Claire's Quest [RPGMaker MV]

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Re: Claire's Quest [RPGMaker MV]

Postby Architect » Wed Apr 05, 2017 3:08 pm

Hello guys! Here is version 0.7.2 of Claire's Quest!

https://mega.nz/#!FAYjWRgB!4Yd51pma3TecaSSvV5HyM-koYw2Uea6R-lo9f1IY7xc

See our Patreon page for a full list of changes!
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Re: Claire's Quest [RPGMaker MV]

Postby anonamouse111 » Sat Apr 08, 2017 1:03 am

Having a bit of a problem, with the dog breeding, whenever I go to the kennels, it only allows me to walk them, am I missing something?
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Re: Claire's Quest [RPGMaker MV]

Postby Architect » Tue Apr 11, 2017 3:23 am

No, the kennels job is basically to walk the dogs! Depending on your options you either get a scene or just a regular walk!
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Re: Claire's Quest [RPGMaker MV]

Postby N_Yah » Thu Apr 13, 2017 6:41 am

* Missing CG from the Refugee Camp striptease fixed.

* Ran through dialogue and fixed some typos and grammar mistakes here and there.

* Fort Amberley freeze glitch fixed.

* Tried to fix Hamley's store again, hopefully for good now. The multiple dialogue branches in this event sequence is particularly troublesome.


Looks like just bugfixes this time, for anyone interested.
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Re: Claire's Quest [RPGMaker MV]

Postby Jiktaq » Sat Apr 15, 2017 3:01 am

I am in love with this game and can't wait to see more updates added to it in the future.

However, by god I love Claire and Beth together, was so disappointed that she leaves the party. I have a thing for 2 girls becoming sluts together RIP wet dreams
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Re: Claire's Quest [RPGMaker MV]

Postby Darthjake » Mon Apr 17, 2017 12:32 am

Jiktaq Wrote:I am in love with this game and can't wait to see more updates added to it in the future.

However, by god I love Claire and Beth together, was so disappointed that she leaves the party. I have a thing for 2 girls becoming sluts together RIP wet dreams


Here is hoping to see a free Beth again, and I'm also hoping that perhaps Beth and Claire might have some time together as slaves in the Brothel, perhaps.
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Re: Claire's Quest [RPGMaker MV]

Postby AvenJex » Wed Apr 19, 2017 3:42 am

How do you get the slime scene? I've played through like 5 times to try and get the slime scene but I can't seem to find a way to get it
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Re: Claire's Quest [RPGMaker MV]

Postby N_Yah » Wed Apr 19, 2017 2:27 pm

Jiktaq Wrote:I am in love with this game and can't wait to see more updates added to it in the future.

However, by god I love Claire and Beth together, was so disappointed that she leaves the party. I have a thing for 2 girls becoming sluts together RIP wet dreams


You should check out the game XVI Liz of the Tower, by Clymenia then imo. It's in English, so that makes things easier.
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Re: Claire's Quest [RPGMaker MV]

Postby hoboy » Wed Apr 19, 2017 5:30 pm

AvenJex Wrote:How do you get the slime scene? I've played through like 5 times to try and get the slime scene but I can't seem to find a way to get it

Go to tunnels under Hookton. Lose to slimes = scene (game over)
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Re: Claire's Quest [RPGMaker MV]

Postby Darthjake » Thu Apr 20, 2017 1:25 am

I think now if you have a high enough defiance you won't die to the slimes, so be sure to do the game over on a low defiance save, (Lower then 2, I think.)
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Re: Claire's Quest [RPGMaker MV]

Postby AvenJex » Thu Apr 20, 2017 1:37 am

Thanks for the replies, I also wanna know how to do the anal maid scene. Actually it'd help if someone made a full walkthrough for the game but I'm not sure if anyone would want to
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Re: Claire's Quest [RPGMaker MV]

