[VX ACE] Conquest (complete game, but no cg yet)

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Re: [VX ACE] Conquest (complete game, but no cg yet)

Postby Workdammit » Fri Aug 30, 2013 10:21 pm

Ok, here's my editing of the entire Dwarf Mine campaign, Mistress route.
Spoiler (click to show/hide):

General notes before we begin. I'll use abbreviations for character names to make it clear who's talking. It should be clear from context, but if not, I apologize.
Next, the enemy currently going by "Dwarf Sergent" should be "Dwarf Sergeant."
The dwarf attack "Powerfull Strike" should be "Powerful Strike." In fact, a general note on this seems in order. There are many instances where you say "----full." In English, almost every time we combine some word with "full," we drop the last l. I don't know why, but those are the rules. You might want to, if you have the full game script in a text file, just do a find-replace all for many words of this type, 3 of which come up in this set of scenes.

Mechanics of this: A general line will look something like
Y: Nth block: "some wrong thing" to "corrected thing" (kth line of text within the block)
------or------
Y: perfect.

By the way, when I say "block" I mean the text box. When it changes, we go to the next block.

On to the story:
We open with Yulgoblund's 1st speech.
Yulgoblund (hereafter Y): 1st block: “subbtle" to “subtle” (2nd line); “ennemies" to “enemies” (3rd line)
Y: 2nd block: “design” to “designate” (3rd line)
Y: 3rd block: perfect
Y: 4th block: perfect

On the sign next to the entrance of the mine: “Fow” to “Foe”

In the mine:
Dwarves (D): all perfect

After 1st battle:
Y: 1st block: “an other” to “another” (3rd line).
Y: 2nd block: Instead of what you wrote, try “Otherwise we’ll be in here for days...”
The Princess (P): all perfect
D: 1st block: “princess of steel” to “Princess of Steel” (1st line)
D 2nd and 3rd blocks: perfect
Y: all perfect.

After entering the barracks:

The room on the left: all perfect

The room on the right:
D: 1st block: perfect
After battle:
Y: 1st block: perfect
Y: 2nd block: “eases” to “ease” (3rd line)
Y: 3rd block: “beautifull” to “beautiful” (didn’t write down line number, sorry)
Y: 4th block: perfect

Dining room: all perfect
The three rooms above the Dining Room: all perfect

Back to the Main Hall:
P: all perfect.

After the first battle with her:
P: all perfect.

After the second battle with her:
Y: 1st block: perfect
Y: 2nd block: “Congratulation” to ”Congratulations” (2nd line)
Y: 3rd and 4th blocks: perfect.

(Bear in mind, Mistress route)
After selecting mistress:
Y: 1st block: perfect
Y: 2nd block: “dares” to “dare” (1st line); *optional: “master’s” to “Master’s”*

After the doors come down:
Y: perfect.
Orc: perfect.
King (K): 1st block: perfect
K: 2nd block: *optional: “how dies a King!” to “how a King dies!” Your way sounds better when spoken in a movie, but is a bit awkward to read. Your call on this one.

After King battle:
K: 1st block: “powerfull” to “powerful” (didn’t write down line number, sorry)
K: 2nd block: perfect.

Y: 1st block: perfect.
Y: 2nd block: “touching” to “touch” (3rd line)
Y: 3rd block: “habbits” to “habits” (didn’t write down line number, sorry)
Y: 4th block: perfect

Fade to Black:
Y: 1st block: “Prisonners” to “Prisoners” (didn’t write down line number, sorry)
Y: 2nd and 3rd blocks: perfect.
Orcs: perfect.
Y: 1st block: “Wonderfull” to “Wonderful”
Y: 2nd block: perfect.

Choosing “Take Part” option:
Y: perfect.
Dwarves: all perfect

After the picture(s)
Y: 1st block: “strengh” to “strength” (2nd line)
Y: 2nd and 3rd blocks: perfect.


Final thoughts and comments: I like how you write. It powers this game, and, so far, has been great. I hope this helps you.
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Re: [VX ACE] Conquest (complete game, but no cg yet)

Postby mrttao » Sat Aug 31, 2013 6:05 am

Suggestion
About the H scene placeholders, I would suggest that instead of a scene placeholder you put an image placeholder only... The difference is that it has full text description of the events transpiring. Text only porn can be really good and very popular, it is certainly better than "<placeholder>" and nothing else

Question
The teddy bear says different weapon types get different penalties/bonuses.
But I am looking at weapons that the only in game difference given to me is slightly different ATK value, but supposedly they should differ in crits, accuracy, etc. Stats that are not even mentioned as existing on the stats page. The orcish spear has -agi, and thats it. Regular human made weapons only vary by atk value.

