[RPG Maker] Daughter of Essence [Big Update 01-24-20!]

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Re: [RPG Maker] Daughter of Essence [Big Update 12-01-18!]

Postby IndoorMinotaur » Sun Dec 23, 2018 8:55 pm


New Weekly Build: v0.63!

Hi folks, we're back with another build this week--the last one before all the holiday madness! Builds WILL resume over the holidays, so you'll have plenty to do through the new year.

Chapter 7 is well under way, and we're beginning work on an entirely new continent: Grey Clarion, home of the nomadic and isolated harps.

This week's build gets a lot of new things started, but it also goes back and adds some nice touches to the debug room (accessible to Old Salt patrons and above), something we've been neglecting for a little while. Now you'll be able to unlock every scene in the game, even if you didn't choose a certain path or don't have certain characters unlocked, etc.

New to the game? You can download the public build or become a patron at https://www.patreon.com/indoorminotaur.

Until next time, we hope you enjoy!



Version 0.63 - 12-21-2018
Added a new NSFW scene (M/F, variety)
Added new rooms to the dormitory 3rd floor
Added Belka to cove (WIP)
Started development on Grey Clarion region
Started development on Harp race
Added cove fund, cove morale, attack disincentivization, unwanted attention to save reader
Added flame cultist tent to Carvannah coast
All library NSFW scenes can now be unlocked in the debug room
Debug room shade can now set Mercy and Orus to level 20 (after Chapter 6)
Added level 20 shade to the debug room for higher-level build-testing
Debug room shade now correctly adds Orus’s level 15 skills when switching classes
Fixed an issue where Orus could block Mordecai’s path, creating a soft-lock
Fixed a couple of immovable blocks
Fixed a misaligned greatsword animation
Removed lucky coin chest from cove
Fixed an issue where Beatrix was in the 2nd character slot instead of Orus, making her follow Mercy
Disabled player followers between when Beatrix is on the trader vessel and when Mercy reunies with Orus and Beatrix
Reverted a change where enemies or the player could die from slip damage
Poison now fades after 300 steps
Joined: Thu Sep 21, 2017 6:13 am

Re: [RPG Maker] Daughter of Essence [Big Update 12-01-18!]

Postby IndoorMinotaur » Mon Dec 31, 2018 12:17 am


New Release: v0.64!

This weekly build packs a hefty little chunk of new content pertaining to Grey Clarion, homeland to the elusive and mysterious harps. Next week we will launch a new alpha build!

New to the game? Become a patron or download the public build to try it out at https://www.patreon.com/indoorminotaur.

Hope you enjoy!

Version 0.64 - 12-28-2018
Added a new NSFW scene (M/F/F, size difference)
Added the Red Steps (region in Grey Clarion)
Added The Plateau (region in Grey Clarion)
Added The Grotto (region in Grey Clarion)
Added a new cooking ingredient to the game and various vendors
Added 3 new recipes to cooking fires (fruit desserts for MP recovery!)
Added items to the Grey Clarion regions
Added several new harp NPCs
Added a boss fight to Grey Clarion
Added new enemies to Grey Clarion
Fixed an issue with crafting Sun Keys
Revised the equip animation in combat
Joined: Thu Sep 21, 2017 6:13 am

Re: [RPG Maker] Daughter of Essence [Big Update 12-01-18!]

Postby IndoorMinotaur » Tue Jan 08, 2019 12:38 am


New Weekly & Alpha Builds: v0.65!

Hello! I'm happy to present the latest build for weekly & alpha patrons alike. This has been an extremely busy week in Daughter of Essence Land, and partially for reasons not yet revealed.

To that end, I'll say this: there is more news to come later this week. In the meantime, enjoy this mountain of patch notes!

New to Daughter of Essence? You can become a patron or download the public build here: https://www.patreon.com/indoorminotaur

