The Furry Ranch - Alpha 2.0 [Updated April 8, 2015]

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Re: The Furry Ranch - 3D Krystal game, Alpha release

Postby Gorsh Gobbler » Mon Jun 23, 2014 7:44 am

Hello, long-time lurker, have been interested in this game for a while, wanted so much to try it. Finally, an alpha! Imagine how pleased I was.
Now, here's my list of problems I ran into. Some are questions about the design so far and some are bugs.

-Firstly, no main menu means no loading as far as I can tell. I assume saving/loading will be implemented later, but not seeing it is slightly disconcerting.
-As soon as the game begins, there's just a flying ship. The game itself needs to teach you how to play it in one way or another, and to be honest, using the numpad is.... Unusual. It's not something most people will think of. So, there needs to be either a better option as the default, say, E, or there needs to be a prompt telling you it's the action key.
-The intro sequence didn't work right for me until I turned the graphics down. The ship just crashed and there was no black transition or fire, so I was stuck there.
--By the way, the lack of sound or music in the opening sequence.
-Going from 3d semi-animated cutscenes to cropped screenshots is not overly enjoyable.
-The arrow keys, for a gamer, are not intuitive. Like the 0 key, there needs to be a tutorial box or the default should be changed to something more intuitive, like the mouse.
-The game doesn't tell you how to complete your first mission! It's just 'clean Room 1'. Well, where's room 1? There's no signs on the rooms you have, so if they aren't the rooms, THAT needs to be explained. Basically, you aren't told where you are in relation to anything.
-AND it doesn't tell you that you need to be in the right costume and that you have to manually change to that costume, nor is it apparent that the floating doors you placed as a change sheet is a place to change clothes. This needs to be either explained, or somehow made obvious, for example, by making interact-able objects glow.
-Oh and when I made it through the first door, I spawned and fell straight through the floor into the abyss of eternal nothing. And pausing the game gave me no option to, say, restart, because there was no main menu to the game.

So it all comes full circle. Honestly, I hope you work more on this game as I really want to see where it goes. It's just that the execution of 'the game' isn't there yet. I get that it's alpha, but that IS why I would like to see problems ironed out now so that they don't become a downside later when the entirety of the game is built around it.

Toodles~!
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Re: The Furry Ranch - 3D Krystal game, Alpha release

Postby xeragoth » Mon Jun 23, 2014 8:04 am

ahh what do i do to pass the flying ship scene, i cant do anything i cant skip it or dont see any kind of speaking or anything is just the ship flying
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Re: The Furry Ranch - 3D Krystal game, Alpha release

Postby Matpneumatos » Mon Jun 23, 2014 8:39 am

I‛m sorry, you need to press the action button (0 on the numpad by default) to advance, some people can’t pass that part, so maybe i should have uploaded a version without the cutscene, i don‛t even like it so much, it was just an experiment, to see if i could create a cutscene, but i wasn’t good
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Re: The Furry Ranch - 3D Krystal game, Alpha release

Postby Matpneumatos » Mon Jun 23, 2014 8:43 am

you just need to keep taping the action button till the game starts if you don't care that much about the cutscene, it works, i tested it.
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Re: The Furry Ranch - 3D Krystal game, Alpha release

Postby BlueLight » Mon Jun 23, 2014 11:43 am

So for the press any key text, i suggest you use code like this.

Code: Select All Code
GUI.Text(new rect(
   screen.width/4,
   (screen.height/4)*3
   screen.width/2,
   screen.height - ((screen.height/4)*3 +200) >0?200: screen.height - (screen.height/4)*3)

   ,"Press any key");


..... boy that looks ugly.

You need some way to make the text bigger and i think this will do. Also doing that boxing affect doesn't help at all.
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Re: The Furry Ranch - 3D Krystal game, Alpha release

Postby BinaryHedgehog » Mon Jun 23, 2014 3:48 pm

I'm having a problem, after going to do my assignments, I keep spawning under the floor when I go through the door. Is there a way I can prevent that?
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Re: The Furry Ranch - 3D Krystal game, Alpha release

Postby rebelseal » Mon Jun 23, 2014 8:14 pm

wont go past the ship flying just give it time and put the graphics down
Last edited by rebelseal on Mon Jun 23, 2014 8:52 pm, edited 1 time in total.
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Re: The Furry Ranch - 3D Krystal game, Alpha release

Postby rebelseal » Mon Jun 23, 2014 8:52 pm

ok this is a really nice start man keep it up
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Re: The Furry Ranch - 3D Krystal game, Alpha release

Postby rebelseal » Mon Jun 23, 2014 9:40 pm

found a small glitch that caused me to fall through the floor forever it was when i left the nurse area
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Re: The Furry Ranch - 3D Krystal game, Alpha release

Postby Matpneumatos » Mon Jun 23, 2014 10:28 pm

Gorsh Gobbler Wrote:Hello, long-time lurker, have been interested in this game for a while, wanted so much to try it. Finally, an alpha! Imagine how pleased I was.
Now, here's my list of problems I ran into. Some are questions about the design so far and some are bugs.