1. has this feature actually been fully implemented. (aka, a hidden bonus/penalty?)
2. Is it a % bonus? If so, what kind of percentage are we talking about? Because depending on the numbers it could very easily be horribly unbalanced.
Last edited by mrttao on Sat Aug 31, 2013 8:17 am, edited 5 times in total.
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Re: [VX ACE] Conquest (complete game, but no cg yet)

Postby mrttao » Sat Aug 31, 2013 7:34 am

Bugs/issues v08292013:
1. Labryl demands the lich crown... yet she does not wear it, in fact she cannot wear ANY headgear (while the crown lets me equip it on anyone else regardless of class)
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Re: [VX ACE] Conquest (complete game, but no cg yet)

Postby DeedlitdieElfe » Sat Aug 31, 2013 1:39 pm

mrttao Wrote:Bugs/issues v08292013:
1. Labryl demands the lich crown... yet she does not wear it, in fact she cannot wear ANY headgear (while the crown lets me equip it on anyone else regardless of class)


As far as I remember Labryl demands the crown not in order to wear it but to proof your power & might to her.
And the text afterwards indecates that as well.
I gues she could have even asked for his head in total...however the crown proofs to be an additional reward as powerfull equipment
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Re: [VX ACE] Conquest (complete game, but no cg yet)

Postby mrttao » Sat Aug 31, 2013 7:40 pm

Oh I see.

Well, back to issues:
1. Cemiel ability wind arrow is a spell that uses mat instead of atk to determine damage... except her atk is much higher than her mat once you give her a bow. (not 100% it isn't intentional)

... damn this is a VERY well debugged game, I am used to dozens of issues discovered per hour.

Question, where do I find the fourth set of NPC slaves? I got mistresses 1-6, and NPCs laves 1-3, and 5-6. I must have missed those NPCs somewhere but I don't know where... they are across from the 4th mistress, the adventurer, whom I encountered at the bottom of the hellhole. I had first assumed it was in the demon tower, but that is incomplete and i didn't find any there
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Re: [VX ACE] Conquest (complete game, but no cg yet)

Postby pandaman » Sat Aug 31, 2013 9:38 pm

How exactly do you recruit Erika? I've been roaming around Saint Astha talking to random people, but nothing has happened so far. What am I looking for and where do I find it?
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Re: [VX ACE] Conquest (complete game, but no cg yet)

Postby command » Sat Aug 31, 2013 9:47 pm

DeedlitdieElfe Wrote:
mrttao Wrote:Bugs/issues v08292013:
1. Labryl demands the lich crown... yet she does not wear it, in fact she cannot wear ANY headgear (while the crown lets me equip it on anyone else regardless of class)


As far as I remember Labryl demands the crown not in order to wear it but to proof your power & might to her.
And the text afterwards indecates that as well.
I gues she could have even asked for his head in total...however the crown proofs to be an additional reward as powerfull equipment



Then it would be likely a good idea to make some kind of plot involving the crown. It is from an overlord. So why not have the new one try to use to to augment his powers or unlock some area where this one has that can be applied to the orks forces you have.


Also one question

Spoiler (click to show/hide):

With Mistress Erika when your reading her Diary why not also include a area with her search for information on the mysterious armored figure it would make sence for her to write down her findings in case of the worse for another to find. It would alsohelp her compile her thoughts on what she's thinking of. Like how she would treat the fact that this maybe an overlord and it only get's worse because the only common thing she can find on them is that their extreamly powerful and not much is known about them. And even show her own questoins in this matter. You could even have in later area's when your looking through The Libary show Mistress Erika's opinions on what your reading as well since she's been in the libary more often than other characters.
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Re: [VX ACE] Conquest (complete game, but no cg yet)

Postby mrttao » Sun Sep 01, 2013 4:04 am

Have you considered doing a fundraiser or soliciting donations for commissioning artists?
There is a game with a similar premise to yours called overwhored, where donations poured in, enough to fully finance the commissioned art.

