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Holimate Stone - Borrowed Graphics

PostPosted: Mon Sep 12, 2016 5:36 pm
by Mr.Principal
Hello Everyone,

I've released V - 0.4 - There is also a partial walkthrough on my blog in a new page.
hopefully I've addressed all the bugs that have been mentioned below.

Would also like to apologize to everyone for not replying to you helpul comments... Was just a crazy time in life for me... Well I hope you enjoy and give me some feedback.

In our plane of existence there are 2 levels the
human world and the spiritual world! These worlds
sometimes collide....When they do dangerous consequences follow quickly
thereafter... This story is such a story... As a wayward
letch falls into an opportune moment....

http://principalsgames.blogspot.ca/

Spoiler (click to show/hide):

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Spoiler (click to show/hide):

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Spoiler (click to show/hide):

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Re: Holimate Stone - Borrowed Graphics

PostPosted: Tue Oct 11, 2016 2:12 am
by Kurushimi
It is strongly recommended that you give some kind of description of your game in the first post. I would also put the screenshots in spoiler tags.

Re: Holimate Stone - Borrowed Graphics

PostPosted: Thu Oct 13, 2016 11:26 pm
by Elaymidoray
Kurushimi Wrote:It is strongly recommended that you give some kind of description of your game in the first post. I would also put the screenshots in spoiler tags.


Kind of like this...

A long time ago, some really bad shit went down. There was this terrible person with plans most villainous, and the people were all pretty much like, "Whelp, we fucked." Hope was not lost, however. There was this heroic (or so they thought) individual, who stood against the vile antagonist, and their wicked schemes. Now, centuries later, most don't even remember the myth of that great tale. They don't remember why certain practices were forbidden, and perchance most importantly of all, they don't remember that a certain forgotten villain from a certain forgotten age was never actually destroyed, simply locked away in a cage to slumber...

But that has absolutely nothing to do with this story, instead, you shall play as Joe the mushroom farmer as he defends his crops from mushroom eating wolves, and the occasional rabbit.

...........................................................................................................................................................................................................................................................................................

spoilerAs for spoilers, in case you don't know, I believe it is done by doing what I did here, just with [brackets] around the word spoiler./spoiler

Re: Holimate Stone - Borrowed Graphics

PostPosted: Fri Oct 14, 2016 3:02 pm
by Mr.Principal
I'll take that into consideration and work on something.

Thanks for the comments and I'll have something more polished in the next update.

I don't know how to add spoiler tags for the pictures.

Re: Holimate Stone - Borrowed Graphics

PostPosted: Fri Oct 14, 2016 3:52 pm
by Darthjake
Mr.Principal Wrote:I'll take that into consideration and work on something.

Thanks for the comments and I'll have something more polished in the next update.

I don't know how to add spoiler tags for the pictures.


Spoiler (click to show/hide):

spoiler/spoiler, surrounded by [][]so it would look like: [spo1ler]text or link [/spo1ler]


If you are linking a file then when you are posting click the spoiler button at the top of the box, (be sure to be on full posting, not a quick reply). then post the link between the two ][ that separate the two words saying spoiler.

Hope that helps.

Re: Holimate Stone - Borrowed Graphics

PostPosted: Fri Oct 14, 2016 6:59 pm
by x3Darkie
Code: Select All Code
[spoiler]things here[/spoiler]

Spoiler (click to show/hide):

things here


Just in case Darthjake's explanation isn't clear enough.

Re: Holimate Stone - Borrowed Graphics

PostPosted: Fri Oct 14, 2016 9:52 pm
by brontanius
Alright, by the time I am writing this, I feel that I have done absolutely everything I can think of ingame, even though(by one of the images in the starter post) I feel I have missed an entire towns worth of stuff. I am going to be a bit harsh here and say as it stands, I do not like this game. There is a lot of potential here, don't get me wrong. It is just that as it stands, there are too many bugs/issues that bring the game down hard. I am going to point out all the good and bad of the game that I have found.

