LOK: Rebirth v0.4e (updated July 26th)

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LOK: Rebirth v0.4e (updated July 26th)

Postby Abelius » Thu Dec 01, 2016 9:55 pm

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LOK Rebirth 0.4

New Cenvir content
Three new sex actions in eight progression/repeatable events.

Sex sounds
Most of the animations have sounds now.
I've had only one day to set up this, so there's room for improvement.

Minor changes
- Main Title music is now more 'anime-ish'
- Dick wetness layer implemented (very basic atm)

Downloads


Screenshots
Spoiler (click to show/hide):

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Past change logs
Spoiler (click to show/hide):

v0.3.1c
Fixed:
- [Critical] Incorrectly skipped one stage after Cenvir lick+suck tip event.
- [Critical] Low likelihood of Zoom Mode being locked after Cenvir suck scene (only if using previous save) and being unable to debrief with Meiri.
Changed:
- Cenvir scenes: zoom available only when it's relevant.
- Dropping support for all 32 bits operating systems

v0.3.1b
Fixed:
- [Critical] Cenvir dialogue breaks after refusing to lick him two times

v0.3.1
Added:
- Zooming feature: Available during Shower, Keran, Pot Guy (Galdryn), Cenvir and Eri scenes.

v0.3b
Fixed:
- [Critical] Eri not going outside her tent the day after a sex scene
- Quest Tracker shown under Status Screen
- Quest Tracker disappearing in some instances
- Quit, Load & Save buttons not clickable coming back from Sound menu
- Smiling expressions during Kantir waterfall event
- Bodysuit boob cups shown if skipping fast while undressing
- Blushing after Meiri End Day dialogue

v0.3
Added:
- Animated status screen (replaces the old pause menu)
- Two new Cenvir scenes (+variations)
- One new Eri scene (+variations)
- Early content skip feature (use holocomputer)
- Western & Eastern Dwellings map locations
- Eri and Sek look their age now

Changed:
- Several framework/engine changes
- Old savegame compatibility checks (minimum version is 0.2.1)
- Mild Submission (roleplay) choices are now colored pink. Pure Submission choices remain purple.

Fixed:
- Several bug fixes (see Bug Tracker board)

Website
http://lokrebirth.site

Progress boards
Development
Bug-tracker
Suggestions

Old tech demo (no gameplay)
Windows only
Last edited by Abelius on Fri Aug 17, 2018 3:17 pm, edited 94 times in total.
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Re: Legend of Krystal?

Postby dannub » Fri Dec 02, 2016 3:57 am

Looks good so far. I have no animation/drawing skills, though.
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Re: Legend of Krystal?

Postby GoRepeat » Sat Dec 03, 2016 7:39 pm

Welcome back, Kuja! I have to say I was always a massive fan of your animation style and models. Would be lying if I didn't sploosh a little when I saw this post.
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Re: Legend of Krystal?

Postby kuja » Sat Dec 03, 2016 8:30 pm

GoRepeat Wrote:Welcome back, Kuja! I have to say I was always a massive fan of your animation style and models. Would be lying if I didn't sploosh a little when I saw this post.


Thank you very much GoRepeat, but I'm a bigger fan of yours than you're mine lmao, your projects rocks and you do finish your stuff!
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Re: Another LOK Attempt

Postby karkazin » Wed Dec 07, 2016 10:46 pm

Wow! What a pleasant surprise! I remember seeing your work back in 2010 and thinking it was amazing. Your skills have matured into something even more incredible. Sadly I don't have the skills to help you with your work, all I can offer is moral support. I look forward to seeing what you end up creating.
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Re: Another LOK Attempt

Postby Aestral » Thu Dec 08, 2016 9:53 pm

kuja Wrote:As you can see, there is nothing fancy in those models.


Oh fuck off...

But seriously, these are bloody great, especially Krystal's expressions. You should totally do a collab with some talented animator/programmer (GooooRe? *nudge* *nudge*) and MAKE LEGEND OF KRYSTAL GREAT AGAIN!