Issues:
1. When I attack the capital, I get off the wall near the north gate, there are 2 groups of militia that track me, they ended up running up to the door through which I came down, so that I phased into one of them. No big deal, as soon as I walked off of it it chased me again and we fought. So very minor bug there. I can't help but be impressed at just how few bugs this game has
2. 8th mistress only has a rape yourself and let orcs rape option, no capture and convince option like the other 7.
3. I can't find the 4th NPC slave encounter.
4. During the attack on the king's castle, where you first encounter the zombies, there is pitchfork on the wall that allows your character to walk on the wall
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Re: [VX ACE] Conquest (complete game, but no cg yet)

Postby DeedlitdieElfe » Sun Sep 01, 2013 11:20 am

mrttao Wrote:Have you considered doing a fundraiser or soliciting donations for commissioning artists?
There is a game with a similar premise to yours called overwhored, where donations poured in, enough to fully finance the commissioned art.

Issues:
2. 8th mistress only has a rape yourself and let orcs rape option, no capture and convince option like the other 7.

You get the option to make her a mistress ONLY in mistress route as it involoves a great and lengthy sidequest (which isn't even fully included yet)...during the Quest it's said that it will follow up in a later release...or not.^^
But only after you completed the Quest you are offered to make her your mistress...so I gues you could say it's fully intentionally.
Also she is the most kickass character of them all, do I gues it's also intended as a special reward for following the mistress route
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Re: [VX ACE] Conquest (complete game, but no cg yet)

Postby Arlanae » Sun Sep 01, 2013 12:05 pm

mrttao Wrote:2. 8th mistress only has a rape yourself and let orcs rape option, no capture and convince option like the other 7.


That's the final mistress, right? The duellist outside the castle.

You can only capture and convince her if you've captured and convinced every other mistress up until that point. It's a little more involved than the other mistress captures and requires the assistance of all your previous mistresses to pull off.
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Re: [VX ACE] Conquest (complete game, but no cg yet)

Postby mrttao » Sun Sep 01, 2013 9:44 pm

mrttao Wrote:3. I can't find the 4th NPC slave encounter.

anyone knows the answer to this?

Arlanae Wrote:
mrttao Wrote:2. 8th mistress only has a rape yourself and let orcs rape option, no capture and convince option like the other 7.


That's the final mistress, right? The duellist outside the castle.

You can only capture and convince her if you've captured and convinced every other mistress up until that point. It's a little more involved than the other mistress captures and requires the assistance of all your previous mistresses to pull off.


I HAVE captured and convinced all 7 other mistresses before her and it still did not allow me to capture her, only rape her. I choose "take her yourself", she explicitly says cries "NO!" and then "raped again!", and then I got the mistress route victory ending a little later when I finished conquering
Here is the save just before going to confront her if you want to see for yourself, as well as a png showing what happens when i defeat her
Attachments
Conquest 8th mistress bug.png
Save16.7z
(34.99 KiB) Downloaded 31 times
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Re: [VX ACE] Conquest (complete game, but no cg yet)

Postby STR » Mon Sep 02, 2013 2:23 am

To everibody: please try using spoilers when talking about story points. Really, that would make me gratefull.

About the next release:
As there doesn't seem to be huge balance problems or gamebreaking bugs anymore, I probably will only release the next version once Saint Astha and Castle Town are full of NPCs, and the Demon Tower is entirely finished. All that will take time, a ressource I only have limited amounts of, so don't worry if I kinda dissappear for some weeks: I'll be back.

About the credits:
I don't know if I told every single people who helped me in ways described in the first post so far that they'll be in there, and as you are all very polite, nobody asked me, so I wanted to make things clear: you helped me, I got your name, you'll be in there. Don't jump to conclusions just because I didn't tell you or something (and if it so happens that I really forget you next time I get to updating the credits, just use this thread as proof and tell me.)

About raising funds for the game CG:
I'm a bit reticent to start mixing money with what is, and will remain, a hobby, something I do for fun in my free time. I mean, I'm no professional, and wouldn't be able to give any kind of guarantee about release date, or even the exact final content in the games, so taking money for that uncertain work, even if it's just to finance what I can't do myself, would feel a bit... well, wrong. I hope what I'm trying to say is somewhat clear. I think I may lack the proper vocabulary to explain how I feel about it. Sorry.
Of course, if I really can't find anybody to do the CG, I might turn towards that king of things eventually, but I'd like to give myself and the game some time before ressorting to that option.

About that missing group of girls some of you are desperatly searching:
Spoiler (click to show/hide):

Their door is in front of Alexia's for a reason: they are also destined to be found in a dungeon, but aren't in game yet. And now you pretty much know where they'll be. ;)


Daydreamer:
Yes, I understood the link you gave me wasn't your work. As for the two sprites you did do (I think the Ace community call that "frankeinsteining" or something), I think I'll be able to use the "goblin knight" for the goblin hero in game, but I don't have any use for that mounted orc, sorry (is that a white tiger? ^^'). Also, the orc rider seems a bit big... Either way, I saved both sprites on my computer, and will most certainly use at least the goblin one. Thank you very much for your work.