Postby Darthjake » Thu Apr 20, 2017 6:32 pm

AvenJex Wrote:Thanks for the replies, I also wanna know how to do the anal maid scene. Actually it'd help if someone made a full walkthrough for the game but I'm not sure if anyone would want to


I think you needed a seduction of 7 for the anal maid scene, which since the bug that awarded seduction instead of intrigue has been fixed the only way to get a 7 seduction is to use the cheat code (I think...), but just flirt with the guy in stages, on several separate instances of cleaning the room, and you should get the scene, if anything make a save before you go into his room.
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Re: Claire's Quest [RPGMaker MV]

Postby Architect » Wed May 03, 2017 9:18 am

Jiktaq Wrote:I am in love with this game and can't wait to see more updates added to it in the future.

However, by god I love Claire and Beth together, was so disappointed that she leaves the party. I have a thing for 2 girls becoming sluts together RIP wet dreams


I sincerely hope you got to unlock the Beth + Claire slime scene ending. ;P
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Re: Claire's Quest [RPGMaker MV]

Postby Architect » Sun May 07, 2017 4:38 am

Sorry for the double post, but here is the public release of Claire's Quest (ver 0.8.1)!

https://mega.nz/#!YEJHAZ5Z!4ydkv2N0H5JF ... dQzYxRK0k0

A full changelog can be found on our Patreon!
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Re: Claire's Quest [RPGMaker MV]

Postby CloudRipper » Mon May 08, 2017 4:29 am

I feel like I'm missing something, but how would I go about rescuing beth from it? I found the way before to do it but cant remember how to do it now
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Re: Claire's Quest [RPGMaker MV]

Postby Darthjake » Mon May 08, 2017 7:16 pm

CloudRipper Wrote:I feel like I'm missing something, but how would I go about rescuing beth from it? I found the way before to do it but cant remember how to do it now


Rescuing Beth from what? Fort Amberly? If you you have to be defiant in "The Room" and you escape into the tunnels, if your defiance is not 3 or greater you will have to avoid the slimes, otherwise I think you can squash them even at 1 hp / 0 energy (save your game before you test that, as I have not tested it yet :D)

I did save Beth in Rathpike, while doing the Thieves' Quest line, and I must say, talking to people in Hooktown is much different then I recall!

Save your game before you talk to the refugees in Hooktown if you want to see the different options.

I'm guessing the path to the fishing village in Rathpike stay "closed due to landslide" until you take the quest from Sally? I went looking for the tigerlillies and it was closed but once I took the quest it was opened up. (More conversation choices in that village too!)

I think it would be neat if something happened while walking the dogs if you had a low defiance, I did not do that job until I had a defiance of 8 or so, but I think Architect said that job was basically just "walking the dogs" for now at least.

My Current Claire status with no cheats:

Defiance 8
Depravity 7
Intrigue 11
Seduction 10

Current Gallery unlocks: Old man in camp, Guard BJ, Rude Mean Refugee strip, Horse breeder w/certificate, BJ in Hooktown Inn, Rathpike inn anal, Rathpike brothel. I have 2 "placeholder" spots below the Old man in the camp, and one to the right of the BJ in the Hooktown inn that do not have icons in them, so I'm guessing those are scenes to be eventually added to the game.

Great work, lots of love in this update, can't wait to see more of Big Brother!
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Re: Claire's Quest [RPGMaker MV]

Postby fulgrim88 » Fri Jun 23, 2017 10:42 am

Hey, first of all thanks for this project. Pretty high quality overall, really enjoying it.

However, i've seem to have run into some dead ends, storywise, that I can't seem to resolve:

1. Quest from Sally: I went to Narfu and learned about the Sea Monster, but there seems no hint of what I can do about it. Sally doesnt wanna hear about it either

2. Quest from that ping haired thief: This one might be my fault, since i skipped parts of the dialogue where he told me where we'd meet up after the heist. Some abandoned building? Which though. The only one I found in Rathpike was near the Casino, but that one has a non-functional door (black opening but walking into it does nothing. Theres a couple of those around the Island)

3. Quest to help the poisoned whore: Found the gypsy that sells herbs. She needs me to tell her which poison it is though and i have not found anyone who can tell me.

