[RPG Maker MV] Renryuu: Ascension [WIP]

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Re: [RPG Maker MV] Renryuu: Ascension [WIP]

Postby RyenSaotome » Wed May 18, 2022 11:46 am

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Update 22.05.18:
- Mira can now be selected on the special marriage screen in the church of Aldlyn. It requires Vampire to be in the party, and Mira's previous events to be done.
- The events unlock a CG scene with Maria, when you talk with her again after Mira's wedding.
- Vampire's wedding on the marriage screen becomes available after Mira's wedding is done. It requires the previous events of Vampire to be done, including the encounter with Neya in Kagabangui, the dragonic event which unlock Ryen's dragonic powers, and the blowjob with Mira and Vampire.
- When you use a Fertility Potion, you now get the choice whether to use only one or all Fertility Potions that you have.
- Gentle Strike was improved from 300 to 400 damage.
- The new item "Thunder Trap" can be purchased in the magic shop in Witton now. It's like the former gentle strike skill as an item, and does 300 damage without killing the opponent.

My apology for the delay of this update. Sadly multiple things happened, which caused it to take longer than usual. But everything should be back to normal now. Thanks for your understanding.


Downloads:
MEGA: https://mega.nz/folder/CpQXwBDS#wwZlWRrPWoGzZX5h0-MlRQ
Hi-Drive: https://www.hidrive.strato.com/share/ijp41t-our
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Re: [RPG Maker MV] Renryuu: Ascension [WIP]

Postby RyenSaotome » Fri Jun 03, 2022 12:02 pm

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Update 22.06.03 changes:
- Kayelinth is now available for marriage after her CG scene on the farm you build for her, and after the events with Jaylin about the different shapes of dragonics.
- After her marriage, talk with Kayelinth again for a short quest, which'll give you a new CG scene with her. [Requires the CG scene with Kavrala in Orchel.]
- In the nature dungeon below a big tree on one of the brexeet islands, where you have to run from button to button to get to the treasure while the crystals are gone, I changed the buttons to increase the time until the crystals re-appear slightly each time you press it. This is supposed to prevent people from getting stuck, as especially people playing with trackpads on laptops had a hard time to do the race properly.
- The pimp Kuthy was added to the brothel in Central. She appears when you leave and re-enter the brothel after the CG scenes with a raijuu, cowgirl, blue slimegirl, red slimegirl, and green slimegirl.
- I made a change to the teleport stones. They now bring you to the same screen as the teleport stone plates, which you can unlock in different locations after learning about them in Dorgania. This way you can access the entire teleport network from everywhere where teleporting is allowed.

I made a pledge goal on SubscribeStar. Once the goal is reached, I'll order the CGs for the new character Citrinne as shown in this image:
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You can read more about the goal, and help to reach it, on my SubscribeStar page: https://subscribestar.adult/naughty-netherpunch

If you want to support the game, but SubscribeStar is not an option for you, you can also buy the game on Steam! And should the $15 price on Steam be too much for your taste, put the game on your wishlist, as a big sale will come in the near future. ;)


Downloads:
MEGA: https://mega.nz/folder/CpQXwBDS#wwZlWRrPWoGzZX5h0-MlRQ
Hi-Drive: https://www.hidrive.strato.com/share/ijp41t-our
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Re: [RPG Maker MV] Renryuu: Ascension [WIP]

Postby RyenSaotome » Sat Jun 18, 2022 1:03 pm

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Update 22.06.18 changes:
- New event with Chiyo and Kayelinth, which starts when you talk with Chiyo at the sleeping chambers. Requires Chiyo's first sex scene, Kayelinth's first sex scene, the river scene with Chiyo and Kayelinth, the encounter with Raidy on the challenge floor of the Spire of Courage, and the dialog about stone plates as teleport options in Lalizan in Dorgania.
- You can now marry Chiyo. Requires the Mystery forest event with Kayelinth, and that you advance the main story until Varea comes to your castle.
- Added a "Monitor Synch FPS" option to the option menu, to help people who suffered poor performance due to FPS issues. (Mostly for android players)
- The teleport stones for Begus, Amagal, and Dorgania have no use anymore and can be sold.
- The "Teleport Stone Central" was renamed to "Teleport Orb".
- Instead of receiving multiple teleport stones, the teleport orb is "upgraded" with the coordinates for Amagal, Begus, and Dorgnaia, when you have the events about it.
- Trey gives you the teleport orb after the introduction to the ministers in the throne room now, instead of requiring an additional dialog at the sleeping chambers.
- Fixed a bug with the red button in the nature dungeon of the brexeet isles.

