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Brothel City game

PostPosted: Mon Mar 13, 2017 5:30 pm
by DarotGames
Hi, folks!
We are DarotGames - the Brothel City game developers.
It is an adult-oriented real-time strategy / pleasures city construction sim in a classic fantasy setting.
Now we have a beta-test version of the game. We are searching for the partners and are ready to discuss any conditions of collaboration.
Below you can find a game description, links to our blogs and an archive with the game beta version client.

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Brothel City is a real-time strategy / pleasures city construction sim in a classic fantasy setting, where you can try yourself as a manager of the roadside flophouse, where passing by travellers stop to have a rest.
Clean beds is not everything travellers need, so as you'll hire your first girls, they will warm those beds up (sure, not for free).
As clients will fill your pockets with the first gold, you'll become financially able to expand the range of services provided - constructing dining room and supplying it with the food from your new vegetable and fruit gardens, you'll start to receive an additional profit from the hungry guests. And yes, waitresses and housemaids from the inn (upgraded flophouse) are always ready to please clients.
As more and more travellers will leave being fully satisfied, they will spread rumours about the place where you can have a very good rest, more respectable and solvent travellers will pave their ways through your place. But "more solvent" also means "more demanding" - of a quality and number of rooms, food, drinks, bathes, entertainment and, of course, girls' skills, 'cause always one of your place's features would be:
1. all the staff is of a female gender;
2. each girl is ready to please the potential client.
All of them - skittish waitress, guard, who defends the city from thieves and abductors, noble and fatigued aristocrat, who decided to settle down in the place of every day pleasures, and even Angel of Charity, who fulfils her duty to help those who are craving for it everywhere and in any way - even if what they are craving for is her angelic body. And sure, as girls will spend more time in the place, where everybody must be ready to share a bed with the client, they will become less shy and will start to wear more revealing dresses, and it is reflected at the artworks.
While this is happening you are facing lots of problems to be solved because every girl and traveller has her and his own desires and needs, have to sleep and enjoy some entertainments, can be happy and sad, can be sick and die and so on...

Why?
In the Brothel City erotica and a mood of approachable girls are just one of the gameplay's sides because it is quite often when in fantasy (which usually means Middle Ages-like) worlds sex-liberated side of that society is ignored. We want to create a game which will be interesting to play even with the "adult content mode" turned off.
Started as "adult naughtiness", now Brothel City is a quite complicated economic system. It is it already who shows us the directions of development, innovations and sometimes it surprises (or diverts) us with the game situations, we would never even expect to happen. We are full of ideas how to improve and expand the game, that is why we work nonstop.
We sincerely hope that Brothel City will gift the players pleasing time spent constructing the pleasures city.


In conclusion:
Thank you for paying attention to our project and for reading this - we are sincerely happy to do what we do and as much sincerely we are happy to share the results of our job with you.
We will appreciate any constructive critics and discussion and we are always opened to have a dialogue with you and/or discuss any propositions.

Re: Brothel City game

PostPosted: Wed Mar 15, 2017 11:28 am
by Scottyboy
A piece of advice allow the player to select campaign missions rather than start all over again.
Bug: the game crashed when I finished a mission while placing a building

Re: Brothel City game

PostPosted: Wed Mar 15, 2017 12:18 pm
by chickenmccluckcluck
Nobody goes into the Inn after I upgrade to it, so I run out of money and lose. I think it's a bug, I watched some gameplay on youtube and the guy playing did the same thing I did and people were staying at the inn.

Re: Brothel City game

PostPosted: Wed Mar 15, 2017 1:42 pm
by DarotGames
Thank you for your experience sharing.
Talking about campaign - now we are creating an another paradigm of how to build Campaign’s logic and yes, we will discuss the possibility to choose what mission you want to play.
Talking about bug:
“the game crashed when I finished a mission while placing a building”
Could you please explain? You mean – you’ve finished campaign mission, and after the window of Congratulations appeared you clicked building construction? Or what?

Re: Brothel City game

PostPosted: Wed Mar 15, 2017 10:50 pm
by DarotGames
chickenmccluckcluck Wrote:Nobody goes into the Inn after I upgrade to it, so I run out of money and lose. I think it's a bug, I watched some gameplay on youtube and the guy playing did the same thing I did and people were staying at the inn.


