LOK: Rebirth v0.4e (updated July 26th)

The place to post non-Flash projects such as RPG maker games.
Forum rules
This forum is for posting and collaborating upon third party work. Please do not post request-threads, and avoid posting artwork that is not your own unless it is being used as a reference.
When posting content, please consider including a screenshot to help users to see what a game is like.

Re: Legend of Krystal: Rebirth [UNITY]

Postby Elaymidoray » Wed Apr 19, 2017 7:06 am

porne Wrote:Her boobs kind of look like they're trying to climb up her chest. I put my finger over her tits to get a good look, and the boundary line between the white and blue doesn't change angle, I think it should swing upward slightly. I used this reference https://www.youtube.com/watch?v=_Ph9tlaUSfo . I think her left arm shouldn't move as far forward on inhale, it makes her look like she's twisting at the waist or the white should extend to cover her left arm more, as her elbows aren't moving to swing her arms out in a sort of chicken wing motion that would cause her shoulder to take up more room. :edit: I just realized her breasts only move up and down during her breathing, they should have a slight forward motion as her rib cage expands. :/edit:

Also, I think her left boob is a bit too far forward, it looks like her boobs are at a slightly different angle as the rest of her body. It looks to me like her head is perpendicular to the 4th wall, her body is about 10-15 degrees off from center, and her chest is about 30 degrees. Her nipples aren't at the same height, but her shoulders and elbows are, so she's not 'tilted' toward the camera.

I think her chest would be centered at this 'stomach line' position, but they need to move in relation to each other when she walks so that her chest is rotating with her hips. :/edit 2:

That said, your line work and shading are gorgeous, you're a fantastic animator.


(Took the image out to save space, sorry)

I think it might actually help a little better if ye just raised her left shoulder and right hip slightly when in a standing position, and go from there. Human being stand in what is known as contro-posto in the art world, (may have spelled that wrong) which is to say the whichever shoulder is raised, the opposite hip is raised, so that the lines of the shoulders and hips are opposing diagonals, instead of perpendicular.

In other words, they would be like this --> / \
And NOT like this --> / /

Makea Sense?
User avatar
Elaymidoray
 
Joined: Wed Sep 02, 2015 12:21 pm

Re: Legend of Krystal: Rebirth [UNITY]

Postby fredinator » Wed Apr 19, 2017 4:38 pm

Holy shit
The teaser and the fact that it will have pregnancy convinced me to patreon this.
Please for the love of god keep it up!
fredinator
 
Joined: Fri Mar 23, 2012 5:20 pm

Re: Legend of Krystal: Rebirth [UNITY]

Postby Abelius » Wed Apr 19, 2017 11:39 pm

porne Wrote:Her boobs kind of look like they're trying to climb up her chest. I put my finger over her tits to get a good look, and the boundary line between the white and blue doesn't change angle, I think it should swing upward slightly. I used this reference https://www.youtube.com/watch?v=_Ph9tlaUSfo . I think her left arm shouldn't move as far forward on inhale, it makes her look like she's twisting at the waist or the white should extend to cover her left arm more, as her elbows aren't moving to swing her arms out in a sort of chicken wing motion that would cause her shoulder to take up more room. :edit: I just realized her breasts only move up and down during her breathing, they should have a slight forward motion as her rib cage expands. :/edit:
Also, I think her left boob is a bit too far forward, it looks like her boobs are at a slightly different angle as the rest of her body. It looks to me like her head is perpendicular to the 4th wall, her body is about 10-15 degrees off from center, and her chest is about 30 degrees. Her nipples aren't at the same height, but her shoulders and elbows are, so she's not 'tilted' toward the camera. :edit 2:
I think her chest would be centered at this 'stomach line' position, but they need to move in relation to each other when she walks so that her chest is rotating with her hips. :/edit 2:
That said, your line work and shading are gorgeous, you're a fantastic animator.