AllenandArth
There are already a number of skills that boost the offensive and/or defensive capabilities of your team, and on all three routes to bout. As for building a reliable way for your characters to use their agi to dodge blows, I'm effraid the game system I'm using simply doesn't allow for it without some serious coding.

Command:
Spoiler (click to show/hide):

I probably won't modify that one part of the game anymore, as adding scenes like those you described would eat quite a bit of my time.


Also it's to bad about no extra mistress's but I hope you keep the idea of the armored one in mind for the sequel.

I've got a good idea of what the general storyline will look like in ep II and III if I ever get to making them, but there certainly is room for some mistresses so, yes, you can throw ideas all you want, and I'll use them if I like them. Just don't get your hopes too high as, like I said, I'm not even sure about making those game, and even if I eventually got to it, they would get released in a long, long time, and lots of things would probably have changed by then.

Spoiler (click to show/hide):

Then it would be likely a good idea to make some kind of plot involving the crown. It is from an overlord. So why not have the new one try to use to to augment his powers or unlock some area where this one has that can be applied to the orks forces you have.

No, no quest planned for that item for now. It's just a neat reward for defeating the Lich.



Workdammit:
Thank you very much for your work. That's exactly the kind of thing I was hopping for! :D
And, no, saddly, I don't have any easy to use .txt or .doc file with the whole script in it, as I only worked with a barebone guideline for the story: I knew what needed to be said by whom and where, but wrote most of the texts themselves on the fly, as I was doing the maps and events.
Either way, your corrections will be incorporated in the next release, and you'll obviously get a spot in the credits.

Mrttao:
About the Mistresses route :
Spoiler (click to show/hide):

I checked your save, and I'm pretty sure I know what you've done. At one point, just after conquering Saint Astha but before recruiting Erika, you must have talked to Yulgoblund, and he told you:
If you do not have anything important
left to do, we'll plan your conquest
of the King's Castle, master!

And there, you had a two choices answer. Ever tell him you were ready, or tell him that you still had things to do before that. That choice has been specially implemented so that people on the mistress route don't start the last part of the game without having recruited every mistress. But, for some reason I don't quite understand, you answered that you were ready despite not having recruited Erika yet. So, of course, as you started that final chain of events without having recruited every mistress in the game yet, you weren't offered the opportunity to start the quest to recruit the last one. Also, as you eventually did recruit Erika, and because the game only checks the 7 first mistresses to decide your ending (as it's assumed you'll also recruit the last one), you still got the mistresses ending. If you had a save prior to Saint Astha, I'd encourage you to load it and make sure, but from where I stand, that's the only logical explanation.

I honestly didn't think someone would do what you did but, well... If one player managed it, I'm pretty sure some more will too. ^^' So I'll add some text to that Yulgoblund event where he tells you to make extra sure you don't have unfinished business, especially not with the girls you captured, or something like that.


Suggestion
About the H scene placeholders, I would suggest that instead of a scene placeholder you put an image placeholder only... The difference is that it has full text description of the events transpiring. Text only porn can be really good and very popular, it is certainly better than "<placeholder>" and nothing else

I think I already explained why there was no text to someone else already. I'll try to find it.
Edit: here, found it.
No erotic dialogues in, sorry. For two reasons:
1: In case the extraordinary were to happen, and someone volunteered to do some artwork or render some 3D for the game, I wouldn't want them to feel restrained by an already existing text.
2: I've always found all that grunting and talking dirty more hilarious than anything in the numerous H-games I've played, and came to despise them with time, feeling the CGss would stand very well on their own. And I'm not good enough to write well in a style I loath.


Question
The teddy bear says different weapon types get different penalties/bonuses.
But I am looking at weapons that the only in game difference given to me is slightly different ATK value, but supposedly they should differ in crits, accuracy, etc. Stats that are not even mentioned as existing on the stats page. The orcish spear has -agi, and thats it. Regular human made weapons only vary by atk value.

1. has this feature actually been fully implemented. (aka, a hidden bonus/penalty?)
2. Is it a % bonus? If so, what kind of percentage are we talking about? Because depending on the numbers it could very easily be horribly unbalanced.

