Lab Rats 2 - Down to Business (v0.14.1, 8/3/2019)

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Re: Lab Rats 2 - Down to Business (v0.12.1, 8/1/2019)

Postby dannub » Sat Jan 12, 2019 4:05 pm

I'd agree with a lot of that. The sheer drop in stats from asking for oral completely discourages me from ever picking it. It does take days and weeks to get anywhere in the game, especially at first when you can't hire anyone (or you quickly go broke and game over). In the first game, you got to the serum making and dosing the girls pretty quickly. Here, it can take several in-game days to get any kind of serum, let alone one that's worth a damn. Also, in the first game there was a pretty fluid transition from just making out with a girl to handjob to oral to sex. In this game, you basically just make out until you can get a girl's panties off, switch to missionary, and bam, you're done. It's only much later on that you can experiment with other stuff, because you can't even get to the sluttiness required before you cum and it ends. There's not even a point to doing anything but missionary after you've seen all the different scenes, currently, because the other sex variants don't do anything tangible, and when you have to grind sluttiness to get to the final level of serum options, you don't have the luxury of choice.

Another thing: I still don't like how employees in this game are basically blank slates. What I end up doing in every run is hiring a few people to get things going, and then firing them and replacing them once I have the high sluttiness/work stat perks. I have no attachment to them because they're just a collection of numbers that are easily replaced. Granted, it's nice finding ones that are into public sex or slutty outfits, as they're the easiest to passively improve sluttiness, but still, I could drop them and replace them with a different girl without hesitation.

All that said, I know this game is a work in progress, and I look forward to seeing what you add in the next release.
dannub
 
Joined: Tue Jan 10, 2012 5:08 am

Re: Lab Rats 2 - Down to Business (v0.12.1, 8/1/2019)

Postby vrengames » Fri Feb 01, 2019 7:13 am

v0.13.0 is Live! If you're already a patron you can download it here: https://www.patreon.com/posts/24378713

Lab Rats 2 v0.13.0 focuses on improving the introduction of the game and better explaining the mechanics of the game. A new, optional introduction to the lab explains the basic tasks that lead to a successful business. New tutorial overlays also explain the key parts of different screens, including the outfit designer and the serum designer. The final main addition are tooltip overlays for the key stats of characters that explain what they influence and how they can be changed.

Beyond the new introductory material there have been several other improvements. A new process for rendering character bodies is being introduced which will improve overall character quality. A new sleeveless top and a suit jacket have been added to the game, and the old suit pants image set has been replaced with a model less prone to clipping. As the game size grows the size of the image gallery was beginning to be a concern. Some minor image compression has been applied to the game images and has resulted in a 50% reduction of file sizes with no noticeable change in quality. Finally, a few events, mainly concerning your sister and mother, have been expanded.
vrengames
 
Joined: Thu Dec 08, 2016 8:06 am

Re: Lab Rats 2 - Down to Business (v0.12.1, 8/1/2019)

Postby MaxTheDark » Tue Feb 05, 2019 2:49 pm

How long till public?
I believe text dump is not a valid form of storytelling in video games. Video games are for interaction, not reading, therefore the story should be woven into gameplay instead.
MaxTheDark
 
Joined: Thu Mar 08, 2018 12:34 pm

Re: Lab Rats 2 - Down to Business (v0.13.1, 8/2/2019)

Postby vrengames » Fri Feb 08, 2019 11:16 am

Lab Rats 2 v0.13.1 is finished and available to everyone! Get it here: https://www.patreon.com/posts/lab-rats-2-v0-13-24555928

The focus of the v0.13 update cycle was improving the new player experience and general UI feedback throughout Lab Rats 2. A new, optional introduction explains the basic tasks needed to get business running. New tutorial overlays now offer additional information about the various game screens. These explain the outfit designer, the serum designer, the employee hiring screen, and the research screen. The last piece of the UI improvements is the introduction of a flexible tooltip system. Hovering over a menu button or character statistic gives more information on what it is, why it's important, and what can be done to change it.

In addition to the improved UI there are a number of other major changes in this version. A new process for rendering the character images for LR2 has been introduced, and it has both improved the quality of the characters and reduced the overall file size. At the same time two new clothing times have been added - a suit jacket and a sleeveless shirt. A couple of new outfits using these items have been added to the default wardrobe, but you can always add more of your own! Finally, there have been tweaks to the seduction mechanic of the game. There is now a wider range of responses a character can give when you succeed or fail to seduce them, and they are more aware of when you're seducing them in an inappropriate location.

