Su's Journey relaunch

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Re: Su's Journey relaunch

Postby bmn » Mon Aug 04, 2014 11:54 am

Managed to play through whole game and i think i checked all contents and didnt find any bugs.

Looking forward for future updates, hope this version wont get abandoned like the original.
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Re: Su's Journey relaunch

Postby DSV » Thu Sep 18, 2014 1:18 am

I'll go ahead and agree with everything BMN said above. I really enjoy what you've got so far, Keitai.

I was very excited to see this game return - if in a different form - after languishing for so long. There hasn't been any apparent activity for the last few months, however, so I'm curious as to whether you're still working on it.
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Re: Su's Journey relaunch

Postby keitai » Fri Sep 19, 2014 5:23 pm

This has been mostly a hobby for the most part. In the past few months several new games have been coming out that have been taking up my time. Onigiri and Archeage took up several days and xcom went on sale so I finally began playing that. I didn't really expect anyone to be anticipating a new release since everyone seems to just want me to include pictures so I lost a lot of interest.
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Re: Su's Journey relaunch

Postby DSV » Fri Sep 19, 2014 9:52 pm

Ah? Well, reading through the thread again, I can see how you reached that conclusion. Personally, though, I don't see the point in pictures as opposed to text. People ought to use their imaginations more to fill in the visual gaps, and it's rare that a viewer can get the most erotic details about any given scene from a mere static piece of art - not the character's more subtle movements, not her changes in mood and countenance, not her embrace of raw passion or debauchery, etc. I thought your re-worked horse scenes were superb in that regard (see also: Su and Min's reactions to smelling a [Cum-soaked cloth]), and they certainly didn't require any pictures to impart the sexiness of the acts. I'd absolutely love it if you decided to continue work on this game.
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Re: Su's Journey relaunch

Postby dragons_hand » Sun Sep 21, 2014 12:26 am

DSV Wrote:Ah? Well, reading through the thread again, I can see how you reached that conclusion. Personally, though, I don't see the point in pictures as opposed to text. People ought to use their imaginations more to fill in the visual gaps, and it's rare that a viewer can get the most erotic details about any given scene from a mere static piece of art - not the character's more subtle movements, not her changes in mood and countenance, not her embrace of raw passion or debauchery, etc. I thought your re-worked horse scenes were superb in that regard (see also: Su and Min's reactions to smelling a [Cum-soaked cloth]), and they certainly didn't require any pictures to impart the sexiness of the acts. I'd absolutely love it if you decided to continue work on this game.


I've been a lurker on this site for quite some time but I wanted to say how much I agree with you DSV I like this game as is. Some games use pictures extremely well and they work for what the game is about. Others however it acctually takes away from the expierience. I like the fact in this game I can just imagine the action rather than having a picture that doesn't always measure up to what is being described. The other part that I like is that it is all well written and is enjoyable to read and easy to get drawn in to. I would also love for you to continue making the game keitai, as it is well done as you have been doing it. keep up the good work
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Re: Su's Journey relaunch

Postby keitai » Mon Sep 22, 2014 6:17 am

For anyone that had downloaded the build that was most recently up, all barracks scenes had a freeze bug and I apologize. Here is a new build with Su's scenes working properly (and actually tested before I just threw a build out).

https://mega.co.nz/#!9k43SLAQ!oleEC1B__ ... eDdNFviuAo
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Re: Su's Journey relaunch

Postby Amnesian » Tue Sep 23, 2014 6:49 pm

Just wanted to say that I really like this game so far, and hope to see more of it!

A couple of (hopefully) constructive criticisms:

-A "Run Away" option might be nice in combat. I personally didn't mind seeing the characters repeatedly get violated, but it would have been nice at times to have a chance at avoiding it.

-Being defeated in the tentacle caves only brought you to the outside of the caves. To me this meant that as I tried to get back to one of the cities I'd often run into another monster while being at 1 hp, and no hope of winning.

-I think that the slutty-ness progression is fine for the amount of content currently in the game, but hope that it will slow down as the game becomes larger.

