Lab Rats Current Public Release (v1.0, 27/11/17)

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Re: Lab Rats Current Public Release (v0.3.1, 25/1/17)

Postby Wee » Tue Jan 31, 2017 5:20 pm

KingsRaiden Wrote:
vrengames Wrote:Well, that was a "fun" weekend. If any of you are thinking of catching the cold I'd have to recommend against it!

Anyway, I'm mostly recovered and back at work on v0.4! All your input is proving to be hugely helpful, and I've got a nice long list of improvements I'm going to start chewing through. It won't solve every problem (And I'm sure it'll introduce a few new ones!), but it should be a solid first step at iterating over the gameplay in Lab Rats.

As a teaser: major scenes will be repeatable, and the serums will differ in more that just strength this go around.


Oh, in case you haven't had it reported. Check the Sleep In routine, you have two If statements there, so both scenes launch.

Good to know about the serums, I did some testing when playing around with the chance factors, to get scenes replayable locally, and found that sometimes they really raise a state quick - even for blue. So you end up missing some content due to the score rising too fast. Its still early though, but either you need to make the serums not as strong, or give a wider range for the levels. Which might not be a bad idea for each character, giving it some extra challenge.


I''m not sure what Vrengames has in mind for serums going forward. I've been giving that issue some thought. Currently, once you've bumped sluttiness levels past a certain point, purples and reds aren't really needed for that gal, so their value is mainly in the early-mid game, not so much at the end. Of course, you might as well make them if you have the opportunity, but it's a valid observation.

I'm thinking that an 'alternative' approach to the serums might be to help make those activities that the recipient would have more resistance to come within easier reach. And that gals would have a 'willingness level' variable assigned to them, which is compared against the 'difficulty level' of the various tiers of an event. This would be 'separate from the sluttiness score, which would be more of a 'mood' check at this point, with some things added that might lower a sluttiness score (example: Stephanie sees you fucking Alex in the quad, so she likes you less now...).

Blues would add 1 to a gal's 'temporary willingness level'. Purple 2, Red 3.

A gal's willingness level wold be raised as they complete tiers. Example, you see Alex naked in an event (level 2), so Alex is at level 2 now if she isn't at level 2 already. If you've seen her naked in one event, in similar situations the 'naked' option will be available, even without serums in play. Of course, other factors (such as having sex in public) might raise the 'event difficulty' levels...

That's my idea in a nutshell. I'll be interested in seeing what Vren has in mind.
:)
Wee
 
Joined: Tue Dec 20, 2016 7:01 pm

Re: Lab Rats Current Public Release (v0.3.1, 25/1/17)

Postby vrengames » Fri Feb 03, 2017 6:07 am

KingsRaiden Wrote:
Oh, in case you haven't had it reported. Check the Sleep In routine, you have two If statements there, so both scenes launch.



Found and fixed, thank you for your help in bug testing!

Work on v0.4 continues apace, with major changes to the way Major scenes work now completed and a significant UI over hall underway. The exact effect of each level of serum will be changed for the new version, so they are no longer strictly upgrades to the basic blue serum, and if I have time I'll look into tweaking the randomness of each event so it scales between a minimum and maximum value over time.
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Joined: Thu Dec 08, 2016 8:06 am

Re: Lab Rats Current Public Release (v0.3.1, 25/1/17)

Postby KingsRaiden » Fri Feb 03, 2017 11:12 am

vrengames Wrote:
Found and fixed, thank you for your help in bug testing!

Work on v0.4 continues apace, with major changes to the way Major scenes work now completed and a significant UI over hall underway. The exact effect of each level of serum will be changed for the new version, so they are no longer strictly upgrades to the basic blue serum, and if I have time I'll look into tweaking the randomness of each event so it scales between a minimum and maximum value over time.


Glad to help out, love the game and the images, Just giving back what I can.

The rebalance should help out, I tried playing an edited version where the serums did 10% of what you listed and I was able to get more events to fire, though it took way longer than I think you had originally planned. Still, allows enjoying the change in mood per character.
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Joined: Thu Dec 29, 2016 2:39 pm

Re: Lab Rats Current Public Release (v0.3.1, 25/1/17)

Postby theredfear » Sun Feb 05, 2017 5:27 am

I was under the impression that I was supposed to trigger an event, pick an option I did not have enough influence for, and then I'd be able to repeat that event later and grind up influence that way to be able to get the desired scenes.

Now I finally start a new game and do precisely that and I still can not repeat events. What's going on? What am I failing to do?
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Joined: Tue Aug 02, 2016 6:45 am

Re: Lab Rats Current Public Release (v0.3.1, 25/1/17)

Postby Wee » Sun Feb 05, 2017 5:06 pm

theredfear Wrote:I was under the impression that I was supposed to trigger an event, pick an option I did not have enough influence for, and then I'd be able to repeat that event later and grind up influence that way to be able to get the desired scenes.