4. Blackstone Mine: Found a hidden passage after talking to the Bartender, but it requires defiance 6 to open, which sneaky/slutty Claire does not have. Any other way, or will I have to cheat here?

Also I've found no way to advance the main storyline much after reaching Rathpike. Whored Claire out a bit, sucked a few animal dongs but that's it. Neither of the "Big Three" can be contacted in any way as far as I can tell, and none of the three other Islands are done (only Valos has a small pier). Am I missing something? I heard people talking about a pit for example...

Thanks in advance :)
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Re: Claire's Quest [RPGMaker MV]

Postby Darthjake » Fri Jun 23, 2017 2:00 pm

fulgrim88 Wrote:Hey, first of all thanks for this project. Pretty high quality overall, really enjoying it.

However, i've seem to have run into some dead ends, storywise, that I can't seem to resolve:

1. Quest from Sally: I went to Narfu and learned about the Sea Monster, but there seems no hint of what I can do about it. Sally doesnt wanna hear about it either


Seems to me that will open up when the monster hunting quest opens up with the viking boys. (See my post above, I was going intrigue/seduction, and still managed to pick up like 8 defiance I think.)
fulgrim88 Wrote:2. Quest from that ping haired thief: This one might be my fault, since i skipped parts of the dialogue where he told me where we'd meet up after the heist. Some abandoned building? Which though. The only one I found in Rathpike was near the Casino, but that one has a non-functional door (black opening but walking into it does nothing. Theres a couple of those around the Island)


Ummmm, go past the two guards stationed on either side of the road above where the inn is, then keep going up, but mainly to the right until you see a guy blocking the road you are on, once you approach him the pink haired guy should come and vouch for you. (These quests may have some options that net you additional defiance, I think.)

fulgrim88 Wrote:3. Quest to help the poisoned whore: Found the gypsy that sells herbs. She needs me to tell her which poison it is though and i have not found anyone who can tell me.


You need to find out what the poison is, go down from where you spoke to the whore and her lover, and tell the guards that you saw them or something like that, they'll tell you what the poison is. Also take no payment for additional defiance, I think.)
fulgrim88 Wrote:4. Blackstone Mine: Found a hidden passage after talking to the Bartender, but it requires defiance 6 to open, which sneaky/slutty Claire does not have. Any other way, or will I have to cheat here?


Part of the viking quest, I think once you do most of the thief quest line you may get some more defiance, also speak to all the townsfolk, and explore on the map, you may finds some interesting feathers....

fulgrim88 Wrote:Also I've found no way to advance the main storyline much after reaching Rathpike. Whored Claire out a bit, sucked a few animal dongs but that's it. Neither of the "Big Three" can be contacted in any way as far as I can tell, and none of the three other Islands are done (only Valos has a small pier). Am I missing something? I heard people talking about a pit for example...


To get the pit you have to be slave Claire and bite down on the pirate rapist in the ship, I think the thief line in Rathpike is the only one mostly done for now, but the previous version you could get out of the pit and get into the brothel, but there was no action, so that quest line may have extended a bit more as well. I'm looking for an extension on the "lil sis" quest line too, but the pit does have some very nice conversations with the other girls that will really lower your defiance and get your, (Claire's), inner slut going.

fulgrim88 Wrote:Thanks in advance :)


Glad to help, enjoy!
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Re: Claire's Quest [RPGMaker MV]

Postby Architect » Sun Jul 16, 2017 1:42 am

Hello! Here is the latest public release for Claire's Quest, version 0.9.2, enjoy!

https://mega.nz/#!BYBjTDxb!cLiePV8Bnm50 ... ZCiwxVh7NY
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Re: Claire's Quest [RPGMaker MV]

Postby Darthjake » Sun Jul 16, 2017 2:05 am

Yoink! *downloads*
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