Lewd Maze (rpg/dungeon crawler, pixel anim. v0.7.149a

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Re: Lewd Maze (rpg/dungeon crawler, pixel anim. v0.02a is ou

Postby shanbahak » Sun Jun 24, 2018 7:06 pm

Tavern in town (4 tits cow milf location) will heal you for 200G if ordering food.
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Re: Lewd Maze (rpg/dungeon crawler, pixel anim. v0.02a is ou

Postby MiscChaos » Sun Jun 24, 2018 9:16 pm

Ah! I did not know that! That makes sense now since by the time I tried to go to the tavern I had already used all my money buying hp potions. I will definitely keep this in mind in future play. I saw there was a placeholder for a "work it off" quest and I'm kind of excited to see it. Also impressed that the thought already occurred to have that happen.
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Re: Lewd Maze (rpg/dungeon crawler, pixel anim. v0.02a is ou

Postby shanbahak » Sun Jun 24, 2018 10:59 pm

Well, officiant quest is kinda classic for H rpgs :P
Also i wanted to add officiant dress as possible equip later on.
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Re: Lewd Maze (rpg/dungeon crawler, pixel anim. v0.02a is ou

Postby shanbahak » Thu Jul 05, 2018 10:13 pm

Some previews for next public update~
It will be out on 17 July

https://imgur.com/qWrRIJT
https://imgur.com/rsFKpX5

Notable changes:

-Brothel is working.
-Goblins have proper CGs.
-Hide button for gameover CGs interface.
-Skip button for battle H-animations.
-Console for battle.
-Some new equip in Smith shop and minor equip stats changes.
-Game eats MUCH less memory, again more optimization. Now it should be max 700-800 Mb.
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Re: Lewd Maze (rpg/dungeon crawler, pixel anim. v0.02a is ou

Postby shanbahak » Thu Jul 19, 2018 12:12 am

Public Demo version 0.3.47 is OUT!
Deer event added - some potions testing went wrong~
https://imgur.com/neMEFHf

Added Elf cum stage for brothel, some interface fixes and all that nice stuff~
And ofc Brothel is working too, and Goblins have proper CGs, yay.

https://mega.nz/#!XcJFjYiB!aoxPoa9EL_gt ... kQWjKsCqN0
Check it out and tell me if you find some error or nasty bugs~
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Re: Lewd Maze (rpg/dungeon crawler, pixel anim. v0.3.47a

Postby shanbahak » Thu Aug 02, 2018 5:25 pm

Some fresh concept art for future animations.
These scene will happen with Dwarf under Charm / MC effect.
https://imgur.com/Ak1EkRr

Next Demo update will have Dwarf addition to team~
Many of supporters asked for new team members, well we'll be adding her :)
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Re: Lewd Maze (rpg/dungeon crawler, pixel anim. v0.3.47a

Postby shanbahak » Sat Aug 18, 2018 5:20 pm

0.4.48a is now public.
https://mega.nz/#!HAxBHbpS!sSx014bJWMGV ... _erkObPHNg
https://mega.nz/#!CMxnHRbT!p4RLSMF1DLuk ... Qaj3-uOKAw

This version has Dwarf added, but NO completed H scenes with dwarf yet.
First H for dwarf will be our for patrons in couple of days. Like 21 or so.
Meanwhile, you can check preview :P
https://imgur.com/gii9253
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Re: Lewd Maze (rpg/dungeon crawler, pixel anim. v0.3.47a

Postby CloudRipper » Sat Aug 18, 2018 8:36 pm

Ok Im liking this one so far. But is there an easier way of just getting the scenes without always losing? Besides a gallery mode, Im meaning like a cheat mode you can access somehow to make it where you don't lose health while the game is still being developed
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Re: Lewd Maze (rpg/dungeon crawler, pixel anim. v0.3.47a

Postby musical74 » Fri Aug 24, 2018 5:25 am

I wasn't aware that I could do the brothel immediately at first so my first meeting with monsters ended in defeat - without powering up at all, the goblins + slime + imp (or succubus, I forgot which) was too much. After discovering I could just visit the brothel a few times and get the better weapons and armor, things were a bit easier. Not sure what "talk" does in fights though. no one walks to chat...maybe I just need more than the initial two for that to work? Also a bit surprised that it's from the viewpoint of the catgirl, when I had the elf girl done first.

Biggest problem so far is figuring out the layout of the maze, and wondering if it's a good idea to hunt down something that seems to be chasing me...will the monsters typically stay in a room or will they chase the character if they see her? Was a bit surprised at the imp chasing me...