Now I finally start a new game and do precisely that and I still can not repeat events. What's going on? What am I failing to do?


They may be changed in future builds, but as of 0.3.1 a lot of events are still one time only.

See this post. There's a chart attached that provides an event guide for encounters that involve serums:
https://legendofkrystal.com/forum/viewtopic.php?f=35&t=7454&start=60#p601091
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Re: Lab Rats Current Public Release (v0.3.1, 25/1/17)

Postby vrengames » Fri Feb 10, 2017 5:30 am

v0.4 is almost finished and scheduled for release the night of Tuesday 14th for bug testing by patrons. A week later the polished version will be released out into the wild for everyone to enjoy! The major work is all done, so I've got time to focus on some smaller details. If you have any problems with v0.3.1, share them now and I'll do my best to fix it up! I'm looking for:

  • Scenes that you think trigger too early or late in the game.
  • Scenes that don't seem to make logical sense.
  • Sections of dialog you think are awkward or poorly done.
  • Images that have clipping or scaling problems.
  • Anything else you feel didn't add to the overall experience.
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Re: Lab Rats Current Public Release (v0.3.1, 25/1/17)

Postby Darthjake » Fri Feb 10, 2017 10:30 am

I've posted this before, but not sure if it was seen or not, sometimes Steph will find me making the blue serum before I've ever made it.

That's the only thing I can think of at the moment.
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Joined: Fri Apr 01, 2016 7:30 pm

Re: Lab Rats Current Public Release (v0.3.1, 25/1/17)

Postby KingsRaiden » Sat Feb 11, 2017 11:51 am

There are some odd word choices in the Sleeping In scenes, I'd have to look for specifics but if you review the text you might find what I mean.

When making the blue serum and Nora finds you, when her level is high enough for a blowjob the text notes that she reaches a hand under her skirt...she wears pants.

Oh...and the problem with Alexia's porn site. I believe that is here:

label alexText:
"Flirt with Alexia.":
elif alex_slut_score < 30: # A tit flash for you
...sends you a picture...
elif alex_slut_score < 50: # She tells you about her porn site.
...gives you the site...

But when you check the site you require at least 50 -
label internetBrowse:
if alex_slut_score < 50: #Should require at least 50

Looks like in label alexText: you can get the site if you are anywhere between 31 and 49, but you can only view the site if you are above 50. You need to match those values up.
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Re: Lab Rats Current Public Release (v0.3.1, 25/1/17)

Postby tbattr » Sat Feb 11, 2017 4:15 pm

Will the new version be compatible with the old version as far as saves go or, will we have to start over from scratch?
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Re: Lab Rats Current Public Release (v0.3.1, 25/1/17)

Postby vrengames » Wed Feb 15, 2017 12:24 pm

v0.4.0 is out for testing by $5 patrons here: https://www.patreon.com/posts/v0-4-0-release-8116862

The public version v0.4.1 will be polished up over the next week and released Feb 21st to everyone for free!
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Re: Lab Rats Current Public Release (v0.3.1, 25/1/17)

Postby tbattr » Thu Feb 16, 2017 3:17 pm

Several problems, #1 when asking Nora about the latest info. on the new drug, I get a traceback notice "I'm sorry, but an uncaught exception occurred.

While running game code:
File "game/script.rpy", line 4738, in script
if nora_slut_score > 40:
File "game/script.rpy", line 4738, in <module>
if nora_slut_score > 40:
NameError: name 'nora_slut_score' is not defined
Also there is no formula for Red syrum or purple syrum.
When the lab door is locked, the statement that comes up is "you knock and no one AWNSERS the door.That typo should be changed to ANSWERS, the correct spelling.
As you realize there are still some bugs, good luck in fixing them.
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Re: Lab Rats Current Public Release (v0.3.1, 25/1/17)

Postby evilmonkey » Thu Feb 16, 2017 3:38 pm

Hey Vren, here are my thoughts on the game. The good, the less good and some thoughts on how to improve it. This is based on the current public version (3.1), but I've read your posts including Patreon.

The idea is good. The characters design is pretty good. The artwork is good, though some of the faces are a little odd to me (such as Lily).The sex scenes themselves are good. The number of things you can do is nice.

The less good:

First, the randomness is very frustrating. I know you were talking about making events more likely if they don't happen often and I think that's good, but it might also be worth making schedules more rigid. IE, maybe Steph is in the lab early Monday, Wednesday and Friday, but not Tuesday and Thursday. That way, you have to learn the schedule rather than just save-scumming.

Second, I think it would be better of the scenes involving the serum could happen more than once. You've got a lot of content here, but unless you save (or undo) and go back, you're just going to miss most of it.