First of all, make sure that after you've upgraded it, you constructed upgraded version.
Second, if you have low reputation, those poor travelers of the first ranks will have not enough money to stay in Inn.
So first provide full service for travelers who require Comfort 0, than after you'll have travelers who require Comfort 1, build Inn.

Re: Brothel City game

PostPosted: Wed Mar 15, 2017 11:54 pm
by keradi01
Played for a while and encountered a few issues, though I can't tell what are bugs and what are mechanics I don't understand.

>Employees got sick very frequently in the early game. It cost me a lot.
>Hiring new employees became very difficult in the early game. Travelers flood the available rooms, preventing me from hiring more employees, and the lack of employees prevents me from building new buildings for employees to board in; this often caught me in perpetual cycles where I could not make enough income to make a new flophouse, and even when I do, the cost can often be so much that I cannot immediately afford a new employee. This also makes it difficult to upgrade the flophouse to unlock new buildings to house employees. It also leads to numerous cases where I couldn't hire guards because I didn't have the money for new rooms (which shouldn't be necessary because the watch tower is supposed to provide rooms for guards anyway).
>Encountered the aforementioned bug where upgrading a building caused travelers to not use it (though it does not happen all the time).
>Had a Scaffold, but the Dancer did not work there for some reason.
>After a point in my most successful game, I had a huge amount of income and a lot of travelers kept traveling by. However, something happened (I'm not sure what) and my income plummeted. Travelers stopped eating, drinking, going to the casino and most other buildings, only ever going to brothels/inns, etc. leading to me losing the game after going well into negative numbers. I did notice that my Reputation score stopped increasing, started decreasing, and went down along with my income. I haven't seen anything explaining Reputation, how it is gained/lost, and what its effects are so I do not know if it was the cause of this or not.

Overall, it seems pretty good so far, but better explanations of less transparent mechanics might be necessary along with better mechanics involving the hiring of new employees.

Re: Brothel City game

PostPosted: Thu Mar 16, 2017 5:08 pm
by zescoutmann
I think the "bug" some of you guys are mentioning is a feature, when you check the "demands" list of a traveler, you will notice that that the homeless travelers demand a 0 comfort stat, flophouses are the only places that provide 0 comfort, if you upgrade all of your flophouses to Inns that provide 1 comfort rooms, but all the travellers coming to your town are homeless, they wont go in the building. Im guessing the logic behind it is that a homeless person cant afford to rest at a more expensive estabilishment

Also Im just guessing here on this, but I think reputation affects the type of traveller that comes to your town, as your reputation increases you start receiving more fancy clients, and they demand a higher quality service, which you can check on their list of demands (it will usually be stuff like more variety on what food you serve, what level your buildings are, the skill of your service girls, etc). I will agree that the game could use a better tutorial to explain this stuff, and it seems to be a bit unforgiving if you mess up (upgrade too fast and you will go bankrupt because no appropriate clients will come, fall behind on the quality of one of the services and it could mess up your infrastructure), but I think its working as intended.

Re: Brothel City game

PostPosted: Fri Mar 17, 2017 10:53 am
by DarotGames
keradi01 Wrote:Played for a while and encountered a few issues, though I can't tell what are bugs and what are mechanics I don't understand.

>Employees got sick very frequently in the early game. It cost me a lot.
>Hiring new employees became very difficult in the early game. Travelers flood the available rooms, preventing me from hiring more employees, and the lack of employees prevents me from building new buildings for employees to board in; this often caught me in perpetual cycles where I could not make enough income to make a new flophouse, and even when I do, the cost can often be so much that I cannot immediately afford a new employee. This also makes it difficult to upgrade the flophouse to unlock new buildings to house employees. It also leads to numerous cases where I couldn't hire guards because I didn't have the money for new rooms (which shouldn't be necessary because the watch tower is supposed to provide rooms for guards anyway).
>Encountered the aforementioned bug where upgrading a building caused travelers to not use it (though it does not happen all the time).
>Had a Scaffold, but the Dancer did not work there for some reason.
>After a point in my most successful game, I had a huge amount of income and a lot of travelers kept traveling by. However, something happened (I'm not sure what) and my income plummeted. Travelers stopped eating, drinking, going to the casino and most other buildings, only ever going to brothels/inns, etc. leading to me losing the game after going well into negative numbers. I did notice that my Reputation score stopped increasing, started decreasing, and went down along with my income. I haven't seen anything explaining Reputation, how it is gained/lost, and what its effects are so I do not know if it was the cause of this or not.

