Bandits Assault RPG (v1.0b)

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Re: Bandits Assault RPG (v1.0a)

Postby Draga » Sun Dec 04, 2016 1:12 pm

MMMm Wrote:Congrats on finishing your game! It's been a fun ride.
Azurite Wrote:Damn Draga, good job mate, grats for the completion of your game !
It was a really fun adventure


Thanks! Took me a whole year to complete it, it was never supposed to get that big but I'm glad that it's finally done. Can't wait to start working on my next game. :D


katie4565 Wrote:congrats on finishing it. but i havent had an issue the entire game and i played since the very beginning on first updates you posted.
the end person is complete crap :|

3/4 my moves dont hurt him. even my abilities dont touch him most the time, never had an issue with this before with an enemy. so he completely kills me before i can take a good chunk of his health off\
100% hits me even thou hes blind. never missed a hit and i blind him every chance i get (so far fought him 4 times and every turn hes blind besides the very first turn. im just going to go back and grind like hell then go for it. which is kind of sad cause i did that earlier and i was OP whole game lol


I would recommend to get atleast level 14/15 before you start the final part of the game. I would also recommend to get the best weapons and armor for your party, as well as a bunch of potions.
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Re: Bandits Assault RPG (v1.0b)

Postby Draga » Tue Dec 06, 2016 2:21 pm

I just released v1.0b it's just another quick update for Bandits Assault, it fixes some more bugs and adds some other minor stuff.

-Fixed a bug where you got stuck at the Barracks
-Fixed a bug where the game didn't end properly after defeating the Dark Lord
-Added a way to save your game right before the final fight against the Dark Lord

That's probably the last update for it (unless someone finds some more gamebreaking bugs).

See you guys at my next game, for more information check out my blog: http://draga-x.blogspot.com/
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Re: Bandits Assault RPG (v1.0b)

Postby g0i5y » Tue Dec 06, 2016 10:23 pm

Hi,

Can anyone suggest how I find the futa girl?
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Re: Bandits Assault RPG (v1.0b)

Postby kallaka » Wed Dec 07, 2016 7:51 am

We really need a scene guide
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Re: Bandits Assault RPG (v1.0b)

Postby tontoman » Wed Dec 07, 2016 11:18 pm

g0i5y Wrote:Hi,

Can anyone suggest how I find the futa girl?


Keep going to the town toilet (4th chap) near the main entrance. Do the gloryhole... need to repeat after sleeping and advancing days.
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Re: Bandits Assault RPG (v1.0b)

Postby porne » Sat Dec 10, 2016 3:38 pm

A guide would be nice.
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Re: Bandits Assault RPG (v1.0b)

Postby iamnuff » Sat Dec 31, 2016 4:42 am

tontoman Wrote:
g0i5y Wrote:Hi,

Can anyone suggest how I find the futa girl?


Keep going to the town toilet (4th chap) near the main entrance. Do the gloryhole... need to repeat after sleeping and advancing days.


I got the first scene with her, but when I went back, the toilet was gone.

Literally, the whole building was replaced by a one-door shack that couldn't be entered. Looks like a bug.

I have no idea how I made it transform into the two-door bathroom in the first place, since it was the shack to start with.


I made a big post about it on ULMF, and I don't want to repeat the whole thing here, but... mostly talking about the gallery at the end of the game. (make it include bad-ends and endings too, have it either have a switch to unlock all scenes, or contain a way to go into NG+ while keeping your current scenes unlocked, so you can eventually try to unlock everything.)

Also stuff about Rachael and Tess's end-game skills costing far too much tp (65-75tp, literally never used them.)

KatE's name being spelled KatE rather than Kate. (maybe only slave version?) and her magic skills being useless because her MATK stat doesn't improve based on her gear or levels. (unless there's a bunch of magical accessories that I never found)

I'd recommend switching those from fireball/lightning magic, to some sort of elemental-sword-attack, so you can justify it using both ATK and MATK to determine damage.
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Re: Bandits Assault RPG (v1.0b)

Postby 2415SMC » Fri Jun 09, 2017 1:11 pm

Hey, i know its been a while, but how to you get kate again, I remember getting her the first time i played through but im at the arena right now and i dont know how to get her.
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Re: Bandits Assault RPG (v1.0b)

Postby Darthjake » Sat Jun 10, 2017 12:33 pm

You've got to do thief stuff as I recall, and visit the merchant at the docks (shows up at night) then once your thief skills are max or near max you break into the house/warehouse that is left of the inn as I recall.

Explore fully and you should get Kate.

(This is based off memory, as I lost my saves and download of Bandit's Quest a few months ago when Windows decided to melt down.)
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Re: Bandits Assault RPG (v1.0b)

Postby MYS » Sat Jun 10, 2017 2:51 pm

Darthjake Wrote:You've got to do thief stuff as I recall, and visit the merchant at the docks (shows up at night) then once your thief skills are max or near max you break into the house/warehouse that is left of the inn as I recall.

Explore fully and you should get Kate.

(This is based off memory, as I lost my saves and download of Bandit's Quest a few months ago when Windows decided to melt down.)

That was actually helpful. I was looking for ages how to get Kate.
And in previous versions, that warehouse was empty, so I didnt't visit it anymore in ongoing versions.
Thanks. <3
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Re: Bandits Assault RPG (v1.0b)

Postby impound258 » Mon Jun 12, 2017 1:58 am

porne Wrote:A guide would be nice.