I hope you enjoy the update, I'll be back with another one the same time next month!
vrengames
 
Joined: Thu Dec 08, 2016 8:06 am

Re: Lab Rats 2 - Down to Business (v0.13.1, 8/2/2019)

Postby MaxTheDark » Tue Feb 12, 2019 1:00 am

I moved Stephanie to Supply Procurement and I have permanent 0/0 supplies, can't get new ones, and cant produce anything. Am I doing something wrong, or is it your fault?

[EDIT]
MY FAULT! I've set the 'keep stock level' at 0 because I wasn't sure what it means, and there was no option to cancel. That's because it uses the phrase 'Serum Supply' instead of 'raw supply'.
I believe text dump is not a valid form of storytelling in video games. Video games are for interaction, not reading, therefore the story should be woven into gameplay instead.
MaxTheDark
 
Joined: Thu Mar 08, 2018 12:34 pm

Re: Lab Rats 2 - Down to Business (v0.13.1, 8/2/2019)

Postby vrengames » Fri Mar 01, 2019 7:09 am

Lab Rats 2 v0.14.0 is live! Patrons can get it here: https://www.patreon.com/posts/25044252

Lab Rats 2 v0.14.0 is finished and ready for a week of bug testing by patrons! This month was a productive one, bringing a ton of new additions and changes to the game. Love, as opposed to general sluttiness or obedience, is now a tracked statistic for characters. Girls who love you are more willing to have sex in private, go out on dates, and otherwise be friendly with you. The UI of the game has been updated to give more feedback to players and to provide more information about choices they are going to make.

Large chunks of new content have also been added. New love based interactions allow you to build a relationship with a girl without corrupting her, or use that trust to corrupt her more quickly. Four new sets of underwear and two new bras have been added to the game along with several new default outfits that make use of them. New events that take place at home have also been added.

I hope you enjoy the new update and everything it adds!
vrengames
 
Joined: Thu Dec 08, 2016 8:06 am

Re: Lab Rats 2 - Down to Business (v0.14.1, 8/3/2019)

Postby vrengames » Fri Mar 08, 2019 9:31 am

Lab Rats 2 v0.14.1 is finished and ready for its public release! Get it here!

https://www.patreon.com/posts/25224710

v0.14.1 is a major update that introduces a main statistic for girls: love. Love is a measure of a girls individual devotion and relationship with you, as opposed to their general sluttiness or obedience. The higher the love value the more willing a girl is to have a friendly chat, go out on a date, or have sex with you in private. New events and conversation options have been added to give ways to raise a girls love and old events have been modified to make the stat relevant.

In addition to this new mechanic there have been a number of other important changes and improvements. UI improvements continue with new tooltips being added for most actions when their button is hovered. Performance has been improved by removing a highly inefficient drawing method. Girls now have unique, individual houses. These locations are unreachable by default, but can be unlocked by taking the girl on a date and being invited back to her place. Several new events taking place at home have been added. Four new panty sets, two new bras, and a collection of new outfits that make use of them round out the new content in this update.

Enjoy!

Oh, and of course a changelog:

Spoiler (click to show/hide):

*CHANGES AND ADDITIONS*
- Added "love" stat for girls. Characters wtih high love will have higher sluttiness when you are in private and be more devoted to you. Characters with low love will have a penalty to sluttiness all the time.
- Family members do not recieve the positive sluttiness modifers from Love.
- Added support for sub maps on the main map screen.
- Added distinct homes for each character.
- Added ability for MC to discover where characters live and visit them.
- Added character home sub map, to let you visit characters who's home you know about.
- Updated "out of uniform" crisis. Characters who love "not wearing anything" now gain love and have no happiness drop when they are told to strip and work naked.
- Updated all existing role events, crises, and actions to affect love when apporpriate.
- Added support for menu tooltips.
- Created "Employee" role, which is given to all employees when they are hired.
- Moved all existing employee based interactions into the "special action" menu.'
- Refactored "Action" class. Added tooltip support and much more comprehensive control over how buttons are displayed.
- Crises involving Mom and Lily now take Love into account when deciding how comfortable they are with you.
- Added 4 new panty clothing items and 2 new bra clothing items.
- Added new random event for Lily.
- Added new outfits using new clothing items.
- Added new "performance review" action for employees. Can be performed once a week.
- Rewrote sections of night time visit crisis to work better with new living arangements.
- Removed mandatory "Talk with" action that was associated with the new serum crisis to avoid double time skips.
- Characters are now more likely to ask for permission when stripping if they are highly obedient.
- Added new nightime crisis involving mom at moderate sluttiness and love.
- Clicking on a text input field in the character creation window now auto clears the default text.

