Hentai Slots [Unity]

The place to post non-Flash projects such as RPG maker games.
Forum rules
This forum is for posting and collaborating upon third party work. Please do not post request-threads, and avoid posting artwork that is not your own unless it is being used as a reference.
When posting content, please consider including a screenshot to help users to see what a game is like.

Hentai Slots [Unity]

Postby AWildRabbit » Sun Mar 12, 2017 3:28 am

Hi everyone,

I'm currently making a little slot simulation game in which you can change the result after the slot stopped spinning to try to maximise your gain.

screenshot.png


It's kind of round based; each time you choose a slot to play (currently only one...), you have a number of spin and you must try to get the highest score so that you may watch every animation associated with the slot (only one rough animation for now). After you've used all your spins, you're sent back to the menu. With the currency you gained, you may upgrade some stats to help you get higher scores. (The item stat does nothing for the time being)

Currently, you can use one item per spin and their use per round is not limited, but I'm not sure how I want the items to work in futur iterations of the game.

The only slot available now has 15 paying lines and 6 different symbols + a wildcard.

It's in a very early stage and I'm not the most knowledgeable person about slot machines, so every feedback is welcome.

I made the preview available to everyone: http://www.newgrounds.com/projects/games/1072223/preview
AWildRabbit
 
Joined: Wed Dec 24, 2014 8:29 am

Re: Hentai Slots [Unity]

Postby Hallucination » Sun Mar 12, 2017 3:34 pm

Something that irks me with these slots games, the bare minimum winnings should be twice your bet simply because of the fact that you will probably be losing more than you're winning.
Hallucination
 
Joined: Tue Nov 03, 2015 9:40 am

Re: Hentai Slots [Unity]

Postby kvier » Sun Mar 12, 2017 11:53 pm

Well, at least with an eye to probability and statistics such that the game advances in an interesting way...
kvier
 
Joined: Mon Apr 23, 2012 7:46 pm

Re: Hentai Slots [Unity]

Postby AWildRabbit » Mon Mar 13, 2017 8:49 am

Hi,

I uploaded a new version with 2 new animations (they're unlocked at 500 and 1000) and a more in-depth info panel with lines and symbols values (you can access it while playing by clicking the ? button). And while I was coding that, I found out I was wrong with the number of paying lines... There's not 15, but only 11 :oops: ...

screenshot2.jpg


You can also change which animation is playing via a dropdown over the animations.

Hallucination Wrote:Something that irks me with these slots games, the bare minimum winnings should be twice your bet simply because of the fact that you will probably be losing more than you're winning.


I raised the minimum value to 2 times, but I'm not sure if there will be slots where you need to spend your accumulated credits, so there's no real loss of currency.

kvier Wrote:Well, at least with an eye to probability and statistics such that the game advances in an interesting way...


I was actually wondering if I wanted to make a simple slot games with low to no progression between play, or a more "management" approach with more stats to manage. As it stands now, I'm more inclined toward the simpler slot game, but if people prefer a gestion game, I'd be willing to try to add more stats.
AWildRabbit
 
Joined: Wed Dec 24, 2014 8:29 am


Return to Non-Flash Projects



Who is online

Users browsing this forum: No registered users