I believe fairies give magic essences sometimes when you fuck 'em; I'm not sure whether it's magic or nature essences, though.
If it's magic essences, then I don't know where to get nature essences; probably from dryads(???).
Eerie grove/"Far eerie woods" is home to both.
(Anyway, 98 energy seems to be enough to make a mad dash though any one area; just walking takes 4 per tick, running takes 10, and it's like 7 ticks max per area.
If it's anything more than that there's a bit of a problem, since you CAN'T have more than 100 Energy going into any one area.
Invigorate to the rescue again in that case, though.)
Iron Melissa has revealed certain things so far:
JOB ONE get a point in endurance and agility, endurance so you don't just die, agility so you don't just miss.
JOB TWO unlock prostitution, so you don't starve or suffer bankruptcy
Keeping at LEAST 100 Gold and checking the slavers' guild every day for "Custom requests" for a wife, which only require eg a 50G girl and a 50G hairdye helps too.
Thank fucking GOODNESS the guild does its work right, and sells the slaves already sufficiently obedient.
JOB THREE get a party, swords and armour, don't get beaten up by every random guy ... and this applies even if you're blocked at level 1.
JOB FOUR Ensure peeps are trained with skills in case they need 'em, whatever skills they can get hands on at that level.
Heal and debilitate are like the only level 1 skills but they're ACTUALLY PRETTY GOOD. (And this even though my slaves'll never be able to get heal at level 1 because fuck wasting a stat point in magic at that point.)
JOB FIVE make fucking sure you the PC have heal and invigorate.
(Sedate is optional for now since it's not on the out of combat list).
Edit: Sedate DOES stack with Debilitate, which is pretty great news, so it might actually end up being mandatory : D
JOB SIX get at least 200 mana
JOB SEVEN Obtain teleportation seals, supplies and bandages before setting out
JOB EIGHT progress the story enough to alleviate the level blockages if any.
And this is a problem because I think there's at least one fight that IS NOT MEANT to be done at level one.
We'll have to see how that goes.
Knowing that fluid Substances drop from oozes at the beach (and presumably marsh) certainly helps, though I've never gotten one.
Tooltips or something explaining where to get the level-up items (and items in general) would certainly help.
It's good to know that the fluid substances are at least AVAILABLE if the story hasn't been progressed.
But still, though, you can buy 'em at places, I don't think those places should be hard story-locked when you can easily need the things they sell.
Edit: Yeah no, that one plot-related fight appears to be pretty much 100% fucking impossible at level one.
Good thing you can allegedly get fluid substances from the oozes at the beach, though they are also NOT ACTUALLY SUITED to being fought at level 1.
Never yet made it TO that last point but I feel like I can, without needing any luck.
Considering the fucking drop rate for fluid substances (if they even drop) and the fact that oozes aren't suited for level 1 fights, I guess
REPLACEMENT JOB EIGHT is
"Get a party of at least level 3 peeps by hook or by crook, by playing the lottery with the slave market lol."
I do find that to be
completely unsatisfactory, but it is what it is for this build of the game.
Finding out that sedate and debilitate stack... helped, but it's not enough.
Oozes are still no cakewalk and THAT ONE PLOT-RELATED FIGHT is still an absolute run-stopper if you're level blocked at 1.
EDIT: ... Well, maybe I'll try with someone at level 2, because after the time taken to level 'em up that high, theeeeeey got something that requires Fluid Substance as the gateway for level 3.
...
Is this actually a fucking joke?Well, anyway. 3 level 3 party members properly built is fine for "That one Plot Fight". Had
NO IDEA it could be such a stupid challenge to ACQUIRE that though.
(You can get fluid substances at the alchemist a day after the fight, so slightly
before Amberguard, my mistake. Wasn't off by much, though, as that's next.)
JOB NINE will be to get all genetically modified and later-game armoured, and see if that allows this build to actually make it through.
I have yet to see if her puny level of strength (to which I'm keeping her because of Melissa's lack of large muscles) will make anything unwinnable.
Just 2 Str is still enough to swing a Zweihander.
Maybe I'll get her AT LEAST that : D
...Maybe not, but hey, maybe.
Spoiler (click to show/hide):
...Oooh on this playthrough that fucking over-persistent misguided elf bitch is going to be a GENUINE nuisance, isn't she...
Her showing up so many fucking times in one single day is definitely a bug, right?
...Right?
- When you click on "deeper area", there is not an immediate "return to central area" button, like the other "oops" buttons that exist.
(Like the underground hall, this can potentially be a very bad situation.
Didn't cost me anything, as it turns out, but still.)