[WebGL/EXE] Bungaroids! (LUP: Sep 6)
Posted: Wed Aug 02, 2017 4:12 pm
WebGL version: http://www.newgrounds.com/projects/game ... 20/preview
EXE version:
Latest Update September 6, 2017
Bungaroids will be an Asteroids-like top-down shooter with simple 2D and 3D hentai reward CG.
Controls:
Left/Right or Game Pad Stick to turn ship
Up/Down or Game Pad Shoulder Buttons to use thrusters
Spacebar, X or Game Pad B to use brakes
Ctrl, Z or Game Pad A to fire shots
(.) or (,) to adjust Look Ahead
I want this game to be controller-compatible. It works fine in testing mode, but when I build it to HTML5, the game doesn't pick up input from the shoulder buttons (which would be the forward/backward thrusters). So for controllers, you're supposed to be able to turn with the leftstick and thrust with the analog shoulder buttons, fire with the A button (PS X button), brake with the Y button (PS ∆ button). If I can't resolve the shoulder button situation, I might change this to A/B (X/O) for thrusters and use the triggers for shooting.
Here is the development backstory behind Bungaroids:
Spoiler (click to show/hide):
As of the Aug 12 update, Bungaroids is starting to develop something close to the final game set-up. Hang out on the Home screen, buy upgrades, unlock galleries, go back to space for more swag. Most of the remaining work will be in filling in more rewardCG, things to buy and things to shoot.
Eventually, I think you'll be able to unlock more specific things, like shot size, shot speed, shot damage, shot range, drive thrust, drive turning, drive brakes, drive drag, drive max speed, magnet power, etc. Right now, upgrading Weapon will improve the size of shots and the damage of shots, upgrading Drive will improve thrust rate and turning rate.
Right now, we're still looking at a lot of temporary artwork. The ship will be replaced with a 3D model. You'll eventually be playing in something that looks more like outer-space. I don't know if I want to make (or download) more realistic asteroids, the spherical shape is kind of nice and predictable for gameplay.
Reward CG will be both 2D and 3D. 2D is implemented, 3D is coming soon.
I know arcade games aren't everybody's cup of tea, so I'll try to make sure that you can unlock everything with either skill or persistence.
Here's a sample of the 2D artwork:
Patrons (any amount) can help me decide which of my old sketches I should finish up for Bungaroids: https://www.patreon.com/posts/bungaroids-cg-13471923
5$ Patrons will also have access to some behind-the-scenes videos of how to make artwork like this. I did some patron videos on character design previously: https://www.patreon.com/posts/astro-vulpus-4-7996327 and https://www.patreon.com/posts/astro-vulpus-4-b-7996952 At some point, I will share more info on the finishing process, and I might do a video of making sketch-to-final if that's something people really want to see.
You can also check out my Flash adventure game, Knarf's Quest, for more examples of my 2D art style.
I'm just barely starting the 3D artwork for Bungaroids, here is a practice comic strip I made:
Spoiler (click to show/hide):
Because of the way 3D works, all of the 3D reward CG will feature this same character, Cascade the Shark. As with the 2D artwork, I've got lots of how-to videos for 5$ Patreons on 3D art subjects.
So let me know what you think of the game so far, and any feedback you have.
https://www.patreon.com/acethesupervillain