Hi everyone,
I'm currently making a little slot simulation game in which you can change the result after the slot stopped spinning to try to maximise your gain.
It's kind of round based; each time you choose a slot to play (currently only one...), you have a number of spin and you must try to get the highest score so that you may watch every animation associated with the slot (only one rough animation for now). After you've used all your spins, you're sent back to the menu. With the currency you gained, you may upgrade some stats to help you get higher scores. (The item stat does nothing for the time being)
Currently, you can use one item per spin and their use per round is not limited, but I'm not sure how I want the items to work in futur iterations of the game.
The only slot available now has 15 paying lines and 6 different symbols + a wildcard.
It's in a very early stage and I'm not the most knowledgeable person about slot machines, so every feedback is welcome.
I made the preview available to everyone: http://www.newgrounds.com/projects/games/1072223/preview