 13 is now publicly available. The primary focus of Version 13 was balancing; most notable addition is that your units now gain experience and can be leveled up. I also tried to incorporate first feedback I got from the previous release and added a few new events.

Public Build Online: http://www.xxxivilization.com
Public Build Download: https://mega.nz/#!bwU20CRT!glKsgots7Mm3 ... H-MjnleLOQ
Changelog: http://www.xxxivilization.com/html/changelog.html
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Re: XXXivilization (Playable in Browser)

Postby FMC » Mon Nov 05, 2018 5:26 am

I played it all the way through on the first New Game for about 5 hours before finally finishing off the Futa empire. Most of that was spent seeing if there were going to be any special events with my queen. I was... mostly disappointed. What was there was fun and all, but I do like playing a person in power that has a submissive streak, so I was hoping to be able to play around in the dungeons a bit more, or maybe even doing a bit more 'submitting' to the Futa Empire (or that big-dicked Centaur, yum) rather than paying larger tithes and seducing them for smaller increases. Or y'know, being a member at the Brothel myself. Or being hooked up to a milk cow machine. I know it's far from finished, but are these kinds of things planned in the future?

I do have to say, Marauding through the lands with 12 centaurs and 6 Futa Warriors was kinda fun, though. In fact, for a mini-civ type thing, what was there was pretty fun, though I had a rough start with lumber and whatnot (but it was partly my fault for trying to steamroll research so I could see if those dungeons or brothel could be put to use). Is the map randomly generated? Also, I did lose a lot in the beginning (on purpose) so I could shrink myself. Is there a way to do it, planned or otherwise, other than getting the random Festival prompts and buying the stuff there that has a chance to lower height? Also, I was a little dissapointed nothing happened when nobody knew you were the Reagent, nor when they didn't fear you or love you. I kind of expected some 'revolts,' where they 'used' you in order to feel better but left you as queen, if you agreed to be the kingdom cumdump too.

I dunno, just my imagination going wild because I'd love to have options like that in more games, but if it's not what you're going for, I understand. I still might check it out further along though.
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Re: XXXivilization (Playable in Browser)

Postby Xivilization » Mon Nov 05, 2018 8:34 pm

FMC Wrote:I played it all the way through on the first New Game for about 5 hours before finally finishing off the Futa empire. Most of that was spent seeing if there were going to be any special events with my queen. I was... mostly disappointed. What was there was fun and all, but I do like playing a person in power that has a submissive streak, so I was hoping to be able to play around in the dungeons a bit more, or maybe even doing a bit more 'submitting' to the Futa Empire (or that big-dicked Centaur, yum) rather than paying larger tithes and seducing them for smaller increases. Or y'know, being a member at the Brothel myself. Or being hooked up to a milk cow machine. I know it's far from finished, but are these kinds of things planned in the future?

I do have to say, Marauding through the lands with 12 centaurs and 6 Futa Warriors was kinda fun, though. In fact, for a mini-civ type thing, what was there was pretty fun, though I had a rough start with lumber and whatnot (but it was partly my fault for trying to steamroll research so I could see if those dungeons or brothel could be put to use). Is the map randomly generated? Also, I did lose a lot in the beginning (on purpose) so I could shrink myself. Is there a way to do it, planned or otherwise, other than getting the random Festival prompts and buying the stuff there that has a chance to lower height? Also, I was a little dissapointed nothing happened when nobody knew you were the Reagent, nor when they didn't fear you or love you. I kind of expected some 'revolts,' where they 'used' you in order to feel better but left you as queen, if you agreed to be the kingdom cumdump too.


Thanks for the extensive feedback, there are a lot of great ideas in these two paragraphs!

First of all, yes, I know that the game is not really featuring a lot of content for submissive rulers, maybe I will change this at some point as I get requests for this type of content quite regularly. Yes, the map is randomly generated. A way to shrink yourself is planned for some future version, but not for the immediate future. Basically, a lot of your points or ideas could be summed up as filling the game with life - adding minor events and content to add a bit more character development and options. I know that the game is currently lacking a bit in this regard and will try to improve this gradually over the next versions, you also gave me some nice new ideas which I will blatantly copy :D
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Re: XXXivilization (Playable in Browser)

Postby FMC » Tue Nov 06, 2018 2:01 am

Haha, good. Y'know, an easy way to give use to Prayer points for people like me would be to be able to pray to the gods for smaller height, smaller booty and smaller chests, like if you grow your tits because of lactation (I did it to experiment if I could become a milk cow myself, since Lactation isn't really my thing), you can pray for smaller tits again. Otherwise, I literally have no reason to ever get prayer points in the way I want to play.
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Re: XXXivilization (Playable in Browser)

Postby Hallucination » Thu Nov 08, 2018 8:05 am

So, the dungeon is really basic. Only a few significant characters can be captured, and even not all of them can be used for anything other than arena battles. Could we add a special unit or something with the slavery research that allows us to capture enemies at will, and then possibly a slave conscripts research that lets us train them into the army?
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Re: XXXivilization (Playable in Browser)

Postby Xivilization » Fri Nov 09, 2018 4:48 pm

Hallucination Wrote:So, the dungeon is really basic. Only a few significant characters can be captured, and even not all of them can be used for anything other than arena battles. Could we add a special unit or something with the slavery research that allows us to capture enemies at will, and then possibly a slave conscripts research that lets us train them into the army?


That's an interesting idea. Someone else also had a similar thought: To capture a number of slaves whenever you win a battle and to be able to assign them to work, to the brothel, to your army, etc. I have added this to my long-term idea-list and hopefully one day I have time to add this to the game :D
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Re: XXXivilization (Playable in Browser)

Postby RunningAroundInCircles » Fri Nov 16, 2018 1:51 pm

Much better balancing now. It was actually challenging on hard.
Anyway, I was asking about male genitalia limits before.
I still find it weird to be able to extent that limitless and have it portrayed in cm. Especially when the female bits aren't.
So I was thinking that maybe both could scale up (or down) with bodysize or that bodysize could be used as a cap to certain stats.
A 2m shlong is weird on a 1,50 man, much less so if he's 3m high.
I NEVER run against walls.
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