[VX ACE RPG] Aylia's Story - English H-RPG Goodness!

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Re: [VX ACE RPG] Aylia's Story - English H-RPG Goodness!

Postby Elaymidoray » Thu Dec 29, 2016 7:08 am

JohnCollins5091 Wrote:By Skyrim's timeline, the Khajiit nation (Elsweyr) was divided into two nations, both of which turned into client states of the Thalmor-ruled Dominion.


Exactly, Khajiit is needed to free his homeland!

JohnCollins5091 Wrote:The lizards, on the other hand, were probably getting invaded and slaved. Again, like they always have. poor lizards.


Poor lizards.
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Re: [VX ACE RPG] Aylia's Story - English H-RPG Goodness!

Postby judgue » Thu Dec 29, 2016 10:58 am

When u reléase the first chapter for free?
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Re: [VX ACE RPG] Aylia's Story - English H-RPG Goodness!

Postby Dead2112man » Thu Dec 29, 2016 4:22 pm

We Argonions will never be slaves again

ok why are we talking about Elder Scrolls
I might not create games, but I will test them, Then I will give advice on what I think needs to be added, removed, or improved.
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Re: [VX ACE RPG] Aylia's Story - English H-RPG Goodness!

Postby onigiri » Thu Dec 29, 2016 4:35 pm

Because we all want our own lusty Argonian Maid. You know you read the books when you found them.
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Re: [VX ACE RPG] Aylia's Story - English H-RPG Goodness!

Postby Nuke » Thu Dec 29, 2016 9:25 pm

Hey YummyTiger!
I remember playing this game awhile back(maybe a year or two ago) and thinking, "this is one of those 'good' porn games I've heard about. who'd've thought they actually existed."
I just replayed the prologue and was reminded of some thought i had the first time around.
First (and much less important): Did you make the game easier? I remember playing the first time and having a very real chance of dying in the mines, and I remember thinking "I really appreciate that the game is going to ask me to think about combat and make smart decisions." ie I cant brute force it. It could be that I've just gotten a little better or something, but I hope surviving becomes hard again later on, and not just spam power move, then use item to heal.

***I take a lot of Liberties with this next point, if anyone has an alternate view of things please voice it***
Second : Bogwart. He wears on me. I figure you have an arc planned out for him and some changes for him to go through, but if you don't, he needs it. I actually feel the way the player interacts with him needs some tweaking in the prologue too. It's fine for him to be lecherous, and for Aylia to overreact to it. but that's really as far as the joke has gone, and it quickly becomes tiresome.

don't get me wrong, it's very cathartic to see Aylia beat up on Bogwart immediately after leaving the crystal and becoming an object of his lust, in fact it's the best way to get us to sympathize and support her. Since she is helpless and in a new environment, we naturally don't like bogwart when he reduces her to an object, so we are OK if he gets beat up. And it also shows that Aylia is willing to fight, willing to take charge, stand up for herself, which is the kind of character the player wants to be. it's fun and funny and useful to the story.

But after this first initial scene, things should change. Bogwart should be ready to run away after leering, or able to dodge slaps, Aylia should be less or more prone violence, she might be willing to beat on him even when he's not really doing anything wrong. Repeating the same sequence of events actually makes for a less enjoyable experience for those of us who are sympathetic the Aylia. It shows that physical violence doesn't mean anything to Bogwart (won't change his behavior, not even encourage him to hide it), and that Aylia actually is unreasonably sensitive to being lusted after (she IS basically naked after all). In other words it counteracts the enjoyment of the first scene, re-contextualizes it in a bad way.
What the game needs is the straight man. Aylia can be fiery and proud, but also logical and willing to adapt. Alternatively, I would expect that Triste might be the one who is supposed to fulfill this role. But she doesn't help if she's gone for great amounts of time.
In summary, the players who don't find the mere fact that Bogwart is crass funny, and who lose the novelty of hitting him quickly, will find the way those two behave more annoying that entertaining, if we don't have someone who is enjoyable to watch interact with them, it becomes tiresome to read the interactions.
Of course I also understand that all of this annoyance might be intentional, to build up to some valuable changes later. I just dread the idea of traveling with a companion that constantly incites anger and frustration in the other characters, and whos main purpose to make overt sexual remarks. in fact i dread it so much that i won't even play the game if that ends up being the case.
My suggestions are these: make Bogwart more subtle, or have him more severely punished for his behavior in a way that actually causes him suffering.
Make Aylia more tempered as the day goes on, willing to simply ignore him, or roll her eyes and refuse to engage.

