[RPG Maker] Daughter of Essence [Big Update 01-24-20!]

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Re: [RPG Maker] Daughter of Essence [Big Update 5-25-18!]

Postby IndoorMinotaur » Sun Aug 12, 2018 8:27 pm

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New Weekly & Alpha Builds: v0.45!

Hi everyone,

Version 0.45 should be a nice, solid build for our patrons, and a good testing grounds for next week's official public release, v0.44.1.

Please let me know if you encounter any issues, and I'll make sure to patch it up asap.

Want to try the free public build or become a patron? Visit https://www.patreon.com/indoorminotaur!

Version 0.45 - 8/10/2018

Updated the cove with new post-Mar’Liore scenes and dialogue
Added Sun Keys, craftable from Key Fragments and unrefined sun essence
Added new item: Essence Sap, which grants the user experience
Increased experience values for enemies later in the game
Expanded scene library to include Mar’Liore scenes
Added new scene art: Dietrich, Moon & Wulfhilde
Added SFW Scene Pt. 2
Fixed a portrait issue
Fixed an issue where you could get the Dalkon/Brandis scene even if you didn’t have Brandis
Fixed a few quest journal entries
The Iron Fist quest can now be failed if not completed before finishing Mar’Liore
Fixed an item description
Correctly disabled party followers after the Marlan segment
Fixed an issue where Mercy still wouldn’t enter the twins’ tent after meeting Tafo
Fixed an issue where Hobart could appear in the cove even if he wasn’t recruited
Fixed a text issue with the shapeshifter scene in the library
Made it mandatory to speak with Silas before leaving for Mar’Liore (if you recruited him)
Fixed an issue where Silas was still around after returning from Mar’Liore
Fixed an issue where runes couldn’t be applied to Orus’s equipment
IndoorMinotaur
 
Joined: Thu Sep 21, 2017 6:13 am

Re: [RPG Maker] Daughter of Essence [Big Update 8-18-18!]

Postby IndoorMinotaur » Sat Aug 18, 2018 6:12 pm

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Hello, everyone! We are very excited to announce the public release of our latest chapter: Mar'Liore.

This build has been many months in development--longer than the average chapter as a consequence of numerous time-consuming system updates and overhauls, particularly the quest log.

Mar'Liore also features some of our most complicated and divergent quests to date, branching off multiple times to accommodate the different decisions our players make along the way.

We hope everyone enjoys, and we also hope you'll join us in our brand new public Discord channel: https://discord.gg/7hTwuTH
IndoorMinotaur
 
Joined: Thu Sep 21, 2017 6:13 am

Re: [RPG Maker] Daughter of Essence [Big Update 8-18-18!]

Postby IndoorMinotaur » Sun Aug 26, 2018 12:39 am

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Hello, we're back at it after a long week of maintenance on the public release with EVEN MORE new content for our patrons.
We've got a lot of fixes and quality of life changes, and a couple of brand new system introductions in mining and Orus-riding.

Not a patron yet? Try the public build at https://www.patreon.com/indoorminotaur!

So without further ado:

Version 0.47 - 8/24/2018

Added Petrova’s “arrival” to Witchdale
Mercy can now ride around on Orus’s back to increase run speed!
Implemented a fully-functioning mining system and new ore types!
Mining picks implemented and added to a few different vendors
Added “Essence Glass,” craftable at each respective station (requires +1 upgrade)
Added a new forge to the cove to smelt silver and iron ore (requires forge upgrade)
Gertrude can now craft rings using essence glass and either silver or gold bars
Mercy and Orus can now equip 2 accessories each
Enabled interior dashing, but lowered the dash speed slightly across the board
Fixed an issue where a Ch VI trigger occurs prematurely in the cove
Unblocked the Mar’Liore barn door after departing from Mar’Liore
Touched up Mercy sprites
Fixed an issue where the detailed equipment stats screen wasn’t showing properly
Fixed an issue where you could get stuck in Christopher’s cabin
Fixed an issue where you could get stuck talking to Vonda in Esterholt
Fixed a portrait flicker in the introduction sequence
Fixed an issue where ocean sounds persisted into the Marlan cutscene
Fixed an issue where cove fireflies persisted after the initial Orus cutscene
Touched up the waterfall tiles in Witchdale
Fixed an issue where Dietrich stays behind after you leave Witchdale initially
Fixed an issue where triggering the Ch VI conference scene makes Mercy walk slower
IndoorMinotaur
 
Joined: Thu Sep 21, 2017 6:13 am

Re: [RPG Maker] Daughter of Essence [Big Update 8-18-18!]