Overall, it seems pretty good so far, but better explanations of less transparent mechanics might be necessary along with better mechanics involving the hiring of new employees.


zescoutmann Wrote:I think the "bug" some of you guys are mentioning is a feature, when you check the "demands" list of a traveler, you will notice that that the homeless travelers demand a 0 comfort stat, flophouses are the only places that provide 0 comfort, if you upgrade all of your flophouses to Inns that provide 1 comfort rooms, but all the travellers coming to your town are homeless, they wont go in the building. Im guessing the logic behind it is that a homeless person cant afford to rest at a more expensive estabilishment

Also Im just guessing here on this, but I think reputation affects the type of traveller that comes to your town, as your reputation increases you start receiving more fancy clients, and they demand a higher quality service, which you can check on their list of demands (it will usually be stuff like more variety on what food you serve, what level your buildings are, the skill of your service girls, etc). I will agree that the game could use a better tutorial to explain this stuff, and it seems to be a bit unforgiving if you mess up (upgrade too fast and you will go bankrupt because no appropriate clients will come, fall behind on the quality of one of the services and it could mess up your infrastructure), but I think its working as intended.


First of all, thank you, friends, for your interest to our project.
And yes, keradi01, zescoutmann is right.
Poor travelers have no money to pay for comfort that is why all they can afford is small Flophouse. Though as you host them they increase your reputation. And more rich people choose your road for travelling and stay at your place. They want more comfortable rooms (Inn) and will not agree to sleep at flophouse. So the best way to manage this - construct few "districts" - buildings of each Comfort level to satisfy all kinds of travelers.

Re: Brothel City game

PostPosted: Sat Mar 18, 2017 6:47 pm
by Amusementpark7
Did you make the engine all on your own? Its great!!

So I think I've found a few bugs, that shouldn't be to hard to fix:
-When I hit 'Esc' after building some paths, the houses stay invisible and the arrows won't disappear until I try to built a new house.

-When the personal window of a single staff member is open (that window on the right side, with the small picture of the girl), "Esc" won't exit the window, like it does on all other windows. Only way to close is to click on a building.

-It is not possible to built a path, where a tree was, also if the tree was removed by building a house and the house was moved to another location. But you can delete the path, also you haven't built it yet and then it is possible to built the path.


-It would be nice to see the entrance arrow while positioning a house.

Re: Brothel City game

PostPosted: Sat Mar 18, 2017 8:51 pm
by Briheas
I think you should have the inn be a completely different building than the flophouse, instead of an upgrade. Upgrade implies that the inn should be able to do everything the flophouse does and more, when in fact it has a completely different function than the flophouse. Making the inn its own building that you can build directly would make it clearer to players that they are distinct and separate. (Flophouse/inn/whatever the higher level versions are could be put into their own category in the build menu, to make it clear they are all housing options. You could even put servant's house and brothel in there if you wanted too)

Also, the game does not seem to check to see if there is free guardhouse space when trying to hire guards. It seems to only check if there is available flophouse/inn space, even if the guardhouse is empty. I think several other workers have this problem, where the game only checks 1 particular type of housing before declaring that you can't hire any more, even if there is alternate housing available.

On the financial statement screen, it would be very helpful if "money spent on construction/hiring" would be separated out from "money spent on daily maintenance" for buildings and staff. If, for example, total building costs are 1000, and I'm lost 500 overall, there's a huge difference between daily maintenance of 1000 vs construction costs of 900 and daily maintenance of 100. I'm in big trouble in the former, but I'm perfectly fine in the latter.

And I hope that eventually all buildings can rotate 360 degrees so we can place buildings facing upward/right.

Re: Brothel City game

PostPosted: Sun Mar 19, 2017 10:40 am
by DarotGames
Amusementpark7 Wrote:When I hit 'Esc' after building some paths, the houses stay invisible and the arrows won't disappear until I try to built a new house.