I just checked to be sure and, yes, all weapons have their intended drawbacks in all tiers. You simply can't see most of those on the player interface. If you like numbers, here you go:
- Spears all have -3 Atk Speed and -5% hit.
- Daggrs have +4% Hit, +3% crit, +3-7% eva (better daggers grant more eva)
- Swords don't have any bonus or malus whatsover.
- Axes have -10% hit and -5 speed.
- Hammers have -15% hit and -10 speed.
- Crossbows have +5% hit and +5% crit but -5 speed.
- Bows have only +3% crit, but add +5 speed.
And of course, you have to add the damages to all that. Axes do more damages than Swords, Hammers do more damages than axes, bows do more damages than crossbows, etc. I don't think that part of the game can be "unbalanced" though, as most characters only have one weapon choice either way, and the game isn't some kind of PvP where you need every classes to be on a perfectly equal footing with every other so, yeah...

Spoiler (click to show/hide):

As for the Lich Crown, you already got a pretty sensible answer. Also, the reason Labryl can't wear helmet is quite simple: from a gameplay point of view, it's to compensate the insane amount of damages she can deal with those two axes, and from a background point of view, well... she is a berserker. Going into battle without helmet may not seem all that sane, but those guys aren't usually praised for their sanity either way. ^^'


Well, back to issues:
1. Cemiel ability wind arrow is a spell that uses mat instead of atk to determine damage... except her atk is much higher than her mat once you give her a bow. (not 100% it isn't intentional)

Well, most of your ennemies are really weak in the magic def department, so she should still be doing quite some damages. I'll get a closer look into it when I get some time though.

There is a game with a similar premise to yours called overwhored, where donations poured in, enough to fully finance the commissioned art.

I've known Overwhored for quite some time. Actually, it's a very early version of that game that inspired me to start working with RPG Maker myself. I think it was last year, and at that time, the game looked all but abandoned, but I loved the small bit I had been able to play so much that I decided to take it uppon myself to learn how to use RPG Maker and make a similar game myself. But then months passed, I started developping my plot while working on a dummy game to get used to the engine, and my project progressively took a form quite different from what inspired it. I mean, if you've played both games, you must be able to tell: the only thing they've got in common is their premise (an overlord set out to conquer the world). The story, gameplay and characters are definitely going in two whole different directions. So I suppose you could say my game is some kind of unwanted, unknown bastard child of Overwhored. :roll:

Spoiler (click to show/hide):

4. During the attack on the king's castle, where you first encounter the zombies, there is pitchfork on the wall that allows your character to walk on the wall

Got it. Will get fixed in the next release. Thank you for pointing it out.



Edit: Also, if there are still some people playing with the latest version, I would very much like to have some returns about the "Distract Them" skill. Are the ennemies still ignoring your designed tank on a regular basis, or is it finally working properly?
Last edited by STR on Mon Sep 02, 2013 2:42 am, edited 1 time in total.
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Re: [VX ACE] Conquest (complete game, but no cg yet)

Postby AllenAndArth » Mon Sep 02, 2013 2:33 am

well then...i'll play it again and see if I can find something to really answer what you asked of me ^^9
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Re: [VX ACE] Conquest (complete game, but no cg yet)

Postby mrttao » Mon Sep 02, 2013 2:38 am

STR Wrote:Mrttao:
About the Mistresses route :
Spoiler (click to show/hide):

I checked your save, and I'm pretty sure I know what you've done. At one point, just after conquering Saint Astha but before recruiting Erika, you must have talked to Yulgoblund, and he told you:
If you do not have anything important
left to do, we'll plan your conquest
of the King's Castle, master!

And there, you had a two choices answer. Ever tell him you were ready, or tell him that you still had things to do before that. That choice has been specially implemented so that people on the mistress route don't start the last part of the game without having recruited every mistress. But, for some reason I don't quite understand, you answered that you were ready despite not having recruited Erika yet. So, of course, as you started that final chain of events without having recruited every mistress in the game yet, you weren't offered the opportunity to start the quest to recruit the last one. Also, as you eventually did recruit Erika, and because the game only checks the 7 first mistresses to decide your ending (as it's assumed you'll also recruit the last one), you still got the mistresses ending. If you had a save prior to Saint Astha, I'd encourage you to load it and make sure, but from where I stand, that's the only logical explanation.