Postby dataexpunged » Tue Aug 28, 2018 10:44 am

I've encountered a bug in Easterholt.
Failed to load: img/pictures/EasterholtFaces1_5.png
dataexpunged
Newly Registered
 
Joined: Wed Jan 03, 2018 4:08 pm

Re: [RPG Maker] Daughter of Essence [Big Update 8-18-18!]

Postby IndoorMinotaur » Sun Sep 02, 2018 11:15 pm

dataexpunged Wrote:I've encountered a bug in Easterholt.
Failed to load: img/pictures/EasterholtFaces1_5.png

Thanks for the report! It will be fixed in our next patch.
IndoorMinotaur
 
Joined: Thu Sep 21, 2017 6:13 am

Re: [RPG Maker] Daughter of Essence [Big Update 8-18-18!]

Postby IndoorMinotaur » Sun Sep 02, 2018 11:16 pm

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Hi folks, the latest weekly build is now live! In addition to the cool new content, I've made a few minor optimizations, so let me know if you experience any sort of performance changes.

Try the public build at https://www.patreon.com/indoorminotaur!

Version 0.48 - 8/27/2018
Added a new NSFW scene (F/F, shapeshifter)
Added a new cutscene on Petrova’s ship
Added several new areas to explore around Shiveworth
Added new on-map encounters
Added a new optional super-boss
Made a couple of small desktop optimizations
Fixed a lighting issue when returning from the overworld to the extended cove docks
Fixed a portrait issue in Esterholt
Fixed a possible soft-lock on Petrova’s ship if you mash through dialogue
Fixed the grass autotile and updated it visually
IndoorMinotaur
 
Joined: Thu Sep 21, 2017 6:13 am

Re: [RPG Maker] Daughter of Essence [Big Update 8-18-18!]

Postby IndoorMinotaur » Mon Sep 10, 2018 3:36 am

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Hi everyone,

The patch this week is short, in terms of playable content, because most of it was spent doing 3 things:

- Trying to fix a single bug that took 2 days

- Adding new, hand-made tomes to the cove that detail every weapon skill and every spell in the game, right down to their damage formulae. No more puzzling over what things do or spending essence blind.

- Tweaking/Rebalancing a lot of moves and equipment

Also added a couple of DEEP SECRETS this time around. Hope you enjoy.

New to Daughter of Essence? Try our public build at https://www.patreon.com/indoorminotaur!

- Nym

Version 0.49 - 9/7/2018
Added new NSFW scene (M/F, romantic)
Added confrontation with parents
Added new encounter outside the nunnery
Added access to the Shiveworth nunnery
Revised the shapeshifter/Mercy scene and added it to the library
Added skillbook & essence journal key items to the cove
Fixed a bug with Sunder not correctly applying ATK Down
Changed and rebalanced some skills/spells
Corrected and updated some skill/spell descriptions
Fixed an issue where a blank item could be crafted at the cooking fire
Revised some weapon types (rapiers now provide counter attack, staves pharmacology)
IndoorMinotaur
 
Joined: Thu Sep 21, 2017 6:13 am

Re: [RPG Maker] Daughter of Essence [Big Update 8-18-18!]

Postby IndoorMinotaur » Mon Sep 17, 2018 11:40 pm

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Fifty versions! JEEZ. Since I took 1 week off for Christmas last year and 1 week off in June this year, this means I've officially been releasing weekly builds for a full year.
I know I say this a lot, but it's unbelievable to see how far we've come at times. Looking back at our launch version, 0.01, it was just the opening sequence at Shiveworth, hanging around the town, visiting your aunt at the abbey, and climbing aboard the ship.

It seems particularly ironic that exactly 1 year later, we return to Shiveworth again. This time... not as Mercy?

