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[Unity] Adventurers Tales v0.1

PostPosted: Thu Jun 08, 2017 10:03 am
by K-515
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Hi, I’m K-515. I looked through Legend of Krystal since, well almost from the begin, but never registered because I like to watch ( ͡° ͜ʖ ͡°). I saw many games started here, and many of them was at least promising projects. Even then I was dreaming about make my own game, not just game, an Adult Game. I even tried once make my own Krystal game, with parts from PlayShapes. But it didn’t go well. Anyway, this year I was dismissed in connection with the closure of the company. So I was thinking about what to do next. And one morning I woke up and voice in my head said “It is time, man. You can do an Adult Game! Well at least try…”. So I was inspired by myself and started to work. Right now I work alone, but maybe if everything goes well, and people like this game, I will attract more workers. IRL I am a programmer, but drawingis my hobby. Well that’s enough about me, I think.

So this is a “Adventurers Tales”, rogue-like game with RPG elements. Setting is a medieval-fantasy world. Core of the game will be about going in dungeons, making quest. In dungeons will be various events, loot, enemies, traps all that stuff. Outside dungeon will be a city where you can chill, buy/sell equipment and other things that I will save for now. Future of the game will be also decided by community.

This is a first build of the game. Right now there is not many things to do. But if you guys like the idea, then discus it here. It really means a lot to me.
And I’m sorry for my bad English. English is not my native language.

Also I really appreciate your support on my Patreon page.
Screenshots:
Spoiler (click to show/hide):

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Game Link

Re: [Unity] Adventurers Tales v0.1

PostPosted: Sun Jun 11, 2017 5:02 am
by WonderGamer
I liked what I saw when I tried it, but I'd say there's definitely room for improvement & perhaps a difficulty choke is needed early in the game to avoid first-battle defeats. I assume there's supposed to be a shop in the game somewhere based on the visible value of equipment, but the map really doesn't give much detail on what area is for what, so you're just clicking at random & I can't say for certain any of them will take you to any sort of town... Also I'd like to ask, is there any purpose in the sex attacks outside of a visual stimulation; can you defeat your enemies, turn them into followers or heal yourself through them?

Re: [Unity] Adventurers Tales v0.1

PostPosted: Sun Jun 11, 2017 4:56 pm
by K-515
Thank you for reply. I planing to do a town with shops and other stuff. Current map is a dungeon map. In future I will make different areas on global map. And yes about defeating enemies, I have a same idea about it. Defeated enemies may try to surrend and ask to join you. And purpose of sex attacks outside of visual stimulation is to weaken enemy (or you), right now after you have a number of sexual acts and fill your arouse bar (under health bar) you will get debuff. This debuff will half your attack, this also applies to the opponent. But in furure updates I will make a perk system. This perks will change battle flow, I hope. For example Nymphomania will make this debuff an actual buff. And insteed of half you attack it will increase it.

Re: [Unity] Adventurers Tales v0.1

PostPosted: Tue Jun 13, 2017 6:20 pm
by Lethronyx
Hey mate, nice work you've got there! As stated above by WonderGamer, there is room for a lot of improvement but I fully understand that this is still a demo and that there will be changes in the future. Like most of the adult game creators I support, I wish you good luck to the completion of your game!