We're on a good way to reach the pledge goal on SubscribeStar. Once the goal is reached, I'll order the CGs for the new character Citrinne. You can read more about the goal, and help to reach it, on my SubscribeStar page: https://subscribestar.adult/posts/609838

If you want to support the game, but SubscribeStar is not an option for you, you can also buy the game on Steam! And should the $15 price on Steam be too much for your taste, put the game on your wishlist, as a big sale will come in the near future. ;)

Downloads:
MEGA: https://mega.nz/folder/CpQXwBDS#wwZlWRrPWoGzZX5h0-MlRQ
Hi-Drive: https://www.hidrive.strato.com/share/ijp41t-our
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Re: [RPG Maker MV] Renryuu: Ascension [WIP]

Postby RyenSaotome » Sun Jun 26, 2022 12:55 pm

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Update 22.06.26 changes:
- New quest with Mii in Pumumu. Requires the first sex scene with Shanna. Unlocks a CG scene with Mii at the end.
- After Mii's new quest, you can talk with Lartia to receive a new quest from her as well. It also unlocks a CG scene afterwards.
- The house with the blue door in Pumumu can now be entered. It's the house of Mii and Lartia.
- A path going north in Pumumu was added, which brings you to the Snow Forest.
- There are three additional areas within the Snow Forest.
When you go left at the top side you find the "mushroom fields" which are needed for Mii's quest.
Up north is the Danger Mountain, where you can find (not-capturable) big harpies with new colors and skills. Defeating all of them will make a new boss enemy appear, who is needed during Lartia's quest.
On the right side is the Dark Forest, which is used during an event with Shanna and Ziki.
- When you go through the Snow Forest after Shanna's first sex scene, you'll see her going east towards the Dark Forest area. This is the start of a new event with her and Ziki. At the end of this event, you can get a CG scene with each of those two girls in Pumumu.

The weddings for Elly and Ryoko are postponed and won't be done in the next updates. Those events will be linked to a bigger story line, which requires some more images and planning before it'll be made.

Renryuu: Ascension is currently 75% off at Steam! If you wanted to get it on Steam, but the normal price was too high for your taste, you can get it now for only a few dollars.

We're on a good way to reach the pledge goal on SubscribeStar. Once the goal is reached, I'll order the CGs for the new character Citrinne. You can read more about the goal, and help to reach it, on my SubscribeStar page: https://subscribestar.adult/posts/609838


Downloads:
MEGA: https://mega.nz/folder/CpQXwBDS#wwZlWRrPWoGzZX5h0-MlRQ
Hi-Drive: https://www.hidrive.strato.com/share/ijp41t-our
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Re: [RPG Maker MV] Renryuu: Ascension [WIP]

Postby RyenSaotome » Fri Jul 15, 2022 12:46 pm

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Update 22.07.15 changes:
- I made the image box of Shika during battles smaller, to prevent issues of selecting Funeral as the target instead of Shika.
- New CG for Sia's second CG scene. The old and the new CG can both be seen in the CG room.
- New full body CG for the Waterspirit. Can be seen when you talk with her in the dungeon in Siriveta, or after her events in the CG room.)
- Fixed an issue with Shanna's and Ziki's new events, which caused it to reset.
- Added an option in the cheat book in your bedroom to fix the issue with Shanna's and Ziki's event in your save file, if you already triggered the problem before the fix was added.
- I changed the default setting for the new "Sync Monitor FPS" option to ON, as it somehow caused the game to speed up for some people while it was OFF. Please let me know, should putting the option to ON by default cause any problems for other people now.
- Added a new quest with Fane (the maid) in Millwater, and a CG scene. The event starts when you talk with Fane in the kitchen after solving the murder case and catching Irinlia.
- Added a new quest with Jillia (the mother) in Millwater, and a CG scene. This event also starts when you talk with her after solving the murder case.
- New dialog with Jiliesh (the daughter) at the Spire of Courage challenge floor after the murder case is done. This dialog will unlock a new event with her at Millwater, which leads to her CG scene.
- I changed the buttons in the nature dungeon at the brexeet isles. You can interact with them now while they're pushed down to make them pop up again. This'll solve a rare bug, and also allow people to quickly reset the crystals when they know they already messed up the route.
- New character with multiple events and CGs at Rakake in Dorgania.