In fact now that this is all down, I realize that everyone in town could use a bit more subtly to their interactions, overall certainly, but especially around Bogwart, I mean EVERYONE except the 'obviously a bad guy' mayor is a complete dick to him, they don't try to be nice or even tactful.

Third (extremely unimportant): it seems odd to me that you would choose to make a breach in logic regarding Aylia's panties. Why did the goddess leave them on but not her other clothes? I realize that the main reason for this is to tease the player, but it seems a strange choice considering the care that went into the other aspects of the writing, I myself do not think the breach in logic is a worthy sacrifice for a simple tease that could have been done in other ways.
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Re: [VX ACE RPG] Aylia's Story - English H-RPG Goodness!

Postby Darthjake » Fri Dec 30, 2016 1:45 am

Nuke Wrote:Hey YummyTiger!
I remember playing this game awhile back(maybe a year or two ago) and thinking, "this is one of those 'good' porn games I've heard about. who'd've thought they actually existed."
I just replayed the prologue and was reminded of some thought i had the first time around.
First (and much less important): Did you make the game easier? I remember playing the first time and having a very real chance of dying in the mines, and I remember thinking "I really appreciate that the game is going to ask me to think about combat and make smart decisions." ie I cant brute force it. It could be that I've just gotten a little better or something, but I hope surviving becomes hard again later on, and not just spam power move, then use item to heal.


I'm guessing you did not explore much and find the healin' shrooms? My first playthrough was almost just like yours... How the F, am I supposed to survive?

Then I played through again after finding some shrooms shortly before leaving the caves, and sure enough there were more then enough to keep me healthy. And yes, I kept them all for myself, none for Bogwart, thank you very much Mr. Cowardly Goblin, named BattleLust of all things....

Nuke Wrote:***I take a lot of Liberties with this next point, if anyone has an alternate view of things please voice it***
Second : Bogwart. He wears on me. I figure you have an arc planned out for him and some changes for him to go through, but if you don't, he needs it. I actually feel the way the player interacts with him needs some tweaking in the prologue too. It's fine for him to be lecherous, and for Aylia to overreact to it. but that's really as far as the joke has gone, and it quickly becomes tiresome.

don't get me wrong, it's very cathartic to see Aylia beat up on Bogwart immediately after leaving the crystal and becoming an object of his lust, in fact it's the best way to get us to sympathize and support her. Since she is helpless and in a new environment, we naturally don't like bogwart when he reduces her to an object, so we are OK if he gets beat up. And it also shows that Aylia is willing to fight, willing to take charge, stand up for herself, which is the kind of character the player wants to be. it's fun and funny and useful to the story.