Actually Kuja's the artist, so that praise goes to him. :D
Elaymidoray Wrote:I think it might actually help a little better if ye just raised her left shoulder and right hip slightly when in a standing position, and go from there. Human being stand in what is known as contro-posto in the art world, (may have spelled that wrong) which is to say the whichever shoulder is raised, the opposite hip is raised, so that the lines of the shoulders and hips are opposing diagonals, instead of perpendicular.
In other words, they would be like this --> / \
And NOT like this --> / /
Makea Sense?

Thank you guys for taking your time to give me feedback and a so detailed input.

I'll take all of this into consideration when I find time to make revisions to all the animations. Problem is, right now I'm on a really tight schedule because of regular work and multiple other time sinks. But I'm still pressing myself and my pals Kuja and Spartacus to launch this by June I hope, so if I am to be brutally honest I prefer to finish somewhat crude animations instead of focusing so much on the finer details. You'll thank me later, I'd bet! ;)

Also, remember I'm just an amateur animator with no previous experience and no formal training... In fact, animation is only one of my rookie-level skills and apart from collaborating in this project I'm also making my own (not released) game, so I tend to jump from one activity to another (designing, writing, coding...) when I become bored. :roll:

fredinator Wrote:Holy shit
The teaser and the fact that it will have pregnancy convinced me to patreon this.
Please for the love of god keep it up!

Haha, thank you friend! :D And don't you worry, we'll work on this for a long time.

In my case I'm leaving my regular job by July to fully dedicate myself to this project and my own. A pretty huge leap of faith I know, but I'd love to make a living out of this and I'm serious about trying to deliver good and original enough stuff. So yeah... this is not a hobby. ;)

And in Kuja's and Spatacus' cases I'm not gonna speak for them, but I'm pretty convinced about their commitment and professionalism. I'm very happy to have found them before taking the plunge.
Image
User avatar
Abelius
 
Joined: Wed Jul 27, 2016 2:04 am

Re: Legend of Krystal: Rebirth [UNITY]

Postby porne » Sat Apr 22, 2017 12:18 pm

I think it might actually help a little better if ye just raised her left shoulder and right hip slightly when in a standing position, and go from there. Human being stand in what is known as contro-posto in the art world, (may have spelled that wrong) which is to say the whichever shoulder is raised, the opposite hip is raised, so that the lines of the shoulders and hips are opposing diagonals, instead of perpendicular.

In other words, they would be like this --> / \
And NOT like this --> / /

Makea Sense?


Is it sort of like a perspective thing? Wait, Image like this?

My stance is that it should be consistent if the camera is pointed down slightly or horizontal.

Krystal.png


Okay, I highlighted some parts. I drew lines across shoulders, elbows and nipples, and they shouldn't be 'that' far off. Of course, I'm not an artist, so if I'm wrong, feel free to ignore me.
porne
 
Joined: Wed Nov 26, 2014 5:33 am

Re: Legend of Krystal: Rebirth [UNITY]

Postby Elaymidoray » Sun Apr 23, 2017 3:38 am

Thank ye Porne, that's actually fantastical! (for everything that's so fantastic, it's mythical! (Not to be mistaken for fantabulous, for everything that's fantastically fabulous))

Specifically for if she stands straight and tall, which would make sense for a military individual. On the other hand, a woman who wishes to accentuate her curves will typically lean more towards a controposto posture. So where as Krystal may start straight backed, as she gets more relaxed and aroused, a gradual posture shift could be in order.

Obviously, this would take a bit of work and wouldn't likely be in the immediate future, but it would be something to keep in mind down the road.

On the other hand, doing a 3/4 turn for her face would make seeing both breasts make sense for said posture, as well as be aesthetically pleasing in both positions. Just a side note.
User avatar
Elaymidoray
 
Joined: Wed Sep 02, 2015 12:21 pm

Re: Legend of Krystal: Rebirth [UNITY]

Postby porne » Sun Apr 23, 2017 9:39 pm

My issue was less with the face, more with the boobs and shoulders which had a mismatch. People will look ~5° off of the center of their body at someone, but the boobs and chest should be oriented together. I would definitely rotate the left nipple down, and maybe the right one up slightly. They should definitely move with rest of the chest horizontally though.