- Nym

Version 0.65 - 1-4-2019
Added a new cove dream sequence and awakening
Added Marlan and Moon’s return to the cove
Merged Marlan’s inventory into Mercy’s after he returns
Added new features and fixed a number of bugs with the fishing system
Mercy’s Luck now factors into whether she gets a bite
The amount of “uses” a fishing spot has is now fixed on your first interaction
Fishing spots can no longer disappear just by interacting with them
Added new “homemade bait” recipe, made from gorpflorps. It increases your chances of finder higher quality fish of each type
Revised the mystery person’s sprite and essence animation from the initial dream sequence
Fixed an issue where returning to Mar’Liore in Ch. 7 could revert Mercy to her old sprite
Advised the player to spend Skill Points on choosing a class
Fixed an issue where the class selection could be “skipped,” resulting in the default class
Shadow Oil is now correctly removed from the inventory when stolen by Poppy
Fixed an issue that prevented Peacekeeper Camille from transitioning to her recruitment dialogue
Fixed a bug where Mercy could return to Witchdale immediately after engaging Van Ritter’s crew
Fixed an error where Mercy would still be riding Orus on the ship after leaving Witchdale
Fixed an incorrect reference to Hallie helping defeat the pirates
Dalkon is now fully-recovered before fighting Van Ritter’s crew
The sparkling rabbit purchased from Dietrich is now correctly detected in Wulfhilde’s shop
Fixed an issue where Holden’s path was blocked by Orus during a cutscene
Fixed an issue where Mercy would be riding Orus in the inn after a cutscene
Hallie no longer disappears from Mercy’s room until you reach Esterholt, instead of as soon as you receive Marlan’s letter
Essence glass is no longer incorrectly removed after leaving Gertrude’s forge
Cooking fire recipes now only show ingredient icons to avoid text cutoff
Fixed monster flanks, strawberries and hogfish displaying incorrect icons in the cooking fire
Fixed a bug where player followers were enabled when returning to the manor after defeating the Night Mother
Fixed an incorrect line of dialogue after looting the key fragment from Balgruuf’s chambers
Fixed a portrait issue when talking to Orus in the Balgruuf Manor
Hallie wakes up in time to catch the boat in Esterholt
Mercy can access Aunt Agatha’s Esterholt manor room after Volda’s intrusion
Changed a line of Joseph’s (fish vendor) dialogue
Fixed a tile passability issue in Carvannah
Fixed a couple of tile passability issues in Witchdale
Fixed a tile passability issue in the bath house
Fixed some tile passability issues in and around Esterholt
You can now correctly fish with the iron fishing rod during the construction phase of the cove
Fixed an issue where Mercy would still run at mounted speed after fishing while mounted
Pressing ‘X’ or ‘Esc’ no longer defaults to the “nothing for now” option when choosing a cove upgrade
Fixed a screen-flickering issue in Esterholt as a consequence of the parallax and image overlay images not syncing correctly
Fixed a handful of typos
Fixed a portrait issue when fishing in Mar’Liore after ch. 6
Mercy can no longer read the journals in the Esterholt manor basement until she lights a lantern
Fixing some lighting issues in and made some optimizations to the cove throne room
Joined: Thu Sep 21, 2017 6:13 am

Re: [RPG Maker] Daughter of Essence [Big Update 12-01-18!]

Postby IndoorMinotaur » Mon Jan 14, 2019 10:59 pm


New Weekly Build & Art Announcement

The patch notes for the latest weekly build are below, and we're happy to say that they are cool and good, but we have an even more important announcement to make.

We have decided to bring an artist onto our team, so for the last two weeks, we've been in long and sometimes excruciating talks with dozens of qualified people, trying to find someone who is the right combination of available, talented, affordable and invested in the project, which is a sort of modern holy grail of attributes.

That said, we have made some progress. Not so much progress that we can announce a name and a time, but enough that we feel confident in announcing that our search is fully under way and that we've narrowed it down to a few potentials.

That said, nothing is set in stone, and if you know someone who you feel is right for the job, now is a very good time to pass that information along.

Version 0.66 - 1-11-2019
Added a new cove event in Ch. 7
Added a new toy to Wulfhilde’s tier 3 workshop: The Cathedral
Added a new NSFW scene (solo F, toy)
Added new lines of dialogue to everyone in the cove
Added a new illustration to the Sparkling Plug scene
Added rooms to the second floor of the cove dormitories
There is now a new, duplicate cove area that players switch to after Ch. 7
(This was necessary because events have a 20 page cap, and this cap had been exceeded on a growing number of NPCs. Now I can start fresh and help keep organized.)
There is also a new duplicate cove tavern
The first cove upgrade now correctly costs funds from Mercy’s stash
Upgrading the throne room now correctly costs funds
Updated the scene library with all recent scenes
Fixed an issue where cove images could overlay during cutscenes
Fixed an issue where combat read “she could not escape” even when controlling Marlan
Fixed a number of typos and text alignment issues
Fixed some misaligned item sprites
Joined: Thu Sep 21, 2017 6:13 am

Re: [RPG Maker] Daughter of Essence [Big Update 12-01-18!]