-Firstly, no main menu means no loading as far as I can tell. I assume saving/loading will be implemented later, but not seeing it is slightly disconcerting.
-As soon as the game begins, there's just a flying ship. The game itself needs to teach you how to play it in one way or another, and to be honest, using the numpad is.... Unusual. It's not something most people will think of. So, there needs to be either a better option as the default, say, E, or there needs to be a prompt telling you it's the action key.
-The intro sequence didn't work right for me until I turned the graphics down. The ship just crashed and there was no black transition or fire, so I was stuck there.
--By the way, the lack of sound or music in the opening sequence.
-Going from 3d semi-animated cutscenes to cropped screenshots is not overly enjoyable.
-The arrow keys, for a gamer, are not intuitive. Like the 0 key, there needs to be a tutorial box or the default should be changed to something more intuitive, like the mouse.
-The game doesn't tell you how to complete your first mission! It's just 'clean Room 1'. Well, where's room 1? There's no signs on the rooms you have, so if they aren't the rooms, THAT needs to be explained. Basically, you aren't told where you are in relation to anything.
-AND it doesn't tell you that you need to be in the right costume and that you have to manually change to that costume, nor is it apparent that the floating doors you placed as a change sheet is a place to change clothes. This needs to be either explained, or somehow made obvious, for example, by making interact-able objects glow.
-Oh and when I made it through the first door, I spawned and fell straight through the floor into the abyss of eternal nothing. And pausing the game gave me no option to, say, restart, because there was no main menu to the game.

So it all comes full circle. Honestly, I hope you work more on this game as I really want to see where it goes. It's just that the execution of 'the game' isn't there yet. I get that it's alpha, but that IS why I would like to see problems ironed out now so that they don't become a downside later when the entirety of the game is built around it.

Toodles~!


Hi! thanks for alll your suggestions, i guess this is an experiment on how to make a game in this style, it was way harder for me than my first project because the cone needs to ornganize events and change some elements while you progress, i was expecting many erros, not many bugs, but errors, like player not being able to know what to do next and stuff.

So let's take a look at your points.

-Saving/Loading will be implemented when the game gets long enough, since it's just thre days i made no saving or loading function.

-I agree, i need to tell what to do when you just see a flying ship. i should do that soon.

-I use the arrow keys for the camera because i'am a console gamer, and i thought, what resembles the most to the right analog stick on game consoles, and i thought it was the arrow keys, and since the numpad is next to the arrow keys they play the role of console buttons. But game controls are not definitive, i really need suggestions for game controls!

-The cutscene was another experiment, making cutscenes is way harder for me than making regular gameplay, that's why it looks weird,but i think i really need to add music, and the cutscene changes from 3D to screenshots because is hard to make cutsences.

-The rooms have the number in a sign outside of each one, but maybe it is difficult to get there, so maybe i should make a map, or place some signs on the hotel.

So i'll get to work, i like some of your suggestions, so thanks for the feedback. a new version should be released soon, but i really need suggestions for game controls, i don't like using the mouse, because i'm a console gamer, but maybe that could be an option.
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Re: The Furry Ranch - 3D Krystal game, Alpha release

Postby Matpneumatos » Mon Jun 23, 2014 10:34 pm

BinaryHedgehog Wrote:I'm having a problem, after going to do my assignments, I keep spawning under the floor when I go through the door. Is there a way I can prevent that?


What door is that? you where doing anything weird while you were opening the door, runing, jumpig, crouching? that will help me to prevent that from happening. Thanks for your feedback!
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Re: The Furry Ranch - 3D Krystal game, Alpha release

Postby Matpneumatos » Mon Jun 23, 2014 10:52 pm

BlueLight Wrote:So for the press any key text, i suggest you use code like this.

Code: Select All Code
GUI.Text(new rect(
   screen.width/4,
   (screen.height/4)*3
   screen.width/2,
   screen.height - ((screen.height/4)*3 +200) >0?200: screen.height - (screen.height/4)*3)

   ,"Press any key");


..... boy that looks ugly.

You need some way to make the text bigger and i think this will do. Also doing that boxing affect doesn't help at all.


Thanks for the help! but what do you mean by boxing affect?
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Re: The Furry Ranch - 3D Krystal game, Alpha release

Postby mwpwolf » Tue Jun 24, 2014 1:21 am

how do you clean the room
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Re: The Furry Ranch - 3D Krystal game, Alpha release

Postby BlueLight » Tue Jun 24, 2014 2:01 am

You're using a Box element from the GUI class.
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Re: The Furry Ranch - 3D Krystal game, Alpha release

Postby BinaryHedgehog » Tue Jun 24, 2014 2:22 am

Matpneumatos Wrote:
BinaryHedgehog Wrote:I'm having a problem, after going to do my assignments, I keep spawning under the floor when I go through the door. Is there a way I can prevent that?


What door is that? you where doing anything weird while you were opening the door, runing, jumpig, crouching? that will help me to prevent that from happening. Thanks for your feedback!

