Jenallia's Wrath; Cancelled as of 11/14/2013

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Should future chapters be released with sex being added as a "patch?" (see blog)

Yes
23
53%
No
10
23%
Maybe/no opinion/fine either way
10
23%
Other (explain)
0
No votes
 
Total votes : 43

Jenallia's Wrath; Cancelled as of 11/14/2013

Postby Grape_Drink » Sat Aug 18, 2012 9:39 am

Love you guys, sorry I couldn't pull through in the end but sometimes you just gotta know when it's time to stop zapping the dead body and inform their family that she ain't coming back.

Jenallia's Wrath is officially Cancelled. If the links aren't accessible though for whatever reason and you'd like the files, give me a heads up.

When the first of their kin appeared in the world, magic users were viewed with harsh prejudice. In most cases, magi were killed, or abandoned as soon as their latent power became noticeable.

Centuries passed... Removing mage-kin from the world was commonplace until the great kineticist Jenallia came to be. Managing to escape death, she was the first recorded mage to have understood her powers, and quickly put them to use. The reports claimed that small villages had been attacked at first... Then watch towers, strongholds, eventually entire castles! As Jenallia's uprising grew, so did the number of mage-kin under her watchful eyes...

These kin began to follow in her footsteps, seeking out those of magical power, and teaching them to control their curse. Soon, an empire had formed under her, from which mage-kin not only lived freely, but ruled over others.

With the increasing number of mage-kin, Jenallia had found various reports of magical abilities she had never heard of. Seeking out rare individuals of different magical prowess, the four domains of magic were established- Mind, Body, Anchor, and Kinetic.

In the years that followed, the wars began to die down as peaceful solutions were found. History records that Jenallia had continued to resent those of nonmagical descent, but that her disciples had forced her to end her various conquests.

Five centuries have passed since Jenallia's empire was established, and while its borders have changed from the occasional war, it still remains as the only region where mage-kin are not resented and killed, and the largest empire in the world.

In Jenallia's Wrath, you control Nytarra Mel, a young mage with a modest frame, brought to the Northern Institute to train and master her powers. Her reason for being there? A dark past, shrouded in lies, false memories, and conspiracies far and wide regarding the true nature of the mage-kin.



Current bug-free version
-doesn't exist-



Completely untested version (keep a finger on F12 in case a bug screws with the game, after the prison, save at your own risk. Everything prior should be safe.)

http://www.filedropper.com/jenalliaswra ... tedbuild_2

Alternative Link

https://mega.co.nz/#!5MclzZQZ!PCfjjRskx ... VLxzPqT4FQ


Average Runtime: 55 minutes or more

Update Logs
Spoiler (click to show/hide):

V0.1
Made initial Cutscene
Introduced Sen
Made a little variable with attached dialogue that doesn't really affect the game.


V0.2
Introduced Bryll
Got the library "shop" put together
Finished the Dorm hallway/bathroom
Mostly finished with the lounge (added in 2 books, both with crummy wording/spelling at the moment)
Added first "potential" combat encounter
Created the "basic layout" for the first chapter and a half's area (subject to change at any time, be careful with your saves)


V0.3
Fixed a little dialogue
Fixed a few game-breaking glitches I somehow missed (D'oh!)
Fixed the events on the overland map
Established a little more story
Wrote down the plot for chapter 1 (not IG)
Established Lendell
Established Lucien
Made the fairgrounds
Made the tournament's first cutscene!


In V0.4
Fixed a little dialogue
Added in the whole tournament section
Added in the aftermath
Completed Chapter 1
Established Sen as a party member
Added two more books! (One establishing location, one establishing races)
Started work on Chapter 2
A lot of other junk I can't remember off the top of my head.


V0.41
Quick Edit to fix a critical error with one of the transfers. (my bad, folks!)


NOTE: If you've already downloaded V0.41, and you aren't after the H-scene, don't bother with redownloading V0.42 as the changes are minor and mostly behind-the-scenes.
V0.42
Another Edit, fixed some things, decreased some wait times in events to speed it up a bit, fixed the Lendell glitch (I think)
Added in an H-scene. It's hidden, the only hint is that it's inside the main school building. One of the reactions is slightly different depending on if you have gotten "permission" to leave the building or not! (save -before- activating it if you want to run through the various options).