There's never enough LoK games, and we've seen exactly 0 of them since LoK vG which came out almost 3 years ago.
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Re: Another LOK Attempt

Postby kuja » Thu Dec 08, 2016 10:14 pm

Aestral Wrote:But seriously, these are bloody great, especially Krystal's expressions. You should totally do a collab with some talented animator/programmer (GooooRe? *nudge* *nudge*) and MAKE LEGEND OF KRYSTAL GREAT AGAIN!


Those guys are all great(GoRe and some others). I wish they were not so busy haha.
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Re: Another LOK Attempt

Postby L-money » Fri Dec 09, 2016 4:23 pm

Looks great so far, Kuja. The community's pulling for ya! ^^
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Re: Another LOK Attempt

Postby Aestral » Sat Dec 10, 2016 5:10 pm

I'd say you should rename the thread and move it to Creative Corner. "Another LOK Attempt" sounds like if you just took the original LoK sprites and tried to do some low-effort "game", and the LoK forum section is pretty dead in general (Hell, I wouldn't even find this thread if I didn't decide to stalk through GoRe's posts the other day). The more people see your thread, the bigger the chances of you finding some folks to work on the game with you, and CC is most likely the liveliest place on the forums.
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Re: Another LOK Attempt

Postby kuja » Sat Dec 10, 2016 5:17 pm

Aestral Wrote:I'd say you should rename the thread and move it to Creative Corner. "Another LOK Attempt" sounds like if you just took the original LoK sprites and tried to do some low-effort "game", and the LoK forum section is pretty dead in general (Hell, I wouldn't even find this thread if I didn't decide to stalk through GoRe's posts the other day). The more people see your thread, the bigger the chances of you finding some folks to work on the game with you, and CC is most likely the liveliest place on the forums.


I don't have the power to move it to Creative Corner and I don't know what name I should use instead of its current name. I'm just trying to "remake" the original LOK game right now. If I ever manage to finish this then we can add new content so idk. Maybe I should wait for an admin to move it for me? I don't even think I can delete the topic myself.
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Re: Another LOK Attempt

Postby Aestral » Sat Dec 10, 2016 6:20 pm

kuja Wrote:I don't have the power to move it to Creative Corner and I don't know what name I should use instead of its current name. I'm just trying to "remake" the original LOK game right now. If I ever manage to finish this then we can add new content so idk. Maybe I should wait for an admin to move it for me? I don't even think I can delete the topic myself.


Try poking one of the mods with a stick a couple of times. They'll either bite your head off or move the thread for you. Worth a try ¯\_(ツ)_/¯
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Re: Another LOK Attempt

Postby GoRepeat » Sun Dec 11, 2016 7:11 pm

I can move it if you want; just confirm for me that's what you want done.
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Re: Another LOK Attempt

Postby kuja » Sun Dec 11, 2016 8:26 pm

GoRepeat Wrote:I can move it if you want; just confirm for me that's what you want done.

Despite not thinking it'll change much, yes, you can move it to CC and thank you very much GoRe.
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Re: Another LOK Attempt

Postby Spartacus » Mon Dec 12, 2016 8:49 am

first up: those models look stunning. Great skill on display.
second you are looking for coders and animators.
What is the language/suite you will be using? If it is Unity I'm willing to pitch in with a couple of scripts.
If your preferred option is Flash I wish you the best of luck as I am unfamiliar with the language and suite. And my short forays into it have thought me not to get involved :)
I will be keeping a close eye on this thread whatever way you decide to go.
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Re: Another LOK Attempt

Postby Zeus Kabob » Mon Dec 12, 2016 10:27 am

Why hello there!

I'm interested to see what you do. I'd love to offer help, but I'm a real amateur and I know enough about project management that my "help" wouldn't actually be helpful. I can only wish you luck.