Here's more reference stuff. Note 21 - ~30 or so are on boobs. https://imgur.com/gallery/JXfNc
porne
 
Joined: Wed Nov 26, 2014 5:33 am

Re: Legend of Krystal: Rebirth [UNITY]

Postby Elaymidoray » Mon Apr 24, 2017 4:01 am

Sorry, my comment for the face was just a side note. Something I thought of as I was hitting enter.
User avatar
Elaymidoray
 
Joined: Wed Sep 02, 2015 12:21 pm

Re: Legend of Krystal: Rebirth [UNITY]

Postby kuja » Thu Apr 27, 2017 10:05 pm

Image

Hello there everyone, it's been a really busy month for us and I'm here to say that we do plan on releasing the demo next month, on May 26th. There is still a lot of stuff to be done and once more we are doing our best to finish it in time.

There are still two characters and almost eight backgrounds left to be finished and not to mention all the little details like GUI and some other effects.
Honestly, I never thought I would be able to truly see the completion of a project of this kind(even being it just a demo atm) and as an amateur artist and now game developer I feel really good about this, so I want to thank you all for all the support so far. I just wish I was able to make more updates for you guys to see but I'm not as fast as I wanted. Hopefuly that will change in the near future. Anyway, thank you very much and stay tunned for May 26th!
User avatar
kuja
 
Joined: Fri Jun 11, 2010 8:05 pm
Location: Boletaria.

Re: Legend of Krystal: Rebirth [UNITY]

Postby Firefall » Fri Apr 28, 2017 5:13 am

It's gonna be a long month lol. Looking forward to it!
Firefall
 
Joined: Sun Aug 28, 2016 5:54 pm

Re: Legend of Krystal: Rebirth [UNITY]

Postby wolfiegurl » Fri Apr 28, 2017 6:17 pm

The game looks great!, the only thing i have a problem with is the lizard's penis. It's too human-like for these guys.
wolfiegurl
Newly Registered
 
Joined: Fri Apr 21, 2017 2:42 am

Re: Legend of Krystal: Rebirth [UNITY]

Postby Abelius » Sun Apr 30, 2017 5:23 pm

Working on this right now. Feeling like giving a little sneak peek... ;)

Image
"Oh my! There's so... much..."

LoK:Rebirth --- Happily cumming in May 26th :mrgreen:
Image
User avatar
Abelius
 
Joined: Wed Jul 27, 2016 2:04 am

Re: Legend of Krystal: Rebirth [UNITY]

Postby theressomeonehere » Sun Apr 30, 2017 7:26 pm

Abelius Wrote:Working on this right now. Feeling like giving a little sneak peek... ;)

Image
"Oh my! There's so... much..."

LoK:Rebirth --- Happily cumming in May 26th :mrgreen:


Looking good
I'd love it if she could show us a mouthful of the stuff after a bj
theressomeonehere
 
Joined: Mon Nov 21, 2016 9:04 pm

Re: Legend of Krystal: Rebirth [UNITY]

Postby Gidshiri » Mon May 01, 2017 1:08 am

Image
User avatar
Gidshiri
 
Joined: Sat Oct 22, 2016 6:32 pm

Re: Legend of Krystal: Rebirth [UNITY]

Postby Abelius » Mon May 01, 2017 1:10 pm

theressomeonehere Wrote:Looking good
I'd love it if she could show us a mouthful of the stuff after a bj

Well, that wouldn't be hard to do. Compared to animating EACH of those strands by hand (which is what I'm doing right now) it would be child's play in fact. :lol:

Thing is, cum layering was one of the big fetishes the original game had. So we're making an effort to implement it and enhance it as much as we can. Most of those coverings you see in the pic are stand-alone and I need to manage all of them to move naturally with ALL the animations I do. So, time's short and May 26th is looming over us...