Third, the way the serum works isn't great. I know you are working on this. The way I would expect it to work would be more along the lines of the girls building up a resistance. Basically, diminishing returns. IE, Once they are at sluttiness > 50, blue serum probably wouldn't up it much, if at all. Maybe something like this for blue: sluttiness += max((40 - slutiness)/2, 2). That way, purple or red would be much more useful to advance past the initial stages, but blue could still be used to start or repeat scenes to see all the content you've already worked up to. More on this below.

Fourth, there's too much time in the game where it feels like you don't have anything to do. Some of this could be taken care of by allowing sex scene repetition, but I think it would be good if more interactions outside of sex (and in minor sex scenes) increased sluttiness by small amounts. This would make the time feel less wasted.

Fifth, I think it would be better if you were meant to focus on a few girls per playthrough and seeing all of their content, rather than seeing some content from all the girls on a given playthrough. More on this below.

Sixth, purple and red serum are too similar as far as getting them. There's no real reason not to just go for red.



So here's an example of how I might structure things. I'll mostly be using Nora for the first example.

First, you meet Nora in the intro lab scene and get, say 1 sluttiness. Each time you see her up to some maximum based on how intimate the encounter is, she gains at least 1 sluttiness.

Once she gets up to 10ish sluttiness, she can catch you making blue serum. In this scene, it shouldn't be possible to go higher than taking off her top. This scene should only happen once, but the other content should probably be recycled into another solo lab scene that comes up later.

Now you can get her phone number and then you can text her for the study date. During the date is your second opportunity to dose her. This date should be repeatable assuming a system to prevent abuse of sluttiness increase (such as the diminishing returns idea) so you can see all the content during this playthrough.

Nora is now willing to help you make red serum. (similar requirements to get Steph to help you make it.)

At this point or after another study date or lab encounter, her other scenes (scientist party, her + Steph and her + Mom open up). These scenes should be repeatable, but the slutiness requirements for the middle actions should be somewhat high, and very high for actual sex.



So given the above, maybe you work on Nora + Steph + Mom on this playthrough and attempt to view all of their scenes. It should be pretty difficult to get much beyond the initial scenes with other girls at the same time imho to give the game a little replayability.



I also think it would be cool to downplay the serum part of the Mom and Lily corruption and replace it with money. Here's an example of what I mean.

Mom movie night is the initial chance to dose her. Blue is enough.

After that and assuming you give her money from your paycheck (a fixed amount rather than a percentage), she's willing to do minor sex acts with you for cash. They each raise her sluttiness by various amounts, with similar diminishing returns to serum, but raising what she's willing to do.

It starts to be revealed slowly that Mom is in some kind of desperate financial situation. She becomes willing to help you seduce Lily in exchange for more cash. Only kissing / petting of course. She sets up movie night where you can dose Lily.

Mom's situation is getting worse. She's willing to go further with you for more money, though you can tell she's concerned what it's doing to you. Your money should be increasing somehow, either via lab work / corruption of lab assistants or via pimping out Alexia or her web site.

Mom's situation is revealed. She's now willing to have sex and to help you go further with Lily. Sh'es kind of cracking up a little.

Now Mom sets up a threesome with Lily.

Ideally, you have some way to resolve Mom's problem which releases her concerns that she's destroying the family since you're so altruistic (you could have lost the opportunity to have sex with her by removing her problem), and she hits max sluttiness, maybe with a little additional scene content where she's more into it or does anal / bondage.


So in that playthrough, you're looking at either a lab rat or Alexa to help you get money (or maybe you can pimp out Mom or Lily to other people with additional content?), and then Mom + Lily.




As far as future content development, multiple playthroughs could give a code or something to unlock a super playthrough where you can potentially get all of the girls and have additional threesomes with different characters and an orgy at the end.

Thanks for making the game and I'm looking forward to seeing how it progresses!
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Joined: Mon Jan 30, 2017 1:16 am

Re: Lab Rats Current Public Release (v0.3.1, 25/1/17)

Postby Firefall » Fri Feb 17, 2017 2:32 am

iGood game so far, think I found all the major scenes at least, though a few, like the mall one with alexia took a while to stumble on.
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Re: Lab Rats Current Public Release (v0.3.1, 25/1/17)

Postby vrengames » Mon Feb 20, 2017 12:27 pm

v0.4.1 is finished and released to the public now! Get it from the main page here: https://www.patreon.com/user?u=4548070

Going from v0.3.1 to v0.4.1, a new UI has been added to the game, serum use scenes are no longer a one off event, and Resistance has been introduced as a game mechanic (Reducing influence gain the higher it gets, lowering every time you trigger a minor scene with a girl). Full patch notes available here: https://www.patreon.com/posts/v0-4-1-is-live-8170117
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Re: Lab Rats Current Public Release (v0.4.1, 20/2/17)

Postby dannub » Mon Feb 20, 2017 4:56 pm

Just FYI:

Code: Select All Code
I'm sorry, but an uncaught exception occurred.

