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HTML5 Sprite-game planned. I would like input and ideas.

PostPosted: Thu Dec 15, 2016 12:53 am
by sed
Now that Daisys Day Off is at v1.0, I am starting a new game.

I want to begin moving toward my end goal of creating a larger game, that will be called "Jennys Ambition". But I am going to do it in sections, and make a smaller game out of each component that I will need for JA.
So step one, create an interface. I've gone with the classic rpg style. But in Javascript, with a dynamic layout, and can handle different control types (keyboard+mouse, touch, mouse only). This way it can be played on anything.

HTML5 Sprite Interface
http://sprite-engine.bitballoon.com/
Controls:
    WASD or arrows - move
    Mouse - left click on unit - opens a menu screen
    Mouse - right click - move
    Touch - move
    Touch unit - opens a menu screen
Let me know what you think of the controls.

Now I am planning a basic quest driven game to expand and test it with. Are there any game types or themes that you'd like to see?

Re: HTML5 Sprite-game planned. I would like input and ideas.

PostPosted: Thu Dec 15, 2016 10:37 am
by Mashugana
Well given that so far it appears that you like to make games that involve a person or group of people getting into strange situations and inevitably dragging others along for the ride (Daisy's Groundhog Day loop and the family in The Bunker winding up with a lust based form of Cabin Fever), maybe one game could be about a small town recluse in a very strict, conservative town in the fifties being made to "loosen it's morals" by some circumstance or force. Course that might be a bit too similar to Daisy's Day Off.*

Another could be somewhat similar to your control demo, like ah... some guy (or girl) takes a trip to Wales and ends up living in a secluded village where he deals with the quirky residents and the Fae, like the elf girl in your demo for instance.

*Basically Moral Orel but smutty.

Or maybe something involving Christmas or Hanukkah or something, or aliens.

ADDENDUM:

In Daisy's Day Off I was somewhat bummed that there was no "bad end" where Stan winds up capturing Daisy, perhaps in your next game there could be more "bad end" type scenarios depending on certain conditions being filled?

Re: HTML5 Sprite-game planned. I would like input and ideas.

PostPosted: Thu Dec 15, 2016 6:18 pm
by Ephrian
Hi again Sed :!: Well, i have been fiddling a been with the old Jenny's Ambition (or if i'm correct, the game that inspired you to make it anew), and i must say that i really enjoyed the concept. Unlike my fellow above, i'd like to propose the idea that the hero(es?) has(ve) to reach a certain amount of lays/gold/possession/McGuffin to achieve the zone they are in, then unlock a new one where the have to start again, but with some advantages, like e.g. better skills for relationship, or easiest seduction, or smthg else.
Imo, it was also a good idea that you could choose your team by using some magic drug to convince someone to join your team, thus enabling you to diversify it.
Also if you want some ideas or concepts for the game, i might have some for you, since i was planning to create a game by my self; but i cant draw, neither can i animate anything, and ofc my programming skills are close to zero; but i have already been thinking about a lot of game mechanics. If you are interested or just curious, feel free to contact me and i'll be happy to share them with you.

Good luck with all the work you still have to do. :)

Re: HTML5 Sprite-game planned. I would like input and ideas.

PostPosted: Fri Dec 16, 2016 1:00 pm
by sed
Mashugana:
Thanks for the suggestions. I thought about making Stans events more in depth. I'll probably explore that theme more in a future game. Or, y'know adding characters/events is listed on my Patreon rewards. ;)

Ephrian:

Those are good ideas, I can always use more ideas related to game mechanics.

A question for everyone: Does it seem strange in the demo that you can walk through the other unit? I was going to add collision between them, but then I realized that there was no need, so I didn't. But it does feel strange when walking through a unit. So maybe I should enable collision between them.

Re: HTML5 Sprite-game planned. I would like input and ideas.

PostPosted: Fri Dec 16, 2016 7:13 pm
by Ephrian
No imo i don't think its strange. I think it's yours to see, depending on the game experience you want to give to the player. Regarding the game mechanics, the best is still to see where you want to go, and what kind of game you want to design, then to add some of the ideas that ppl might give you through the feedback of the alpha.

Re: HTML5 Sprite-game planned. I would like input and ideas.

PostPosted: Sun Dec 18, 2016 12:23 am
by Mashugana
Mashugana:
Thanks for the suggestions. I thought about making Stans events more in depth. I'll probably explore that theme more in a future game. Or, y'know adding characters/events is listed on my Patreon rewards. ;)

Ephrian:

Those are good ideas, I can always use more ideas related to game mechanics.

A question for everyone: Does it seem strange in the demo that you can walk through the other unit? I was going to add collision between them, but then I realized that there was no need, so I didn't. But it does feel strange when walking through a unit. So maybe I should enable collision between them.


Thanks!

I don't think it was strange, fact I kind of liked being able to move past her since it made things a bit more stream lined. I can see how others would like it if you collided with other characters though for realism and convenience's sake.