Amaranth RPG MAKER VX|ACE

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Re: Amaranth RPG MAKER VX (Update 5/4)

Postby cookie jar » Mon Apr 08, 2013 4:04 pm

FMC Wrote:I was wondering if it was just me that was having problems leaving the place after killing off the king (twice, mind you, and both times didn't work).



I have the same problem. Might have something to do with the event reset upon area transition.

Which brings me to my next point:
Car6on Wrote:KNOWN BUGS:
1. When leaving a map the events in that map will reset unless switches and variables are used.


And I enable that how exactly, so I can stop the resetting? :?:


Another thing I wondered about: In the Ogre tavern, the stairwell is blocked by an ogre and some sort of catgirl creature. If you talk to them, they display the same scene as the ogres at the table south of them, so are those to just misplaced blocking the stairs by accident, or is that by design?
And if it is by design, are they just an easy temporary roadblock for WIP or can they be removed to get to the stairs?
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Re: Amaranth RPG MAKER VX (Update 5/4)

Postby Darthan » Mon Apr 08, 2013 5:35 pm

cookie jar Wrote:And I enable that how exactly, so I can stop the resetting? :?:

Not a problem that you can fix, it is something that the creator has to address.
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Re: Amaranth RPG MAKER VX (Update 5/4)

Postby cookie jar » Tue Apr 09, 2013 1:18 pm

Darthan Wrote:
cookie jar Wrote:And I enable that how exactly, so I can stop the resetting? :?:

Not a problem that you can fix, it is something that the creator has to address.



I was afraid the answer would be something like this. Oh well, thanks for the information. :)
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Re: Amaranth RPG MAKER VX (Update 5/4)

Postby Car6on » Sun Apr 14, 2013 8:25 pm

I'm back and ready to start working on this game again.
Your messages have been seen and noted.

In a few days there will be an update with bug fixes.
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Re: Amaranth RPG MAKER VX (Update 5/4)

Postby HeIIscream » Wed Apr 17, 2013 7:09 pm

Hi i just wanted to let u know why all cant exit the labyrinth. I took a look at the game files and the Exit (the Hole) isnt accesable. I moved the trigger somewhere random in the room and it worked afterwards.
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Re: Amaranth RPG MAKER VX (Update 5/4)

Postby JoukyuuKunitoshi » Sat Apr 20, 2013 3:02 pm

How do I use the anti lag script because It doesn't appear to do anything so I figured I did it wrong. Can someone please help?
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Re: Amaranth RPG MAKER VX (Update 5/4)

Postby Car6on » Sun Apr 21, 2013 3:34 pm

Okay I havent been able to get any work done so far...
If I'm lucky I will get some work done in the week to come...

I just have so much to do these days
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Re: Amaranth RPG MAKER VX (Update 5/4)

Postby Grape_Drink » Tue Apr 23, 2013 9:59 am

I... Don't believe I've played this, will give it a try.
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Re: Amaranth RPG MAKER VX (Update 5/4)

Postby Car6on » Tue Apr 23, 2013 4:35 pm

Lord154 Wrote:Hello all

I can't download the game. 4shared link is down and mega asked for a key


You still cant download it?

Kaltren Wrote:This game is awesome, but I'm totally unable to figure out how to get out after beating the king. If it requires you to go back to the first room, I can get back there, but I can't interact with the entry door...


Glad you like it, the problem with the exit has been fixed. Update today.
Mickele Wrote:i checked everything out and have to tell ya:
- King, right portal next to the king and 2nd gnome fuck are working again. Ogre at the beginning of the game and bookshelf have been fixed.and paid devil sex can only be done once now.
- XP from the strong monsters more late in the game has been reduced.
okay, but still after buffing the bulls, they are pretty easy for me with tripple attack and dragon sword....
- Weapons from angel given and taken again after the fight is working fine....
- Also the devil in the slave market wont leave you with 0 hp anymore.
- slave market routine won't trigger when reentering the slave market after finishing the auction routine...

problems i detected:
- as both people above me are saying, the exit/entrance of the labyrinth isn't working now, you are still in the labyrinth and when accessing the hole, nothing, even no text appears...
- i found out, that there is still a money cheat in the game, 'cause your general scene doesn't trigger, but each time he gives you money (at the end only 10k g)...
- the entrance to fixroom is now blocked by an invisible soldier behind the curtain, who doesn't let you leave it...
(when i tried to do the auction routine, after the fight i couldn't exit the fixroom to start auction, 'cause the guard won't move when you loose (he stands one field upper then normal besides the walls, so he can't move sideway and the game freezes), when you win the fight, everything works properly with the auction;
when i wanted to get into fixroom from hall without auction routine, the guard blocks me with his text etc. and let's me fight him or fix me sothat i can still walk outside in the hall...after beating him, the blue haired girl tells me to get off (good prevention of getting in the makeup room!), after loosing to him, the auction doesn't start (in older version, there was a trigger, so you have resolved this!!!))
- okay, there seems to be something buggy still with the fixroom, 'cause after doing the auction routine and reentering the slave market, i was able to defeat the guard and walk into the fixing room...
(also when loosing to the slave owner again, you wake up in the tavern bed, sothat the auction is an one-time event now...)
- i wonder how to use your legendary weapons or who can equip them, 'cause Nimrodel can't wear them...