While running game code:
  File "game/script.rpy", line 2382, in script
    menu: ##TODO: Move this to a seperate label (maybe a seperate file entirely?), and add images.
  File "game/script.rpy", line 3007, in <module>
    "Fuck her." if sis_slut_score > 80:
NameError: name 'sis_slut_score' is not defined

-- Full Traceback ------------------------------------------------------------

Full traceback:
  File "game/script.rpy", line 2382, in script
    menu: ##TODO: Move this to a seperate label (maybe a seperate file entirely?), and add images.
  File "E:\Games\Lab_Rats-0.4.1-all\renpy\ast.py", line 1450, in execute
    choice = renpy.exports.menu(choices, self.set)
  File "E:\Games\Lab_Rats-0.4.1-all\renpy\exports.py", line 817, in menu
    if renpy.python.py_eval(condition) ]
  File "E:\Games\Lab_Rats-0.4.1-all\renpy\python.py", line 1670, in py_eval
    return py_eval_bytecode(code, globals, locals)
  File "E:\Games\Lab_Rats-0.4.1-all\renpy\python.py", line 1665, in py_eval_bytecode
    return eval(bytecode, globals, locals)
  File "game/script.rpy", line 3007, in <module>
    "Fuck her." if sis_slut_score > 80:
NameError: name 'sis_slut_score' is not defined

Windows-8-6.2.9200
Ren'Py 6.99.11.1749
Lab Rats 0.4.1


This is when I'm just going in to talk to Lily. The movie ticket event still triggers just fine.
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Re: Lab Rats Current Public Release (v0.4.1, 20/2/17)

Postby Ynsano » Tue Feb 21, 2017 1:35 am

Heads up for the error... better than wait for a new version just open the file script.rpy in the notepad search sis_slut_score and then replace the "_" for a "O." to be like this sisO.slut_score... and no more errors....
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Re: Lab Rats Current Public Release (v0.4.1, 20/2/17)

Postby keradi01 » Tue Feb 21, 2017 9:06 pm

Is it just me or are the random home night-time scenes occurring less often than in the previous version? I've gone through a whole playthrough and only got the mother's room scene twice, the mother sleeps with you scene maybe 4-5 times, the sister sleeps with you scene once, and the sister-water scene didn't happen once. The previous version had these occur more often (although the sister scenes still occurred less frequently than the mother's ones). Considering that the changelog notes that the chance of random scenes to occur should increase each time it doesn't occur, this seems weird.

I've also noticed that some other random scenes occur more or less often for times I cannot recognize the cause of. For some periods of time, random scenes from napping at the school (in the morning at least) can occur quite frequently and then suddenly become less frequent. The scene where Steph and Nora go out for smoothies likewise happened about three times more often than in the last version. Is there some factor that makes certain random scenes occur more frequently that I'm not aware of, or is this a fluke?

There's also a weird occurrence where it seems that you can be locked out of access to purple serum.
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Re: Lab Rats Current Public Release (v0.4.1, 20/2/17)

Postby Ynsano » Wed Feb 22, 2017 1:21 pm

I've seem this in the code when i was searching for the error that i posted above, didn't looked close what was the mechanics of that(probably would not understand, no hablo python), but i've noticed a lot of no one there in the lab morning, maybe it needs a tweak or somehow one code is disabling/ignoring/overwriting this making it inactive.... dunno but i felt like it was repeating a sort of default event when something went wrong instead of pooling priority of the events that was not happening...
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Re: Lab Rats Current Public Release (v0.4.1, 20/2/17)

Postby random78905 » Thu Feb 23, 2017 5:09 am

Is there any way to set the current day back? It's very difficult to see all the content the game currently has to offer without doing some experimenting and the time limit made that difficult for me. I understand that the plan for later versions is to have the game go past day 120 and take the girls influence levels into account to unlock different paths, but since that isn't in yet an option to continue playing past day 120 or a new game + feature would be nice.

(Or a console command to set the day so you could cheat it.)
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Re: Lab Rats Current Public Release (v0.4.1, 20/2/17)

Postby vrengames » Wed Mar 01, 2017 9:39 am

Back from my vacation, and I've gone through and fixed common bugs people have been running into (Crashing when talking to Lily, inability to access purple serum, and a few others). A big apology to anyone who's game was affected by these, it was a bit of a time crunch getting v0.4.1 out the door on time and testing suffered for it.

Anyway, here's a direct link to the new and improved version: https://mega.nz/#!1ghlRQSQ!jjf-M51dcccT ... mEbRKQztIs
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