Postby imadude » Thu Jan 17, 2019 5:12 pm

Quick question. Are the scenes still text wall with pictures at the end or has it been integrated more fully?
Newly Registered
Joined: Thu Jan 17, 2019 4:57 pm

Re: [RPG Maker] Daughter of Essence [Big Update 12-01-18!]

Postby IndoorMinotaur » Mon Jan 21, 2019 3:19 am


New Weekly Build: v0.67!

Another week, another update to Daughter of Essence for our patrons!

This one packs in a lot of new content in the cove, including tons of new character dialogue and a lot of that big, juicy story progression we've been building up to for a couple of updates.

It's been fun fleshing out the characters at home, so to speak, and there's plenty more where that came from in the future.

If you would like to become a patron or try out the public build, please visit https://www.patreon.com/indoorminotaur.

On the artist front, we've tentatively narrowed our focus down to one very promising candidate, and we'll update you as soon as everything's official. Let me just say... Audrey and I are very excited and optimistic about the future.

That's it for me tonight--see you soon!

- Nym

Version 0.67 - 1-18-2019

Added new story content and dialogue to the cove
Added a new boss fight (WIP)
Added a new tile for door frames to indicate doors enterable from above
Updated the quest journal
Finished all rooms in the cove dormitory
Fixed a portrait issue with Douglas from the Mar’Liore farm
Fixed an issue where you could buy a duplicate fishing rod from Ginny
Essence Bolt changed to Essence Flare, no longer requires a crossbow to fire
Fixed some typos
Fixed an issue where Cattie is incorrectly called “Ginny” in the cove
Joined: Thu Sep 21, 2017 6:13 am

Re: [RPG Maker] Daughter of Essence [Big Update 12-01-18!]

Postby IndoorMinotaur » Tue Jan 29, 2019 12:51 am


New Build: v0.68!

Hey folks, just wrapped up the latest weekly build, which takes the big leap of expanding the world east, in preparation for the next big adventure.

As I might have mentioned already, we've also settled on a long-term artist (whose work is featured above), and we'll get around to making introductions once everything is finalized.

It's going to be good. At least, I'm pretty sure it's going to be good. I'm like 94% positive that it's going to be good, and those are the kinds of odds I like to bet on. Daughter of Essence has come a long way since we launched this Patreon, and the game has nowhere to go but up from here. And that's damn well where we plan on taking it.

A reminder that if you would like to try the public build or become a patron, visit us at https://www.patreon.com/indoorminotaur.

- Nym

Version 0.68 - 1-25-2019
Added new story content and dialogue to the cove
Added cove departure
Added new scene illustration for the Agatha & Silas scene!
Expanded the World Map to include the Eastern Territories (WIP)
Made changes to the existing World Map
Added Fort Wilkes exterior (WIP)
Added New Light Restaurant exterior (WIP)
Created the custom Benn Wilkes sprite and portrait
Implemented transition back to original sprites and portraits
ATB tick formula has been adjusted, slightly nerfing the effects of AGI on ATB speed and increasing ATB speeds at lower levels across the board
Adjusted Isabelle and Edward encounter
Fixed a handful of portrait issues in the cove
Fixed an issue where the boat was transported just outside the cove even when it shouldn’t be
Updated some lines of dialogue that felt out of place in the current timeline
Fixed an issue where you couldn’t ride Orus in the chapter 7 cove
Fixed an issue where Orus wouldn’t appear in the cove as a follower after Wulfhilde arrived
Fixed an issue where Gorstag hung around the docks after Marlan left with the ship
Added a new boat sprite for the Oldlight scouting vessel

P.S. ...Guess what build comes next...
Joined: Thu Sep 21, 2017 6:13 am

Re: [RPG Maker] Daughter of Essence [Big Update 12-01-18!]

Postby IndoorMinotaur » Mon Feb 04, 2019 2:39 am


Version 0.69, Dude (Weekly & Alpha)

At long last, after many hard months, we have arrived at version 0.69. To commemorate this occasion, naturally, we had to implement a new, thematically-appropriate NSFW scene.

But beyond the number of the build, this week marks another major occasion! After a few weeks of teasing and insinuation, we're finally pleased to OFFICIALLY welcome our new artist to the project long-term!