Downloads:
MEGA: https://mega.nz/folder/CpQXwBDS#wwZlWRrPWoGzZX5h0-MlRQ
Hi-Drive: https://www.hidrive.strato.com/share/ijp41t-our
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Re: [RPG Maker MV] Renryuu: Ascension [WIP]

Postby RyenSaotome » Mon Aug 01, 2022 3:27 pm

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Update 22.08.01 changes:
- The new quest "The Situation in Begus" starts at the desk in your bedroom now. It requires the events about Maria and your journey to the water temple island to fight Katreena, the events with Elly and Adrianna, the sex scene with Queen Jeanne, and that you use the teleport orb once after all of the previously mentioned conditions are met.
- After the new quest, you can talk with Adrianna again to get her CG scene.
- The minimum damage range of troops in vanguard fights was changed to 1-5, instead of previously 0-0. This means units with high armor values will still take damage whenever they get hit. And that even weak units with low ATK can deal some damage whenever they attack.
- Added a replay option for Tami's cooking event, so that people can see the event with all party member choices.
- I changed the blue, yellow, and green buttons in Palasha's cave. They stay down while they're active now, and come back up when you deactivate them. This should make it easier to deactivate the grey crystal, since you can see which buttons are active.
I also left a (rather obvious) hint about the grey crystal.
- Changed the "Burn Magic" spell from the laboratory for Chiyo and Ryoko. The amount of burned MP now increases with the level of the user.


Downloads:
MEGA: https://mega.nz/folder/CpQXwBDS#wwZlWRrPWoGzZX5h0-MlRQ
Hi-Drive: https://www.hidrive.strato.com/share/ijp41t-our
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Re: [RPG Maker MV] Renryuu: Ascension [WIP]

Postby RyenSaotome » Wed Aug 24, 2022 8:13 am

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Version 22.08.24 changes:
- New quest for Ryoko, which starts when you talk with her at the sleeping chambers. Requires the first meeting with Akai in the workarea near Aldlyn, Shey's event including her help for Maria at the Ironholm prison, that you defeated Raidy in the Spire of Courage challenge floor to get to the raid area, and that all previous events for Elly and Ryoko are done.
- After Ryoko's new quest, she becomes available for marriage via the marriage selection screen in the church of Aldlyn.
- After Ryoko's new quest, a new dialog with Elly will be available, which unlocks a new CG scene and her marriage. (Requires the wedding system and the vanguard battle system to be unlocked.)
- New CG room page "Others 3"
- The "Boulder Riddle Reset" key item, which you receive at one of the brexeet isles, is now automatically removed from your inventory when you walk out of the area, and added to your inventory again when you enter it again after the chest with the item was opened.
- We now have achievements in Renryuu! While they were primarily made for Steam, they can be unlocked on all versions.
There are 20 achievements for now, of which 6 are "hidden" and don't show you what you have to do to unlock them.
You get an in-game message whenever you unlock an achievement, and you can enter an in-game achievement screen via the throne in your castle in Aldlyn to check how many achievements you have and which are missing.
When you enter this new screen in an old save file, it automatically unlocks most achievements that you already achieved in your progress. Only a few cases didn't save the progress about it, so you'll have to do that again to get the achievement.
On Steam, the achievements can be completed in different saves, but the in-game achievement screen is separate per save file.
- Fixed a bug which caused the happiness value for Ryen to be wrong after entering the CG room under some circumstances.


Downloads:
MEGA: https://mega.nz/folder/CpQXwBDS#wwZlWRrPWoGzZX5h0-MlRQ
Hi-Drive: https://www.hidrive.strato.com/share/ijp41t-our

If you want to support my work, please don't forget my SubscribeStar page at https://subscribestar.adult/naughty-netherpunch :)
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Re: [RPG Maker MV] Renryuu: Ascension [WIP]

Postby RyenSaotome » Sun Aug 28, 2022 12:02 pm

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I made a quick new update, primarily to fix some nasty bugs, but it also includes a new card collection system.