Anyway, I'll have some more news about new patrons rewards coming soon, probably early next week. The long and short of it is that I want to do something special for the folks who've been around a long time as a gesture of my sincere appreciation.

Here's to another year!

New to the game? Try out the public build or become a patron at https://www.patreon.com/indoorminotaur!

Nym

Version 0.50 - 9/14/2018
Added new confrontation on Shiveworth
Started new Beatrix segment
Added Beatrix sprite, portrait and battler
Added skillset for Beatrix
Shiveworth is explorable again, this time as Beatrix
Added a new consumable/crafting item: wool cloth
Reduced all status-healing item costs by 5 gold
Fixed an AI glitch with the Marlan/Finder encounter
Fixed a bug where Mercy would be slowed after the shapeshifter scene
Fixed an issue with background sound effects in the molten cave
Fixed some typos
IndoorMinotaur
 
Joined: Thu Sep 21, 2017 6:13 am

Re: [RPG Maker] Daughter of Essence [Big Update 8-18-18!]

Postby IndoorMinotaur » Tue Sep 25, 2018 12:31 am

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New Weekly & Alpha Builds!

Hey folks, we're very happy to bring you the latest weekly build and alpha builds this week, featuring art as a result of the latest art poll for our patrons!
The second place result, "Mercy & the Idol," has also been commissioned, so you'll have even more nice-looking scenes coming in the near future.

Drawing took up almost my entire week, but there's still a nice little bit to play in the weekly build, so we hope you enjoy.

New to Daughter of Essence? Check out our public build at https://www.patreon.com/indoorminotaur!

Version 0.51 - 9/21/2018
Added the poll-winning scene illustration: Mercy & Shapeshifter!
Added new encounters and progress to the Beatrix segment
Added a new skill to Beatrix
Updated and fixed an issue with Overgrowth, Orus’s level 16 Moonlight skill (now heals for slightly less and costs a little more MP, but affects both Mercy and Orus)
Updated some of Orus’s resistances to more accurately reflect his moon elemental nature
Fixed an issue with Brute Force, Orus’s level 16 Moonguard skill, and rebalanced it slightly
Ironhide now heals equal to Orus’s Def + Res stats, instead of the average of the 2
IndoorMinotaur
 
Joined: Thu Sep 21, 2017 6:13 am

Re: [RPG Maker] Daughter of Essence [Big Update 8-18-18!]

Postby IndoorMinotaur » Sun Sep 30, 2018 12:11 am

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New Weekly Build: v0.52!

Good evening! Here is the latest & greatest, version 0.52--a respectable number by any metric, but especially a gambler's.

This has been a week of system-implementation and bug-wrangling, but there's also a pretty juicy sequence of brand new story content that I hope everyone enjoys.

One thing that is important to note is that there are a few variations to this week's story content--five, to be precise--which is the first major crossroads we come to with regards to the player's choice re. yielding or resisting the essence all this time.

NEXT week, patrons can expect some spicy new written scenes, at the very least.

New to the game? Try the public build at: https://www.patreon.com/indoorminotaur

Best,
Nym

Version 0.52 - 9/28/2018
Added new cutscenes for Beatrix departing Shiveworth
Added new dungeon ritual cutscene
Added finder dormitory
Mercy is subject to the finder awakening ritual with several different possible results
Added new Mercy “finder” sprite
Added new Marlan sprite, portrait & battler
Fixed an issue in the debug room where Mercy could initialize her stats and lose Sense Essence
Orus is now carrying all of Mercy’s old things when he joins the party
Essence toys can no longer be used while Mercy is not in the party
Added the OK and X icons from the fishing game & Page Down to the keyboard layout splash screen
Riding Orus only works if both he and Mercy are in the party
Fixed an issue where Beatrix’s arrival to Shiveworth broke the szarva horn fishing quest
Fixed portrait issues with fishing/mining in Shiveworth
IndoorMinotaur
 
Joined: Thu Sep 21, 2017 6:13 am

Re: [RPG Maker] Daughter of Essence [Big Update 8-18-18!]

Postby IndoorMinotaur » Sun Oct 07, 2018 9:44 pm

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Latest Weekly Build: v0.53!

