[VX ACE RPG] Aylia's Story - English H-RPG Goodness!

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Re: [VX ACE RPG] Aylia's Story - English H-RPG Goodness!

Postby Elaymidoray » Fri Feb 02, 2018 6:05 am

NEWS!!!!


Current Public Release: 0.10 (August 2017)
Next Public Release: 0.15 coming February 22nd!

Current Patron Release: Alpha 0.11
Next Patron Release: 0.14 Alpha
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Re: [VX ACE RPG] Aylia's Story - English H-RPG Goodness!

Postby Misheeru » Fri Feb 02, 2018 1:49 pm

I hope it's February 22nd 2018, the fact it miss the year make me wonder :lol:
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Re: [VX ACE RPG] Aylia's Story - English H-RPG Goodness!

Postby YummyTiger » Fri Feb 02, 2018 7:07 pm

I'll be posting a public update (the beginning of the month update) with a changelog of what to expect in the upcoming release today. I'll copy/paste it here as well. We're still a few weeks out, but this will be the first update I'm truly satisfied with since the prologue. Thanks for your patience.
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Re: [VX ACE RPG] Aylia's Story - English H-RPG Goodness!

Postby Elaymidoray » Sat Feb 03, 2018 2:31 am

YummyTiger Wrote:I'll be posting a public update (the beginning of the month update) with a changelog of what to expect in the upcoming release today. I'll copy/paste it here as well. We're still a few weeks out, but this will be the first update I'm truly satisfied with since the prologue. Thanks for your patience.


BETTER NEWS!!!!
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Re: [VX ACE RPG] Aylia's Story - English H-RPG Goodness!

Postby Nobudi » Sat Feb 03, 2018 4:13 am

Sweet. More stuff to play
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Re: [VX ACE RPG] Aylia's Story - English H-RPG Goodness!

Postby YummyTiger » Sun Feb 04, 2018 9:14 pm

Shoutout to RandomGuy. His wait may finally come to fruition. And John, and Elaymidoray, and Darth, and everyone else.

Changelog for the upcoming release:

Aylia's Story 0.15 Changelog
Code: Select All Code
Chapter 1 Content
   + Quests
      - 3 Main Quests with multiple stages
      - 4 Rival Quests with multiples stages (2 for Kira and 2 for Triste)
      - 7 Side Quests
      - Evening event system added
   + Maps
      - North Road and South Road Maps fleshed out with events
      - Zalran Lake map pathing fixed, events added.
      - Zalran Hills opened for explorations (new maps added)
      - Zalran Mines open for exploration (new maps added)
      - Quest Maps created and added (Drake's farm, Lake Meadow, Smuggler's point)
      - Evening event maps added
      - Over 200 mini exploration events added
   + Artwork (Exploration)
      - Bandit Sprites added
      - Bandit portraits added
      - 2 Kira CGs added
      - 3 Triste CGs added
      - 8 Aylia CGs added
   + Sound and Music (Unfinished)
      - New sound effects
      - 2 new music tracks
Battle System
   + Battle HUD redesigned
      - HUD and Icons reconfigured for new design (unfinished)
   + Battle formula and enemies rebalanced
      - Lowered the number of enemies and reworked so battles last a bit longer.
      - The idea is so that battle-H can occur naturally and not be a forced mechanic
      - Three overall tiers of enemies (basic, hentai, boss)
   + Battle skills
      - Four skills added and balanced
      - Two sex appeal skills added and balanced (Breast tease finally works!)
   + Enemies
      - Chapter 1 enemies added
      - 2 H-enemies added (unfinished)
Bug fixes
   + Mines
      - Reworked and fixed gem searching sequence firing incorrectly
      - Fixed map pathing errors
      - Fixed reported grammar issues
      - Removed random battles (leftover from past battle ideas)
      - Reworked enemy groupings
      - Removed copyrighted music from introduction
   + Zalran Hills
      - Fixed rare Vane issue
      - Fixed reported pathing issues
      - Fixed reported tree issue
      - Added a bit of fluff (animals, butterflies, etc.)
   + Zalran Crossing
      - Fixed Dirk appearing incorrectly
      - Fixed statue issue
   + Zalran Outskirts
      - Fixed incorrect event pages
      - Fixed Joseph (Chapter 1)
      - Fixed Bogwort's house introduction
      - Changed tone settings
      - Added better lighting graphic
   + Zalran Proper
      - Fixed Kira sprite and portrait issues
      - Fixed Tian appearance
      - Fixed noticeboard issue
      - Removed duplicate Lida
      - Fixed mistaken prologue events appearing in chapter 1
      - Fixed map travel errors
      - Changed a variety of building comments to reflect past dialogue
      - Added a few events in chapter 1 to flesh out the map
      - Fixed a number of interior map events
      - Changed tone settings
   +Zalran Fields
      - Fixed prologue ending not firing from Drake conversation
      - Fixed reported issues in church
      - Fixed map events having incorrect pages
      - Fleshed out lore in church a bit more
      - Added to priest conversation to capture the right mood
      - Fixed map travel to the fields to point the to correct map! This fixed a bunch of stuff...
   + Roads and Zalran lake
      - Fixed movement event so you don't have to click
      - Fixed pathing (major issues)
      - Modified the flowers quest extensively
      - Fixed flower quest not pointing to proper quest map
      - Fixed bathing conversation not firing to initiate side quest line
      - Fixed bandit sprite
      - Added music
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Re: [VX ACE RPG] Aylia's Story - English H-RPG Goodness!

