Certainly shouldn't be the case but you might need to reload inspect page after applying invisible ink.1) transparent Ink tatoos still show up in the description
Will fix it, thank you.at 4/2 magic affinity (boosted over max by tattoos) slaves still can't learn acid spit.
4) Also the slaver doesn't get the right number of attribute points when he levels from advancing in the Main Questline: he gets only 1 from those advancements.
Not sure what you mean, there have been some issues in older versions, but there's no 'magic bonus gained from leveling' which affects tattoos in any way.3) The calculations in the "next bonus" and "Current bonus" fields appear to be completely wrong, and/or not to take into account magic bonus gained from levelling.
5) Pretty certain that sometimes a slave wins a fight with more than 1/3 of her health left (CLEARLY not in the red) and still doesn't gain courage.
if slave.health > slave.stats.health_max/1.3:
slave.cour += rand_range(1,3)
1) Most importantly, the option to cast heal, invigorate, and sedate between battles is missing. That won't do.
Isn't there an option to return the way you came instead of continuing to explore?
The teleport items don't seem to work on you and your party; you can't teleport back to the mansion with them.
There's no "Wimborn" teleport stone you could use as an alternative, in Wimborn's market.
Its only a visual error, will be fixed next patch.When you capture a bandit from the bully encounter, the individual they were going to illicitly sell... becomes a "bandit".
It's more of a balance thing. I might make ropes reclaimable but they would cost hell ton more. Don't really want players bring 10+ slaves from simple skirmish.6) HOW heavy are those ropes? "3 ropes lol" take up the FULL inventory weight of a 1 str person. That can't be right : O
9) If the required essences for a level up aren't in your mansion inventory, but ARE in your travel inventory, the game doesn't notice.
10) ... And I mean ... a map would STILL be cool.
Because you STILL have to know what areas are connected to what other areas and what areas don't lead anywhere.
In that way this still sort of requires the same thing as the previous public version; the only good thing is the fact that now you can WALK to the other towns.
Glad to hear the "becoming a bandit" is a visual bug that will be fixed, but what about the reputation gains?
This would be too easy as you could get a ton of gold from easily selling captured people (remember how previously you either had to keep jail cells available or send back your party to quicksell captives). Chains are actually pretty heavy and consider that you'd have to carry enough ropes without any sort of support (bags coming in next version), while also carry weapons and armor (which do not have any impact on weight though).As to "game balance", I mean, if I beat 10 + guys, I don't see that I should be unable to bring them back.
You will be able to tell if slave's stats are sufficient for quest if attempt to turn them in.The "easy quests" for the slave guild don't really seem that easy (at first) and since I'm unsure on obedience level and loyalty level, how do I determine whether someone has the required obedience?
Any elf would do.Oh, and the brothel mistress wants a elfmaid, can it be any elf race - would a dark elf work?
I'd say its fairly easy once you figure it out. Make sure your levelup your stats, purchase gear and preferably take more people with you.Some of this is probably my rushing to explore and getting crushed as a result, but is this a long game (like 300+ in-game days)?
It will impose some difficulties (like higher prices), yes.if I hunt someone who is local, will the city think less of me, making it harder to conduct business?
musical74 Wrote:Before I forget, there's a bunch of errors and warnings (and a ton of script errors) that's listed in the "what happens when" box. It doesn't seem to really affect anything at all in terms of gameplay, but I'm wondering if this is a concern or is it one of those "it's not broke, don't fix it" type of things.
Regarding the sedation on the gnome you find while searching: I had the spell but it was grayed out, meaning I couldn't use it. Think Mana was 10 at the moment, does that mean I need more than 10 to use it on the gnome? Or do I need to use it on others first to get it to a high enough level to be able to use it on unsuspecting gnome?
Looks like a GPU errors. Nothing I can help with.Error when it starts up: RasterizerGLES2::canvas_light_shadow_buffer_create: Condition ' status ?=Ox8CD5 ' is true. returned: RID<>
Not sure what it mean, because the game runs fine after this error. Same is true for the script errors when I'm fighting something, it says there's an error but then continues on.
Anything what improves luxury will make them happy. Rules, better room, some gear.EDIT: When a servant complains about quality of life, what exactly are they looking to improve? Furnishings? Their own room? I'm not exactly sure what they are looking for and therefore unsure on how to fix it - and since I don't know how to fix it, their obedience falls like a rock...
No, you have to let Emily go to continue on their quest.I do wonder after Emily convinces her sister to stay put, does Trisha ever show up again?
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