suggestions:
- i wonder if you plan a continuation for the old man in the noble house, 'cause for the price he can't let you walk away so easily
I don't know what you still have in mind, my suggestion was that maybe he puts a magically slave collar on you and when you escape, random fights against guards who want to bring you back to your master could apear???
or magically you appear in the noble houses bed each time you sleep somewhere (mind control let you sleepwalk to your master's home) and you have to do some sort of things there to get free again...


I really like the big feedback I get from you Mickele, I helps a lot!!
I have checked the things you wrote and I have fixed it. There will be an update today.

I'm considering your idea with the collar.

Maveric Wrote:I realy enjoy this game at the first run i was too careless and i was fucked a lot. Looking forward to the next update. Keep up the good job mate.


Me too ;)...Update today.

Grape_Drink Wrote:I... Don't believe I've played this, will give it a try.


Please give feedback if you can.
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Re: Amaranth RPG MAKER VX (Update 23/4)

Postby mrttao » Fri Apr 26, 2013 3:24 pm

I understand you don't want to make the project searchable to avoid deletion. But could you include the version number at least on the release files?
For example instead of "Project 1" call it "Project 1 (2013-04-23)"
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Re: Amaranth RPG MAKER VX (Update 23/4)

Postby Grape_Drink » Sun Apr 28, 2013 7:01 am

Alright, had time to play through it up to the goddess part... It's alright, but I have to look at it as a porn game rather than an RPGmaker game.

I'm guessing English isn't your first language, so I'm not too worried there, umm...

I felt like the difficulty starts out very high and goes down exponentially quickly. Had to restart a few times, nearly died against the dragon if I hadn't been grinding...

When you beat the guard captain though, leave the area, come back, and beat him again you get some of the best items in the game from what I can tell, and quite frankly it made everything fairly easy. I generally have an attitude though that standard mobs should put up resistance but easily beaten while important folks should have the challenge that was present in a lot of fights. The thief ended up being cannon fodder for the most part, and I used the priestess' wind power more than anything else. As soon as I got the triple enemy attack, I basically just combined that with wind for most of my offense.

My character seems to be addicted to dick even if they haven't fucked a soul their entire time in the dungeon. Actually I've noticed that they tend to act like they want the D whether I treat them that way or not mechanically, hence my reason for stating the game feels more like a porn game than anything else.

It's playable, enjoyable, but I feel like it needs... Something. It's nothing I haven't really seen before, and the story is decent but not great from what I've seen so far (which I'm not sure is a lot or not much, like I said I only got to the goddess part.)

I guess what I'm saying is keep up the project. It's not exactly my cup of tea, but I know there's folks it appeals to!
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Re: Amaranth RPG MAKER VX (Update 23/4)

Postby Mickele » Sun Apr 28, 2013 7:08 pm

Car6on Wrote:
I really like the big feedback I get from you Mickele, I helps a lot!!
I have checked the things you wrote and I have fixed it. There will be an update today.


okay, i overlooked you posted an updated version, so here is my short report:

tested all corrected bugs...
exit of the labyrinth is working fine,
your buffing of the bulls is all right now,
legendary weapons can be equiped and boost you stats...

so far so good, but your fixroom...:(
it is still possible to enter it after you have done the slave routine, reentered the slave market and beat the guard...
if you do this before the slave auction routine, the blue haired girl tells you to get out,
but after doing the slave auction routine she doesn't say anything...
so as the game doesn't freeze or anything, i would say let it be as it is now...

maybe the shop lady in the slave market could sell stat boosts as well (like the lady in the whorehouse inside labyrinth)?

and i hope you are remebering the idea of putting experience for loosing battles and getting fucked inside the labyrinth, 'cause it would solve the problem with "too strong and difficult enemies at the beginning",
in the end, outside with your four team squad, all enemies are normaly beatable without using the holy weapons....

thanks again for your appreciated work, keep going on, we like it (thumbs up!)
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Re: Amaranth RPG MAKER VX (Update 23/4)

Postby Car6on » Mon Apr 29, 2013 2:31 pm

mrttao Wrote:I understand you don't want to make the project searchable to avoid deletion. But could you include the version number at least on the release files?
For example instead of "Project 1" call it "Project 1 (2013-04-23)"


Hmmm maybe..