Also, will there be female-on-female stuff too? It's implied there will be but everything right now is straight or futa. It's weird, I don't care much for futa stuff but I found the feta slime quite nice and I'm going to assume that the mimic monster will have fun too...

Will running away be possible later? Didn't seem to work at all so far...

While this wasn't a bug per se, the game slows down when you enter the maze (just at first) and sometimes doesn't respond while it's getting everything set up. There was a case of "lewd maze not responding" when I entered the maze for like 15 seconds then once everything was loaded things were fine
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Re: Lewd Maze (rpg/dungeon crawler, pixel anim. v0.3.47a

Postby shanbahak » Sat Aug 25, 2018 12:05 am

Talk is not working yet. Later it will be an option to end battle without actual fighting, or getting extra buffs / debuffs.

You can speed up things in maze by pressing left Ctrl. It shouldn't be lagging unless you have extremey old PC.

Yes, some monsters have low aggro range, but some (smaller squads) have bigger range so they can chase. They spawn at lower rate though.
Maybe we should reduce them even more~

Run away works, it just around 50% chance.

Yes female on female will be present later on.
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Re: Lewd Maze (rpg/dungeon crawler, pixel anim. v0.3.47a

Postby shanbahak » Fri Sep 21, 2018 11:22 am

New Public build is finally out!

https://mega.nz/#!2F4DgZgR!g_e523LTHe1J ... B26uoAHapk
https://mega.nz/#!uBhTFBQJ!rVGmjUIm6DAI ... O3uTFnUd-A

0.5.53a to 0.5.54a Public build

-Dwarf x Imp trader event H animation is done. Will add cum stage for it later. Also yes Imp trader will look different from normal Imp girls~

-SFX system is finally working. There is almost NO sounds yet because we kinda rushed it, but it is already in place and working nicely. For test - Catgirl warrior and Archer attack swing sounds were added. Now we just need to add more nice good sounds, yay :)
-Fixed bug with mouse pathing in dungeon
-Fixed bug with brothel screen glitch
-Fixed couple minor issues with dungeon block texture missing

All previous stuff from Patreon version 0.5.53a update included.
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Re: Lewd Maze (rpg/dungeon crawler, pixel anim. v0.5.54a

Postby musical74 » Sat Sep 22, 2018 2:19 pm

It won't let me play. It says I need a certain version of Java (which I have) but 64-bit version. I have 32-bit Java on my computer so it's complaining. It's odd, I could play a previous version, maybe you had a 32-bit Java on the earlier release?
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Re: Lewd Maze (rpg/dungeon crawler, pixel anim. v0.5.54a

Postby shanbahak » Sat Sep 22, 2018 3:07 pm

Yes. We temporarily removed java32 support, for now it works only on 64 bit.
It probably will be changed back later after we'll completely sure it works correctly on 32 too.
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Re: Lewd Maze (rpg/dungeon crawler, pixel anim. v0.5.54a

Postby shanbahak » Mon Oct 22, 2018 2:54 am

0.5.65a Public demo build is OUT!
https://mega.nz/#!fVBwTaLb!4AU5fLg-m6DO ... 5s8XCnu6GU
https://mega.nz/#!LUYAHCSA!YloOQ9LTqr-u ... -x5G6pgrBY

-Added Dwarf x Goblins Gameover CG

-Added Dwarf x Centaur Gameover CG (a bit rare, you need to hire Dwarf and to find Centaur in dungeon)

-Added couple more sound effects for testing. Seems fine so far.

-Minor bug fixes

-software changes for next update

Next update we have plans to add some more content like animations or Cgs, and important gameplay changes - Time, as example.

Town mode will have proper clock, Day starts from 08-00, and each Player action will cost some time.

After 20-00 dungeon and msot other building will close, and Player will have to find a place to rest. usually Tavern.

So no more easy Brothel cash spam :P
But it opens new features with time-limited events. Thinking of adding some of them in nearby future. We'll see how it goes~
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Re: Lewd Maze (rpg/dungeon crawler, pixel anim. v0.5.54a

Postby shanbahak » Wed Nov 28, 2018 1:30 am

0.6.71a public build is OUT.
https://mega.nz/#!GBYRgARK!D4ur8SjBs3Hw ... 16a_AjokOs
https://mega.nz/#!mZIhmITY!dAr6js9YXQSa ... NfZFgDIhdY
Changes from 0.6.68a

-Finally updating our shitty UI.
Updated New Game / character creation.
It is still cranky a bit and lacks large Class pictures, but it is much better than before. Hopefully.

