Car6on Wrote:Actually inspired by you @RunningAroundInCircles
Please, call me RAIC. Much shorter.
I like the idea with income, it's very simplistic and easy to keep track of.
After reading what you have so far I got some ideas:
keep in mind that's basicly brainstorming, so it might be a bit messy
Setting: You and your rival(s?) fight over the control over the market in your town.
Goal: You need to dominate in "influece" in order to win (control a set percentage of a total pool?)
Staff: thugs, slaves, as you said
free whores (as in not enslaved)(bare with me, i'll explain below)
lawyers
janitors
basicly a variaty
Building: You start with a basic brothel, like 3 rooms or so. This basic set up can't be reduced by sabotage (possibly by stronger cards?)
Cards: extra room
security (giving bonus on guards)
bar
strip club
action cards: enslavement
sabotage
advertizing
blackmail
smear campaign
equipment: whatever you fancy
I could go on and on but that's not the point
I'm thinking of 2 basic resources: income and influence. Influence is what you need to win, income is your way to achieve it. You could add something like "public opinion" or "reputation" as well but I have no idea how at the moment.
staff would have a "moral" stat that does what life or HP does in other games. If moral drops to zero, free staff quits, unfree staff refuses to work until the moral gets risen. slaves have a lower base moral than free staff.
I don't want to get too specific or line out an entire game, so I won't spoil some ideas for you or but in too much, so that's what I can give you at the moment.
Hope I could help