Anytime I try to open the large door at the end of the hallway well Krystal's "room" is, I fall through the floor! What exactly did you do when testing it?
Pervy, perv, perv!
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Re: The Furry Ranch - 3D Krystal game, Alpha release

Postby Matpneumatos » Tue Jun 24, 2014 4:19 am

A new version is available

Some changes.

-Cutscene now reacts to any key, not just the Action button.
-Cutscene can be skiped with Escape.
-Closets to change clothes now glow
-Some character dialogue has been changed to give more information to the player.
-Losing on the obstacle course has been changed, it restores you in a better position.

https://mega.co.nz/#F!mNNmyBDQ!eSxljmb_2gNMFrkSWj25zg

BinaryHedgehog Wrote:Anytime I try to open the large door at the end of the hallway well Krystal's "room" is, I fall through the floor! What exactly did you do when testing it?


I have crossed that door a hundred times and it was just fine, this would mean that something in my methods might work different on different computers, that would be really bad, but still i made some little changes, see if that still happens.
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Re: The Furry Ranch - 3D Krystal game, Alpha release

Postby Gorsh Gobbler » Tue Jun 24, 2014 5:45 am

Matpneumatos Wrote:-I use the arrow keys for the camera because i'am a console gamer, and i thought, what resembles the most to the right analog stick on game consoles, and i thought it was the arrow keys, and since the numpad is next to the arrow keys they play the role of console buttons. But game controls are not definitive, i really need suggestions for game controls!.

That's fair. Though I think the main problem I had with the arrow keys is more the weird directions. Pressing up looks east, pressing right looks blue, I don't know. Exaggerated, I know, but that's how it kind of felt. It would be nice to be able to alter the controls in-game.
Matpneumatos Wrote:-The rooms have the number in a sign outside of each one, but maybe it is difficult to get there, so maybe i should make a map, or place some signs on the hotel.

That would also be helpful. The general idea is that there needs to be some clues as to what you're supposed to do, whether the game straight up tells you, or a character gives you directions.

Matpneumatos Wrote: a new version should be released soon, but i really need suggestions for game controls, i don't like using the mouse, because i'm a console gamer, but maybe that could be an option.

In any game, the controls should feel intuitive. I do like the layout, seperating the hands and all. It's something few games do in my experience. You can keep the arrow camera, but some people like horizontal inversion, some like vertical, some like neither and some like both. The way it's laid out in the game just feels weird, honestly, and to change it, I need to quit and restart each time. So, yeah, in-game control menu would be nice. I dunno how difficult it would be to implement, since I've never touched Unity (Hell, I've barely used Gamemaker.)
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Re: The Furry Ranch - 3D Krystal game, Alpha release

Postby convel ryuu » Tue Jun 24, 2014 2:24 pm

i had a slight problem near the beginning of the game, sometimes when i went through a door it'll still say open in the top left an wont go away till i hit the 0 key again which'll cause me to go back through the door no matter how far away from it i got, this also happenned with talking, i'll talk to someone and the talk box thing at the top left will stay even if i walk away from them and everytime i hit the 0 key it'll bring up there chat and if i try talking to someone else it'll bring up both of there chat at the same time which made it unreadable.
this stoped happening after awhile though, idk why.

and if i explained that badly im sorry >.<
not the best at saying stuff.
but anyway i liked the game
seems like it can really go somewhere and i look forward to it's future.
also i'm fine with the current controls, they aren't bad
cant wait to see the rest of the game and im sorry i wasnt of more help
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Re: The Furry Ranch - 3D Krystal game, Alpha release

Postby Matpneumatos » Tue Jun 24, 2014 10:47 pm

Gorsh Gobbler Wrote:That's fair. Though I think the main problem I had with the arrow keys is more the weird directions. Pressing up looks east, pressing right looks blue, I don't know. Exaggerated, I know, but that's how it kind of felt. It would be nice to be able to alter the controls in-game.

In any game, the controls should feel intuitive. I do like the layout, seperating the hands and all. It's something few games do in my experience. You can keep the arrow camera, but some people like horizontal inversion, some like vertical, some like neither and some like both. The way it's laid out in the game just feels weird, honestly, and to change it, I need to quit and restart each time. So, yeah, in-game control menu would be nice. I dunno how difficult it would be to implement, since I've never touched Unity (Hell, I've barely used Gamemaker.)



Actually you can do this, in the flash screen, where you select the screen resolution and graphics quality, on the input tab you can change all controls, and you can also invert both horizontal and vertical, just go to Horizontal Camera and Vertical Camera options, and where it says right or left, and up or down, double click and press the key you want to use, so just change left for right and vice versa, and also with up and down. I don't know, it might be a little difficult, or not very obvious, but you can do it right now.

Gorsh Gobbler Wrote:That would also be helpful. The general idea is that there needs to be some clues as to what you're supposed to do, whether the game straight up tells you, or a character gives you directions.


Maybe i'll make a map for the game, i'm not sure how, i have never really tried.
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Re: The Furry Ranch - 3D Krystal game, Alpha release

Postby rebelseal » Wed Jun 25, 2014 2:05 am

alright this game is nice only problems ive found are the falling through the floor leaving rooms and not being able to leave the orgy with out closing the game
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