Update[3/14] - Real life got in the the way for a bit but I'm back working on this. I haven't made a ton of progress since before but even if its slow going I'm still doing what I can. I've started on the next city. I am awful at making maps. Even for the shitty maps I put out it takes me days to finish a screen. Adding NPCs is much easier for me. I intend for the next city to have 2 screens and I have essentially finished the first screen (no NPCs or interiors yet). I will probably set the next release for when I've done the next city and added 5 or so events to find on the world map. Since real life issues are still getting in the way somewhat its hard to tell exactly how fast I will be able to put this stuff out. If no one shows any interest I will probably go till the end of the island and then just say thats the end of part one. More feedback would be very welcome.
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I've played games here and fiddled around with RPG maker for a long time but i finally want to actually try seriously to create something. I feel there is a niche that is currently in need of more content now for a more light-hearted ecchi style harem game with a girl instead of the normal guy at its center. I intend for the majority of sexual content to be pretty light and vanilla and focus more on sexy situations rather than straight up porn right from the start but it will still work its way towards more and more sexual stuff.
The story is about a girl living a quiet life on the edge of a village when all of a sudden a different girl falls from the sky and lands right in front of her. For one reason or another, the two of them end up setting off on a journey to return the girl to where she came from and along the way, figure out why it, as well some other mysterious events, happened in the first place.
Info/fetishes
-Female protagonist
-Lesbian
-Not too serious
-Aiming for a 1-3 hour long game when finished
-No guys
-Not too much weird stuff
Currently the demo ends before you even get in to town and theres no combat. Speaking of combat, i have what i think will be a nice system in mind but it will take a fair bit of work and im not very experienced at programming so i will probly put it off till i have more content. The idea is to have each character choose an interaction before combat (such as kissing a teammate or taunting an enemy or encouraging an ally) and these interactions effect the mood the character is in while the combat itself is automated based on the characters stats and mood. The mood is a stat altering state that effects which abilities the character will use as well as hp/mp recovery and stat multipliers so it will be very important to keep each character in the ideal mood. The effects of the actions you take are largely based on the out of battle relationship the characters have with each other (so one teammate kissing a shy teammate might give them the embarrassed state which will stop them from trying a flashy and more powerful move but might increase their mp regen).
That stuff wont be necessary to how the rest of the game works though so dont expect to see it for a while. Currently all characters and sprites are placeholders.
NEW
I'm adding a character progress system called the bloom system. If it wasn't clear already each character will be named after a flower with the slight exception of Yurika (she is represented by a lily though). As the characters experience personal growth in scenes and side quests, their bloom percent will increase. Certain moves and moods will require a certain bloom% to be reached before unlocking. Upon reaching 100% a new mood is unlocked in battle and entering it will allow your character to do their secret move. I don't know when I will add this. Probly after I finish the Island.
Obviously this game will be free always and i dont intend to do any delayed release patreon stuff. If i ever do have any kind of patreon or donation link, using it wont give you any kind of preferential treatment or early releases or any of that kind of stuff.
Stuff in current version (0.1.0)
-Intro sequence done.
-NPCs for lily village done (some have lots of dialogue. keep talking till you get a repeated line, different dialogue in the village and in the meeting room)
-still can't leave for the next city yet.
Stuff intended in next major version (0.2.0) ETA: Not too sure. Hopefully 1-2 weeks. I beat my ETA for 0.1.0
-path leading to Aquilegia
-Aquilegia map
Stuff intended for later releases
-interaction mood based combat system (far off)
-bloom character progress system
-finishing island (3 cities, 1 dungeon) (hopefully not that far off)
-introduce and add 3rd party member (probly at the end of the island although i might sneak her into a side story for a brief intro)
-introduce 4th character (should mark about 1/3 through the game, wont be till after the island)
-stuff
-Final boss encounter (a year if im lucky, i already have it mostly planned out though)
Version 0.1.0
http://www.mediafire.com/download/demqcfirwe6whoc/A_Land_of_Flowers.exe
PS. Ive never used any upload service so if this link is wrong or broken or something, il try to fix it as soon as possible. Be gentle ;-;