Hello everyone. Thanks for your comments.
I sometimes feel like I spend most of my forum time saying no to people, so I should probably explain. I aim to make Newlife a very replayable game where your traits and choices have a real impact. The downside of that complexity is that it makes it slow to add content because a lot of different possibilities need to be taken into account.
My original plan was to finish the game sometime between 2017 and 2019, but the earlier part of that range is very optimistic and I suspect it may be a struggle to finish even by 2019. After all, I've been working on the game for about eighteen months now, and it isn't even close to halfway done.
That's also my estimate just for what I consider core content. That means that if I want to actually finish the game then I need to reject a lot of the change requests & suggestions that I get, not because they're necessarily bad ideas, but just to keep the development time down.
Of course I do sometimes make changes suggested by players – if you look at the changelog then you'll see plenty of people credited for suggestions. However, for every one I implement, there's a bunch that I reject, and the bigger a change is, the less likely I am to put it in the game.
So, by all means make suggestions. I do read them all and I enjoy seeing people's feedback, but I hope you won't be offended when I say no to most of them!
sinhunter Wrote:A interesting game so far but will there be consequences for having unprotected sex and meeting the wrong people in this game?
Yes. Those are already in the game. You can get pregnant and if you hook up with a selfish guy then he might just take advantage of you. There's no stds or rape though – those are much too dark in a real-life setting for the sort of game I envisage Newlife to be.
kvier Wrote:Hm. Let me see how well I can express what I found frustrating...
- It was hard to remember what things I already had, and what outfits I could make from them (I tended to forget information from the "what's in my wardrobe" tab when I started browsing what was available again)
- It was too easy to spend money on an article of clothing and then discover that I didn't have enough to buy the other parts needed to make the outfit I was shopping for.
So, the two simplest things I can think of:
- for the former, add something that would say "this article plus what's in your wardrobe, can make the following Outfit Types and they will have the following (ranges of?) Outfit Stats"
- for the latter, use a multi-selector to allow you to buy multiple items at once.
Combining the two ... uh, maybe that's straightforward?
Hi, thanks for the suggestions.
For your second issue, I have an outstanding entry on my todo list which is showing item prices directly in the list, and I think that might help with that.
For the first, I'd rather not have the prediction system because it'd be tricky to implement given how clothing is handled in the code and I think the output would tend to be fairly uninformative for a lot of clothing items.
One idea might be to remove the shop/wardrobe radio buttons and show both lists at the same time. That'd also be a fairly extensive change though.
The last major UI update was quite recent (0.3.1), so I'll probably hold off a month or two before the next one.
Bagashi Wrote:Few thing i've noticed:
-We do nothing when someone cums in us even if we say to pull out. Possibly impregnating us. -> it would be normal and fair to have a little of...bad words for him. To have a slap in his face, bad words and other would be fair...
Well, there's the “you are angry and upset” line. I had a look over the code, thinking I might add some more for high-stress, but I think it's the sort of change that'd be likely to cause problems. It can't easily go in the date scene because that doesn't get enough information, and putting it in the sex scene would mean it might show up anytime the character has sex – even if it doesn't make sense for her to be rude to her partner, such as when she's trying to butter up her boss.
Bagashi Wrote:-No matter how drunk we are, nobody will do something -> Sure. Is a bad thing. But is a risk. If we drink so much alcool, we cannot decide anymore, and (example) be dragged in the bathrooms and "forced" or moved in a dark place as well.
I don't plan to ever have rape in the game. Alcohol does affect your willpower checks, but I deliberately set its influence to a fairly low level to avoid the “getting drunk means rape” situation.
The real-life setting makes rape content especially dark, and that simply isn't the sort of game I envisage Newlife to be.
bestusernameEVER Wrote:I wonder, what KIND of sex scenes do you encounter in this game? I like to know that before downloading, couldn't find it with a quick search.
Bagashi already replied with a summary of the sort of content that's in the game.
To clarify though – there is no illegal content (under UK law, which is generally stricter than the US) and there never will be. So, if that's something you were worrying about before downloading, then you can relax!
kvier Wrote:Tangentially related to the "even if we say to pull out" thing ... in the school of "bug or depressing realism?": the sex scene stops the moment the guy cums. Doesn't matter how close you are. (And there's not even an option to rub one out afterwards)
Yup. There is a sex update planned at some point where I'll let guys deliberately hold off on coming until you've had an orgasm, although of course that'll be based on their personality.
Bagashi Wrote:It is strange that either if he cums inside, or covers you "you put your clothes on" and return in the living room staring at eachother waiting for something.
If had sex at the wall, at least collapse on the rug -> snuggle -> bed sleep
or if sex on bed -> be tired and sleep.
if consumed intercourse at evening, maybe put a "round two" in late evening. THEN sleep.
I don't plan to change how it works at the moment. In earlier versions things used to work as you suggest, with sex meaning the end of the date and leading into either him leaving or the two of you falling asleep together.
That caused some problems though, for example it was really hard to get a boyfriend because it relied on him asking you before you had sex.
If you want to have sex as part of a night's sleep, that can happen if you invite him to sleep over late in the date and you haven't had sex yet.
Bagashi Wrote:May i suggest an overhaul of "i've never thought of?"
I mean, more thoughts of surprise, curiosity, shame, confusion, anger from our "male-brain-into-female-body".
For a man that still thinks as such,
-to kiss a man,
-to blowjob
-to... savour cum
-to be deflowered of vaginal verginity
And other...surely will cause a storm of ideas, emotions, feelings, thoughts and considerations about it.
As well as, just saying <<I'never thought about how it would feel to "insert action">>
or again example <<this is how a woman thinks/feels when a man touche/look/grope/caress her>>
More mental depth, as per say.
Hi, I agree that this sort of thing sounds interesting to put in.
One of the major updates will revolve around femininity and the pc's reaction to becoming a woman. I'll be adding in a lot more content like this when I make that change, and some of the things you suggest will definitely go in there.
I hadn't actually considered having a “first kiss” thing, but it's a good idea that could work as a bit of a romantic moment for the more innocent female-start characters too. I'll put a note on the todo list to put that in when I start on the femininity update.
When I mention major updates, I mean ones like 0.3, 0.4 and so on – ones that take a few months. The smaller releases that go out every few weeks build up to them.
The current major update I'm working on at the moment is “friendship”, which won a patron vote back in February. That's 0.4 which means I'll update the version number to 0.4 when it's finished.
If you're curious about the long-term changes that are planned to Newlife, then you might find
this post interesting. That's the list of candidates for that vote, and should give you an idea of the sort of thing that will be in the final version.