The bad:
Game Breaking bug: Item shop in the starter town, if you walk into the window on the left side, you get teleported to an isolated winter town on a winter continent, no way back, no way off the island. Therefore only way out is to reload a save or restart the game. Found this within the first 4 minutes of the game.
wierd moving issue: In multiple buildings all over the world, if you move too far in one direction, there is a little wierd hop like thing in the camera.
Information: Very little exposition, very little information to go off of, little to no guidance on where to go or what to do. Due to this, you get lost often, have little info to go off and what should be extremely simple to figure out becomes a colossal task that makes you run the entire continent several times trying to figure shit out.
Training of Matsumotoo: No information is given that you can do this at all or even indication of being able to do it. I only found out by accidentally walking into the candle graphic next to the bed. Also while doing it, you can literally just sit there and spam train her in a single night since it does nothing to end the night after one time. After all, I highly doubt a women would let you play with her over and over in a single night, especially if, by the text, you cause her pain.
Sprites: Pretty much all of the people sprite that are lying on the ground such as the old man that asks for the panty shot/the husband you need to find change when interacted with. On top of that, at night the battles with what look like bandits are actually stinger battles. Also the aunt sprite in the desert town doesn't disappear when she moves to your home meaning she is in two places at once. Same thing happens with the teacher during the day, after being hired as the cleaner and doing it a few times, you can enter the teacher lounge during the day(you will get turned away) but you can still see the teacher in two places at once.
Bathroom event: No indication of it being there at all, walked into the bathroom at night and got an event prompt, which makes no sense as there is nobody in the bathroom. Also, how is she taking a shower when there isn't a shower in the bathroom??
The pub: When you meet the guy in the pub and negotiate the favors, none of them work as the first sprite that is shown(the full body image of rangiku, doesn't disappear or change. Only way to get rid of it is to, clumsily, make your way home, take a nap and then train rangiku once. The same thing happens with the nurse in the school at night after you find a single principle coin.
Enemies: 6 enemy types that I have found so far,(not including the plant boss thing), 2 problems, 1: a lot of the enemies on the map that are visible, do not disappear after death while a few do. 2: Tentacle monsters are unbeatable. I don't mean they are unkillable but even if you choose to fight them and win, the scene where rangiku asks for help repeats, this means that you have to have her get raped to end the battle.
Layering Issues: I honestly don't know if this is intentional or not but a large amount of objects over all the maps are on the walking layer when they shouldn't be. This can allow you to get onto walls, roofs etc etc.
Edit:1Dialog/events: Forgot to mention this when I initially posted it since I didn't pay too much attention to it but another bad point I have found is the dialog/events, after paying closer attention to it, I have found that a huge amount of npcs say exactly the same thing, eg academy and the church in starter town, all the students say the same thing and all the church goers say the same. This leads me to suspect that you didn't take your time to create a more lively scenario and just copy/pasted the events and then changed the sprites. Got nothing against copy/paste but try to make the dialog of each character different. This creates more individuality between the npcs and at the same time, makes the game feel more alive.

The good:
Wide range of characters which indicates that there will be a lot of H-content in the game. There are characters ranging from young women to milfs and bikini clad women to nurses to teachers to warrior women. On top of the women, there are also some weirder characters in the game like the jelly bouncer(i think this is what it is called). From what I found, you are just missing a nun in there somewhere and you would have ticked pretty much most of my women types personally(maybe a bit of milf nun and bondage action if you catch my drift )
Large map with a lot of places to visit. This is a hard thing to do in games like this, you make a large map that isn't too barren and too bad to look at while also putting in just enough areas to make it seem like the world isn't too full. This is a good point and I would say that the world map, although it is a bit annoying to navigate at places, one of the better world maps I have seen.
Decent quality H-scenes: While they are borrowed and I don't know if you plan to replace them at a later date with your own art, the quality of the art you have put it is quite high. You have made it so that the H-scenes aren't too unappealing to look at.(this has happened before in quite a lot of games)

Re: Holimate Stone - Borrowed Graphics

PostPosted: Sun May 28, 2017 6:08 am
by Mr.Principal
I read your reply's to my post a long time ago and wanted to respond accordingly but I basically had abandoned messaging since my time was very limited... I wanted to thank you all very much for the insigt and help... and hey I've managed to implement some of it...

I hope anyone who has stuck around will play V 0.4

Hope you all enjoy it...