DarotGames Wrote:Could you tell more about this one idea:
"Quality instead of variety. COOK the meals instead of just serving raw grain or fish. You can link the quality of meals to buildings, or the staff working there (which would need the skill levels). "
sure.
You already have processing buildings like the brewery. You could add a kitchen and other buildings of your liking, where you could employ a cook. Then you'd need a number of dishes of different quality. The higher the quality the more different resources it should need and the higher the rank of the building and/or the cooking skill of the chef should be.
Or something similar. That's just one possibility to do that.
Also I forgot some stuff in my earlier post.
Fertile land/ground water:
restrict the area you can build farms/ponds/well on.
food consumption by employees:
everone needs to eat. If not, people tent to starve, or leave to live somewhere else. Or just get really unhappy.
Unhappy people too tend to want to change things, like, let's say, leave, rebell against their superior, go on strike.
Many possibilities here as well.