Bunnyav Wrote:The static cling spell assignment asks for 3 trainings. It's "quest tracker" failed to update beyond one, but I passed the assignement anyway after doing the minimum required training.
On a design note; lots of classes have been added, but very few require dungeon excursions. I think it might be worth revamping some classes or at least design future classes so they have "practical assignments" like "Cast X spell Y times, or defeat Y monster with X spell.
I unlocked my first curse eventually, but later uses of the black choir didn't give me a choice to update nor is there a "dark benevolence" meter on my status screen.
Thanks for letting me know! I'll look into the assignment issue and the choir stuff, the dark choir should be giving you the same type of options as the original. UI needs updating too.
I would love to have more missions require dungeon trips, but it's got two main issues right now. The first is, of course, the issue of dungeon content being somewhat underdeveloped.
As much as I like having a massive Persona-3 style labyrinth, I quickly realized that it would be a huge pain for everything to be tied to it. I'm planning on re-doing potion making to make it closer to artifact crafting soonish (still keeping/expanding the free crafting mode!) and will likely expand dungeon content to match along with it.
The second issue is that I have shockingly little in the way of actually being able to detect when spells are used. The way I currently do it is.... I fake it. It basically auto-completes with the assumption that no one's going to give up on the chance to actually go and throw fireballs at stuff. I thankfully might have a pretty quick and easy fix for this, mostly involving a custom script I had to make to properly tie in skills for hotkeys. I'll do my best to work on it though!