Atelier Tia (2D Action/Adventure/Fighting Game)

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Re: Atelier Tia (2D Action/Adventure/Fighting Game)

Postby Gidshiri » Mon Jan 16, 2017 1:18 am

Good news! Good luck with your work :)
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Re: Atelier Tia (2D Action/Adventure/Fighting Game)

Postby saga55555 » Mon Jan 16, 2017 2:18 pm

Gidshiri Wrote:Good news! Good luck with your work :)

Thanks :D
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Re: Atelier Tia (2D Action/Adventure/Fighting Game)

Postby musical74 » Tue Jan 17, 2017 1:09 am

Just wondering when you plan on updating to a new version. I'd like to see some new content, but I also don't want to compromise quality for it!
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Re: Atelier Tia (2D Action/Adventure/Fighting Game)

Postby Dead2112man » Tue Jan 17, 2017 5:37 am

Depite how some seem to feel, I think the default control scheme you give works great, sure complex at first, but there are a lot of combinations you can do.

the only thing I find a bit strange is "Gallery", for when I think gallery, I think all the different sex with all different characters. I understand the point of having the gallery the way it is for those are special scenes.
I might not create games, but I will test them, Then I will give advice on what I think needs to be added, removed, or improved.
Official bug tester of Dark Impulses, creators of pokemorph:Pink
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Re: Atelier Tia (2D Action/Adventure/Fighting Game)

Postby Ungawa » Tue Jan 17, 2017 1:07 pm

I tried the demo. The main thing I need is a way for the buttons to be translated to a controller and I'm good.

Overall, it's breddy gud and I'm not all that interested in the loss scenes.

(Side note: Anyone else finding it weird they have to log in to the Non flash projects now instead of looking unlogged?)
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Re: Atelier Tia (2D Action/Adventure/Fighting Game)

Postby saga55555 » Fri Jan 20, 2017 2:45 pm

musical74 Wrote:Just wondering when you plan on updating to a new version. I'd like to see some new content, but I also don't want to compromise quality for it!

For Patreon, I will update new version when I'm finished each stage.
For public demo, game will have new public demo with prologue(current demo) and 1st stage. But I'm will release it after I finished 2nd stage for patrons :D

Dead2112man Wrote:Depite how some seem to feel, I think the default control scheme you give works great, sure complex at first, but there are a lot of combinations you can do.

the only thing I find a bit strange is "Gallery", for when I think gallery, I think all the different sex with all different characters. I understand the point of having the gallery the way it is for those are special scenes.

About gallery, the finished gallery will have CG scenes and H-sprites selection.
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Re: Atelier Tia (2D Action/Adventure/Fighting Game)

Postby Zexxt » Fri Jan 20, 2017 5:51 pm

I can't run the game properly since it runs out of memory all the time even with the memory saving option enabled :/
I'm running the game on mac so that might be why, but it's still weird that it takes so much memory. Could you perhaps make a mac version or something? :)

Game looks good except for that xD
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Re: Atelier Tia (2D Action/Adventure/Fighting Game)

Postby saga55555 » Sat Jan 21, 2017 1:48 am

Zexxt Wrote:I can't run the game properly since it runs out of memory all the time even with the memory saving option enabled :/
I'm running the game on mac so that might be why, but it's still weird that it takes so much memory. Could you perhaps make a mac version or something? :)

Game looks good except for that xD

Sorry no mac version for now because I have to buy $99 for mac module. But I will think about it.
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Re: Atelier Tia (2D Action/Adventure/Fighting Game)

Postby saga55555 » Sun Feb 05, 2017 2:29 am

Here video for next stage background - Mountain Area

https://vimeo.com/202523080?utm_sour...campaign=29220

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Re: Atelier Tia (2D Action/Adventure/Fighting Game)

Postby RandomGuy2599 » Sat Nov 11, 2017 8:07 pm

Any updates on this?
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Re: Atelier Tia (2D Action/Adventure/Fighting Game)

Postby musical74 » Sun Nov 12, 2017 2:47 am

His last post on his blog is a few months ago, apologizing about slow going. I don't want to say it's been abandoned but it's definitely slow going, given that the last "free demo" was last year and the last patreon update was April of this year
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