**[SPOILERS AHEAD]**

***

Spoiler (click to show/hide):

In her hubris, Mercy returned to Shiveworth and was captured by Oldlight. She has been blinded, shackled and subject to the Church's "conditioning" rituals, whereby they strip their finders of everything that makes them who they are.

But Mercy cannot forget. Not even if she wanted to. She is the Daughter of Essence.

***

If you haven't been keeping up, the latest chapter takes a pretty sharp turn. The latest build is, by far, the most complex yet, stacking choices on top of choices for what amounts to three separate paths and dozens of slight variations between them. As you can imagine, this is time-consuming, and it's in a stage of only half-completion right now, so I do NOT recommend saving over your old file until it's completed and all the kinks are smoothed out.

That said, the game also adds a couple of radical new NSFW scenes to the game, so PEEP EM if you want.

Want to try the game? The public build is at https://www.patreon.com/indoorminotaur.

Version 0.53 - 10/5/2018
New written NSFW scene (M/F, romantic)
New written NSFW scene (M/F, age difference, weird)
New Finder Dormitory story section
Spoiler (click to show/hide):

A new complex system of choices for Mercy trying to escape from Oldlight as a finder

Training theater map added
Finder training exercises added
Fixed some typos
Fixed some lighting issues
IndoorMinotaur
 
Joined: Thu Sep 21, 2017 6:13 am

Re: [RPG Maker] Daughter of Essence [Big Update 8-18-18!]

Postby IndoorMinotaur » Sun Oct 14, 2018 11:02 pm

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New Weekly Build: v0.54!

Hey everyone! Continuing from last week's theme, we have another intricate, multi-path release, and the end of the chapter is finally starting to take shape.
This is another rough WIP build, but there's a lot to tinker around and experiment with, so my advice is to make multiple new save slots and don't overwrite your old one.

That said, if you're more of a "wait and see" kind of guy or gal, I think next week will be the build that finally finishes tying all these threads together and cleans up some of the loose ends. Plus, if my memory serves, there's also an alpha release next week, so bonus points to me for timing it perfectly.

New to the game? Try out the public build at https://www.patreon.com/indoorminotaur.

Version 0.54 - 10/12/2018

Added Conditioning Path Sequence
Added castle interior scene
Added castle bridge scene
Added forest scene
Added portage (WIP)
Added “Stalling” Path Sequence
Added Rondo scene
Added “Keeper Favor” Sequence
Added excavation scene
Added tent scene
Added new NSFW scene (F/F)
Added Mercy & Idol scene illustration
Added Mercy Finder portraits
Updated Mercy Finder sprite
Added new patchless & blind Mercy sprites
Added new bound Mercy sprite
IndoorMinotaur
 
Joined: Thu Sep 21, 2017 6:13 am

Re: [RPG Maker] Daughter of Essence [Big Update 8-18-18!]

Postby IndoorMinotaur » Mon Oct 22, 2018 5:57 am

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New Alpha & Weekly Builds: v0.55!

Hey everyone!

VERY excited to announce that the last 3 weeks of development hell on this portion of the chapter are finally finished.

This section has been tested extensively, and it's in a pretty good place, but if you do encounter any issues, please let me know. Once you play it, I think you'll understand how much can go wrong with all the different variations.

Somewhat surprisingly, this also marks a denouement of sorts in this particular chapter, which means it's not too far away from wrapping up and going public. We might see that in a few weeks, depending on how hard or easy the next portions are to make.

If you're new to Daughter of Essence, you can try the public build at https://www.patreon.com/indoorminotaur.

Thanks,

Nym

Version 0.55 - 10/19/2018
Extended the “Keeper Favor” route
Added Finder Claudia as playable character
Added alternate “Keeper Favor” subroute
Extended the “Stalling” route
Added Monastery Hall
Added Monastery Stables
Added Rondo as a playable character
Added new encounter
Added boathouse scenes for each route
Added departure scene from monastery
Added arrival in Carvannah (WIP!)
Slightly changed the “Conditioning” route
Fixed some portrait errors in the finder dorm
Updated the keeper sprite
Fixed numerous monastery bugs
Fixed a bunch of typos
IndoorMinotaur
 
Joined: Thu Sep 21, 2017 6:13 am

Re: [RPG Maker] Daughter of Essence [Big Update 8-18-18!]