This is indeed what happened... but

Spoiler (click to show/hide):

I reverted an earlier save and managed to get it right this time... Yulgoblund explicitly told me to talk to him after conquering the capital and before attacking the castle, so I did. on retrospect it seems that what happened was:
1. Captured erika to convince later
2. Talk to her until she has nothing more to say.
3. Read her journal and study books.
4. Talk to imp, tell him I am ready.
5. Talk to erika and convince her to become mistress.
6. Save (that is the save I uploaded)

I just didn't expect it to lock me out of content like that. I figured it was merely another strategy meeting like the previous ones. I would recommend clarifying that bit somewhat... as well as adding a check where if someone said he is ready, and then later on acquired all mistresses before actually attacking the castle, he would be able to talk to imp again and this time get the mistress option


I would have to, unfortunately, lose an hour and a half, as my save prior to that one is just before taking the capital. On the plus side, when in the capital I accidentally skipped the north gate zone (just north of the church) because as soon as I transitioned to the church area I was forced to run and attack the defenders.
Attachments
Conquest 8th mistress bug, misleading dialog.png
Conquest 8th mistress bug, misleading dialog.png (181.6 KiB) Viewed 3817 times
Last edited by mrttao on Mon Sep 02, 2013 5:43 am, edited 4 times in total.
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Re: [VX ACE] Conquest (complete game, but no cg yet)

Postby Lucky777 » Mon Sep 02, 2013 2:54 am

Proofreading+ possibility of spoilers if people read things into the sentences proofread.

Spoiler (click to show/hide):

NOTE OF GENERAL APPLICATION:
At any time that you have the word "ennemies", the word "enemies" is what you want, and similarly for Ennemy, the right spelling's Enemy.
Eg: "I didn't have enough informations on our ennemies."

And echoing what was said by the good gentleman "workdammit", WHENEVER you have a word that ENDS in "full", it's probably right to
drop the last L. English is full of inexplicable exceptions though, so feel free to actually check the dictionary first every time
you have a word like that.

Additionally, the whole "Yulgoblund, over" thing is pretty cool, and I assume it's a reference to dat military walkie-talky speak from the past,
but I think the phrase you want in this case, if he's signing off, would be
"Over and out."
That's because "Over" was used in the middle of conversations, to show when the other party could speak.
I'd advise you to look it up somewhere, because while I THINK I'm correct, I'm actually not sure about it.
Dunno where you could look it up though.
*Shrugs*

On to a scene:

(Incidentally, you might want to decide whether it's "St Astha" or "St Asthia".
I think it's called the latter in the first cutscene, and the former everywhere else.
And I also think it lacks one of the little captions that show up when you ENTER the city, telling you what city it is.)

St Astha first cutscene:
"All WHAT'S left is for you to give the word!"
Suggested:
All THAT'S left is for you to give the word!"
Reason: Grammar/expression: We rarely, (if ever, and it's actually "never", to the best of my current knowledge) say "all what" except in... a question or something.
Like... if a guy says "THEY WERE ALL - " and then he falls asleep on the spot without finishing his sentence,
THEN the other participant in the conversation can say "... They were all what?".

"The best equiped"
Suggested:
The best equipped
Reason: Spelling

"How many did we loose?
Suggested:
"How many did we lose?"
Reason: Spelling


"One too seriously injured to fight again before weeks"
Suggested:
One too seriously injured to fight again for weeks."
Reason: Idiomatic expression.

"Honour our dead"
...Did anyone die? There was one permanent incapacitation, and some woundings. I actually didn't pay enough attention to be sure, but you (or I, later) can check this.

"Whatsmore"
Suggested:
"What's more"
Reason:
Spelling/expression.

"And that time, they will be ready for us."
Suggested:
"And at that time OR "Next time." OR, (not recommended), "This time"
Reason: Idiomatic expression. "That time" without any "at" generally refers to a time in the past, while "this time" can refer to the present and MAYBE future.
(...English is weird.)

"Our losses amounts"
Suggested:
"Our losses amount"
Reason:
Subject and verb agreement. The word "Losses" is plural.

"All that was entirely"
Suggested:
"All of that was entirely my fault"
Reason:
It's not grammatically wrong, that I know of. It just seems like unusual phrasing. Changing it is discretionary, I think.

"I didn't have enough informations"
Suggested:
"I didn't have enough information."
Reason:
Idiomatic expression. We don't ever use the word "informations" that I'm currently aware of, at any time.

"You'll juge necessary"
Suggested:
"You judge to be necessary"
Reason:
Spelling, for judge.
I think that "You'll judge necessary" is slightly awkward or unusual phrasing, but I can't say it's wrong. Probably discretionary again.

"Expose it to you"
Suggested
"Tell you about it" or something similar.
Reason:
I believe that "expose it to you" is awkward phrasing in English, when one is talking about discussing a plan.
If it had been a SECRET plan of someone else that the imp discovered, "expose" might well have been the word to use,
but when it's his plan that he always intended to discuss, "discuss it with you" or something similar may work better.