But after this first initial scene, things should change. Bogwart should be ready to run away after leering, or able to dodge slaps, Aylia should be less or more prone violence, she might be willing to beat on him even when he's not really doing anything wrong. Repeating the same sequence of events actually makes for a less enjoyable experience for those of us who are sympathetic the Aylia. It shows that physical violence doesn't mean anything to Bogwart (won't change his behavior, not even encourage him to hide it), and that Aylia actually is unreasonably sensitive to being lusted after (she IS basically naked after all). In other words it counteracts the enjoyment of the first scene, re-contextualizes it in a bad way.
What the game needs is the straight man. Aylia can be fiery and proud, but also logical and willing to adapt. Alternatively, I would expect that Triste might be the one who is supposed to fulfill this role. But she doesn't help if she's gone for great amounts of time.
In summary, the players who don't find the mere fact that Bogwart is crass funny, and who lose the novelty of hitting him quickly, will find the way those two behave more annoying that entertaining, if we don't have someone who is enjoyable to watch interact with them, it becomes tiresome to read the interactions.
Of course I also understand that all of this annoyance might be intentional, to build up to some valuable changes later. I just dread the idea of traveling with a companion that constantly incites anger and frustration in the other characters, and whos main purpose to make overt sexual remarks. in fact i dread it so much that i won't even play the game if that ends up being the case.
My suggestions are these: make Bogwart more subtle, or have him more severely punished for his behavior in a way that actually causes him suffering.
Make Aylia more tempered as the day goes on, willing to simply ignore him, or roll her eyes and refuse to engage.

In fact now that this is all down, I realize that everyone in town could use a bit more subtly to their interactions, overall certainly, but especially around Bogwart, I mean EVERYONE except the 'obviously a bad guy' mayor is a complete dick to him, they don't try to be nice or even tactful.


Lewd activities gone too far you say? Not far enough for a blue balled Goblin, that everyone loves to hate. Well, except for Dirk, Voran, the old Priest, (but he's that way to everyone), Kira, remember Kira, she was excited to see Boggieswart. Hmmmm....

Oh yeah, and what mere Goblin would be a match for an Eliandre.

Nuke Wrote:Third (extremely unimportant): it seems odd to me that you would choose to make a breach in logic regarding Aylia's panties. Why did the goddess leave them on but not her other clothes? I realize that the main reason for this is to tease the player, but it seems a strange choice considering the care that went into the other aspects of the writing, I myself do not think the breach in logic is a worthy sacrifice for a simple tease that could have been done in other ways.


Why do Goddesses do anything? Amusement, Precognition, Amusement, Omnesience, Amusement, could be to further the storyline, nah, I'll stick with amusement, besides that was just a hint, a mere taste of what will be a feast for the eyes, call it deus ex machina, call it the whim of the Gods, call it Yummy liking boobs, (like the rest of us), but I think it's fine the way it is.

Keep in mind, this is my opinion, my opinion, like everyone else's opinion is my own, and you are entilted to your own opinion, just like Yummy is, that is until we chain him to his desk and give the key to ole Boggieswart. :D

Postscript, also take a look at the very first post of this subject again. "Never say the Gods are without humor."
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Re: [VX ACE RPG] Aylia's Story - English H-RPG Goodness!

Postby Nuke » Fri Dec 30, 2016 4:38 am

Darthjake Wrote:Lewd activities gone too far you say? Not far enough for a blue balled Goblin, that everyone loves to hate.


It's just that...I DON'T love to hate him, he's not really worthy of it, he's just crass. He's got character and a life and is written sympathetically! It's not that he's gone to far, or not far enough, I only find myself dreading when he acts crude because I just know it's not going to go anywhere. He'll be crude, Aylia will be disgusted, then we'll move on; I don't personally find that enjoyable for more than a couple scenes. What if it actually sparked something? What if Aylia simply explodes and releases all her pent up frustration at losing her home on him, what if he realizes that Aylia needs a friend and they have a touching moment. What if we get some dialogue of Aylia trying to explain her values to him, why she is so concerned about being naked, tell us a little about Eliandre morals. what if in the fireside scene she realizes she can't control him and simply asks him to stop as a friend (he wouldn't stop, but maybe he would feel a little bad about it). (I swear if she already does that and i missed it... :oops: )

What if whenever Bogwart starts thinking with his dick we get a look into a new side of Aylia. This is a role playing game, characters don't have to be likable, but if they aren't, then they're dialogue HAS to have value or at least be novel.