-Added first Trap H animation. Large 2x2 chest is not working as mimic example.
We're trying different style animations for Iso traps.
Different from big battle animation, because there is no fighting involved~
They will be a bit smaller, a bit simplified (more chibi?), but, we may have quite a few of them.
Is this looks good? I think it is.
EroWolf will be helping with some of them, guy is doing good job so far.

-Clock in town now looks like proper picture, not my shitty paint madskillz

-Added Night / Dark town. Yep now it should be dark after 20-00.
Now we can start adding some interesting interactions and events for NPCs :p

-Fixed couple OpenJDK error for Linux.
-Fixed couple game-not-launching errors. Some may still be present so please tell me if issue still present for some configs.

It was kinda rushed update so please report may bugs you may meet.
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Re: Lewd Maze (rpg/dungeon crawler, pixel anim. v0.6.71a

Postby BurroHispano » Wed Nov 28, 2018 8:09 am

Your game has really caught up my attention. However, is there any plan on releasing for mac soon? I really wish to play it. Best of luck, adn keep the good work!
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Re: Lewd Maze (rpg/dungeon crawler, pixel anim. v0.6.71a

Postby shanbahak » Wed Nov 28, 2018 5:17 pm

Jar file should probably launch on Mac?
Java is pretty much cross-platform thing.
I'll look into it.
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Re: Lewd Maze (rpg/dungeon crawler, pixel anim. v0.6.71a

Postby shanbahak » Thu Jan 31, 2019 12:07 am

Hey guys. New public version is out.
https://mega.nz/#!mZ4ijK5Z!OE_5KdgcIx8O ... uVllKRTjvM
https://mega.nz/#!TIp2DKZR!_rnuTYq6QAD8 ... UBP4oFerj8

It is pretty much 0.6.75 content, plus

-Added Catgirl Brothel cum scene. Also looped it properly, yay

-Fixed issue with some animations pixel artifacts (blinking pixels and stuff)

-Fixed couple shop bugs. We'll be changing UI for shop soon, so hopefully we wrapped all possible bugs before that.

Aside of beginning of 2nd stage, we're working on UI reworks to add player mansion, gallery, crafting and guild quests. So much stuff to do~
And still need to remove some minor, but persisting bugs -_-
A bit behind of schedule due to working on everything at once, will try to focus on something specific. Thanks again for your support guys, it helps to wrap more things faster.
Next release should be our around 6-8 next month, and it should have more interesting stuff added.
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Re: Lewd Maze (rpg/dungeon crawler, pixel anim. v0.6.71a

Postby shanbahak » Fri May 24, 2019 11:01 pm

Hey guys. New public, yay!
https://mega.nz/#!aQgGEKpJ!h1ZwuHJs8RcA ... wpzwJUHnH0
Mostly shops change (still a bit WIP), couple fixes, cum animations.

-Added guild quest system, with new interface and stuff
-Added few different quests wiht various rewards like extra sketches and fan 4koma.
-Added Centaur capture quest. Atm its ONE-TIME event you can take at 100+ guild points and starting rank. Yay horse bondage.
If you complete it, you will gain new rank and reset your guild points.
Later we'll add player mansion where you will be able to repeat capture quests.
-Some bugfixing and new code part for quest lines.
-Some H content added, Battle animations Cat x Succ, Dwarf x Imp, Elf x Gobs are all getting Cum finishers.
-New Shops introduced. Important change - inventory is now LIMITED. And loot is NOT saved if you got Gameover in dungeon.
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Re: Lewd Maze (rpg/dungeon crawler, pixel anim. v0.7.93a

Postby shanbahak » Tue Jun 25, 2019 8:30 pm

0.7.97a is now public, yay
https://mega.nz/#!HVRVhAwI!LeUFRT5s2lxH ... 9r-ugUeiyM

Notable changes.
-Added "Headgear slot" type of equip, bandana for cat and hairpin for elf.
-Reworked played side menus / UIs - inventory, skills, status and so on.
-24 item cells instead of 16
-Added 2nd Stage Isometric preview. Can be checked in Guild building, ISO TEST.
Should have examples for new walls / ground tiles, few trches examples, 3 objects (2 small 1 big). No mobs for it yet, but should give players good grasp of how it will look like.
-Finished Cat x Slug animation. Slug is not ingame yet, so i will post animation separately for patrons
Will add it ingame properly after adding mobs to fight on 2nd stage.
-Few bugfixes. Hopefully, no more OpenAL crashes.
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