Those are all relatively minor in my opinion though. Like I said, I really have enjoyed the game so far. In particular, I was really impressed by the sheer number of variations in dialog that you have. Those must have taken some time to write.
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Re: Su's Journey relaunch

Postby DSV » Tue Sep 23, 2014 8:02 pm

There actually is an "Escape" (versus "Fight") option if you arrow to the left during combat. It sometimes fails, but it seems to have a high probability of success. Sluttiness can be reduced via purification crystals purchased from the item shop, and you're actually rewarded for doing so, because the crystals turn into stat-boost items after use. I think the idea is supposed to be that you increase Sluttiness over the 30-point threshold, have Su or Min "milk" the horse for tons of dosh (125G for each bottle!), and then buy weapons and armors and spam purification crystals to stat up and get to whatever levels of combat proficiency and sluttiness you feel like. It took me a number of playthroughs to actually figure this out, however.
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Re: Su's Journey relaunch

Postby keitai » Wed Sep 24, 2014 2:34 am

That was the general idea yes. I might change some of the thresholds as the game goes on. Either tweaking them lower or writing some very nasty scenes that require much higher sluttiness values to unlock. When you lose in the field you generally get tossed back to the previous town anyway so I wouldn't think that it's a major issue. One thing I am worried about is that your sluttiness value can become too high and be impossible or very tedious to bring back down. I might introduce either a cap which would require some annoying coding or just introduce a key item in a future dungeon that sets your sluttiness value back down to 0.

After I finish writing up Mins barracks scenes what would be preferable to work on next? Another animal care scene? The double play options for the barracks? The "Violent horse"? Or should I flesh out the town some more?
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Re: Su's Journey relaunch

Postby Weirdo » Wed Sep 24, 2014 1:48 pm

keitai Wrote:After I finish writing up Mins barracks scenes what would be preferable to work on next? Another animal care scene? The double play options for the barracks? The "Violent horse"? Or should I flesh out the town some more?


I would prefer another animal scene...but violent horse sounds good too .. hmm
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Re: Su's Journey relaunch

Postby moonblack » Thu Sep 25, 2014 9:18 pm

keitai Wrote:After I finish writing up Mins barracks scenes what would be preferable to work on next? Another animal care scene? The double play options for the barracks? The "Violent horse"? Or should I flesh out the town some more?

I would prefer a lesbian scene between Su and Min, if possible. After that the town.

Anyway, a small bug:
During the tentacle grope, if the tentacle targets Min's pussy and her sluttiness is below 30 she gets the state "creampied" added and then immediately removed. I believe the removed state is supposed to be "aroused" instead.
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Re: Su's Journey relaunch

Postby DSV » Mon Oct 06, 2014 12:01 am

I realize this is coming just a biiiit late, but I'd be in favor of either the Violent Horse for completion's sake or fleshing out the the town.
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Re: Su's Journey relaunch

Postby dragons_hand » Wed Oct 29, 2014 12:20 am

even later than DSV but I agree a violent horse scene would be great as it has be talked about for quite a while and the town could use fleshing out for completions sake would be good aswell.
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Re: Su's Journey relaunch

Postby dragons_hand » Mon Feb 09, 2015 1:32 pm

sorry for the double post keitai, I was just wondering if there had been any progress on the game it would be nice to see this project carry on.
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Re: Su's Journey relaunch

Postby keitai » Wed Feb 11, 2015 10:28 am

Sorry, no. I've done a bit of work on Min's barracks scenes but nothing noticeable and nothing that warrants a new build release. At the moment I've been feeling like my writing is a bit repetitive with the barracks scene but I don't want to leave it uncompleted to work on something else because I have no idea if I would ever get back to it.
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Re: Su's Journey relaunch

Postby Nevyn » Wed Feb 11, 2015 5:32 pm

take your time and as long as you keep trying we will be here to help(with what we can) and offer insight on weird things ^^
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Re: Su's Journey relaunch

Postby dragons_hand » Wed Feb 11, 2015 9:28 pm

thats fair enough, I understand how after awhile writing can become repeatative untill inspiration comes along. Thank you for getting back with an update and sorry if it sounded like i was trying to rush you because I know it's hard to go back to something once you focus on something else. Good luck finding inspiration and I hope we can help in some way.
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Re: Su's Journey relaunch

Postby DSV » Thu Feb 12, 2015 9:31 pm

Hey, I certainly didn't expect to see this thread on the first page!

I'm glad you're still thinking/working on it, even if there's not an update to speak of. The only advice I can think to give is "read more porn stories", and maybe take a look at what authors do to change it up every now and then if you think repetition is a sticking point.
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Re: Su's Journey relaunch

Postby keitai » Thu Mar 05, 2015 5:10 am

Hit my wall in monster hunter so you guys get a new build. Min's soldier scenes are now complete. (<30 sluttiness+ aroused. 30<60 sluttiness. 60< sluttiness.) Let me know if you encounter any bugs.
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Re: Su's Journey relaunch

Postby Lucky777 » Thu Mar 12, 2015 10:12 pm

Assuming that's (i)(sluttiness< 30) + aroused, (ii)sluttiness between 30 and 60, and (iii) Sluttiness> 60, since the big side of the < sign means "greater than"?
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