Update 22.08.28 changes:
- Added a card collection system with currently 180 unique cards of 4 different rarity levels. The events to unlock the system starts with an NPC in the store in Calterburry.
- There are three more traders for cards once the system is unlocked: In the castle library in Manastyr, in the herbalist store in Aldlyn, and in the north of Minsk Harbour.
[There is currently no reward for completing the collection.]

Bug fixes:
- Fixed the broken exit of the castle in Calterburry.
- You don't get the achievement Polygamy multiple times now, by entering the achievement screen.
- When you have more than 1 Royal Coat, the additional coats are removed automatically when you enter the achievement screen.
- The numbers of achievements was corrected from 19 to 20 in the message when you enter the achievement screen.
- If you didn't unlock the CG scene with Ryoko and Mirel playing in the water at Amaranthe before doing the new events with Ryoko in which her body changes, the event will be skipped when you go to the location for it, but it'll still be unlocked for the CG room.
- There was a bug which allowed you to marry Elly before the new events with her and Ryoko, which included Elly's new animated CG scene. The bug was fixed, and you can talk with Elly to play the events and unlock Ryoko's class change, even after her marriage.
- The MP cost of the skill "Debug Attack" was changed to 0 MP instead of 1 MP. This way, Elly can also use the skill now.

Downloads:
MEGA: https://mega.nz/folder/CpQXwBDS#wwZlWRrPWoGzZX5h0-MlRQ
Hi-Drive: https://www.hidrive.strato.com/share/ijp41t-our
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Re: [RPG Maker MV] Renryuu: Ascension [WIP]

Postby RyenSaotome » Tue Sep 13, 2022 9:41 am

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Update 22.09.13 changes:

- A new quest line starts when you talk with Trey after the events of Pandora and the events with the traitors in the castle.
- The Riddle Key item can now be used at the brexeet isles in the dungeon of the island with the big tree, which is part of Sandra's events.
It increases the timer before crystals reappear by 10 seconds without removing the riddle key from your inventory.
- The Aldlyn city board now has a !-icon above it whenever a new note is available on the board.
- I replaced Ariana's good and bad path CGs with improved images.
- I added an option in Mike's dialog to allow the player to change his mind, if he picked to stop his support for the rebellion after the attack on Minsk Harbour, since that locked players out of the following events.

Downloads:
MEGA: https://mega.nz/folder/CpQXwBDS#wwZlWRrPWoGzZX5h0-MlRQ
Hi-Drive: https://www.hidrive.strato.com/share/ijp41t-our
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Re: [RPG Maker MV] Renryuu: Ascension [WIP]

Postby RyenSaotome » Thu Sep 29, 2022 10:21 am

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Update 22.09.29 changes:
- I added a second accessory slot for all characters. However, all characters in saves files from before this change will take off their shoes once when the new equipment slot is added by the system.
- I added sounds to the riddle with colored orbs on the island with a big tree at the Brexeet isles to help colorblind people to solve the riddle. If you notice any other riddles that are impossible to solve for colorblind or deaf people, please let me know.
- "Plant" enemies, Big Bat, Blue Slimegirl, Hornet, Alraunes, and Ice Alraunes got nerfed and are slightly weaker now.
- I fixed the classes of the 3 adventurers that were added in last update, to allow them to wear the adventurer equipment.
- All legendary weapons have red icons now, and all other weapons have yellow icons.
- All legendary armors have orange icons now, and all other armors have green icons.
- Almost all icons for items have the same color now, apart from a few exceptions, like riddle keys, which I wanted to stand out.