Edited Note: If saving on V0.4-0.42 DO NOT save when it asks you to or after that point. I've tried to make a fix in case people did, but certain options will still bug out the game. I can't fix this. RPGVX is finding some line of commands I never inputted, and I can't get rid of them. I'm sorry if this screws with anyone's things.


V0.5
Added music (I just saw the votes. The future updates won't have them unless it changes between now and the next update! I should note that all the music is SFW, no need to worry about someone overhearing a random moan or some such!)
Played around with the tint effect
Took advice given and applied some of it
Introduced new approval variables
Bugfixed things
Fixed the opening to Chapter 2!!!
Added a book on demons
Changed some info about the badlands
Fanservice! ("Hidden" H-scene #2 added!)
Made the school more lively since chapter 2 is on a school day.
Made the kitchen staff have some dialogue!
Altered little bits of dialogue (not really noticeable, but it makes me feel better)
Designed the isolated teaching area!
Possibility to begin a "romance" with Jill
Unfortunately resort to the blue boxes of death to reduce data a bit...


V0.55 (Partially bugtested/incomplete... SAVE AT YOUR OWN RISK)
Fixed the tournament issue
Introduced Lucien as a follower
Finished up the isolated teaching area
Extra H-scene! (had writers block at the time, so comments are more than welcome if it stinks)
Fixed the annoying sound from entering the toilet stalls
Seems I can't make a "no music" and "music" version unless I specifically go in and remove each bit of music, looking at alternatives that might be possible without crashing the game.
Gameover screen changed
Title changed
Finished a Lendell Romance subplot
Introduced a new weapon- Amnis
Introduced a quest with the Nun outside.
Attempted some combat balancing
bugfixes
Juicy scene in the prison restrooms


In V0.6 I plan to:
fix a lot of dialogue
Finish chapter 2
Add in more books! (I'm thinking cities of Solarinth)
Design some more behind-the-scenes systems
Look into possibly adding H-scenes. (1 definite, 1 possible one with the new enemy... Though it'll be a "bad" gameover one if added... and skippable.)
Estimated Release Date: N/A
Introduce Lanae in chapter 3 (Only info I'll state is that She's an elf/potential follower)



Maximum level is 10, got the system established. (10 levels, 11-12 chapters hopefully)

I want any feedback people are willing to give. Good, bad, doesn't matter.

Pictures!

Spoiler (click to show/hide):

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FAQ

Spoiler (click to show/hide):

Q: Wait a second, if this game is about Nytarra, why is it called Jenallia's Wrath?

A: You'll find out eventually



Q: It says I'm missing a runtime package?

A: http://www.rpgmakerweb.com/download/run-time-package Download the VX one



Q: A Missing Music File is crashing my game! How do I fix this!?!?!?

A: Copy/paste a music file from your folder, rename it to the missing music file. Go to an area where the music changes, and when you go back the problem will be resolved.



Q: X is wrong, X needs to be fixed, X feels out of place!

A: Thank you for informing me! I will do what I can to fix X. If X is fine, I will inform you and we can discuss this politely.



Q: I think Nytarra should have sex with X

A: I'm more than willing to come up with a scene where Nytarra has sex with X, Y, Z, and every other variable inbetween! Please ask me if I have current plans to make X sexable. If I don't, you're welcome to send in a short storyboard/script of how you think it'd play out and if it's reasonable I'm willing to add it and give you credit. Note that certain things such as jailbait and light bondage are fine, but that if it's too hardcore, it'll be an auto-no.



Q: I want Nytarra to form a giant orgy/harem/etc.