Skipping ahead in time to one of the imp's pre-battle conversations, without dealing with the whole scene:

"Clairvoyance" is pretty much only used for the actual psychic power of seeing the future.
Unless the imp is being sarcastic, which I severely doubt, the word you want may be
"Foresight".


Slightly different topic, still spoilers:

Spoiler (click to show/hide):

Skipping ahead even more:

On a TECHNICAL level, the fight doesn't restart properly if you get far enough in for the Saint General's last possible charge to defeat you,
instead of the first flanking by knights, or the FIRST time the Saint General can charge you, if you send your elites in prematurely.
The squares and shit show up as they were BEFORE the screen faded out, and don't return to where they should be until you mash buttons for like ... 10 to 20 seconds.
Could be an idiosyncrasy of my computer and not something in the game code.
Still worth checking out.

When I get some time in my schedule, I'll discuss some ideas about the actual tactical battle, but while I won the first time,
and while it's pretty damned cool, I don't think the way it plays out necessarily has to be the "only" way to win it at all.
Like... at ALL.
Some of the less extreme tactical failures could just result in a harder battle, and not an instaloss, for example.
But all that is for another day, though, because I've got to get to bed.


That's it for now.

EDIT: Actually, in response to what befell Mrttao:

Spoiler (click to show/hide):

Yeah, the Imp should just give you the handcuffs, and that is what should allow you to deal with mistress 8 in any of the normal 3 ways.
You CAN capture the other mistress later, so there's no reason to have some kind of switch-over there to begin with.
If you need all 7 others to convince her, then try, get up to the part where you need mistress 7, and then go find mistress 7, or whatever.
I mean, not that it matters to me, because as I said, there's no fucking way in hell that I'm leaving a single one of them unraped.
But still, it doesn't seem to make too much sense as it stands.
Last edited by Lucky777 on Mon Sep 02, 2013 3:09 am, edited 1 time in total.
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Re: [VX ACE] Conquest (complete game, but no cg yet)

Postby mrttao » Mon Sep 02, 2013 3:09 am

[I think I already explained why there was no text to someone else already. I'll try to find it.

You did, sorry I failed at reading.

STR Wrote:
Question
The teddy bear says different weapon types get different penalties/bonuses.
But I am looking at weapons that the only in game difference given to me is slightly different ATK value, but supposedly they should differ in crits, accuracy, etc. Stats that are not even mentioned as existing on the stats page. The orcish spear has -agi, and thats it. Regular human made weapons only vary by atk value.

1. has this feature actually been fully implemented. (aka, a hidden bonus/penalty?)
2. Is it a % bonus? If so, what kind of percentage are we talking about? Because depending on the numbers it could very easily be horribly unbalanced.

I just checked to be sure and, yes, all weapons have their intended drawbacks in all tiers. You simply can't see most of those on the player interface. If you like numbers, here you go:
- Spears all have -3 Atk Speed and -5% hit.
- Daggrs have +4% Hit, +3% crit, +3-7% eva (better daggers grant more eva)
- Swords don't have any bonus or malus whatsover.
- Axes have -10% hit and -5 speed.
- Hammers have -15% hit and -10 speed.
- Crossbows have +5% hit and +5% crit but -5 speed.
- Bows have only +3% crit, but add +5 speed.
And of course, you have to add the damages to all that. Axes do more damages than Swords, Hammers do more damages than axes, bows do more damages than crossbows, etc. I don't think that part of the game can be "unbalanced" though, as most characters only have one weapon choice either way, and the game isn't some kind of PvP where you need every classes to be on a perfectly equal footing with every other so, yeah...


Some classes have a choice between 2 different weapon types, and you the overlord have a choice between swords, spears, axes and hammers. And while this isn't PvP, leveling up gives you very very very little and boss fights are ridiculously overpowered. The last few bosses in particular (and they get so much weaker once I recruit them). Hilde for example could 1 hit KO my toughest tank with over 2000 HP on a non crit unless I buffed their defense. Only way I beat her was by putting "distract them" on toughest tank and then buffing their defense and toss full pots on them (I could have also used confuse from my cutest little goblin I guess)... Most mistresses are a lot weaker once you get them.
Also, you made it impossible to save outside of the castle which makes the game over window dreadful, so you want to min max in order to avoid having to replay 2 hours after a loss.