I don't think Alcander is still around, but I'd send him a PM if you're interested in using any of the Area52 backgrounds for you game. I thought they were solid. If you don't have access to the archived posts from that forum, then I can help with fetching assets, though it's not entirely organized.

Edit: Alcander hasn't posted since 2012. If you want to contact him, send him an email, not a PM.

Edit2: I'm very forgetful apparently. Alcander was coding and engine, RonPepper was backgrounds. His signature has a link to all his backgrounds. Last visited May 2015, so he's another to consider email ahead of PM for contact.
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Re: Another LOK Attempt

Postby OwnerOfSuccuby » Mon Dec 12, 2016 11:28 am

Looks perfect !
What game engine will you use (program language) and etc ?
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Re: Another LOK Attempt

Postby kuja » Mon Dec 12, 2016 12:56 pm

Spartacus Wrote:What is the language/suite you will be using? If it is Unity I'm willing to pitch in with a couple of scripts.

OwnerOfSuccuby Wrote:What game engine will you use (program language) and etc ?


Actually guys, I'll let whoever code/program it decide which kind of language he should use. I'm no specialist after all, If I ever need to readjust those sprites/models to suit his needs, I'm fine with it. I'm just the guy that draws, I'm no project leader. However, I'm hoping that we can at least redo the entire original project and focus on something on a small scale, so our chances of finishing it are bigger and like I stated before, if we ever manage to finish this, then we can think about what else we can add via patches I guess, so keep that in mind when choosing an engine/language.

Zeus Kabob Wrote:


Thank you for all that info, I'll give it a try. It'll be very helpful for a start.
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Re: Another LOK Attempt

Postby OwnerOfSuccuby » Mon Dec 12, 2016 4:03 pm

I think that project needs more people. I would like to be involved in creation of some project with Krystal and even to learn some new language for that :mrgreen: if it will be nesesarry.
But i have not got enough time now so ... I can not spend to much for anything unfortunatly :(

If you decided to create some thing it will be good to think about game play first. If it will be some kind of original LoK game with room by room gameplay then even flash will be enough.

If some kind of open world - flash will not be enough. You will need some kind of storage libruarys for flash or another dev tools.

Read a little about unity - but as i understand a lot of functions are limited in not professional version may be i am wrong. If so it is bad too :mrgreen:

For a long time unfortunatly i think that LoK topicks on this forum always have the same problem - 1 may be maximum 2 people try to do some thing and do not have enough time / motivation and etc to make the game.
But i hope it is possible to gather together and make some thing good ;)
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Re: Another LOK Attempt

Postby kuja » Mon Dec 12, 2016 4:23 pm

OwnerOfSuccuby Wrote:


Despite saying I'm not the project leader, there are a lot of things that must be discussed with the assembled team about how we will work on stuff such as animation methods, which animations should we include or not, poses and everything else you can manage to think about 2D gaming creation inside the paramenters I stated before(which are the ones I plan to work on, but things can change, who knows). There's a lot of do's and don'ts that we should discuss. I'm not going to work on it alone anyway so I got to hear what the others have to say aswell before stating anything else.
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Re: Another LOK Attempt

Postby Draconias » Mon Dec 12, 2016 4:41 pm

How the FUCK have I missed this thread? Your artwork is awesome! And a new LoK game? Yessssss. :3

I know a few things about programming, and I could help out with this project if you want. But the good news is that you don't need to know dick about programming to make a game. You can use tools like Construct 2, GDevelop, or Stencyl to make games without needing to code. They're all perfectly easy to use, and allow for rapid game dev. :)

Alternatively you could use RPG Maker. A lot of adult games do, and seeing a LoK RPG would be a different and interesting thing.

For animation, I'd suggest something like Spriter or Spine. They make animating complex characters super easy to do (and are ideal for game dev), although admittedly the end result isn't nearly as good looking as frame-by-frame animation.

Either way, I wish you luck with this project. There aren't enough good furry games out there, and I know how it feels to let a game project die.

Have fun! :D
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