A: I won't say no, but I will tell you that it'll be the hardest thing to accomplish in-game. Most of the characters want a monogamous relationship with Nytarra, so forming any sort of sexual relation with more than one, let alone all the folks traveling with her will be very hard. Because I'm trying to make characters dynamic, you may be presented the option to break some characters, harden others to the harsh realities of life, but doing so might have its disadvantages in the story. (A Nytarra focused on sex/making her companions weaker mentally is less focused on her mission!)



Q: Why isn't X a follower? I want X to be a follower

A: Through the majority of the story, Nytarra isn't exactly looking to draw attention to herself, which is exactly what a large party would do. Not to mention each new party member is potentially four or more lines of dialogue per party-based conversation, not to mention when the party is grouped together for Nytarra to talk to them one-on-one. It'd be too much of a hassle and I'd be even more late on updates then I already am!



Q: Hey! This isn't half bad! How do I get good with RPGmaker VX?

A: I learned the basics of it from: http://www.rpgmakerweb.com/support/tuto ... g-maker-vx The rest you have to figure out on your own or find guides for.



Q: I spotted material that I own and/or someone I know owns and it wasn't given credit! How do I fix this/how do I get it removed?

A: Well, I certainly hope you don't want it removed, but if you do I understand, lets discuss it if that's the case please! Otherwise, simply give me a shout if I forgot to give you credit! I find a lot of material on my phone when I'm just browsing around for fun, and when I do I typically derp and forget to write down the person's name for credit reasons... I'm sorry!!!
Last edited by Grape_Drink on Fri Nov 15, 2013 7:57 am, edited 46 times in total.
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Re: Jenallia's Wrath [Romance/Partial-H] V0.1 (updated 8/18/

Postby moonblack » Sat Aug 18, 2012 9:49 am

You should Sign Up or Login to use this feature
Read more at http://www.4shared.com/zip/7yKq_jxg/Jen ... 1E8K6Tz.99

Any chance you could upload this someplace that doesn't require a registration?
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Re: Jenallia's Wrath [Romance/Partial-H] V0.1 (updated 8/18/

Postby Grape_Drink » Sat Aug 18, 2012 10:12 am

Ack! Sorry, I've been using 4shared for so long that I forgot it requires a login...

Added a filedropper link, though I'll have to update it every so often as it deletes the files if they aren't downloaded enough.
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Re: Jenallia's Wrath [Romance/Partial-H] V0.1 (updated 8/18/

Postby IrrelevantComment » Sat Aug 18, 2012 12:50 pm

It sounds interesting, I like the concept and the backstory so I'll download and give it a go tonight.
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Re: Jenallia's Wrath [Romance/Partial-H] V0.1 (updated 8/18/

Postby Six » Sun Aug 19, 2012 2:45 am

This sounds great and fit my taste perfectly.
Too little content so far for me to bother downloading it but looking forward to future updates.
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Re: Jenallia's Wrath [Romance/Partial-H] V0.2 (updated 8/19/

Postby Grape_Drink » Sun Aug 19, 2012 10:09 am

Just finished updating, passing out now...

By any chance does anyone know how to get sounds to work? They were working great until I imported an MP3... Now even after removing it (and restarting my computer) I can't get -any- sound to play in RPGmaker... OGGs, WAVs, etc.


If you spot any glitches, feel free to mention them. I try to be thorough, but sometimes they pass right over my head! (same with dialogue that seems out of place)


EDIT: Poll added to get a general idea of how "encounter" H-scenes should be incorporated should they be incorporated.

Example of what I mean by "90% optional" would be like losing to a thug. You can choose to "call for help" (guards, no H-scene) or have your character be unable to respond (commence H-scene).
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Re: Jenallia's Wrath [Romance/Partial-H] V0.2 (updated 8/19/

Postby Ardelas » Sun Aug 19, 2012 10:53 am

Went with the 90% optional vote.

Seems to fit what kinda game you're going for if I understand correctly.
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Re: Jenallia's Wrath [Romance/Partial-H] V0.2 (updated 8/19/

Postby Zeus Kabob » Sun Aug 19, 2012 10:58 pm

I chose "other" because I would like there to be a mix. As a fan of porn games, I say that having sex as an integral part of the story is quite interesting. I'd suggest that you don't let players skip the sex cutscenes especially, but you could make the text box change color to indicate a sex scene and allow for a general scene skip.