This is the prologue, this is where you gotta hook people with stuff they love, I guarantee that Bogwart will scare people off in the first hour unless you throw them an obvious and well written bone that shows Bogwart can be more. Cause at the moment I think that's the plan, but do I really want to waste five more hours finding out that I was wrong? It's not like he's going away! he's integrated into the god damn battle system! So he might be the absolute most important character to get right (Aylia comes in second because we'll always like to see her naked)

Darthjake Wrote:Well, except for Dirk, Voran, the old Priest, (but he's that way to everyone), Kira, remember Kira, she was excited to see Boggieswart. Hmmmm....


Shit...your right...hmmmm.
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Re: [VX ACE RPG] Aylia's Story - English H-RPG Goodness!

Postby Darthjake » Fri Dec 30, 2016 5:40 am

I think Aylia still sees Bogwart as a simple creature, remember at the beginning she knew of no Goblins that were intelligent enough to dress and carry weapons, right now I get the feeling she is taking her pent up frustration at the elders, (guessing here), and the fact that practically no woman Eliandre or not likes to be put on display like a piece of meat or viewed only for the carnal pleasures she is anticipated to offer.

I just replayed the demo again, 'cause yeah... The hunter does not react negatively to Bogwart, but wants to keep him in sight, which is understandable, Doan doesn't seem too hateful of him, and even the old lady at the tailor shop is tolerant but aware of him, I'm thinking that we'll get to see Bogwart in some better lighting through Chapter One, and btw, did you get the "good" ending talking to Bogwart over dinner?

He had Aylia really relaxed until she realized what was going on. I did not see where she asks him to stop, beats him for doing it, yes, but no asking right now.

I'm tending to view Bogwart as a comic relief, or maybe it's a Job situation. (Bibilcal Job that is to try Aylia's patience.)

I think Aylia will think of him as a friend, a rude, crude, thinking with his dick friend, but a friend indeed.

As far as feeling bad about it remember, the comment from I think the hunter that Bogwart was just like the munchkins? I think that was it at least, Goblin society may have advanced to tool use, magic etc, but Bogwart definately represents the cruder side of the species, mind you he is more cunning imo then smart, but he has street smarts at least.

Anyway, hopefully we'll find out more soon.
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Re: [VX ACE RPG] Aylia's Story - English H-RPG Goodness!

Postby YummyTiger » Fri Dec 30, 2016 5:50 am

@Nuke: Very well thought out post. I'll probably take some time to really let it sink in, but I'll respond off-the-cuff a bit. Bogwort is one of those characters that has a view of himself and really, little other people say or do will change it dramatically. I'll say he has more depth than what you see in the first 30 minutes, but it IS the first 30 minutes. The prologue has been changed quite a bit already in the past year. Artwork is redone, scenes modified, Aylia's responses shifted, etc. As their characters have grown through the script, I went back during my final edit and reflected that.

I'm not sure I see the level of fatigue with Bogwort that you're indicating though, even in the old version. In reality, he makes maybe 3 genuine passes at Aylia. I didn't see it as overbearing, but I do agree that it could get overly repetitive if done over, and over, and over again. I don't plan to do the same thing over and over, but I do plan to have Bogwort trying to get into her panties. That's his personality, but Aylia's reactions will evolve as well.

As for the logic of her panties. Well, Aylia was wearing her Eliandre robes and underwear when the Divines struck their final blow. Refusing to fully destroy the race that had once been so close to them, the remaining Gods spared the few who still lived. They imprisoned those few, but they first removed the powerful artifacts that the Eliandre had often used. The robes Aylia wore were empowered with a number of runes (similar to what she has within her), and as such, her robe was removed and sealed away--leaving her in the state she's awakens.