Overview map changes/improvements:
- The academy doesn't have to be used each turn by the player anymore. Instead, it gives 10 experience each turn automatically to level 1-3 squads, or 1-6 with the upgrade. Notification messages for gained experience and level up messages can be turned on or off when you interact with the icon above the academy.
- The Arena is now a special vanguard battle map, on which you can fight several enemies with a single vanguard squad.
The squads are grouped in 5 types: Balanced, Sturdy, Agile, Ranged, and Magic Supporter, with 4 squads per type. (Squads that you haven't recruited yet won't be shown in the choices as an option.)
Each type gets a unique reward for the first clear of the map, and has 4 different randomized rewards afterwards, regardless of which squad of this type you use.
For balance reasons, the enemies have 25% less DEF against sturdy squads (since the heavy squads have less ATK), 25% less ATK against ranged squads (since they have less DEF), and 50% less DEF against magic supporter (to give Phyrra a chance)
The Arena battle is split in three phases. If you give up after the first/second phase, you get 15,000/35,000 gold. Your squad is healed by 30% when you continue to the next phase. (And a squad is always fully healed when it levels up)
A normal loot chest appears in the third phase.
- When a fire breaks out, the message will now tell you where the fire is, and the icon for the fire is sparkling to make it easier to spot it.
- The storage near Red Keep now sparkles and has a hammer icon when you have the quest to upgrade it during the events in Orchel.
- 5 new research projects: Siege weapons, stone towers, improved sanitation, and endlessly repeatable research options to increase wood and stone production.
- When you plan to go to a war with another country (option with Theremis), you can now prepare improvements to the fortifications of the border in 4 steps on the special screen of the command center building.
- Aldlyn, Parverhill, Witton, Calbridge Stronghold and Red Keep can take measures against sieges when you prepare for a war with a bordering country. (Begus for Parverhill and Witton, Dorgania for Calbridge Stronghold and Red Keep, and all three countries for Aldlyn.)
The preparations have three steps for each city. The first step requires the new research for improved sanitation, the second step requires the work area near Aldlyn with the weaver, and the last step requires the bakery.
- The interface of the overview map now displays how many sandwiches, furnitures, cakes, jewelry, and tea you have in your storage. The tutorial image which explains all icon was improved to show these 5 resources as well now.
- The interface icons for beer and wine were improved.
- 3 new repeatable trades with Begus. You can sell 15 Furniture to Ironholm Prison, 25 Jewelry to Calterburry, or 30 Sandwiches to Old Ashton now. The trade icon only appears when you have the necessary items.
- 1 new repeatable trade of Mithril for Cakes with Dorgania.
- These repeatable trades increase the relationship with the other country by +5 the first time you make them.

- You can use the cheat book in your bedroom to test 5 new vanguard squad leaders when you pick the option "Test squad 16-20 [Aplha]"
The CGs for the characters are far from being done, but I wanted to finish the system and all squads to make more battles without having to change a lot later. That's why the characters and squads use a colored placeholder character for the time being.
Squad 18 are pegasus riders, who can fly over unpassable terrain, same as Leneth.
Squad 20 is the squirrel girl "Scuffy Fluffball" who won the poll a while ago. Rather than a sniper gun with healing darts, I gave her a "Med-Kit" ability to heal allies instead. It fits better to her character design in my opinion.

Downloads:
MEGA: https://mega.nz/folder/CpQXwBDS#wwZlWRrPWoGzZX5h0-MlRQ
Hi-Drive: https://www.hidrive.strato.com/share/ijp41t-our
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Re: [RPG Maker MV] Renryuu: Ascension [WIP]

Postby RyenSaotome » Fri Sep 30, 2022 9:32 am

I uploaded the version 22.09.30 with a few bug fixes. The upload includes a "HOTFIX" .zip, which is like the update files and contains only the files that have been changed since the upload yesterday.

Fixed issues:
- The bug that the choice to leave the arena before finishing it re-appears after you left the arena is fixed.
- The DEF and M.DEF values on the insane difficulty of the arena were decreased. The balancing for this difficulty might still be rough, and will be improved once I get some feedback.
- The icons on the overview map for the sanitation upgrade, medical tents, and the emergency food reserve are fixed.
- Fixed the siege preparations in Calbridge Stronghold.