Her name is Numinox, or Numi for short, and she will be helping us with our art assets for the foreseeable future, so I hope you'll welcome her aboard and look forward to seeing what she contributes to the game! She's very talented and brings a cool style of art that Audrey and I think will fit in really nicely.

To become a patron or try our public build visit: https://www.patreon.com/indoorminotaur.

- Nym

Version 0.69 - 2-1-2019 (Nice Edition)
Added new NSFW scene (F/F, 69)
Added New Light Restaurant interior
Second Floor Added
Cellar Added
Added New Light patrons and occupants
Added new optional encounter (if certain choices were made)
Added several new location-specific rare fish to the game
New fish on the expanded docks
New fish in Witchdale
New fish in Esterholt
New fish in Carvannah Aqueducts
New fish in Mar’Liore
Fixed a handful of text errors
Fixed a bug where some “unwinnable” encounters were winnable and caused soft-locks
Increased “Trance” deterioration rate
Joined: Thu Sep 21, 2017 6:13 am

Re: [RPG Maker] Daughter of Essence [Big Update 12-01-18!]

Postby IndoorMinotaur » Mon Feb 11, 2019 12:42 am


New Weekly Build, Version 0.70!

Here's the latest weekly build, in all its Frankenstein glory.

I worked on a lot of different bits and pieces this week, some of which weren't finished in time for version 0.70, so there are a few placeholders in there for now. Thus is the life of a dev who puts out a build every week, though, so y'all are used to that by now.

Even considering the works in progress, it's still a nice little build with some very oft-requested "features" snuck in there. It's a bit of a secret scene for now, so I won't spoil the fun.

New to the game? Try out the public build or become a patron at https://www.patreon.com/indoorminotaur!

Version 0.70 - 2-8-2019
Added new NSFW scene (Monster, Tentacles) (WIP)
Added new scene illustration (Mercy & toy)
Added new New Light scenes
Added new ship scene
Added new encounters and major boss fight
Added arrival to Fort Wilkes
Added Fort Wilkes north and south yards
Added Fort Wilkes interior entrance and west wing
Added new encounters to Fort Wilkes (WIP)
Updated the New Light restaurant exterior map
Fixed a volume level issue with the eastern overworld
Added dialogue that prevents players from going to Fort Wilkes before learning it exists
Fixed Prince of the Deep having earth essence for some reason
Teeth now remove Enraged as well as Berserk
Shells now remove Drowned as well as Sleep and Paralysis
Fixed an issue where the Sparkling Plug illustration wouldn’t show after the first use
Attempting to escape combat showed %1 instead of character’s name
Joined: Thu Sep 21, 2017 6:13 am

Re: [RPG Maker] Daughter of Essence [Big Update 12-01-18!]

Postby IndoorMinotaur » Sun Feb 17, 2019 7:56 pm


Version 0.71 - Valentine's Edition!

Hello everyone, hope you had a great Valentine's Day this year, and if you didn't, don't panic: there's still time for a little date with Mercy this weekend in the latest release.

A lot of time and effort went into the game's first real "dungeon" of sorts this week, so that's just one more thing to plunge into.

New to the game? Try our public build or become a patreon at https://www.patreon.com/indoorminotaur

We hope you all enjoy!

- Nym

Version 0.71 - 2-15-2019
Added new Fort Wilkes areas and accompanying puzzles
NW Wing
Statue Room
East Wing
NE Wing
Added Annouck (Patron reward NPC)
Updated Scene Library with missing scenes
Revised the expression balloon icons
Added many secrets and items to Fort Wilkes
Fixed an issue where the equipment compare screen incorrectly named some stats
Added Flint to the game, used for lighting cooking fires (WIP)
Fixed a number of typos
Fixed an issue where Sodrek could disappear from the docks, halting progress
Fixed an “issue” where Sodrek moonwalks
Fixed an issue where a line of dialogue on the overworld could trigger twice in a row
Fixed encounters not properly triggering
Fixed some tile passability issues in Fort Wilkes
Joined: Thu Sep 21, 2017 6:13 am

Re: [RPG Maker] Daughter of Essence [Big Update 12-01-18!]

Postby IndoorMinotaur » Sun Feb 24, 2019 10:07 pm


New Weekly Build: v0.72!

Hi everyone, hope you're well and excited for the weekend. As is our custom, we have some CHOICE entertainment options you might consider integrating into your weekend activity list.