Your suggestion is duly noted and saved for when Krys feels like behaving lewd enough. ;)
Image
User avatar
Abelius
 
Joined: Wed Jul 27, 2016 2:04 am

Re: Legend of Krystal: Rebirth [UNITY]

Postby Aestral » Mon May 01, 2017 2:17 pm

Abelius Wrote:Well, that wouldn't be hard to do. Compared to animating EACH of those strands by hand (which is what I'm doing right now) it would be child's play in fact. :lol:

Thing is, cum layering was one of the big fetishes the original game had. So we're making an effort to implement it and enhance it as much as we can. Most of those coverings you see in the pic are stand-alone and I need to manage all of them to move naturally with ALL the animations I do. So, time's short and May 26th is looming over us...

Your suggestion is duly noted and saved for when Krys feels like behaving lewd enough. ;)


Hold the fuck up, the cum's going to be animated? Come on, now you're just spoiling us. How am I supposed to look at other H-games after that?
User avatar
Aestral
 
Joined: Wed Jun 10, 2015 4:43 pm

Re: Legend of Krystal: Rebirth [UNITY]

Postby Abelius » Tue May 02, 2017 2:19 pm

Aestral Wrote:Hold the fuck up, the cum's going to be animated? Come on, now you're just spoiling us. How am I supposed to look at other H-games after that?

Well, admittedly it's giving me some additional work. Just making sure everything goes where it should is kind of annoying in some instances (boobs mainly), but in a game with this type of animation (skeletal) would be weird if I don't make sure it looks dynamic.

Also, it's not a mind blowing effect to be honest. :P I'm trying to give the 'things' a sticky and gooey feeling, but is also kind of subtle so I don't know if it will be very noticeable in-game.

Anyway, here you have the Walk animation so you can see what I mean...

Spoiler (click to show/hide):

Image
Image
User avatar
Abelius
 
Joined: Wed Jul 27, 2016 2:04 am

Re: Legend of Krystal: Rebirth [UNITY]

Postby windglaive » Tue May 02, 2017 3:28 pm

I have been peeking at this thread off and on for a bit now. Got to say I like the artwork in general. I was wondering if there would be any breast expansion options for Kyrstal? Perhaps coupled with lactation? She is already well endowed but part of me would like to see her truly unrealistically massive. Either way keep making the game you want to make. I say it will look good.
windglaive
Newly Registered
 
Joined: Wed Mar 09, 2016 8:07 pm

Re: Legend of Krystal: Rebirth [UNITY]

Postby Aestral » Tue May 02, 2017 5:17 pm

Abelius Wrote:
Also, it's not a mind blowing effect to be honest. :P I'm trying to give the 'things' a sticky and gooey feeling, but is also kind of subtle so I don't know if it will be very noticeable in-game.


Mind-blowing or not, the amount of work you three are putting into the game is astounding. Especially compared to all the RPGmaker games/VN's that are throwing out 10-15 minutes of gameplay and 3 pictures each month, which make up like 80% of western h-games that are currently being developed.
User avatar
Aestral
 
Joined: Wed Jun 10, 2015 4:43 pm

Re: Legend of Krystal: Rebirth [UNITY]

Postby Samus85aran » Thu May 04, 2017 4:27 pm

Wooow it's look so cool and awesome, one of the best projets i have ever seen, Congratulation to all the team :mrgreen:
User avatar
Samus85aran
 
Joined: Thu Mar 02, 2017 4:22 pm

Re: Legend of Krystal: Rebirth [UNITY]

Postby Voidstryker » Thu May 04, 2017 11:26 pm

i am so glad that you are making this, keep up the good work i hope to see a playable demo soon.(:
Voidstryker
Newly Registered
 
Joined: Sat Oct 29, 2016 2:49 am

PreviousNext

Return to Non-Flash Projects



Who is online

Users browsing this forum: No registered users