[UNITY] Hoonters - Monster Hunting RPG [Updated 12/02/2018]

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Re: [UNITY] Hoonters - Monster Hunting RPG [Updated 12/02/20

Postby Dead2112man » Wed Mar 14, 2018 4:00 am

Nah, I am fine with waiting here, I eventual go searching if one of my favorites goes missing for a long time.


Oh, considering I am just doing my job, BUGS ..... ok just two that I have seen, one if you skip the intro you don't get the chance to put in a name, second if you collect enough ectoplasam, you get that scene with the potion person that then gets you 50 additional hit points for one day .... problem is that just loops, I think you have it so it does not take the ectoplasam out of my inventory, causing it to keep looping that scene. wouldn't mind a hot patch to continue check for other things .... like if the forest boss exists
I might not create games, but I will test them, Then I will give advice on what I think needs to be added, removed, or improved.
Official bug tester of Dark Impulses, creators of pokemorph:Pink
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Re: [UNITY] Hoonters - Monster Hunting RPG [Updated 12/02/20

Postby Nicoffee » Wed Mar 14, 2018 4:11 am

Forest boss does not exist yet, no, and I did in fact already fix that problem you mentioned, you might be playing an older version.

The intro skip thing doesn't make sense, because I'm pretty sure it sends you right to the name selection screen...You sure you didn't just double click through it or something? I'll double check, regardless.
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Re: [UNITY] Hoonters - Monster Hunting RPG [Updated 12/02/20

Postby Dead2112man » Wed Mar 14, 2018 7:36 pm

Nicoffee Wrote:Forest boss does not exist yet, no, and I did in fact already fix that problem you mentioned, you might be playing an older version.

The intro skip thing doesn't make sense, because I'm pretty sure it sends you right to the name selection screen...You sure you didn't just double click through it or something? I'll double check, regardless.



Op, Yep your right, the link on the first page sent me to version E while the current version is G, that is my bad.
I might not create games, but I will test them, Then I will give advice on what I think needs to be added, removed, or improved.
Official bug tester of Dark Impulses, creators of pokemorph:Pink
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Re: [UNITY] Hoonters - Monster Hunting RPG [Updated 12/02/20

Postby Nicoffee » Wed Mar 14, 2018 7:43 pm

I've been constantly updating as bugs show up, so you probably just downloaded it before I updated the thing, no worries, thank you for playing and giving feedback :]
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Re: [UNITY] Hoonters - Monster Hunting RPG [Updated 12/02/20

Postby Dead2112man » Wed Mar 14, 2018 7:51 pm

Nicoffee Wrote:I've been constantly updating as bugs show up, so you probably just downloaded it before I updated the thing, no worries, thank you for playing and giving feedback :]

Yea maybe, Oh by the way, some thing I noticed even with G version, all of this is intro bugs. after you get to choose an option to loiter about or go with Annabelle, the option thing keeps poping up even with no options to choose, also if you choose Annabelle, then press skip, you do skip the naming process
I might not create games, but I will test them, Then I will give advice on what I think needs to be added, removed, or improved.
Official bug tester of Dark Impulses, creators of pokemorph:Pink
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Re: [UNITY] Hoonters - Monster Hunting RPG [Updated 12/02/20

Postby Nicoffee » Wed Mar 14, 2018 7:59 pm

Ahhhh. Okay, that explains a lot. Okay, I know what the problem is, once i'm home i'll work on a patch and fix these.
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