The art in our header is courtesy of Indoor Minotaur's newly contracted artist-in-resident, Numinox. We hope you like it, because there'll be plenty more where that came from going forward.

Next week, I'll be taking a little break from advancing the primary narrative to start tackling more SIDE-QUESTS and optional or secret content. This kind of stuff really gets me going, so I'm excited about it and hope you are as well.

- Nym

Want to try the (free) public build or become a patron? Visit https://www.patreon.com/indoorminotaur!

Version 0.72 - 2-22-2019

Added Benn Wilkes scene
Added Seth encounter
Added Tafo & the contortionist twins scene illustration
Earth Vial now correctly applies an agility bonus for 1 round after use
Finished and revised the Mercy & elder hound NSFW scene
Revised the Mercy & deepfolk illustration
Added departure from Fort Wilkes
Added the return to Esterholt scene
Fixed some portrait issues on the overworld
Fixed an issue where the player could get stuck on the overworld
Fixed an issue where the player could get stuck when talking to Annouck
Changed dialogue for if Annouck is met after Wilkes
Caught the quest journal up to the departure from Fort Wilkes
Joined: Thu Sep 21, 2017 6:13 am

Re: [RPG Maker] Daughter of Essence [Big Update 12-01-18!]

Postby IndoorMinotaur » Sun Mar 03, 2019 1:55 am


New Weekly & Alpha: v0.73!

Hi everyone!

We're pleased to present the latest weekly & alpha build, version 0.73!

In fact, in much the same way that a Robert Frost poem might, this build diverges along two paths: one with additional features that is NOT compatible with old save files, and one without those additional features that IS compatible with old save files.

These builds will be very explicitly notated, so you don't have to worry about getting the wrong one. However, if you're not far along with your save, haven't tried the game yet or are even considering starting over from scratch with new decisions and a new build, you'll definitely want to pick up version 0.73.1.

The final consideration is that at some point down the line, the old save compatible versions will stop. It's simply too much work preparing two very different builds every week, but I didn't want to cut everyone off cold turkey. That just seemed rude. My current approximate deadline for that is with the public launch of chapter 7, which is still many weeks away.

I hope you understand! And without further ado, the patch notes (for both releases):

Version 0.73.1 - 3-1-2019 (New Game Required)
Mercy and Orus can both equip two accessories
Equipment types Orus can’t equip no longer appear
Added new categories for better inventory organization

Version 0.73 (Old Save Compatible)

Added a new NSFW scene! (Beatrix, Toy, Futa)
Added a hunter’s campsite to the overworld
Added new treasure to the overworld
Added all new Ch. VII Esterholt content
Added more progression clues to the siblings portion of Ch. VII
Added new cooking recipes
Fixed a sink tile error
Fixed an issue where you can leave Fort Wilkes without your crew
Fixed some typos
Fixed an issue where Beatrix’s direction was incorrectly locked
You can now cook in the Esterholt manor oven
You can no longer hear the sea from inside the cove dormitories

New to the game? Check us out at https://www.patreon.com/indoorminotaur!
Joined: Thu Sep 21, 2017 6:13 am

Re: [RPG Maker] Daughter of Essence [Big Update 12-01-18!]

Postby IndoorMinotaur » Sun Mar 10, 2019 8:05 pm


New Release: v0.74!

Happy release day, everyone! Same as last week, it's split between two builds (to continue for a little while longer): one that is compatible with ALL old saves, and one that requires a v0.73 save or newer.

The old save compatible versions will be phased out eventually--probably once I wrap chapter 7 up and make it public. I wish there was a way around this, but alas. I'll make sure to ease the pain somehow.

Also, if you haven't yet, check out our brand new trailer here:


New to the game? You can find it here: https://www.patreon.com/indoorminotaur!

As for what's new, the notes are listed below.
Until next time,


Version 0.74 - 3-8-2019
Added two new areas to Grey Clarion (WIP)
Added several new harps to Grey Clarion (WIP)
Added new Mercy-specific events and dialogue to Grey Clarion
Grey Clarion is now accessible by ship in Ch. 7
Added a new New Light scene post-Wilkes encounter
Added a new forest area accessible from the overworld
Changed the cooking menu to say “Cook” instead of “Shop”
Changed the essence calcinator to say “Purify” instead of “Shop”
Fixed an issue where the level 2 forge upgrade and the level 1 cove defense upgrade wouldn’t show up simultaneously
Rebalanced some rune stats
Rebalanced MP gains on level-up and equipment
Fixed an issue where the Skill Scroll “Soul Wield” did not correctly bestow the skill
Fixed a lighting issue in the renovated throne room
Fixed an issue where fishing in Esterholt would remove Mercy’s coat
Joined: Thu Sep 21, 2017 6:13 am

Re: [RPG Maker] Daughter of Essence [Big Update 12-01-18!]

