[RPG Maker] Futa Quest part III 1.95

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Re: [RPG Maker] Futa Quest part II 1.75

Postby FutaBox » Thu Nov 23, 2023 7:57 pm

Last post before the release

The release is just around the corner, and as usual we are doing the last preparations, which are going well.

We are very happy that our vision of the upcoming update coincided with the winning voting point.
And for those of you who voted differently, I would like to reassure you that you will not be disappointed in any way.
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Re: [RPG Maker] Futa Quest part II 1.85

Postby FutaBox » Tue Mar 05, 2024 8:57 pm

Futa Quest development news #55

Greetings to all of you my dear friends.

It's time for another development news. We have quite ambitious plans for the new version, and the final changes and improvements should unlock even more of the game's potential. It's the cornerstone of why we do what we do. Of course, to all of this, we don't forget to develop the sexual content in such a way that it doesn't move too slowly and the girls get their well-deserved attention from Roxy.

So in version 1.95, progress will be made in this area as well.

In addition to the new dialog system, the resolution of the game, new opportunities for dialogue characters and locations, we also want to add backgrounds where the action takes place not only in scenes but also in important conversational episodes (so far there are not too many planned, but with the development in this direction they will only become more).

In the new version, in addition to a full-fledged complex animation with action options, we want to add another small one as a gift for the beginning of the third part. We would like to do this more often, but given our limited resources, it will probably be too much of a luxury.

Also in 1.95 there will be more scenes than in previous parts due to the plot and its importance. We could have shortened it to speed up development, but we felt that it would be cruel and unfair to cut the game short at the most interesting plot point.

Well, probably the most important and interesting question for everyone is how long should you wait for this miracle to happen. It's been a while, and unlike other developers, we don't like to keep our customers in the dark until the very end. The most optimistic plans are to release the test game by the end of March (as we originally wanted two weeks more than our standard development process). However, since there is a lot more work to be done than usual, we do not want to work in defiance and overwork ourselves so much that we burn out from the strain. It's that extreme that we try to avoid at all costs and that will do no good to anyone. Unfortunately, all improvements and innovations take time, and as much as we would like to release everything as soon as possible, we can't get away from it.

So the date is not final and can still change, but believe me, the changes you will see in version 1.95 part 3 will be worth the wait.

Thank you very much for believing in us and continuing to support us.
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Re: [RPG Maker] Futa Quest part II 1.85

Postby FutaBox » Thu May 09, 2024 9:32 pm

Tomorrow!
There's not much left to wait for.
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Re: [RPG Maker] Futa Quest part III 1.95

Postby FutaBox » Fri May 17, 2024 10:21 pm

Long awaited public release of the third part is finally here for us and you.





All the changes that await you in version 1.95
For the sake of clarity, let us compare everything that has been done now with the last version 1.85



1.95 Updated logo before the game starts and new animated menu (1.85 was not planned)
Especially for the third part we made three animations, one complicated with choices and two simpler. (1.85 only one animation)

1.95 redrawn absolutely all 14 + Rosa characters, three of them are new (1.85 no new character)

1.95 Only Roxy\Rosa has 28 emotions + 8 hand positions, besides all other characters (1.85 no new emotions were added)

1.95 15 scenes with two of them animated (1.85 12 scenes with one animated scene)

1.95 The right wing of the camp + another sublocation and all the rooms there are open.
The Princess Palace has also been expanded with two new locations (1.85 no new locations were planned)

1.95 Three separate backgrounds for important dialog scenes (1.85 had no such thing planned)

1.95 New better resolution 1440x900 and changes to locations that we managed to make (1.85 resolution remained 1024x768 )

 
And a whole bunch of other minor changes that aren't as important as all of the above.


Differences from the test version.

Fixed all the bugs we were able to find with the help of concerned players (there were even more of them than we initially thought).

Added actual memory room.

Added walkthrough.



P.S. Thanks for your support and enjoy the game.
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Re: [RPG Maker] Futa Quest part III 1.95

Postby FutaBox » Wed Oct 02, 2024 8:33 pm

Express News

Greetings to all of you, dear friends, I will start with the most important thing - the release date of the test version. As promised, it will take place in October, a little later than we had originally planned, but still.
Save one of the evenings. It's happening on the 28th.

Since we are trying to be as open as possible with our audience, I will answer those who have reasonable questions about the extended release dates.

There are reasons for this, such as:

two full-fledged animations instead of one (we know, we wanted to do it for the beautiful number of version 2.05),
the addition of more complex scenes in which there are more characters at a time than before, the addition of innovations to the dialogue characters, now it takes much longer than before (it is very beautiful and even dialog scenes now almost turn into scenes, but unfortunately takes time to develop),
we have not yet fully adapted to all the realities of the development of the new part (I have to do additional editing and proofreading of the text for the Russian version of the game),
personal problems that arose for reasons independent of me (about a week).

We wanted to announce the release date earlier, but we came to the conclusion that it would be wrong to say it and then not be able to meet the deadline. We got burned on that before and we try to be even more careful now.

P.S. This is probably the biggest express news story ever.
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Re: [RPG Maker] Futa Quest part III 1.95

Postby FutaBox » Fri Oct 18, 2024 9:31 pm

Work, work, work

I made a similar post before with the exact same picture, but what can you do when our development is cyclical by nature and the same events happen.

The number of words in the future version reaches 44752.
People who understand these volumes will tell you that just reading and correcting that much text is not an easy task. It's a good thing that it's the coder who writes and adds all this and not me.

Meanwhile, everything is moving towards the deadline, and we will try even harder not to move the date by a day. If there is time left, there might be a time change in some backgrounds (if I have time).
If we don't have time, we will release this small detail with the public version.

The wait is not long!
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Re: [RPG Maker] Futa Quest part III 1.95

Postby FutaBox » Fri Oct 18, 2024 9:33 pm

Work, work, work

I made a similar post before with the exact same picture, but what can you do when our development is cyclical by nature and the same events happen.

The number of words in the future version reaches 44752.
People who understand these volumes will tell you that just reading and correcting that much text is not an easy task. It's a good thing that it's the coder who writes and adds all this and not me.

Meanwhile, everything is moving towards the deadline, and we will try even harder not to move the date by a day. If there is time left, there might be a time change in some backgrounds (if I have time).
If we don't have time, we will release this small detail with the public version.

The wait is not long!
User avatar
FutaBox
 
Joined: Thu Feb 01, 2018 9:34 pm

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