Grape_Drink Wrote:Alright, had time to play through it up to the goddess part... It's alright, but I have to look at it as a porn game rather than an RPGmaker game.

I'm guessing English isn't your first language, so I'm not too worried there, umm...

I felt like the difficulty starts out very high and goes down exponentially quickly. Had to restart a few times, nearly died against the dragon if I hadn't been grinding...

When you beat the guard captain though, leave the area, come back, and beat him again you get some of the best items in the game from what I can tell, and quite frankly it made everything fairly easy. I generally have an attitude though that standard mobs should put up resistance but easily beaten while important folks should have the challenge that was present in a lot of fights. The thief ended up being cannon fodder for the most part, and I used the priestess' wind power more than anything else. As soon as I got the triple enemy attack, I basically just combined that with wind for most of my offense.

My character seems to be addicted to dick even if they haven't fucked a soul their entire time in the dungeon. Actually I've noticed that they tend to act like they want the D whether I treat them that way or not mechanically, hence my reason for stating the game feels more like a porn game than anything else.

It's playable, enjoyable, but I feel like it needs... Something. It's nothing I haven't really seen before, and the story is decent but not great from what I've seen so far (which I'm not sure is a lot or not much, like I said I only got to the goddess part.)

I guess what I'm saying is keep up the project. It's not exactly my cup of tea, but I know there's folks it appeals to!


Nope not my first language and I'm not really focusing on the grammar so the grammar could be better if I tried a bit harder on that part of the game.
Yeah the difficulty of the game is very exponentially...I dont have time to play the game myself so I relie on others to report back to me if its way to easy or way to hard.

The character might already be addicted to dick...hehe who knows ;) Remember that she used to work in a brothel before she entered the labyrinth.


Mickele Wrote:okay, i overlooked you posted an updated version, so here is my short report:

tested all corrected bugs...
exit of the labyrinth is working fine,
your buffing of the bulls is all right now,
legendary weapons can be equiped and boost you stats...

so far so good, but your fixroom...
it is still possible to enter it after you have done the slave routine, reentered the slave market and beat the guard...
if you do this before the slave auction routine, the blue haired girl tells you to get out,
but after doing the slave auction routine she doesn't say anything...
so as the game doesn't freeze or anything, i would say let it be as it is now...

maybe the shop lady in the slave market could sell stat boosts as well (like the lady in the whorehouse inside labyrinth)?

and i hope you are remebering the idea of putting experience for loosing battles and getting fucked inside the labyrinth, 'cause it would solve the problem with "too strong and difficult enemies at the beginning",
in the end, outside with your four team squad, all enemies are normaly beatable without using the holy weapons....


Good to know that the bugs are fixed.
Its no problem that the fixroom can be entered after the slave auction..I will leave it at that.

About the stat boosts in the slave market..hmmm maybe, one could perhaps easylie become to overpowered by that...

Are you saying its easy outside with the squad? monsters need buffing?
If the holy weapons are to good please tell me :)
Thanks for the feedback!
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Re: Amaranth RPG MAKER VX (Update 23/4)

Postby Mickele » Mon Apr 29, 2013 5:20 pm

Car6on Wrote:About the stat boosts in the slave market..hmmm maybe, one could perhaps easylie become to overpowered by that...

Are you saying its easy outside with the squad? monsters need buffing?
If the holy weapons are to good please tell me :)
Thanks for the feedback!


sorry Car6on, i can't tell ya this...
i used my old save file from the first version for each new edition, so my char Nimrodel is extremly overpowered with 9999 Hp, >750 att; > 750 def and > 600 magic def...
she played through the labyrinth about ten times (how many times did you put up a new version?? :D) and each time i couldn't exit the labyrinth, she had to redo the labyrinth again...
so she is extremly overpowered...

i guess for a normal squad, like the three others with low stat boosts (3300 hp, 300 att and 300 def) it is possible to beat the enemies outside, but it is really a good fight...
and who says you can't boost your squad inside the labyrinth before exiting it??? so i gues it doesn't matter where you buy them
(but overal, it is fast money you can get for getting fucked their and the boosts would be to cheap in the slave market then...)

for the holy weapons, i only saw them raising my att values up about 200 till 300 per person, my attacks got boosted from 1800 dmg to 3000 dmg per hit...
so i guess they are worth the price, but in the end they are too strong compared to the other weapons but strong enough for the high health points of all enemies outside the labyrinth....
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Re: Amaranth RPG MAKER VX (Update 23/4)