Postby IndoorMinotaur » Sun Mar 24, 2019 7:30 pm


New Release: v0.75!

Here's last week's patch notes - sorry for the delay!

Version 0.75 - 3-15-2019
Added a new NSFW scene! (F/F/M, harps, size difference)
Added new scene art! (Replaced the old Bell & Mercy illustration)
Added new harps to Grey Clarion
Added nestmother’s chambers
Added Eastern Spire Market
Adjusted fruit stats and prices (again)
Adjusted alcohol stats and prices
Added new equipment to the game
Fixed an issue where Marlan’s dialogue still appeared in Grey Clarion on loot checks
Mercy can now correctly ride Orus in Grey Clarion
The overworld now properly enables player followers
Fixed a passability error on the Eastern Spire bridge
Added items and secrets around Grey Clarion
Fixed a sprite issue on a harp
The bedroll in Grey Clarion no longer has Mercy’s dialogue while controlling Marlan
Joined: Thu Sep 21, 2017 6:13 am

Re: [RPG Maker] Daughter of Essence [Big Update 12-01-18!]

Postby IndoorMinotaur » Sun Mar 24, 2019 8:05 pm


New Release: Version (Fallout/Soldier) 0.76!

Hi, everyone! This week's build, version 0.76, is the patron release of what will eventually become the next public build, which means it's not far off!

This ALSO means the save compatible grace period is approaching its gruesome end. I expect support for old save files will end around after version 0.78, so apologies in advance for that.

New to the game? Become a patron or try our free public build at https://www.patreon.com/indoorminotaur.

I'd like to take a little time this week to advertise some of our other outlets as well, especially since many people have an (understandable) aversion to Patreon's increasingly problematic business model.

You can find us in a bunch of different places:

Youtube: https://www.youtube.com/watch?v=X3xsrvi8aQM
Twitter: https://twitter.com/IndoorMinotaur
Itch.io: https://indoorminotaur.itch.io/daughter-of-essence
Game Jolt: https://gamejolt.com/games/daughterofessence/336983
Discord: https://t.co/Ia3YoXhfdy

And soon, we'll also be expanding our subscription service beyond Patreon to other comparable sites, as requested by a number of fans and patrons alike.

Until then, we're continuing to make our game bigger and better, and we hope you enjoy.

- Nym

Version 0.76 - 3-22-2019

Revised and added to a number of scene illustrations!
Added new Oldlight Palace scene
Added new strangers scene
Added return to cove and new cove dialogue
Added new cove scene
Changed Hallie’s dialogue in the cove before departing for Fort Wilkes
Marlan now exists in the cove after returning from Southgate
Fixed an issue where Orus couldn’t equip backpacks in the new save versions of the game
Removed automatic “Trance” generation, making Mercy’s Trance state slower to earn
Fixed several typos
Statue beneath the Eastern Spire now reports the correct combination
Joined: Thu Sep 21, 2017 6:13 am

Re: [RPG Maker] Daughter of Essence [Big Update 12-01-18!]

Postby IndoorMinotaur » Sun Mar 31, 2019 3:12 am


New Weekly & Alpha Release: v0.77!

Hello! This week "officially" concludes chapter 7 and begins chapter 8, although I still have a few loose ends I'd like to tie off before I can remove those quotation marks.

That said, we're excited to be starting the next chapter of our journey. To celebrate the conclusion of chapter 7, our new public build is coming as soon as NEXT WEEK, so that's big news for our non-patron followers! It's been many months in the making, so we hope you're looking forward to it.

New to the game? Become a patron or try out public build here: https://www.patreon.com/indoorminotaur.

Without further ado, the patch notes for our latest release.