I have played a lot of "raped if you lose" games, but I like "raped if you win" and "rape others while playing", as well as "casual sex while playing", "sex as a quest line", "random sex" and others. I don't know exactly what your goal is with this game, but I'd say that if you implement your vision for this game, it'll turn out great.
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Re: Jenallia's Wrath [Romance/Partial-H] V0.3 (updated 8/20/

Postby Grape_Drink » Mon Aug 20, 2012 9:54 am

Just got done with where I want to leave off for V0.3 ... It's starting to look like an actual game!

I know I've steamrolled in the last two updates, but they're likely to slow down a bit now. (Got the basics established, now I got to reinforce the basic foundation and build intricately off of it!)


In response to Zues:

When I get around to the H-scenes, I have every plan to keep them varied in how they occur, I'm just debating how to set up a basic system. I'll probably use something like red text in the choices to indicate the option leading to an H-scene (for those who want to avoid them). I'm not necesarily looking to shy away from sex, but simply to use it as part of the story or to make a statement rather than as... Sex.

I'll state right now that H-scenes likely won't go beyond male on female and female on female (and possibly female on ghosts...) though in terms of demographics... There's a lot I can work with from there, but I'm trying to avoid the animals, tentacles, etc. from being used in such a fashion.

If I can figure out a way to incorporate other types of H-scenes without it feeling like I added it for the H-scenes, I'll likely incorporate it. (Such as the female on ghosts example)
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Re: Jenallia's Wrath [Romance/Partial-H] V0.3 (updated 8/20/

Postby Aetrun » Tue Aug 21, 2012 6:45 am

I voted other, and my reason is as follows:
If you are going to write a story, and then insert elements into it that are unnecessary, even for the flow of the scenes they are a part of, then why are you adding them? I understand the desire for h-scenes, personally I prefer seeing more of them in games. That said, if the game isn't designed for them and they only serve as flavor to keep a particular base's interest, then you are probably going to be better of without them. My vote is that you only include them if they add to/expand on to the story and development of characters and not just because "H-scenes are hot! Need more h-scenes!"
I personally don't like trying games as early in the development process as yours sounds, so I'll be back to let you know what I think of the game itself once there is some more content there. The premise does sound interesting though.
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Re: Jenallia's Wrath [Romance/Partial-H] V0.3 (updated 8/20/

Postby phoenyxz » Thu Aug 23, 2012 1:30 am

Aetrun Wrote:I voted other, and my reason is as follows:
If you are going to write a story, and then insert elements into it that are unnecessary, even for the flow of the scenes they are a part of, then why are you adding them? I understand the desire for h-scenes, personally I prefer seeing more of them in games. That said, if the game isn't designed for them and they only serve as flavor to keep a particular base's interest, then you are probably going to be better of without them. My vote is that you only include them if they add to/expand on to the story and development of characters and not just because "H-scenes are hot! Need more h-scenes!"
I personally don't like trying games as early in the development process as yours sounds, so I'll be back to let you know what I think of the game itself once there is some more content there. The premise does sound interesting though.


I agree with Aetrun, in some points but will make my own point the game seens to have a nice history to come along, got my interest on that part especially mostly because i hate mage and all that classes based on magic but that is something different from what im acostumed to see.Develop a good history and nice scenario and you got a good game you beginned in right path form my view. About H-Scenes if there is I like it even more, but if not im happy and support a good history ^^..... :twisted: but i have a quick question about the history what you mean a Romance history i dont got that part so well ?^^
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Re: Jenallia's Wrath [Romance/Partial-H] V0.3 (updated 8/20/

Postby Grape_Drink » Thu Aug 23, 2012 3:57 am

phoenyxz Wrote:I agree with Aetrun, in some points but will make my own point the game seens to have a nice history to come along, got my interest on that part especially mostly because i hate mage and all that classes based on magic but that is something different from what im acostumed to see.Develop a good history and nice scenario and you got a good game you beginned in right path form my view. About H-Scenes if there is I like it even more, but if not im happy and support a good history ^^..... :twisted: but i have a quick question about the history what you mean a Romance history i dont got that part so well ?^^


I'm not quite following what you mean by Romance History... My appologies if I'm misreading something or another.