Thank you! We will fix this in a new version of the game.
Now, having this issue you can just click the right mouse button and it will show the buildings again.

Re: Brothel City game

PostPosted: Mon Mar 20, 2017 2:25 pm
by MaxHex
when will the next update be?

Re: Brothel City game

PostPosted: Mon Mar 20, 2017 9:54 pm
by DarotGames
MaxHex Wrote:when will the next update be?

We do updates once a month. If we will have our first goal on Pantreon reached we will be able to draw faster and do updates faster as well.

Re: Brothel City game

PostPosted: Mon Mar 20, 2017 10:36 pm
by rpgfan650
@DarotGames

Do you read your own forum? I posted a bug report on March 15, 2017. The only reply was someone else with the same problem.
To summarize. The menu with the campaign, free play and back doesn't change after making selection. I can go back and exit the game with my display showing only black and white colors. The earlier versions (December and October public versions) of your game worked fine. The only noticeable change is the consent option that was added to this version (The march public version).

Re: Brothel City game

PostPosted: Tue Mar 21, 2017 10:45 am
by DarotGames
rpgfan650 Wrote:@DarotGames

Do you read your own forum? I posted a bug report on March 15, 2017. The only reply was someone else with the same problem.
To summarize. The menu with the campaign, free play and back doesn't change after making selection. I can go back and exit the game with my display showing only black and white colors. The earlier versions (December and October public versions) of your game worked fine. The only noticeable change is the consent option that was added to this version (The march public version).



Hi! Could you please send your PC hardware parameters? This kind of problem usually occurs because of hardware cannot process big sprites. Anyway we’ve fixed it and the fix will be applied in new version of the game.

Re: Brothel City game

PostPosted: Tue Mar 21, 2017 5:53 pm
by RunningAroundInCircles
Quite nicely done.
I wanted to test it last night and suddenly it was 6 am....

I encountered some stuff though:

It is quite hard to start a run for the lack of a tutorial or overview or such. It took me 3 tries to find out how to start and then it just went on and on and on....
Once you got it, it lacks challenges. I hope you'll put some in at some time.

How does the shaman work? It says 35% per shaman. 3 could add up to a total of 105%, which doesn't seem to be the case or to: 35%, then 35%, then 35% to a total of 72.5%
Which one is it?

I encountered a bug (2 bugs?). When I tried to close the info window of a client, it popped up a message saying "... not found" (forgot what exactly). It opened about 50-60 windows. In an other instance it opened infinite windows 'something about something being 0'. The only way to get out of it was to close the game.

Re: Brothel City game

PostPosted: Tue Mar 21, 2017 6:23 pm
by DarotGames
RunningAroundInCircles Wrote:Quite nicely done.
I wanted to test it last night and suddenly it was 6 am....

I encountered some stuff though:

It is quite hard to start a run for the lack of a tutorial or overview or such. It took me 3 tries to find out how to start and then it just went on and on and on....
Once you got it, it lacks challenges. I hope you'll put some in at some time.

How does the shaman work? It says 35% per shaman. 3 could add up to a total of 105%, which doesn't seem to be the case or to: 35%, then 35%, then 35% to a total of 72.5%
Which one is it?

I encountered a bug (2 bugs?). When I tried to close the info window of a client, it popped up a message saying "... not found" (forgot what exactly). It opened about 50-60 windows. In an other instance it opened infinite windows 'something about something being 0'. The only way to get out of it was to close the game.


Thank you for your message.
Tutorial and game hints are currently under development.
Talking about challenges – yes, you are right. Btw, if you’ve got any suggestions – we would be very curious to hear.
Shamans work like “35%, then 35%, then 35% etc” Also in the next build there will be a message when Shaman successfully cures girls.
And talking about an error… could you please specify which window exactly do you mean by
“When I tried to close the info window of a client”
Thanks.

Re: Brothel City game

PostPosted: Wed Mar 22, 2017 1:34 am
by rpgfan650
DarotGames Wrote:Hi! Could you please send your PC hardware parameters? This kind of problem usually occurs because of hardware cannot process big sprites. Anyway we’ve fixed it and the fix will be applied in new version of the game.