The Divines in this game are not infallible Gods like we often think in real life. In reality, they could be no more than simply a race that achieved such power as to appear Godlike. No one knows. What is known is that they walked among men and Eliandre at one point. The Eliandre were second only to them, and made a power play. They actually succeeded in killing a few of the Gods, proving they were not immortal, yet they ultimately lost the war. Removing those artifacts was the Gods' attempt to prevent such a war from occurring again if they ever allowed the remaining Eliandre their freedom.

This is all something that is portrayed in the game itself. There is more to it, but it will impact how Aylia ends up. There is a lot for her to discover after awakening, and she will also seek to find out what happened to her people. She will even question at one point why in the Hell she was practically naked! In the prologue, there was not really time for her to sit down and think about it. She was standing topless in front of a drooling creature and her first thought was survival, then getting SOME kind of clothing.

Anyways, thanks for the comment. As I said, I'd like to really give it some thought as I continue to work on the game. Bogwort is not going to be somebody everyone likes, but in this particular game, he is here to stay. Now, he won't be in my next game, so if he drives you away, maybe that one will be more your style. Assuming we ever get there, it has been 2 freakin' years and no Chapter 1...

@Darthjake: Your post came as I finished writing this. You are spot on in a lot of this. Very close to my exact thought process throughout. Most citizens on Zalran simply distrust Bogwort. He is a better creature than he lets on though. If you did the short miner's sidequest, you do get to see a bit of his other side towards the end. You can also get a bit during the night conversation. There will be plenty more, I promise.
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Re: [VX ACE RPG] Aylia's Story - English H-RPG Goodness!

Postby JohnCollins5091 » Fri Dec 30, 2016 6:46 am

Call me crazy, but I think I've seen this nuke dude before, in another forum. He made a game, which took a more serious approach at being sexually enslaved. It was fun and morbid, and I loved the read. Nuke's a pretty good fucking writer, if this is him. Personal opinions aside, Yummy, I think his skill and experience are worth listening too. Good to see he's not dead, too.
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Re: [VX ACE RPG] Aylia's Story - English H-RPG Goodness!

Postby Darthjake » Fri Dec 30, 2016 7:37 am

@ JohnCollins or Nuke when he responds, what forum, and the name of the game?

No, no, I'm not a gaming slut, I'm... interested professionally, yeah, that's the ticket.
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Re: [VX ACE RPG] Aylia's Story - English H-RPG Goodness!

Postby Nuke » Fri Dec 30, 2016 8:31 am

GOD DAMNIT!!! I made a huge wall of text again. I'm sorry. :?

JohnCollins5091 Wrote:Call me crazy, but I think I've seen this nuke dude before, in another forum. He made a game, which took a more serious approach at being sexually enslaved. It was fun and morbid, and I loved the read. Nuke's a pretty good fucking writer, if this is him. Personal opinions aside, Yummy, I think his skill and experience are worth listening too. Good to see he's not dead, too.


Well this is embarrassing: on the one hand, I do think of myself as a pretty good fucking writer, but i chalk that up to about 60% arrogance; And on the other hand, I haven't ever 'made' a game in this forum. I played around with suggesting one, but realized that all I would be able to provide is writing and design concepts.
Sorry man, I don't think I'm your man. (interested in the story though, if you can find it)
_____

Now then YummyTiger, I just realized something very clever about your games setup! You've made it so an antagonist FOR THE PLAYER is ever-present!
(Also understand that I myself do happen to trust your skill and will be playing this game to completion when it comes out)

Here's the breakdown,
if the player is in it for the porn, they are going to identify with Bogwart first. The primary obstacle in obtaining porn for much of this game is going to Aylia herself correct? Therefore Aylia will be the true antagonist for the player.
If the player is in this for the story, or at least wants to see Aylia happy and healthy and not molested, their may be enemies here and there that challenge that, but Bogwart will be an ever present threat to that goal! making Bogwart the Antagonist. It's really COOL!