- Nym

Version 0.77.1 - 3-29-2019
Added new scene illustration (Beatrix!)
Added new dialogue to cove residents for the end of chapter 7
Added new dialogue to Mar’Liore in chapter 7
Added Carvannah refugees to Mar’Liore in chapter 7
Added new playable Carlisse portion
Added Petrova cutscene
Added updated residential area for the beginning of chapter 8
Fixed an issue where two of Mercy’s reaction portraits were swapped
The Strangers’ HP gauges are now properly concealed during combat
Tafo’s scene illustration is now correctly added to the library
Joined: Thu Sep 21, 2017 6:13 am

Re: [RPG Maker] Daughter of Essence [Big Update 12-01-18!]

Postby IndoorMinotaur » Mon Apr 08, 2019 1:04 am


Major Updates: New Public Chapter!

It's been a long time coming, and it's finally arrived. Please enjoy the latest chapter of Daughter of Essence in its entirety, featuring not only a wealth of new content, but dozens of other improvements, quality of life changes, and bug fixes!

Little by little, we are getting closer to the end, my friends. I hope you're enjoying the ride.

Want to try the all new public build? Visit https://www.patreon.com/indoorminotaur!

What's New?

- The main story has been extended by several hours
- Many new erotic scenes have been added
- Many new scene illustrations have been added
- Interesting and complex new areas to explore
- Many older illustrations have been revised and improved, or else replaced entirely
- New fishing and cooking content & improvements
- Item and stat balance adjustments
- New equipment options and balance
- Better organized inventory categories
- Dozens of bug fixes and typo corrections
Joined: Thu Sep 21, 2017 6:13 am

Re: [RPG Maker] Daughter of Essence [Big Update 04-05-19!]

Postby IndoorMinotaur » Sat Apr 13, 2019 7:44 pm


New Weekly Release: v0.79!

Hi everyone, we're back with another weekly release. This has been a very polish and maintenance-heavy week on account of the fresh public release and all the feedback we've received, but we still managed to get some new content developed along the way.

In the not so distant future, there will be patches available for both the public and alpha builds. Until then, the latest weekly notes can be found below.

Version 0.79 - 4-12-2019
Added new encounters at Lion’s Watch
Improved a large number of attack animations (made to feel quicker and more powerful)
Added new dialogue to cove residents
Added new items to the cove
Adjusted the strangers encounter (Carlisse’s)
Cooking fires now apply the “warm” state, making healing items more efficient for a short duration
Replaced 3 outdated cooking fires
The Earth’s March state now correctly describes the status in the help menu
Gore’s chance of applying Moon Poison increased from 25% to 33%, damage increased from ATK * 5 > ATK * 5.5, MP cost increased from 8 > 9
Fixed some enemy AI behaving strangely
The movable box in Bell’s cabin explains how to pull it even if you’ve already read the tip
Fixed a possible soft-lock on the pumpkin king quest
Trading mushrooms with Emiline now correctly removes them from your inventory
Returning the idol now correctly resolves the Curse of Esterholt quest
Fixed an issue where Gorstag and Corrine could be a 5th recruit in Witchdale
Fixed a number of typos
Fixed passability issues in Esterholt and Mar’Liore
Removed Orus from a couple of awkward cutscenes
Marlan's Ring can only be stolen once
After losing to Marlan a second time, the screen will properly fade in
There is new in-combat dialogue after the first time you fight Marlan
Marlan's stats have been tweaked very slightly, and the fight ends one round earlier
Fixed an NPC appearing in Shiveworth prematurely

New to the game? Try the public build or become a patron at https://www.patreon.com/indoorminotaur
Joined: Thu Sep 21, 2017 6:13 am

Re: [RPG Maker] Daughter of Essence [Big Update 04-05-19!]

Postby IndoorMinotaur » Mon Apr 22, 2019 2:39 am


New Release: v0.80!!!

The EIGHTIETH build of Daughter of Essence is being uploaded now, if you can believe it (not including hotfixes!)

New to the game? Want to try the public build? Want to become a patron? Visit https://www.patreon.com/indoorminotaur!

This week's release is the start of our new "dragonbones" implementation, which is a system whereby we can start to animate some of our larger boss fights with a lot more flexibility. This creates much more lively encounters, and it also tends to save file space compared to the old sprite sheet method of animation.

It's a slow process and it requires a lot of learning new things, but so far I'd say it's already paying off. Beyond that, the new Hawk's Keep area has expanded quite a bit this week, and there is a huge pile of other bug-fixes and QoL improvements we've knocked out again.

This has been a productive week, as it turns out.