Speed management is critical for survival in that you want to have your healers and buffers go before the rest of your team, and you want your team to go before the enemy. If your healer goes first then you get: round 1, tank reduced to 20% HP, round 2, tank full healed, then reduced to 20% HP, repeat... if not then you get a dead tank and the healer wastes their turn tossing that full potion or heal spell on someone who didn't need it, and then you lose the game.

Anyways, I notice the speed has no % sign; so it is a loss of an absolute figure rather than a %? This means it most likely makes a huge difference early on, and become insignificant in late game.
Is the base speed value your agility? I am not sure about the rest, but the overlord gets +1 to ATK, DEF, MAT, MDF per level, and +4 to AGI and LUK. Looking at it, his AGI is about 2x that of the rest of the party (I focus on tanky minions) and losing at most 10 points in it doesn't matter. the accuracy though might hurt, will have to calculate it out but it is rendered difficult due to damage being (atk-enemy def)*K, if you raise defense high enough one becomes invulnerable and see a "no damage" result

Also, I am pretty sure the % values are actually percentage points... 99% of game developers don't understand the different and misname their pp as %. It feels as if my hammer weilder misses 50% of the time... not as bad as my barbarian since 2 axes means double the to hit penalty.
I am also pretty sure there unreported to hit value improves with level. As leveling up seems to reduce miss chances a lot, AFAIK this isn't due to LUK... which is used to resist status effects as well as applying them to enemy.

PS. from what I have read the ONLY thing in the game affected by agility is speed, Unless you created custom stuff that works off of agi, as per http://www.rpgmakervx.net/?showtopic=3673
As such I highly recommend switching the speed bonus/penalty into an agility bonus/penalty, thus making it visible to the user.
Also, it is possible to customize the stats page, as such I would recommend making all those stats actually user visible
Last edited by mrttao on Mon Sep 02, 2013 7:50 am, edited 2 times in total.
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Re: [VX ACE] Conquest (complete game, but no cg yet)

Postby mrttao » Mon Sep 02, 2013 4:05 am

Issues:
1. If you read the diary of mistress 7, you can then go back to where you found it an interface shows up with the option to reread it. Choosing to reread it just ends the dialog WITHOUT actually rereading it.
2. I found a very minor bug where you phase untop of enemy militia during the conquest of the capital. Attached is a screen cap of the phasing issue. If I go left 1 tile I will be transported on top of the enemy militiaman, i will be attacked by the bottom one immediately, the other one will attack me once i move off of him.
Attachments
Conquest - capital attack phasing issue.png
Conquest - capital attack phasing issue.png (224.99 KiB) Viewed 3817 times
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Re: [VX ACE] Conquest (complete game, but no cg yet)

Postby Kuragari » Mon Sep 02, 2013 2:40 pm

STR, I'd be willing to write place holder texts for you, I seem to be at least decent at the whole writing erotic scenes bit if my work in CoC Journey into Mareth is any indication. I wouldn't be doing any of that text moaning (The most you'd get is an Aaah or Oooh followed by comments describing how it feels)

As for restricting it, I'd simply add in a disclaimer after the text scene that says "This Scene may be changed after receiving a proper CG".

At the very least, I highly suggest adding text when you finally get CG's for the things. Especially different text for revisiting the scene after the first time, both for the Overlord and for the Orcs.
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Re: [VX ACE] Conquest (complete game, but no cg yet)

Postby Kuragari » Tue Sep 03, 2013 1:01 pm

I am fucking stuck in the dratted Elven forest, how in hecks name do I get to the Elves!?
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Re: [VX ACE] Conquest (complete game, but no cg yet)

Postby mrttao » Tue Sep 03, 2013 6:50 pm

Kuragari Wrote:I am fucking stuck in the dratted Elven forest, how in hecks name do I get to the Elves!?


You open notepad and map it out.
Here
Spoiler (click to show/hide):

Elf maze
Z1: N>Z2, S>World Map
Z2: NE>Z3, all else(N,E(N),E(S),W(N),W(S),S(origin)>Z1; after defeating the elves, W(S) changes to lead to a special location, and NE allows quicktravel to village.
Z3: S (slightly to left)>Z4, all else (NW,SW,NE,E,SE)>Z1
Z4: E>Z5, all else (N(W),N(E),W(B),S(W))>Z1
Z5: W(origin)>Z6, all else (N,S)>Z1
Z6: N>Z7, E(origin)>Z1
Z7: ANCIENT TERROR!. N>Elf Village, S(origin)>Z8
Z8: Destructible shrine in clearing. N>Z7


Origin = The direction from which you came. N(E) means easternmost north exit of a map (map is square and has 4 sides), NE is the traditional "north east" measurement.
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