Resident Evil: Progeny (Last Update: 18/5/2013)
Posted: Sun Jun 05, 2011 11:08 pm
LAST UPDATE: 18th May 2013
VIDEO UPDATES: http://www.livestream.com/zfied/ (Down until further notice)
Blogspot for polls and frequent game updates: http://resigame.blogspot.com/
Title - Resident Evil: Progeny
Plot:
The game is set in 2005, just as TerraSave and the B.S.A.A. are formed. You play as the character Rebecca Chambers. The game starts in a small town of Montbury where Rebecca is on her way to join TerraSave, when zombies attack the small town. You make your way to an abandoned building, and find it is full of Umbrella equipment. The rest of the game revolves around a larger city that is infected by Umbrella with this new strain of virus. It is your job to stop it.
Gameplay:
The gameplay is survival horror based. Now, as you may have guessed, there is a sexual element in the game, but the idea is to avoid getting raped by the various zombies/mutants that will be in the game. I've kept in a lot of Resident Evil's aspects, including Resident Evil Outbreak's "Viral Meter", but I've also added in an RPG element. Added on top of this is a Mass Effect styled Dialogue system, where your character will go on a Virgin/Whore status which will affect certain things such as how much damage you take from grapples, how much damage you deal to zombies, all the way to the ending of the game. (and no multi-colored endings with me!)
Graphics:
The graphics have finally been remade to the new 2.5d style.
THE TEAM (Updated)
Z-Fied - Team Leader, Programmer, Music Composer, Level Designer, Ideas, etc. etc.
Graphics
FAPCOM - GRAPHICS
PLEASE CONTACT IF YOU WANT TO HELP! [/b]
LINKS:
Latest demo of it: https://mega.co.nz/#!MNo1CIJb!Z3leOXX4KoOXVp2-BXqNPCFVkq5Av5AH2gVXCGI4Iu4
OLD 2D VERSION: http://www.mediafire.com/?9nrv9wek66c8ryq
Note: YOU CAN NO LONGER COPY OVER SETTINGS.INI FROM YOUR OLD FOLDER! DO NOT ATTEMPT TO!
EXTRA NOTE: YOU CANNOT COPY OVER THE SAVE FILE.
All files must be kept in their original place for the game to run! You can move the whole folder, but don't move seperate files!
In the demo:
In the latest version, you can only play Campaign. I have removed Mercs until it is fully updated. Sorry guys. There are 6 areas in the update.
The latest update contains the laboratory, which is the animation gallery.
Controls (Default):
Arrow Keys - Movement/Escape Grapple
Z Key - Select/Fire Weapon (When Drawn)/Examine/Open Doors/Pick Up Item/Continue to Game Over screen (when dead)
X Key - Cancel/Draw Weapon/Move Item (in inventory)/Discard Item (when moving it)
C Key - Open/Close Inventory screen/Reload (While Aiming)
Note: The reason why this isn't embedded in the thread is because I didn't make it using Flash. I made it using Game Maker (The same engine used to make NanoCrisis, and I also think Unholy Sanctuary)
Enjoy!
Z-Fied
Update 18th May 2013:
'Sprite not exist' bug fixed
Added merchant screen (with extra money drops)
Added Laboratory (in Extras)
Added extra customisation to Laboratory
Moral bar re-added
Full details of this update and any updates before this are included in the Changelog.txt in the game folder, since this first post was getting quite long.
VIDEO UPDATES: http://www.livestream.com/zfied/ (Down until further notice)
Blogspot for polls and frequent game updates: http://resigame.blogspot.com/
Title - Resident Evil: Progeny
Plot:
The game is set in 2005, just as TerraSave and the B.S.A.A. are formed. You play as the character Rebecca Chambers. The game starts in a small town of Montbury where Rebecca is on her way to join TerraSave, when zombies attack the small town. You make your way to an abandoned building, and find it is full of Umbrella equipment. The rest of the game revolves around a larger city that is infected by Umbrella with this new strain of virus. It is your job to stop it.
Gameplay:
The gameplay is survival horror based. Now, as you may have guessed, there is a sexual element in the game, but the idea is to avoid getting raped by the various zombies/mutants that will be in the game. I've kept in a lot of Resident Evil's aspects, including Resident Evil Outbreak's "Viral Meter", but I've also added in an RPG element. Added on top of this is a Mass Effect styled Dialogue system, where your character will go on a Virgin/Whore status which will affect certain things such as how much damage you take from grapples, how much damage you deal to zombies, all the way to the ending of the game. (and no multi-colored endings with me!)
Graphics:
The graphics have finally been remade to the new 2.5d style.
THE TEAM (Updated)
Z-Fied - Team Leader, Programmer, Music Composer, Level Designer, Ideas, etc. etc.
Graphics
FAPCOM - GRAPHICS
PLEASE CONTACT IF YOU WANT TO HELP! [/b]
LINKS:
Latest demo of it: https://mega.co.nz/#!MNo1CIJb!Z3leOXX4KoOXVp2-BXqNPCFVkq5Av5AH2gVXCGI4Iu4
OLD 2D VERSION: http://www.mediafire.com/?9nrv9wek66c8ryq
Note: YOU CAN NO LONGER COPY OVER SETTINGS.INI FROM YOUR OLD FOLDER! DO NOT ATTEMPT TO!
EXTRA NOTE: YOU CANNOT COPY OVER THE SAVE FILE.
All files must be kept in their original place for the game to run! You can move the whole folder, but don't move seperate files!
In the demo:
In the latest version, you can only play Campaign. I have removed Mercs until it is fully updated. Sorry guys. There are 6 areas in the update.
The latest update contains the laboratory, which is the animation gallery.
Controls (Default):
Arrow Keys - Movement/Escape Grapple
Z Key - Select/Fire Weapon (When Drawn)/Examine/Open Doors/Pick Up Item/Continue to Game Over screen (when dead)
X Key - Cancel/Draw Weapon/Move Item (in inventory)/Discard Item (when moving it)
C Key - Open/Close Inventory screen/Reload (While Aiming)
Note: The reason why this isn't embedded in the thread is because I didn't make it using Flash. I made it using Game Maker (The same engine used to make NanoCrisis, and I also think Unholy Sanctuary)
Enjoy!
Z-Fied
Update 18th May 2013:
'Sprite not exist' bug fixed
Added merchant screen (with extra money drops)
Added Laboratory (in Extras)
Added extra customisation to Laboratory
Moral bar re-added
Full details of this update and any updates before this are included in the Changelog.txt in the game folder, since this first post was getting quite long.