I see a kink in this however
should you want the porn, Aylia WILL eventually come around to the idea and be giving lots of positive feedback to the players desires. Bogwart sounds like he might not ever do the same. In other words, Bogwart may not be truly overcomable as an antagonist
The best thing for a player who wants Aylia unmolested could get from Bogwart is to have him become a true friend who doesn't try to underhandedly get her naked, someone she can rely on to respect her. Coaxing the good goblin out of Bogwart after hours of playtime would be extremely satisfying. And I'm not saying that he bends to Aylia's wishes and is forced to change, I'm talking about a real genuine desire to be different that comes from in himself, and is merely inspired by spending time with Aylia. He can still be lecherous, but learns to respect Aylia and be less crude, while still making passes at her.
___

I've also figured out why he wears on me so bad.
(Jeez I'm talking about Bogwart a lot, but I really do feel he will be the most important character to this game)

It's because at his core, he seems to understand that he is an essential part of the game. He can afford to be annoying, he can afford to not change, because at the end of the day his character is written with the understanding that he'll get a slap on the wrist and go on his merry way to be a hero. This means that nothing Aylia does can truly effect him, she can't truly hurt him because that would interfere with the battle system, she definetly can't leave him behind. He's is a constant buzzing in your ear that you can't do anything about, and HE KNOWS IT.
A normal person would get a beating, and realize that he had crossed a line. Now he might cross that line again, he might never be willing to NOT cross the line, he might do it to push buttons, or to be mean, but he would understand it was there. I never got the feeling that Bogwart even knew there was a line, never even acknowledged it's existence. Why should he, after all he is truly indispensable.

After going back and looking again I realized that the times when he made actual passes at her were not the bad parts, because you took the time to make them interesting. It's all the other pointless drivel he is constantly spewing forth whenever you see a new face, or get a nice non H-CG of Aylia, if he can learn to not cross the line in normal conversation, I will be happy with him.

The only thing the prologue needs is for you to show us that Bogwart gets there is a line, crossing it is fine, being talkative and unlikable is fine, as long as he gets it. If he does, then by extension he will understand that insults or disgust or slaps will come and may try to avoid them (or not who knows). He will also eventually get that people will only put up with so much, and he runs a real risk of Alienating Aylia(wow, was that intentional?) to the point where she won't spend time with him anymore. We as the player know this won't happen, but HE should see the risk eventually.

I can think of one subtle example of this in the game thus far, he calls her a 'Prude', showing he gets she has different standards.
I get that it's the prologue, we can't be having intimate moments and leaps in character development on the first day, but a few more overt hints that he's getting a feel for interacting with Aylia(not necessarily in a GOOD way) would go a long way toward being willing to put up with him.
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Re: [VX ACE RPG] Aylia's Story - English H-RPG Goodness!

Postby YummyTiger » Fri Dec 30, 2016 8:36 am

If I came off that I wasn't taking his comment seriously, that was not my intent. He made a number of good points. One of the bigger struggles I've faced is figuring out how to transition from traditional writing to game writing with pictures. I like to describe, sometimes in excess. So, perhaps in some of my numerous edits/cuts, I weakened Bogwort's character to the point that his depth is not apparent, or his encounters become cookie-cutter. That was not my intent, so I'll definitely try to evaluate it under that lens.
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Re: [VX ACE RPG] Aylia's Story - English H-RPG Goodness!

Postby Nuke » Fri Dec 30, 2016 8:42 am

YummyTiger Wrote:If I came off that I wasn't taking his comment seriously, that was not my intent. He made a number of good points. One of the bigger struggles I've faced is figuring out how to transition from traditional writing to game writing with pictures. I like to describe, sometimes in excess. So, perhaps in some of my numerous edits/cuts, I weakened Bogwort's character to the point that his depth is not apparent, or his encounters become cookie-cutter. That was not my intent, so I'll definitely try to evaluate it under that lens.


Hey man, don't be worried, you don't really come across as a guy who is rude or blows stuff off, you come across as thoughtful.