Downloads:
MEGA: https://mega.nz/folder/CpQXwBDS#wwZlWRrPWoGzZX5h0-MlRQ
Hi-Drive: https://www.hidrive.strato.com/share/ijp41t-our
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Re: [RPG Maker MV] Renryuu: Ascension [WIP]

Postby RyenSaotome » Thu Oct 13, 2022 12:02 pm

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Update 22.10.13
- New quest "Bee Infestation" available via the Aldlyn city board after you had the Thremten festival events and the events with the Dark Sorceress to know about the dangerous forest near Thremten.
After this quest, you can advance the events with the bee girls to get their CG scenes.
- New quest "Vegetables Request" on the Aldlyn city board. Requires Sandra to be in your party. This quest brings you to the swamp south of Bitterroot Farm, to ensure that you find the chest for Sandra's events.
- New option in the dialog with Lady Akira in the bathouse to change your choice about Grey's transformation if you picked to return him to his male shape earlier.
- A new sparkling event in the tent where the game starts allows you to toggle the "colorblind mode" on and off now. This mode adds white letters on top of colored switches, levers, and crystals in areas where the color is important for riddles, so that colorblind people can solve them as well.
(This mode doesn't change anything for objects where the color isn't important for a riddle. If you notice a riddle I forgot to upgrade with this mode, please let me know.)
- You can now recruit Della as vanguard leader for a gun squad. The events start with a dialog with Cassedy in your sleeping chambers, after which you get the quest "The First Gun Squad."
During this event, Della will be marked as "not recruited yet" if you used the cheat book to activate her earlier, but she will keep her level, skills and stats when you recruit her again.
- The CGs for Mary's scene, Ryoko's scene in the clinic, and Sandra's first scene in the underground have been re-made to improve the art.
All new and old CGs can be seen in the CG room.
- The option to send the 4 slaves Grime, Miyako, Chieko and Glyntris to another country, or to set them free, when you buy them, was removed. If you picked either of those two options in the past, you can find the four girls in different places to fix your choice for them.
Grime - Thremten, top right corner.
Miyako - Havaria Port, below the dock to Amaranthe.
Chieko - Bottom of Witton, near the empty tent.
Glyntris - Parverhill, top left corner.
The dialog for this event is very short, since it's more a "fix" than new content.
- New character sprites for Arevis, Baemeth, big spidergirls, jiangshis, and the imps.

Overview map and vanguard battles:
- The placeholder character sprite for Della and her vanguard squad were changed to the proper images.
- The messages for exp. gained and level ups for the academy now shows the name of the squad leader instead of the squad number.
- The loot chest in the arena for vanguard squads is now special and can be opened by every squad. The lockpick ability is not needed for this chest.
- In the arena battles, your turn now automatically ends when your AP are at 0 after an attack or movement.
- In the arena battles, the blue movement tiles now automatically appear for the active squad at the start of a turn.
- The "Turn X" message which appears at the start of turns in vanguard battles now automatically disappears after 1/4 sec.
- A bug was fixed, which caused enemy squads not to attack flying squads when they were above unpassable terrain.
- I made a new bonus battle map for the vanguards, primarily as a test for several new types of enemies:
Dark Orcs = Use swords
Brown Orcs = Use axes
Iron Golem = Boss enemy using a lance, with high DEF
Snakes = Bonus damage against mages (="Dagger" attack type)
Skeletons = Use bows
Ghost lights = Use magic attacks
Ghosts = Use magic attacks (Like a "heavy" type = high DEF, low M.DEF)
Hornets = Monster damage type (bonus damage against gun users)
Wolves = Monster damage type (Moves during the opponents turn like cavalry troops)
Jellyfish = Monster damage type

Downloads:
MEGA: https://mega.nz/folder/CpQXwBDS#wwZlWRrPWoGzZX5h0-MlRQ
Hi-Drive: https://www.hidrive.strato.com/share/ijp41t-our
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Re: [RPG Maker MV] Renryuu: Ascension [WIP]

Postby RyenSaotome » Sun Oct 30, 2022 8:37 pm

In a previous poll, it was decided that the New Years Eve wallpaper for the holiday special this year shall be with side characters. Since there are over 150 possible side characters, I decided to put everyone in groups, to make it easier to vote on them.

You can vote on as many characters as you want in all of the 7 polls.

It's pretty much a popularity contest for all important side characters, but based on the results I'll decide which characters will be on the holiday wallpaper.