The game's a story-based plot with RPG elements at the moment. I ended up using the descriptor [Romance/Partial-H] to describe the level of sexual content the game will eventually include (Mostly "Romantic Scenes," with most of the sexual situations circling around that portion [romance] and possibly sexual encounters when they come along [Partial-H]).


I actually have at least two "history" books planned to enter into the lounge by the time V0.4 rolls around.

I'm also trying to make it so that Nytarra seems modest, but has an inner wild side that she's suppressed over the years; sometimes willingly, sometimes by force. This wild side can then show up in dialogue at a player's discretion throughout the game (such as her reaction of insulting the psychomancer when she goes off on Nytarra about Lendell). With that in mind, I'm trying to decide between either using a hidden "Inner spirit" variable (inspired by KITAmaru's purity system) to unlock new options, or to simply make it so that over time Nytarra's reactions become more "powerful."



UPDATE: I'm basically done with chapter one. I just have one more "scene" and the final fight in the tournament to complete, and I'll probably include the introduction into chapter two, pop a few more books in, etc. before release. I'm actually using RPGM VX as a stress reliever and downtime right now, so I've been making bits of progress at a time that way, heh.


Since I'm off Friday, I'll probably have V0.4 up by Friday night or some time Saturday. By then I'd consider it anywhere from 5-25 minutes of gameplay depending on how fast of a reader you are and how much of the extra junk you go through.


EDIT: New poll! I think I have a general idea of how I'll run H-scenes, and the input from the community will be very useful in helping me plan them out. I'm curious on what the community thinks would work best in enhancing character dynamics (The options were ideas I was toying with.)
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Re: Jenallia's Wrath [Romance/Partial-H] V0.3 (updated 8/20/

Postby MerDeLumiere » Thu Aug 23, 2012 8:25 am

'With that in mind, I'm trying to decide between either using a hidden "Inner spirit" variable (inspired by KITAmaru's purity system) to unlock new options, or to simply make it so that over time Nytarra's reactions become more "powerful."'

So, this 'morality' system that could be included is a sort of 'Interpersonal Behaviour Tracker'? Are you thinking it'd be a bar or an axis (of evil!)? What sorts of things are you considering for it? Something like Upfront/Manipulative, or more Purity/Corruption like? By Upfront/Manipulative I mean... Case in point. The female student who accosts you. You can solve this in a number of ways, such as claiming to be gay or picking a fight. True or false, claiming to be gay could dissuade suspicion(, if she believes you), thus dealing with the problem through diplomacy. On the other hand though, lying(?) about your intentions towards the male person and picking a fight shows her who's boss.
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Re: Jenallia's Wrath [Romance/Partial-H] V0.3 (updated 8/20/

Postby Grape_Drink » Fri Aug 24, 2012 2:09 am

MerDeLumiere Wrote:So, this 'morality' system that could be included is a sort of 'Interpersonal Behaviour Tracker'? Are you thinking it'd be a bar or an axis (of evil!)? What sorts of things are you considering for it? Something like Upfront/Manipulative, or more Purity/Corruption like? By Upfront/Manipulative I mean... Case in point. The female student who accosts you. You can solve this in a number of ways, such as claiming to be gay or picking a fight. True or false, claiming to be gay could dissuade suspicion(, if she believes you), thus dealing with the problem through diplomacy. On the other hand though, lying(?) about your intentions towards the male person and picking a fight shows her who's boss.



My concept I originally started out with was to have an xyz axis featuring levels of Truthfulness introversion/Extroversion, and "Sexual openess." I quickly realized that such a thing would be a pain to implement, and would potentially delay my work as I'd have to think up a million ways to use the three measurements.


Since then, my concept lies along a simple free spirited/modesty bar. The question in the poll focuses simply around whether this bar manifests as an actual variable that players manipulate, or if it just shows through in dialogue.