And believe me, You have kept Bogwart's depth, it's very easy to see that he has more to him and is a fleshed out character. I just don't like him for some very specific reasons that likely won't be going away, and that's kind of a dangerous thing to be saying about a character that i'll be spending the whole game with.
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Re: [VX ACE RPG] Aylia's Story - English H-RPG Goodness!

Postby JohnCollins5091 » Fri Dec 30, 2016 8:53 am

YummyTiger Wrote:If I came off that I wasn't taking his comment seriously, that was not my intent.


Not at all bby. Just felt like stating the obvious. Honestly, I think I was (still am) a bit shocked to find him making an appearance here.

Oh, and I won't mention neither the forum nor the game. Nuke has decided by himself not to mention either so far, and though I've been a bit of a twat by turning attention to the fact, I'll leave the decision of revealing the mistery to him. I will say it's about the clash between a refined race of fennecs and a brutish marauding horde of crocodiles.
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Re: [VX ACE RPG] Aylia's Story - English H-RPG Goodness!

Postby Elaymidoray » Fri Dec 30, 2016 9:44 am

I realize the "Bogwort discussion" just closed and I bloody well missed it, but dahm it, I want to put in my two cents!

*drops a couple of pennies into the swear jar*

There, now as for my thoughts.

I like Bogwort, and honestly, seeing a side game (something like a short few hrs long, nothing fancy) showing how he came to be who he is today I would probably play the fuck out of. *drops a penny in the jar* I didn't find him wearisome at all in the demo, but I also understand how it could come across that way to some, and variety truly is the spice of life. I feel it's best explained with, oh what are they called... Ah, yes. A Completely Unnecessary and Needlessly Long Example. (ACUNLE for short)

~~~

As with all examples shown here today, this is of course based upon a case study completed out in the field. The individual completing the analysis was in fact the Breton caravan driver. One of our more skilled agents.

Situation 1: Simple minded peons need food on a daily to be able to work the mines. For purposes of realism, we'll use Argonions.

-Day 1
Caravan Driver: Here, have some bread.
Argonion: Yay bread!
-Day 2
Caravan Driver: Here, have some bread.
Argonion: Yay bread!
-Day 3
Caravan Driver: Here, have some bread.
Argonion: Yay bread!
-Day 4
Caravan Driver: Here, have some bread.
Argonion: Yay bread!

In the above scenario, it was observed that the simplistic creatures were just as excited on the forth day for the bread, as they were on the first day. The reason for this can be presumed that simple bread was the best thing they have ever tasted as their natural diet appears to consist of insects, flavorless small mammals, and a rather unpleasant smelling mushroom. As they knew nothing better, they were happy with what they received.

Conclusion: there is no need to alter their diet for any purpose, they're happy and we save gold. (Note, take this out of the report when used for educational purposes)

Situation 2: The overseer of these particular miners, who is, of course, an Imperial.

-Day 1
Caravan Driver: Here, have some bread.
Overseer: Why thank you my good man.
-Day 2
Caravan Driver: Here, have some bread.
Overseer: Actually, could you put some butter on it this time, it was a bit bland yesterday.
Caravan Driver: Of course, here you go.
Overseer: (He merely nodded, no thanks given)
-Day 3
Caravan Driver: Here, have some bread, it has butter on it.
Overseer: I'm sorry, do you take me for a simpleton? Throw that away, I'll have a gourmet salad for today.
Caravan Driver: Of course, here you go.
Overseer: (He took the meal without even a passing glance)
-Day 4
Caravan Driver: What would you like to eat today Sir?
Overseer: I'm feeling something light, perhaps just a bit of bread, with some fruit jam on it of course.
Caravan Driver: Of course, here you go.
Overseer: (He took the meal without even a passing glance)

In the above scenario we see that the overseer was not content with the same meal over the four days, and instead desired variation to his dish. We can concluded this to be the result of an educated mind and well rounded upbringing.

Conclusion: Hang the overseer, he is far to particular about his food. He apparently also replaced his linen sheets with cotton ones. Clearly he is the cause of the excess gold expense. Perhaps we should replace him with a Nord, they display a limited intelligence, enough to do the job. Would be intimidating, and thus possibly lower the chance of runaway slaves. Finally, they are simple enough that they wouldn't demand much, if anything at all. (Note, take this out of the report when used for educational purposes)