Honestly I'd do a guide if the creator wanted to let me see a version that can be edited in the engine. I mean I can figure things out, but it'd be easier if I could look through the code to make sure all the numbers are solid. (For example, to willingly have sex with the man in the forest, you need at least 5 naughtiness before you go do the quest).
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Re: Bandits Assault RPG (v1.0b)

Postby FMC » Tue Jun 13, 2017 4:57 am

Oh hey, been a while since I checked this out and you're done now? Means I gotta check out what you have now, since it was being promising last time. I wonder if you ever did more in that first city's brothel since that was something I was hopeful on. xD Like getting put on one of those outside pillories or let into that dark 'VIP room' you at first said you didn't want to enter. xD Time to find out, at least. :P
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Re: Bandits Assault RPG (v1.0b)

Postby Draga » Tue Jun 13, 2017 9:50 am

I'm currently collecting ideas kinks/fetishes and other suggestions for my next RPG Maker game.
So if you liked Bandits Assault, or even if you disliked it, please let me know what feature you liked and what could have done better.

I also posted a list with improvements for my next game, please post all suggestions here!

@FMC
Have fun. :P

@impound258
I can't give you something like t[/link]his, and it's a mess anyway. I already said that I'm not against a guide if someone wants to do one, but you would have to do it on your own.
A guide how to get all H-scenes, with requirements and so on, already exists and is available for my 10$+ patrons.
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Re: Bandits Assault RPG (v1.0b)

Postby impound258 » Tue Jun 13, 2017 6:48 pm

The only problem with doing it on my own is I won't know if I miss something until loooong after the fact.

That being said, for those who like to grind the first part of the game... it's possible to make the main character 1-hit EVERYTHING.... (Just save up enough coins to buy the Power-Ups).
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Re: Bandits Assault RPG (v0.3.1a)

Postby LB24 » Tue Sep 19, 2017 4:51 pm

MMMm Wrote:
Darthjake Wrote:So has anyone figured out how do deal with the safe behind the suspicious picture?



There's a man on the docks who sells a tool for this at nighttime. You'll need to buy one.


And then, what should I do? I have that tool but there is some puzzle where you have to get two rocks in two holes at the same time and I can´t solve that puzzle. It´s driving me crazy.

Also in that shack in city there are two levers that needs to be pulled both at the same time and I don´t know how to do it.

Please, somebody help me solve these things, I need help.
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Re: Bandits Assault RPG (v1.0b)

Postby Darthjake » Wed Sep 20, 2017 12:13 am

The puzzle took me a few tries as I recall, but I got it eventually, I think on the 2 levers you need to talk to the other thief girl, and she will come with you (I think). Been too long since I played this, but you can get someone else with you, and the puzzle is beatable, just a bit frustrating at first.
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Re: Bandits Assault RPG (v1.0b)

Postby tontoman » Wed Sep 20, 2017 2:22 am

Yeppers, you need a friend to pull the second level.

The two rock puzzles are always solved the same way. As they always move toward or away from the center at the same time, you have to move one or the other up (or down) into a notch provided on that level so that it can't move when you move the other. That allows you get get them equal distance to the holes

EG. if left rock is two spaces closer than the right. Maybe if you move it up there's a notch in the wall that will stop it moving closer when you next move them. Put it there. Then move the rocks twice, it won't move, but the other will twice closer. Then move it back out and they are now in sync and will arrive at the holes at the same time.
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Re: Bandits Assault RPG (v1.0b)

Postby LB24 » Wed Sep 20, 2017 2:32 pm

Darthjake Wrote:The puzzle took me a few tries as I recall, but I got it eventually, I think on the 2 levers you need to talk to the other thief girl, and she will come with you (I think). Been too long since I played this, but you can get someone else with you, and the puzzle is beatable, just a bit frustrating at first.


quote="tontoman"]Yeppers, you need a friend to pull the second level.

The two rock puzzles are always solved the same way. As they always move toward or away from the center at the same time, you have to move one or the other up (or down) into a notch provided on that level so that it can't move when you move the other. That allows you get get them equal distance to the holes

EG. if left rock is two spaces closer than the right. Maybe if you move it up there's a notch in the wall that will stop it moving closer when you next move them. Put it there. Then move the rocks twice, it won't move, but the other will twice closer. Then move it back out and they are now in sync and will arrive at the holes at the same time.[/quote]

Thanks guys, I finally solved it. Now I am in Orlea, and I am trying to convince that homeless man to let me help him but he doesn´t want to. I think that it is because I have only 1 reputation point.
I am not sure but maybe I've missed something that could raise my reputation.
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Re: Bandits Assault RPG (v1.0b)

Postby Satoo » Wed Feb 07, 2018 9:58 pm

I started new game. I aim to gather all H-scenes.

Using Walkthrough for pointers I did successfully open 5 scenes.

Now I brought Rachel to Forest guy and this is where I stuck.

How do I open maximal and optimal set of H-scenes?

If I send her to Well, it's only cage BJ and poor guy gets downed. End.

If I send her to Seduce, it's her BJ and mugging him if I want for her to get “pass” from Leo.

Or else she can get second H-scene, but then without choice she gets teleported into cage and gets “fail” from Leo.

In both cases no way to see that cage BJ scene.

I would prefer some way to gather all of them. For example, Rachel climbs through Well, watches the scene, then climbs back out, then goes Seducing. Or, she goes Seducing, then somehow gets to see that cage BJ scene.

My inability to find a way to gather all 3 H-scenes here caused me to stop my merry advance through the game and did severedamage to my motivation.
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Re: Bandits Assault RPG (v1.0b)

Postby tontoman » Fri Feb 09, 2018 9:06 pm

Hmm, been a while but I believe you can't see all of the scenes in one playthough, there are branching passes. Some just being different how you solve a problem. Other split and go through the whole game, like the Dom/Sub relationship you can have with Sally depending on the first encounter.

For the more local ones, you can always save scum and try all the options in a situation.
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