Postby Car6on » Mon Apr 29, 2013 5:37 pm

Mickele Wrote:sorry Car6on, i can't tell ya this...
i used my old save file from the first version for each new edition, so my char Nimrodel is extremly overpowered with 9999 Hp, >750 att; > 750 def and > 600 magic def...
she played through the labyrinth about ten times (how many times did you put up a new version?? ) and each time i couldn't exit the labyrinth, she had to redo the labyrinth again...
so she is extremly overpowered...

i guess for a normal squad, like the three others with low stat boosts (3300 hp, 300 att and 300 def) it is possible to beat the enemies outside, but it is really a good fight...
and who says you can't boost your squad inside the labyrinth before exiting it??? so i gues it doesn't matter where you buy them
(but overal, it is fast money you can get for getting fucked their and the boosts would be to cheap in the slave market then...)

for the holy weapons, i only saw them raising my att values up about 200 till 300 per person, my attacks got boosted from 1800 dmg to 3000 dmg per hit...
so i guess they are worth the price, but in the end they are too strong compared to the other weapons but strong enough for the high health points of all enemies outside the labyrinth....


Okay haha ^^
Anyway I'm guessing that the monsters outside are a good challenge and that the legendary weapons adds a fair boost to your dmg.
I'm updating a lot right now and I have already added the boosts to the merchant inside the slave market but I have increased the price on the boosts.
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Re: Amaranth RPG MAKER VX (Update 03/05/2013)

Postby cookie jar » Fri May 10, 2013 5:03 pm

Since my last attempt to post in this thread was eaten by the high amount of traffic the site had at that point, I may be a bit late to point this out, but:

Raise II doesn't raise. ;) It does the "fully heals a character"-part but it doesnt revive from KO. If I target a KOed character it will instead fully heal the next viable (read: still standing) target.


Edit: I just realized, that was in the version from the update on April 23rd. I have yet to check that in the latest version.
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Re: Amaranth RPG MAKER VX (Update 03/05/2013)

Postby Car6on » Fri May 10, 2013 10:45 pm

cookie jar Wrote:Since my last attempt to post in this thread was eaten by the high amount of traffic the site had at that point, I may be a bit late to point this out, but:

Raise II doesn't raise. ;) It does the "fully heals a character"-part but it doesnt revive from KO. If I target a KOed character it will instead fully heal the next viable (read: still standing) target.


Edit: I just realized, that was in the version from the update on April 23rd. I have yet to check that in the latest version.


Oh yeah, that's true..I have fixed that now. New update soon to come I hope.
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Re: Amaranth RPG MAKER VX (Update 03/05/2013)

Postby Lord154 » Sat May 11, 2013 9:25 am

Hello all


I have play the last version and i must say that it is more difficult now with the changes in game mechanic (that no longer enemies re-appear when exit the map and re-enter in labyrithm). However, when you leave the labyrithm, you are no longer able to buy stimulant (so when my party goes down, from then onwards, i can play only with Nimrodel (at Lv 25 she is unable to raise them)
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Re: Amaranth RPG MAKER VX (Update 03/05/2013)

Postby Car6on » Sat May 11, 2013 2:23 pm

Lord154 Wrote:Hello all


I have play the last version and i must say that it is more difficult now with the changes in game mechanic (that no longer enemies re-appear when exit the map and re-enter in labyrithm). However, when you leave the labyrithm, you are no longer able to buy stimulant (so when my party goes down, from then onwards, i can play only with Nimrodel (at Lv 25 she is unable to raise them)


Hello there.

The fact that the new mechanic has made the game more difficult is good because to many people thought it was to easy.
In the next version you can buy stimulant outside the labyrinth and Nimrodel can now learn Raise 1 and Raise 2 at Lv 15 and 22.
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Re: Amaranth RPG MAKER VX (Update 03/05/2013)

Postby mrttao » Sat May 11, 2013 7:14 pm

Bugs:
1. Pay 1000 gold to enter VIP whore room, recruit her, kill ogres, leave. Come back, overhear her fucking ogres in the room even though none of them are actually there anymore and be asked to pay 1000g to enter again.
2. Leave and come back, VIP whore sprite reappears in her cell even though she is with party.
3. In pub, the 3 guards that fight you? each win only kills one of them and then you can fight the remaining two. (specifically. talk to captain, fight all three, captain disappears, talk to guard, fight 2 guards, one guard disappears, talk to last guard, fight 2 guards again!)
4. in pub, a pair of guys want you to pay back their debt to some ogres, they try to capture you. Win once and one of them disappears, then talk to the other and the conversation repeats and you fight both of them again.
5. Old guy chains you to wall for 500g (near cells), he leaves you there. Talk to him again and there is no mention of him not releasing you, instead he offers you 500g again.
6. In bar, complete the quest to save cook from stockade room, leave area, come back and the quest giver reappears and offers the quest again (but the cook is no longer there)
7. I left the red room (killing the guardian) and now I can't get back in.
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