Version 0.80 - 4-19-2019
Added new areas to the Hawk’s Keep sinkhole
Added major new boss fight to Hawk’s Keep sinkhole
Added several new enemies to the Hawk’s Keep sinkhole
Began implementation of “Dragonbones,” animating several boss encounters
The “equip” animation in combat now correctly plays over the character equipping
Guts is no longer spinning around confused during a cutscene
One of Petrova’s crew mates no longer wanders away from the table during a cutscene
Ralph now correctly leaves the infirmary at the end of the Carvannah chapter
Orus’s navy and green backpacks now require the correct dye color
Fixed a bug where a box contained infinite wool cloth
Fixed a possible soft-lock when talking to the blonde harp as Marlan
Fixed an issue where trying to leave the mine after hitting the keeper with a shovel doesn’t play the right lines of dialogue
Fixed a passability issue on the bridge beneath the mine
Several quests now correctly resolve in the journal
Hallie no longer appears in the cove inn if she wasn’t rescued (RIP)
Player followers are now disabled starting in the finder monastery until reunited with Orus
Ursus Chordata is no longer a fish. It’s been changed to a cool giant crab
Fire Wisps are now correctly resistant to Earth magic, rather than weak to it
Fixed an issue where equipping Orus with a backpack caused the screen to fadeout when exiting the menu
Fixed a table passability issue in the cove
Fixed a portrait flicker when talking with Abner in the manor
In the initial fight with Marlan, his attack has been replaced with a skill called “Taunt,” which deals less damage & Burn is now the last status applied
Gin and Katarina no longer appear in Shiveworth until after Mercy is captured
Changed a few lines of dialogue with Abner
The leaf spirit in Shiveworth no longer requires the action button to trigger
Revised a few early choice menus to share better continuity with the rest of the game
Fixed a portrait flicker when boarding the ship in Shiveworth
Fixed a portrait not appearing correctly when returning to Ginny a second time to buy a fishing rod
TP required to trigger Trance state up to 150 from 100
Fixed some text-runoffs in Abner’s room
Fixed some typos in Shiveworth
Fixed an issue where sell shops previewed the sale as an expense rather than a gain (thanks to a member of the Discord, Lexicographer)
The sun chest is now visible in Esterholt before you get a Sun Key
The ladders/ropes of Hawk’s Keep now disable player followers while climbing
Tweaked the cutscene where Mercy fights the finder slightly, to try and avoid strange party follower behavior
Joined: Thu Sep 21, 2017 6:13 am

Re: [RPG Maker] Daughter of Essence [Big Update 04-05-19!]

Postby IndoorMinotaur » Sun Apr 28, 2019 12:12 am


New Release: Weekly & Public Updates

Hi everyone! We've got a nice little weekly build all wrapped up and ready to go, and in addition to that, a new public release with most of recent bug fixes, quality of life upgrades, and general gameplay improvements (just without the new story content).

Both uploads are only for the newer save files, as all old-style save support was officially discontinued at version 0.79.

Want to try the public build or become a patron? Visit https://www.patreon.com/indoorminotaur!

Patch notes below. Hope you enjoy!

Version 0.81 - 4-26-2019
Added new fishing vessel area, accessible from the overworld
Added Hawk’s Keep burial grounds
Hawk’s Keep main quest now complete
Added new optional quests to Hawk’s Keep
Added all tent interiors to Hawk’s Keep
Added new weapons for sale at Hawk’s Keep if you work with the Grey Lions
Added a feature where using a skill or spell scroll Mercy already knows will refund its essence
Fixed a bug where speaking with June in Witchdale triggered some events as though she was recruited
The stone-rubbing scene at Fort Wilkes no longer repeats
Truman no longer mentions the mortar after returning to Witchdale later
The contortionist twins now correctly leave Mar'Liore after packing
Tweaked some lines of dialogue with Captain Bell for continuity
Adjusted some choice menus on Bell’s ship for continuity with later parts of the game
Riding in the mine cart at Hawk’s Keep now disables player followers for the duration of the ride
The “Berserk” skill scroll is no longer incorrectly called “Rage”
The quest description for “The Approaching Storm” is more specific than before
Attempted to fix a bug where it was possible to skip the Moon Spirit fight
Moon Spirit’s HP gauge is now correctly hidden
Ursus Chordata hide/gloves now updated to reflect the change to emperor crab
Rewrote some of the lines of dialogue in the early cove segments
Joined: Thu Sep 21, 2017 6:13 am


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