~~~

As a final mention, this one is uncertain as to the value of this knowledge in saving his homeland.
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Elaymidoray
 
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Re: [VX ACE RPG] Aylia's Story - English H-RPG Goodness!

Postby Nuke » Fri Dec 30, 2016 4:19 pm

JohnCollins5091 Wrote:I will say it's about the clash between a refined race of fennecs and a brutish marauding horde of crocodiles.


Nope, definitely not me, even more interested in it now though.
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Nuke
 
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Re: [VX ACE RPG] Aylia's Story - English H-RPG Goodness!

Postby JohnCollins5091 » Fri Dec 30, 2016 5:04 pm

Nuke Wrote:Nope, definitely not me, even more interested in it now though. 8-)


Well, if it really isn't you, the game's a RAGS game hosted on TFGamesSite. As I said, it is morbid as it is kinky, and you'll hit some 'what the fucking shit' moments as you fap.
The author's idea was to make a game that was realistic on how a sexual enslavement would be. I think he nailed it, specially how well he mixed in racism and sexism along with the fantastic aspects of magic and the fantasy races, making an entire 'race vs race' war (though you don't really get to experience this war much, given that you're the one being captured and all.)

I liked the read, and it gave me inspiration for some of my own ideas for a story/comic/game (I'd prefer to make a comic and then a game, because I just suck at writing.) that I've been thinking on.
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Regret from having masturbated to cuckold midget bdsm pregnancy porn is eternal.
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JohnCollins5091
 
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Re: [VX ACE RPG] Aylia's Story - English H-RPG Goodness!

Postby Kromar » Fri Dec 30, 2016 5:49 pm

JohnCollins5091 Wrote:
Nuke Wrote:Nope, definitely not me, even more interested in it now though. 8-)


Well, if it really isn't you, the game's a RAGS game hosted on TFGamesSite. As I said, it is morbid as it is kinky, and you'll hit some 'what the fucking shit' moments as you fap.
The author's idea was to make a game that was realistic on how a sexual enslavement would be. I think he nailed it, specially how well he mixed in racism and sexism along with the fantastic aspects of magic and the fantasy races, making an entire 'race vs race' war (though you don't really get to experience this war much, given that you're the one being captured and all.)

I liked the read, and it gave me inspiration for some of my own ideas for a story/comic/game (I'd prefer to make a comic and then a game, because I just suck at writing.) that I've been thinking on.



I know that game... Crossguard right? It was indeed interesting, although a bit dark for my tastes. Anyway, for those of you who do not know of TFGamesite, try it! there is a lot of interesting and kinky games there.

http://www.tfgamessite.com/
Kromar
 
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Re: [VX ACE RPG] Aylia's Story - English H-RPG Goodness!

Postby JohnCollins5091 » Fri Dec 30, 2016 6:46 pm

Krumar Wrote:I know that game... Crossguard right? It was indeed interesting, although a bit dark for my tastes. Anyway, for those of you who do not know of TFGamesite, try it! there is a lot of interesting and kinky games there.

http://www.tfgamessite.com/


Yes, it was Crossguard. Too dark, perhaps, to fap to, but I enjoyed the read as a piece of literature, and it has given me some ideas of my own for my project.

It was left incomplete, though, I really wish the author would bring back the old branching endings.

TFGamesSite is home to lots of games, though sadly a lot of them are either incomplete, WIPs, or on hiatus.
Erections are temporary.
Regret from having masturbated to cuckold midget bdsm pregnancy porn is eternal.
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