Postby RandomGuy2599 » Mon Feb 05, 2018 6:14 am

You can't fool me.
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Re: [VX ACE RPG] Aylia's Story - English H-RPG Goodness!

Postby Soru » Mon Feb 05, 2018 7:46 am

So is this the full release of chapter one or just a part of it?
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Re: [VX ACE RPG] Aylia's Story - English H-RPG Goodness!

Postby YummyTiger » Mon Feb 05, 2018 1:21 pm

RandomGuy2599 Wrote:You can't fool me.


I said "may." :P

Soru Wrote:So is this the full release of chapter one or just a part of it?


What's listed is slightly bigger than what was originally planned for chapter 1. It's not however the full chapter as it is designed today. There are 2 more branching main quest lines before Aylia and Bogwort leave Zalran, which concludes chapter 1. Long distance travel is introduced in Chapter 2.
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Re: [VX ACE RPG] Aylia's Story - English H-RPG Goodness!

Postby Elaymidoray » Tue Feb 06, 2018 11:30 am

The, and quote, "Over 200 mini exploration events added," and quote, what nature of events do ye mean. Like basic walking and going, "oo la la, that's a pretty tree lol" or easter eggs, or etc? :? Mayhaps a hypothetical example or two if ye don't mind mate, that way we know what we're looking for? *question mark face?*
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Re: [VX ACE RPG] Aylia's Story - English H-RPG Goodness!

Postby YummyTiger » Tue Feb 06, 2018 3:54 pm

Elaymidoray Wrote:The, and quote, "Over 200 mini exploration events added," and quote, what nature of events do ye mean. Like basic walking and going, "oo la la, that's a pretty tree lol" or easter eggs, or etc? :? Mayhaps a hypothetical example or two if ye don't mind mate, that way we know what we're looking for? *question mark face?*


Those refer to all the map events when you explore and check out shelves, barrels, bones, etc. Sometimes they lead to mini quests like the miner's journal, sometimes they lead to mini events like Kira barrel searching (which has a CG), sometimes they expand on lore (like the church plaque), and sometimes they are just a few lines of dialogue (like the crops in Drake's farm). I believe they make wandering the maps and exploring much more fun.
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Re: [VX ACE RPG] Aylia's Story - English H-RPG Goodness!

Postby RyuTenshi » Tue Feb 06, 2018 10:43 pm

Is the download-link broken or did i miss something?
Realy wanted to give this game a try
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Re: [VX ACE RPG] Aylia's Story - English H-RPG Goodness!

Postby Darthjake » Thu Feb 08, 2018 6:14 am

The last "demo" is hopefully going to be blown away by what YT is working on when it's released. And you will know, because there will be much rejoicing.
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Re: [VX ACE RPG] Aylia's Story - English H-RPG Goodness!

Postby Elaymidoray » Thu Feb 08, 2018 9:43 am

YummyTiger Wrote:
Elaymidoray Wrote:The, and quote, "Over 200 mini exploration events added," and quote, what nature of events do ye mean. Like basic walking and going, "oo la la, that's a pretty tree lol" or easter eggs, or etc? :? Mayhaps a hypothetical example or two if ye don't mind mate, that way we know what we're looking for? *question mark face?*


Those refer to all the map events when you explore and check out shelves, barrels, bones, etc. Sometimes they lead to mini quests like the miner's journal, sometimes they lead to mini events like Kira barrel searching (which has a CG), sometimes they expand on lore (like the church plaque), and sometimes they are just a few lines of dialogue (like the crops in Drake's farm). I believe they make wandering the maps and exploring much more fun.


Why thank you goodman, and I agree, I feel like that kind o' stuff really helps flesh out a world.
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Re: [VX ACE RPG] Aylia's Story - English H-RPG Goodness!

Postby RandomGuy2599 » Mon Feb 19, 2018 8:33 am

My waiting is not at an end.
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Re: [VX ACE RPG] Aylia's Story - English H-RPG Goodness!

Postby Elaymidoray » Tue Feb 20, 2018 3:12 am

It is also not the 22nd. I wait with patience.

...and many prepared sacrifices, just in case.
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Re: [VX ACE RPG] Aylia's Story - English H-RPG Goodness!

Postby espguy » Fri Feb 23, 2018 2:38 am

Im a bit confused. where dop i get the public version to try the game?
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Re: [VX ACE RPG] Aylia's Story - English H-RPG Goodness!

Postby Soru » Fri Feb 23, 2018 5:00 am

Any word on this?
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Re: [VX ACE RPG] Aylia's Story - English H-RPG Goodness!

Postby 444blade5 » Fri Feb 23, 2018 11:16 pm

Espguy, the creator of this game has been working on the next release for several years. The next Public release will be out sometime in the near future, I'd wait to play till then.
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Re: [VX ACE RPG] Aylia's Story - English H-RPG Goodness!

Postby Soru » Sat Feb 24, 2018 4:49 am

Well seems like the date was moved to sometime this month...How much should I bet it doesn't come out this month? No offense to Yummy but I think most of us are just used to this game's very delayed releases.
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