Sorry about that comment. The specs are listed on your forum.

Re: Brothel City game

PostPosted: Wed Mar 22, 2017 1:29 pm
by RunningAroundInCircles
Ok, you asked about suggestions. Note that I'm influenced by dwarf fortress and such, so basically everything would need at least some amount of micromanaging.

Atm., girls appear to have sex levels, shyness and traits. You could add additional levels specific to their job, linking their efficenty to it: like a waitress being faster serving, or a shaman becoming better at healing. If you do so, training and schooling facilities are one way to go. This would also mean, that you'd have to lower the abilities of new girls and the value of individuals would rise significantly.
Also you'd need a better UI for girl management...

You already have defenders, but you can't organize them in patrols or such and all offenders are thieves or kidnappers. You can only lose money...
Why not put in bands of bandits or so, that actually attack, damage your buildings, kill customers and girls. This should always only happen in a certain game mode, but would make it much more difficult. Also you could look into defense stuff like walls or ... well basically everything you've got nerves to do.

Currently, all brothels will necessarily look the same in the end. You could put in actual management options, so players can go for different types, like low class, high class, what ever you want. (By disallowing certain customers?)

Directly linked to that would be scenarios, about creating a certain type of brothel (in a set amount of time?)

Quality instead of variety. COOK the meals instead of just serving raw grain or fish. You can link the quality of meals to buildings, or the staff working there (which would need the skill levels).

Research? This basically is a tycoon like game, so you could go the whole way and put in a research option to unlock building upgrades, buildings in general, jobs, and so on. This would force the player to go with whatever he has at the moment and potentially make it more difficult to get to that auto-making-money point.

Equipment. Like clothes, weaponry, or... ok I just thought of this one so I don't have much about it. This also only makes sense if you put in micro management, which, by the way, should always be optional for the player to do. Basically optimizing your city's performance if you're into that.


I hope you can get at least something from that and look forwart to future releases.

Re: Brothel City game

PostPosted: Wed Mar 22, 2017 1:57 pm
by DarotGames
RunningAroundInCircles Wrote:Ok, you asked about suggestions. Note that I'm influenced by dwarf fortress and such, so basically everything would need at least some amount of micromanaging.

Atm., girls appear to have sex levels, shyness and traits. You could add additional levels specific to their job, linking their efficenty to it: like a waitress being faster serving, or a shaman becoming better at healing. If you do so, training and schooling facilities are one way to go. This would also mean, that you'd have to lower the abilities of new girls and the value of individuals would rise significantly.
Also you'd need a better UI for girl management...

You already have defenders, but you can't organize them in patrols or such and all offenders are thieves or kidnappers. You can only lose money...
Why not put in bands of bandits or so, that actually attack, damage your buildings, kill customers and girls. This should always only happen in a certain game mode, but would make it much more difficult. Also you could look into defense stuff like walls or ... well basically everything you've got nerves to do.

Currently, all brothels will necessarily look the same in the end. You could put in actual management options, so players can go for different types, like low class, high class, what ever you want. (By disallowing certain customers?)

Directly linked to that would be scenarios, about creating a certain type of brothel (in a set amount of time?)

Quality instead of variety. COOK the meals instead of just serving raw grain or fish. You can link the quality of meals to buildings, or the staff working there (which would need the skill levels).

Research? This basically is a tycoon like game, so you could go the whole way and put in a research option to unlock building upgrades, buildings in general, jobs, and so on. This would force the player to go with whatever he has at the moment and potentially make it more difficult to get to that auto-making-money point.

Equipment. Like clothes, weaponry, or... ok I just thought of this one so I don't have much about it. This also only makes sense if you put in micro management, which, by the way, should always be optional for the player to do. Basically optimizing your city's performance if you're into that.


I hope you can get at least something from that and look forwart to future releases.


Thank you very much for your suggestions and we are happy to understand most of your ideas are already in our "To-Do" list.
Though there is something we've read new.
Could you tell more about this one idea:
"Quality instead of variety. COOK the meals instead of just serving raw grain or fish. You can link the quality of meals to buildings, or the staff working there (which would need the skill levels). "