A free spirited player would be more independent from society, willing to lie, cheat, have sex with who they want, when they want it, etc. But would also be more easily "broken" persay due to the looseness of their ambitions/goals. (I hate using them as it generalizes attitude, but in DnD terms: "Chaotic Neutral with Good tendencies" best describes how a free spirited Nytarra acts.)

Meanwhile a very modest player would be more softspoken, reserved, and dependent on society, but at the same time willing to break the rules if they feel it's for the right reasons, and is very hard to break due to a strong will for what they believe in. (In DnD terms: "Neutral Good with Lawful tendencies" best describes how a modest Nytarra acts.)


There will be a chance for the player to develop "evil" tendencies throughout the story, but Nytarra is naturally good-natured. While not always finding the best solution/how to approach something, she genuinly looks out for what's best for everyone. I don't want to reveal too much on this right now as it'd spoil the fun, but certain characters/options will play a role in this tendency developing.


There's also an "approval" scale I've been implementing behind the scenes for characters that will make constant appearances. It might not seem like telling Lendell to buzz off, or offering to help him have any effect on the gameplay, but these initial reactions affect the variables a lot more than future ones will, as they're setting up how the charactrers are "used" to Nytarra acting. Approval could potentially affect the willingness of them to commit an act. (for instance, Lendell would -not- help you assassinate someone, or rob a building unless his "approval" of you was extremely high, and either way, the act of asking would lower his approval towards you.) You can start off acting nasty towards someone and repair a relation, but it's set up to make it "easier" for the player to form the base relation that could potentially lead to romance, a budding friendship, or some other thing. Approval won't be trackable, but the player will be able to get a general idea later in the game of how the characters are feeling when "reviewing an accomplishment" or "stopping to rest"

If for instance Sen were to hit an approval rating of 0, she might confront the player, and if nothing changed by the next time they "stopped to rest" she might abandon them.
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Re: Jenallia's Wrath [Romance/Partial-H] V0.3 (updated 8/20/

Postby MerDeLumiere » Fri Aug 24, 2012 7:55 am

Spoiler (click to show/hide):

Grape_Drink Wrote:My concept I originally started out with was to have an xyz axis featuring levels of Truthfulness introversion/Extroversion, and "Sexual openess." I quickly realized that such a thing would be a pain to implement, and would potentially delay my work as I'd have to think up a million ways to use the three measurements.


Mmm, yeah, the problem with this would've been being too specific, huh?

Grape_Drink Wrote:Since then, my concept lies along a simple free spirited/modesty bar. The question in the poll focuses simply around whether this bar manifests as an actual variable that players manipulate, or if it just shows through in dialogue.

A free spirited player would be more independent from society, willing to lie, cheat, have sex with who they want, when they want it, etc. But would also be more easily "broken" persay due to the looseness of their ambitions/goals. (I hate using them as it generalizes attitude, but in DnD terms: "Chaotic Neutral with Good tendencies" best describes how a free spirited Nytarra acts.)

Meanwhile a very modest player would be more softspoken, reserved, and dependent on society, but at the same time willing to break the rules if they feel it's for the right reasons, and is very hard to break due to a strong will for what they believe in. (In DnD terms: "Neutral Good with Lawful tendencies" best describes how a modest Nytarra acts.)


This is just my opinion, mind, but I don't like it. Too complex an idea for so simple a system. You've smooshed the xyz axis into a bar and, I don't think it works. That's just my personal taste, she isn't, after all, a blank slate and as such you can be more restrictive in how the player can make her behave, but I still don't think it works.

Not sure any kind of purity system would work in this kind of game as, though it's only partial, it's still an H-game. Who isn't going to make her go wild? No one if there aren't mutually exclusive scenes.

Might I suggest a kind of dual-system? The Primary system would be a bar,( or axis, if you change your mind at some point, a bar works best for this, I think, but, a bar) which would be Nytarra's general personality(, or, more transiently, her current mood,) ranging from free-spirited and fun-loving, to serious and driven. They'd change how she gets along in social situations, and may each have unlockable sex scenes.