Side character poll 1: Central -> https://strawpoll.com/polls/7MZ0zdw84no
Side character poll 2: Vanguard and Maids -> https://strawpoll.com/polls/2ayLWGmJ3Z4
Side character poll 3: Begus -> https://strawpoll.com/polls/ajnENwbzogW
Side character poll 4: Orchel elves -> https://strawpoll.com/polls/w4nWD64jqgA
Side character poll 5: Amagal and Dorgania -> https://strawpoll.com/polls/GJn4GbND3yz
Side character poll 6: Monstergirls and raids -> https://strawpoll.com/polls/NMnQB87zYg6
Side character poll 7: Spirits and others -> https://strawpoll.com/polls/wAg3jqoWon8
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Re: [RPG Maker MV] Renryuu: Ascension [WIP]

Postby RyenSaotome » Wed Nov 02, 2022 1:20 pm

The poll results are in! The fan favorite side-character is Kurohime with 178 votes!

List of the characters with the highest votes:
Kurohime (178 votes)
Jeanne (156 votes)
Jessy (138 votes)
Lady Akira (126 votes)
Hellhound (123 votes)
Naomi (115 votes)
Varea (113 votes)
Frozen Queen (111 votes)
Grey (108 votes)
Shanna (108 votes)
Palasha (104 votes)
Mai (103 votes)

Thanks to everyone who participated in the polls.

The poll for what the New Years Eve wallpaper with these girls shall look like is still open:
https://strawpoll.com/polls/LVyKxkz1bn0
You can decide whether the characters will be shown while eating together, or lined up. The poll will be open until the weekend is done.
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Re: [RPG Maker MV] Renryuu: Ascension [WIP]

Postby RyenSaotome » Wed Nov 16, 2022 11:06 am

Since it has been a while since the last update, and there have already been people asking and speculating about it, I thought it would be a good idea to let you know the current state of it.

I've spend the last couple of weeks on background stuff, like bugfixes, spelling mistakes, preparing CGs and scenes for the future, but most of all for a wiki page for the game.
The wiki page is supposed to replace the blog as my homepage, which got barely any clicks and doesn't seem to be needed.
My goal is to make the wiki an improved version of the walkthrough, with all necessary information to answer any question and help with all riddles and problems players may encounter. I know that some people prefer a .pdf walkthrough, but to me, a wiki can be a lot more detailed and is easier to manage. It also helps that the wiki can be edited by other people, so if players find mistakes or missing information, they can add it themselves immediately.

I knew from a previous attempt that creating a wiki for Renryuu is a very draining and time consuming thing, due to the several hundred locations, characters, quests, items, and all the details that people would love to know about, however, the wiki has cost me even more time than I expected. That's why I'm making it public before it is fully complete, so that other people can help me with it and lessen the burden at least a bit, and because I don't want to stop working on the new content for the game for any longer than I already did.

The wiki has:
- A list of all main and side characters.
- A story page which explains all steps of the main story without giving full spoilers of everything that happens.
- A page for the different locations of all countries.
- A list of all quests which can be sorted by alphabet or quest ID number. The pages of the individual quests are mostly taken from the walkthrough, but also contain all quest steps and the text was improved in many cases.
- A page with lists for all items, including weapons and armors, which shows all stats and effects. The lists can be sorted, for example weapons by the ATK value on it. However weapons which give a percentage based increase will be out of order for this.
- The list of shops.
- A page which explains how to craft things.
- A list of all enemies with their entire stats. Same as in most other lists, it can be sorted by specific stats or alphabet.
- A page for the three raids in the Spire of Courage.
- The solutions for all major riddles.
- A page for the FAQ with answers to common questions.

What is missing:
- The individual pages for side characters.
- The individual pages for enemies, with their locations, skills, and the drops, experience and gold you can get from them.
- The individual pages for locations, and what you can find and do in those areas.
- The age, height, breast size, likes, hates, and home information in the list of characters. Since I never made a list for those things in the past, it's pretty much open in most cases. Feel free to add these infos based on what you think is correct based on the existing events and images of the characters.

You can find the new wiki at: https://renryuu.miraheze.org

Apart from the main page, all pages can be edited, and you can create new pages without limitations. It'd be great, if some people could help me out by adding and improving things in the wiki. It would save me a lot of time and effort.