Postby IndoorMinotaur » Sun Oct 28, 2018 2:03 am

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New Weekly Build: v0.56

Hey, folks!

Got a fresh new build right outta the oven with a lot of little tweaks and updates, many of which have to do with the fact that Mercy needed new sprites for fishing, riding Orus, combat, etc. on account of her change in appearance.

Remind me to never change Mercy's appearance again!

Other than that, making a little more progress on the story and managed to squeeze in a spicy new NSFW scene in the process. Hope everyone enjoys.

New to the game? try the public build at https://www.patreon.com/indoorminotaur.

- Nym

Version 0.56 - 10/26/2018
Added new NSFW scene (gang bang, bukkake, aphrodisiac)
Added new Rondo dialogue to Carvannah
Added Crows HQ scenes
Added Beatrix & Orus scene
Added new building and shortcut to the Crows
Added new Mercy blindfold walking & battle sprites
Added new Mercy blindfold portraits
Improved Mercy’s normal portraits
Added a new skill to Beatrix: Essence Bolt
Fixed a lighting-related crash in Carvannah
Fixed some outdated fishing spots and updated fishing spots with new portraits
Updated some dialogue around Carvannah to reflect the passage of time (WIP)
Added new Mercy blindfold Orus riding sprite
Updated and fixed Orus riding events (and all doorways events)
Added new Mercy blindfold fishing sprite
IndoorMinotaur
 
Joined: Thu Sep 21, 2017 6:13 am

Re: [RPG Maker] Daughter of Essence [Big Update 8-18-18!]

Postby IndoorMinotaur » Mon Nov 05, 2018 3:36 am

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Newest Weekly Build: v0.57!

The latest weekly build for patrons is now live! See the patch notes below. Want to try the public build or become a patron? You can find us at https://www.patreon.com/indoorminotaur.

Version 0.57 - 11/2/2018
Added new dialogue to nearly everyone in Carvannah
Added new bathhouse scene
Finished Sleeping Frog quest
Added some new characters to Carvannah
Added lots of new weapons and equipment to Carvannah’s castle plaza vendors
Added new bathhouse portraits
Added a timed attack tutorial to the Marlan Fight
Tweaked some gear slightly for balance
Added missing fishing trophy sprites
Fixed some typos
Fixed an error where the quest journal would not correctly flag the Esterholt quest if you didn’t have Silas recruited
Redesigned some of the lighting effects in the cove, aqueducts, Shiveworth, Witchdale and Mar’Liore to cut down on lag
Fixed some lighting issues in Mar’Liore
Fixed a portrait issue in the boathouse
IndoorMinotaur
 
Joined: Thu Sep 21, 2017 6:13 am

Re: [RPG Maker] Daughter of Essence [Big Update 8-18-18!]

Postby IndoorMinotaur » Mon Nov 12, 2018 1:47 am

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New Weekly Build: v0.58!

I CANNOT believe another week has blown past us already. They're going so fast! 58 of the things so far?

Anyway, have some cool new features for the game this week, like a fancy new map of the different factions in DoE, based on player recommendation. Hopefully having something like this early on will help visualize who's who and what's what in the world.
Made a ton of bug fixes this week and implemented a secret new NSFW scene. It's time-sensitive, so find it if you can!

New to the game? Want to become a patron/try the public build? Visit https://www.patreon.com/indoorminotaur

Best,

Nym

Version 0.58 - 11/9/2018

Added a new NSFW scene (F/F/F, Voyeurism, Strapon)
Added a new world territories map to the game
Added the map to various in-game tiles
Added as an inventory item (found in Mercy’s room in the cove)
Renamed old world map to “Travel Map” and changed its icon
Added new scenes in the Crow’s hideout
Added quest #62: “Dearly Beloved” to the journal
Added a large new area to the aqueducts
Added a new enemy to the aqueducts
Fixed some portrait issues around Carvannah
Fixed an issue with the door in the abandoned house in Carvannah
Fixed some outdated dialogue in Carvannah
Fixed a lot of issues with old portraits popping up in Carvannah
Fixed a bug where a bedroll blocked dialogue in a tent
Fixed a ton of typos in Carvannah
Fixed an issue where the Gorps/Leite scene could trigger on the second trip to Carvannah
Fixed a tile passability issue in the Carvannah bank
Fixed some issues where text was incorrectly centered instead of appearing at the bottom
Fixed a screen flicker with the priest cutscene
Fixed an issue where the high-pitched ringing sound persisted after Mercy returned from the bath (RIP ears)
Fixed an issue where Mercy could get stuck on Mordecai after returning from the bath
Reduced Heckart, Rebecca and Kybar’s critical chances down to 0%, since coming back from criticals is hard in the very early game
Added the frame to Beatrix’s menu portrait
IndoorMinotaur
 