The Secondary or Peripheral system would be a collection of specific personality traits gained from previous behaviour. So going back to my manipulative/forthright idea, seduce a guard to take him away from a door, then either knock him out or proceed with a sex scene, after which you knock him out. This flips a switch to 'ON', and once all or enough of its companion switches are 'ON' this is established as a part of your personality. Having the Manipulative trait would allow special dialogue options in which you seduce or otherwise use subterfuge to get your way. (Perhaps colour coded and/or marked with [Subt.], or some such. Also, by 'Peripheral' I mean it's not supposed to be as complex or large as it winds up sounding - it's the lesser system meant for a little extra variety and more variable character development.)

I will confess, the Fun/Serious bar would work fine.

Grape_Drink Wrote:There will be a chance for the player to develop "evil" tendencies throughout the story, but Nytarra is naturally good-natured. While not always finding the best solution/how to approach something, she genuinly looks out for what's best for everyone. I don't want to reveal too much on this right now as it'd spoil the fun, but certain characters/options will play a role in this tendency developing.


Yeah, she's not a mute character so you can't change who she is, merely the flavour of who she is.

Grape_Drink Wrote:There's also an "approval" scale I've been implementing behind the scenes for characters that will make constant appearances. It might not seem like telling Lendell to buzz off, or offering to help him have any effect on the gameplay, but these initial reactions affect the variables a lot more than future ones will, as they're setting up how the charactrers are "used" to Nytarra acting. Approval could potentially affect the willingness of them to commit an act. (for instance, Lendell would -not- help you assassinate someone, or rob a building unless his "approval" of you was extremely high, and either way, the act of asking would lower his approval towards you.) You can start off acting nasty towards someone and repair a relation, but it's set up to make it "easier" for the player to form the base relation that could potentially lead to romance, a budding friendship, or some other thing. Approval won't be trackable, but the player will be able to get a general idea later in the game of how the characters are feeling when "reviewing an accomplishment" or "stopping to rest"


This sounds a bit like my dual-system idea. Are you saying your early choices give large boosts to approval or are you saying that early choices raise flags that alter the nature of your relation ships with main characters? So like... Approval is the 'Health' of your relationship with, uh... Sen, right? Let's go with Sen. With high approval you can ask a lot from Sen. With low App. your relationship is strained and is at risk of breaking. Meanwhile, your first (few) choice(s) with Sen determine(s) your past behaviour and, as such, the nature of your starting relationship with her. Due to her position as your maid(, and spy, she's obviously meant to be spying on you for someone,) your relationship with her would be built around your independence, or rather whether you have any. So your options would range from being friends and letting her do her job, but not allowing her to baby you, or being somewhat childlike as a result of always letting her look after you without question or argument.

Grape_Drink Wrote:If for instance Sen were to hit an approval rating of 0, she might confront the player, and if nothing changed by the next time they "stopped to rest" she might abandon them.


So she is a companion! Now all I need to discover(, in game, naturally,) is who she works for(, probably no one untoward,) and whether she's a mage. Is she a possible romance?


Long post is long.
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Re: Jenallia's Wrath [Romance/Partial-H] V0.3 (updated 8/20/

Postby Grape_Drink » Fri Aug 24, 2012 6:31 pm

Well, the system is still in its prototype since I'm only finishing up with chapter 1 now, so there's still plenty of chance for change. I'll look into it a bit.

In terms of the secondary system, I was thinking of using something like that at some point, but I hadn't gone into much depth with it. I'm liking your idea, a lot actually.


In terms of the approval systems, yeah, early choices will provide a larger boost than later ones. The game will then take these initial variables, and if they're above or below a certain value, treat the characters a little differently to reflect this. That being said, some events could have consequences (good or bad) which could put a larger strain on your approval with someone. (For instance, cheating on person A with person B would cause a larger drop in person A, and a drop in person B compared to breaking up with person A.)