*BUG FIXES*
- Characters who are fired will now stop showing up for work.
- Characters no longer recieve a happiness boost when you insult their work.
- Added clock symbol to menu options that will advance time.
- Expanded small talk option. Knowing a girls opinion on a topic will result in a larger love increase.
- Refactored "Chat with her..." menu screen to make future content additions easier.
- Removed limitations on how often you can chat with a girl.
- Added time advancement to most events where you chat with a girl.
vrengames
 
Joined: Thu Dec 08, 2016 8:06 am

Re: Lab Rats 2 - Down to Business (v0.14.1, 8/3/2019)

Postby Briheas » Mon Mar 11, 2019 12:44 am

The game crashed immediately after an employee quit due to being unhappy:

Full traceback:
File "game/script.rpy", line 7341, in script call
call talk_person(person_choice) from _call_talk_person
File "game/script.rpy", line 7419, in script call
call advance_time from _call_advance_time_15
File "game/script.rpy", line 8539, in script call
$ crisis.call_action()
File "game/crises.rpy", line 1242, in script
$ mc.business.remove_employee(the_person)
File "D:\Program Files (x86)\Lab_Rats_2-v0.14.1-pc\renpy\ast.py", line 862, in execute
renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store)
File "D:\Program Files (x86)\Lab_Rats_2-v0.14.1-pc\renpy\python.py", line 1912, in py_exec_bytecode
exec bytecode in globals, locals
File "game/crises.rpy", line 1242, in <module>
$ mc.business.remove_employee(the_person)
File "game/script.rpy", line 761, in remove_employee
the_person.special_role.remove(employee_role)
File "D:\Program Files (x86)\Lab_Rats_2-v0.14.1-pc\renpy\python.py", line 713, in do_mutation
return method(self, *args, **kwargs)
ValueError: list.remove(x): x not in list

Windows-8-6.2.9200
Ren'Py 7.0.0.196
Lab Rats 2 - Down to Business v0.14.1
Sun Mar 10 16:40:04 2019
Briheas
 
Joined: Sat Jan 28, 2017 3:10 am

Re: Lab Rats 2 - Down to Business (v0.14.1, 8/3/2019)

Postby MaxTheDark » Tue Mar 12, 2019 12:37 pm

vrengames Wrote:Lab Rats 2 v0.14.1 is finished and ready for its public release! Get it here!

https://www.patreon.com/posts/25224710

v0.14.1 is a major update that introduces a main statistic for girls: love. Love is a measure of a girls individual devotion and relationship with you, as opposed to their general sluttiness or obedience. The higher the love value the more willing a girl is to have a friendly chat, go out on a date, or have sex with you in private. New events and conversation options have been added to give ways to raise a girls love and old events have been modified to make the stat relevant.

In addition to this new mechanic there have been a number of other important changes and improvements. UI improvements continue with new tooltips being added for most actions when their button is hovered. Performance has been improved by removing a highly inefficient drawing method. Girls now have unique, individual houses. These locations are unreachable by default, but can be unlocked by taking the girl on a date and being invited back to her place. Several new events taking place at home have been added. Four new panty sets, two new bras, and a collection of new outfits that make use of them round out the new content in this update.

Enjoy!


Sounds interesting! Is it compatible with old saves, tho?
[EDIT]
Nope.
I believe text dump is not a valid form of storytelling in video games. Video games are for interaction, not reading, therefore the story should be woven into gameplay instead.
MaxTheDark
 
Joined: Thu Mar 08, 2018 12:34 pm

Re: Lab Rats 2 - Down to Business (v0.14.1, 8/3/2019)

Postby RunningAroundInCircles » Fri Mar 15, 2019 2:09 pm

- Added new nightime crisis involving mom at moderate sluttiness and love.


Could you define "moderate", please?
The game is grindy to a certain amount and trying to trigger a random event with uncertain variables is quite troublesome, given that love is hard and sluttiness impossible(?) to lower.
I NEVER run against walls.
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