Joined: Thu Sep 21, 2017 6:13 am

Re: [RPG Maker] Daughter of Essence [Big Update 8-18-18!]

Postby MartinMcSurvive » Sun Nov 18, 2018 12:30 pm

So in the 45.2 public version I bought a fishing rod upgrade kit and made an iron fishing rod... after which trying to fish gave me the "you have no fishing rod message"... so that's a little weird, dunno if you guys solved that since.

Alao accidentally stumbled into the end of the crow thief quest before meeting them once, not a problem but it was prety funny.
MartinMcSurvive
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Re: [RPG Maker] Daughter of Essence [Big Update 8-18-18!]

Postby IndoorMinotaur » Mon Nov 19, 2018 7:42 pm

Thanks for your input! I think we answered you on discord but if not, let us know!

MartinMcSurvive Wrote:So in the 45.2 public version I bought a fishing rod upgrade kit and made an iron fishing rod... after which trying to fish gave me the "you have no fishing rod message"... so that's a little weird, dunno if you guys solved that since.

Alao accidentally stumbled into the end of the crow thief quest before meeting them once, not a problem but it was prety funny.


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New Weekly & Alpha Builds: v0.59!

Hi folks!

I know I keep saying this, but we are extremely close to being finished with chapter six as of now. In fact, chapter six might already be finished, and we might be in chapter seven. I'm not sure yet. Everything's a little fuzzy in my mind right now, so I'll get back to you. That's exciting, because it means a new public build is nigh, and I'm going to be uploading it through the browser in a couple of places to see how that works.

We'll also be doing a bit of cross-promotion soon with another project worth checking out, so keep your eyeballs peeled for that.

Anyway, that's enough rambling. Hope our gunners and swashbucklers alike enjoy the build. Big thanks to Akira-Raikou for the Mercy art you see in the banner this week!

If you're new to the game and want to check it out - try out our public build at https://www.patreon.com/indoorminotaur! You can join us on twitter too: https://twitter.com/IndoorMinotaur.

Version 0.59 - 11/16/2018

Added new collapsed aqueduct/cellar areas
Added new boss fight
Added departure from Carvannah
Added return to Witchdale (WIP)
Added Cammie’s ink & dye shop to Carvannah. She can turn littlesnoots into colored ink! (WIP)
Added new enemy to the abandoned aqueducts
Living Night, the tier 3 toy in Wulfhilde’s shop, now requires 10 Essence Goops
Added new lootable items to Carvannah
Added a blindfolded version of the mining animation
Mercy now obtains a tentacle, a strawberry and a roasted smoothfin automatically when leaving home
Fixed an issue where the priestess could arrive in the wrong location if text was skipped in the finder dormitory
Fixed some typos
Fixed the Moon/Elijah scene not displaying correctly if you went the conditioning route in the finder dormitory
Fixed Awakening to correctly apply the state and changed its effect to grant spell reflect
Fixed Will to correctly apply the state
Fixed Mercy’s knockout sprite animation flickering in combat
Fixed Orus’s knockout sprite animation moving
Added a supply shop to Mordecai in the Crows hideout
IndoorMinotaur
 
Joined: Thu Sep 21, 2017 6:13 am

Re: [RPG Maker] Daughter of Essence [Big Update 8-18-18!]

Postby IndoorMinotaur » Sun Nov 25, 2018 1:25 am

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New Weekly Release: v0.60!

By Jove, we've reached our 60th release, which is a nice, tidy number to make public by my reckoning.
Next week, a polished up version of this build goes live, featuring all of chapter 6. MAYBE it's an omen that chapter 6 releases on version 60--I don't know. I'm just here to deliver the goods.