Mentioning adult things is okay, but please don't post any NSFW images in the wiki.


As for the next game update:
- I fixed the bug with Mary's CG scene, which showed her old CG at first and then kept the new CG on the screen even after the scene was over when you played the scene for the first time.
- The cross-hair in Della's aiming mini-game is now certain to go to the middle of the target every X movements. This'll prevent that the game will result in a boring waiting game if you're unlucky and the randomly generated movements refuse to go to the middle of the target.
- I removed the word "Equip" from the choices when you change weapons, armors, or horses for vanguard squads, as the text was too long in a few cases.
- I started with the events for the romantic relationship with Della, which will lead to her CG scene.
- A „black temple“ as big building project was planned to be a challenge area for the individual party members by themselves. For finishing the challenge, the character was supposed to receive a new skills and/or a permanent stats increase. However, I'm not satisfied with the current maps and stories for it, since it didn't turn out as big and impressive as I wanted. That's why I'll have to see how I can change and improve it, and can't say yet whether it'll be in the next update or later.
- I'm considering to give Chiyo the new abilities „Alchemist“ at the point of her events at which you can talk with her to open the crafting menu. The skill would replace that option and could be used outside of battles to open the crafting menu anywhere in the world. It would make crafting tables redundant once you reach that point, but it'd be more comfortable for the players.
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Re: [RPG Maker MV] Renryuu: Ascension [WIP]

Postby RyenSaotome » Tue Dec 06, 2022 10:50 am

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Update 22.12.06
- For those that haven't heard about it yet, I created a wiki for the game at https://renryuu.miraheze.org/wiki/Main_Page
The wiki is still not fully finished, as many characters and locations are missing, but it already has a bunch of additional details that the walkthrough doesn't offer.
Apart from the main page the entire wiki can be edited by everyone. Which means people can directly add details themselves when they notice that something is missing or unclear.
Any help to improve and expand the wiki is appreciated!

- The vanguard leader Della now has new events and a CG scene. The last step of the dialogs requires that Della's squad is level 7 or higher.
- Change to Della's aiming mini-game: Every few movements, the aiming image is certain to go to the middle of the target.
- New ability "Alchemist" for Chiyo after the events about the alchemy equipment for her. When you're past those events in Chiyo's story, she automatically learns the new skill when you talk with her in her sleeping chamber.
"Alchemst" replaces the dialog option for crafting, and allows you to open the crafting menu anywhere while you're out of combat.
- Removed the word "Equip" from the choices when you change weapons, armors, or horses for vanguard squads, as the text was too long in a few cases.
- The CG image in Mary's CG scene doesn't stay on the screen anymore, and the first image is now the updated CG art version.
- The "Black Twin Towers of Honor" can now be build! A dialog with General Günther about these towers becomes available when you use the teleport orb after you recruited all party members and finished the first floor of the Spire of Courage.
The construction will be a big project with three increasingly expensive phases.
In the tower itself, you can take three types of daily quests: Hunting, Fighting, and Speed.
You can also do a solo challenge with each party member, which gives the character either a new skill or increased stats at the end. Most challenges usually have some sort of gimmick.

About the daily quests:
- The Fighting quest has a different buff/debuff depending on which day it is:
Monday: Everyone is confused and does random attacks at random targets in every battle.
Tuesday: All party members have only 1% HP but +70% magic and physical evasion.
Wednesday: Hit rate reduced by 50%, but +50% experience gained.
Thursday: MP cost for skills *5 but the TP gain rate is tripled and TP is preserved between battles.
Friday: -50% (M.)ATK but +30% crit chance
Saturday: Gold and item drop chance doubled
Sunday: -50% (M.)DEF but AGI tripled
- The game checks what day is set in your system when you enter the tower, which means you have to leave and re-enter the tower when you want to update the day.
- When the date changes while the game is running, it might be necessary to restart the game before it'll recognize the new date when you enter the tower.
- You can do the daily quests more than once per day, but you'll get the full reward only once per day. A red orb turns green when the quest is done for the current day.

Downloads:
MEGA: https://mega.nz/folder/CpQXwBDS#wwZlWRrPWoGzZX5h0-MlRQ
Hi-Drive: https://www.hidrive.strato.com/share/ijp41t-our
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