[RPG Maker VX] As yet untiled adventure. With corruption.
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I got inspired the other day, and so decided to go back to my old RPG VX software, and see if I could make a half-decent sexual encounter game in it. After 12 hours of work, I managed to get the opening area built, and populated with a few NPC's! What I want to be able to happen, tho, I'm a long way off figuring out if the software can handle it. So for now...
{THE STORY}
Set in the verdant grasslands of Huriss, the story follows a young nun as she is summoned to go on a very special quest. For you see, the land is getting flooded with monsters (some of which are quite dangerous) due to the blessings of their god, simply called The One, receding. So, the young Sister Constance has to set out to find the fallen shrines, and restore them to their former glory!
Of course, the corruption breaking through is not limited to the physical monster, but the spiritual and moral monster, too. So she may well find people on her quest who, while friendly on the surface, harbour a darkness within that they are only too willing to share with Constance - if she wishes it or not.
{THE TECHNICAL SHIZWAZ}
Mostly, this is using the default RPG battle system built into the engine for the combat, but the heroine isn't much of a fighter, so not every battle can be blundered into and won right away. Heck, on one test run I had her walk right out of the front door where she bumped into a zombie, and get beaten in a single round! Still, battles will not be the focus if I can help it.
As my art skills are somewhat lacklustre, I am going to be relying on text to describe everything naught that goes on. That is, unless I manage to find a crash course in animation that can be completed within a day, tie it up to the engines variables, gather the required soundbites, and then figure out how to tie it all together. Or someone else does art for me.
This does mean that there will be lots and lots of lines for me to write, review, align and modify, each one quite probably with a couple of variables in it to accommodate the corruption system I'm putting in.
Once I have a couple of areas completed beyond that of the starting zone, I will put up a public file that can be played.
As I am in full time employment, and have a number of other things that demand my time too, it is probable that work will progress slowly.
{TASTER STUFF}
--UPDATE--
A tester battle (with me deliberately playing poorly) involving the central character Constance, a potential companion Darnuth, and the first boss, as I have her currently built. So far, with Darnuth the battle is quite easy. Without him, well... Constance kind of gets her ass kicked at level 1, and with only starting gear.
(Sorry, I don't know how to imbed here, or even if it is possible)
https://gaming.youtube.com/watch?v=9m0l2QCY2mc&feature=share
As I don't feel happy with throwing what I have out there at the moment, here are a couple of screenshots of the opening area.
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And yes, it took a couple of hours to edit that sprite to actually appear naked, most of which was spent trying to find a system that would allow me to apply the image over a transparent background.
{THE STORY}
Set in the verdant grasslands of Huriss, the story follows a young nun as she is summoned to go on a very special quest. For you see, the land is getting flooded with monsters (some of which are quite dangerous) due to the blessings of their god, simply called The One, receding. So, the young Sister Constance has to set out to find the fallen shrines, and restore them to their former glory!
Of course, the corruption breaking through is not limited to the physical monster, but the spiritual and moral monster, too. So she may well find people on her quest who, while friendly on the surface, harbour a darkness within that they are only too willing to share with Constance - if she wishes it or not.
{THE TECHNICAL SHIZWAZ}
Mostly, this is using the default RPG battle system built into the engine for the combat, but the heroine isn't much of a fighter, so not every battle can be blundered into and won right away. Heck, on one test run I had her walk right out of the front door where she bumped into a zombie, and get beaten in a single round! Still, battles will not be the focus if I can help it.
As my art skills are somewhat lacklustre, I am going to be relying on text to describe everything naught that goes on. That is, unless I manage to find a crash course in animation that can be completed within a day, tie it up to the engines variables, gather the required soundbites, and then figure out how to tie it all together. Or someone else does art for me.

Once I have a couple of areas completed beyond that of the starting zone, I will put up a public file that can be played.
As I am in full time employment, and have a number of other things that demand my time too, it is probable that work will progress slowly.
{TASTER STUFF}
--UPDATE--
A tester battle (with me deliberately playing poorly) involving the central character Constance, a potential companion Darnuth, and the first boss, as I have her currently built. So far, with Darnuth the battle is quite easy. Without him, well... Constance kind of gets her ass kicked at level 1, and with only starting gear.
(Sorry, I don't know how to imbed here, or even if it is possible)
https://gaming.youtube.com/watch?v=9m0l2QCY2mc&feature=share
As I don't feel happy with throwing what I have out there at the moment, here are a couple of screenshots of the opening area.

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
And yes, it took a couple of hours to edit that sprite to actually appear naked, most of which was spent trying to find a system that would allow me to apply the image over a transparent background.