What this means, in full, is that version 0.61 will go live for weekly AND alpha patrons next week to ensure all patron builds are still ahead of the game.

Want to try the public build? You can find it here: https://www.patreon.com/indoorminotaur

With that out of the way, feast your eyeballs upon the patch notes, and enjoy the latest build.

Best,

Nym

Version 0.60 - 11/23/2018
Added Dalkon & Brandis scene art
Added new NSFW Scene (F/F, S&M)
Added new Witchdale departure and cove arrival scenes
Updated some of the cove residents to reflect the progression (WIP)
Updated scene library
Updated Witchdale fishing/mining spots to reflect sprite/portrait changes
Updated Witchdale and the cove to automatically detect whether mounted or not and adjust speed accordingly
Added new dialogue to Witchdale citizens
Fixed some issues where Mercy could revert to an old costume when transfering maps on Orus
Fixed an issue where the Carvannah gate map didn’t properly darken at night
Fixed a mapping inconsistency between the Carvannah gate and docks
Added a new WIP system for visible party members. This system is designed with the intention of Orus being visible, but may behave strangely with old save files.
IndoorMinotaur
 
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Re: [RPG Maker] Daughter of Essence [Big Update 8-18-18!]

Postby IndoorMinotaur » Sun Dec 02, 2018 8:31 pm

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New Public Build: Chapter VI

The time has come!

Version v0.60.1 is officially live and available to the public on both Windows and Mac, adding the latest chapter and all the bug fixes and general improvements that come with it. You can download it here: https://www.patreon.com/indoorminotaur.

So, what exactly is new? You can see the entire change log here: https://docs.google.com/document/d/1_LL ... sp=sharing but for the (very) abbreviated list:

Extended the main story line by several hours
You can ride Orus around outside for increased speed
You can now mine silver & gold around the world and use it to craft jewelry if your forge is upgraded
Added eight new written NSFW scenes
Added and revised new portraits and illustrations
Added new skill and spellbooks to the game
Performance optimizations
Balance adjustments
Lots and lots of bug fixes

Q. Will my old save version work?
- A. Yes, but you may experience some bugs--especially visual. Save often and proceed at your own risk!

Q. I found a bug! Where do I report it?
- A. You can reply to this post or post in our public Discord's designated bug report channel.

Q. How do I know when the build ends? (Spoilers)
- A. Chapter VI ends once Mercy returns to the cove from Witchdale.

Thanks for playing, and if you enjoy the game, spread the word & consider becoming a patron!

New Weekly (& Alpha) Build: v0.61!

Alpha patrons are getting their build early to stay ahead of the public release.

Version 0.61 - 11/30/2018
Replaced Claire scene illustration (WIP)
Added Orus backpacks
Fixed some text runoff
Fixed an issue where encounters beneath Carvannah palace didn’t correctly display a background
Added more dialogue to the cove
Added a bedroll beneath Carvannah palace
Fixed an issue with the “strangers” boss fight ending before the final attack
Fixed a tile passability issue in the Carvannah dungeon
Fixed an issue where Mydrede and Borris overlap during a Witchdale cutscene
Fixed an issue where Beatrix speaks with an NPC in Shiveworth at the beginning of the game
All maps in the game now check whether Mercy is riding Orus and adjusts speed accordingly
Implemented more lag reduction on all maps with multiple light effects
Fixed a number of lighting issues
Fixed an issue with map effects not loading in correctly on game start
Mercy is no longer slowed in the prologue dream sequence
Added new possible loot outcomes to the excavation chest (only available if you choose to upgrade the cove early, rather than let it upgrade through the plot)
Added leather hide as a possible monster loot drop
Fixed a number of bugs where Mercy would revert to her original sprite on screen transition
Dietrich is no longer in the cove when Mercy returns after Ch. 6 (if he ever was)
Fixed & modified some of the restocking loot spots in the cove, & added sparkle to know when it’s restocked
Fixed an issue with cooking monster flanks
Fixed a couple of tile passability issues in the cove throne room
The skill and spellbooks now sparkle in the cove for ease of identification
IndoorMinotaur
 
Joined: Thu Sep 21, 2017 6:13 am

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