I won't answer anything regarding her status as a mage or not (chapter two will tell you that one!) but in terms of a possible romance? Yes, most definitely, though it will probably take longer to activate than most of the others.
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Re: Jenallia's Wrath [Romance/Partial-H] V0.3 (updated 8/20/

Postby MerDeLumiere » Fri Aug 24, 2012 7:01 pm

Grape_Drink Wrote:In terms of the approval systems, yeah, early choices will provide a larger boost than later ones. The game will then take these initial variables, and if they're above or below a certain value, treat the characters a little differently to reflect this. That being said, some events could have consequences (good or bad) which could put a larger strain on your approval with someone. (For instance, cheating on person A with person B would cause a larger drop in person A, and a drop in person B compared to breaking up with person A.)


So if I'm understanding you, if at a certain part you have X+ approval with Character Y, the game will conclude that your relations with them were pretty great prior to the start of the story?
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Re: Jenallia's Wrath [Romance/Partial-H] V0.3 (updated 8/20/

Postby Grape_Drink » Sat Aug 25, 2012 5:31 am

MerDeLumiere Wrote:
Grape_Drink Wrote:In terms of the approval systems, yeah, early choices will provide a larger boost than later ones. The game will then take these initial variables, and if they're above or below a certain value, treat the characters a little differently to reflect this. That being said, some events could have consequences (good or bad) which could put a larger strain on your approval with someone. (For instance, cheating on person A with person B would cause a larger drop in person A, and a drop in person B compared to breaking up with person A.)


So if I'm understanding you, if at a certain part you have X+ approval with Character Y, the game will conclude that your relations with them were pretty great prior to the start of the story?



To an extent. Generally the initial responses have high variable changes to say "this is most likely how the player had treated them beforehand." So the game will initially determine that the relations were pretty good or pretty bad.

This system isn't foolproof by a long shot though. It's relying on the fact that the player will likely continue a course of action that they've started with. (I'll likely integrate switches to change this later, but the game relies solely on the variable right now.) For instance, lets say a player treats Lendell badly right away, but over time builds up a relationship with them. Now lets say there's a "flashback" later on in the game...

At the begining, the game will read along the lines of "Lendell and I didn't always get along," but by the time the flashback comes around, the game could be reading "Lendell and I got along decently/well," hence why I'll have to eventually integrate switches to control these things.


All "relationships" will be mendable, it's just a matter of how to go about it. On the other hand, most "romances" won't be mendable. Mind you with the individual characters, there will be a number of "types" of romances the player could potentially engage in with a character based on how they treat them. If a player is in a purely sexual relationship, they could potentially break it off to "mend" it back into a proper one, but if a player is in a very heavily romantic relationship, the same options might not be available. Likewise, if the player gets into romances and breaks them off often enough, the other characters might only be willing to engage in a sexual relationship, if any at all.
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Re: Jenallia's Wrath [Romance/Partial-H] V0.3 (updated 8/20/

Postby MerDeLumiere » Sat Aug 25, 2012 12:50 pm

Grape_Drink Wrote:This system isn't foolproof by a long shot though. It's relying on the fact that the player will likely continue a course of action that they've started with. (I'll likely integrate switches to change this later, but the game relies solely on the variable right now.) For instance, lets say a player treats Lendell badly right away, but over time builds up a relationship with them. Now lets say there's a "flashback" later on in the game...

At the begining, the game will read along the lines of "Lendell and I didn't always get along," but by the time the flashback comes around, the game could be reading "Lendell and I got along decently/well," hence why I'll have to eventually integrate switches to control these things.


Heh, good justification for changing. 'We've always gotten along pretty well, haven't we, Nytarra?' 'What? No, no we haven't! Remember when I made allusions to you being an unflushed toilet? Yeah, that'.
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Re: Jenallia's Wrath [Romance/Partial-H] V0.3 (updated 8/20/

Postby phoenyxz » Sat Aug 25, 2012 10:27 pm

:twisted: Now i get your point Grape kinda liked the idea but in these relationships are included only man and woman or woman with another woman? in anyway i looking forward for this game :mrgreen:
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