Queen's Game : to v0.6 :)

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Re: Queen's Game v0.5.4 +

Postby Borkenone » Thu May 19, 2016 3:54 pm

did a quick chick,
my thoughts are in the team discussion E-mail.
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Re: Queen's Game v0.5.4 +

Postby Ekoj » Fri May 20, 2016 11:21 pm

->epoxymoron
I am glad that you like our project, and thank you for your feedback.
the 7 random events are those which end each turn.
Yes, it is exactly what we intend to do. The storyline at the Palace is part of a scheme of betrayers to overthrow your government.

PS : does "epoxy" refers to the resin ?

->Borkenone
I saw your e-mail, and I answer you as quickly as I can (this is quite a big one ^^)
I worked on an arduino project in recent days : I am creating a remote-controlled car !
Image
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Re: Queen's Game v0.5.4 +

Postby epoxymoron » Sat May 21, 2016 2:37 am

Ekoj Wrote:PS : does "epoxy" refers to the resin ?



haha nope just the weirdest response i heard to "what are you stuck on stupid" "fuck you, i'm an epoxy moron"

this was back in the 1990's so i doubt resin was involved, and i mean what were the different seven events, i know the one with picture of a rat, and the slaves, and the one with the beggar
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Re: Queen's Game v0.5.4 +

Postby Borkenone » Sat May 21, 2016 10:23 am

epoxymoron Wrote:and i mean what were the different seven events, i know the one with picture of a rat, and the slaves, and the one with the beggar

the original two: one with the pile of jewelry, and one with lots of picture.
and there's one that nothing happens. that makes the six of them.
though I have yet to encounter the 7th one.
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Re: Queen's Game v0.5.4 +

Postby Ekoj » Mon Jun 27, 2016 10:59 pm

Hello there !

We are now working on v0.6 :!:
More precisely, we are working on the board game played by elite people through the world : the Queen's Game.

Here is the concept :

Image

Image

Do not hesitate to feedback :D
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Re: Queen's Game : to v0.6 :)

Postby Borkenone » Tue Jun 28, 2016 9:34 am

before anything, I think maybe you should clean the opening post a little, like put older changelog in [spoiler] box. it's kind of getting too long.

question: does playing the game within the game has any effect on to the game itself?
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Re: Queen's Game : to v0.6 :)

Postby Ekoj » Tue Jun 28, 2016 11:39 am

yes you are right.

it has. It will be a means to conquer ennemies territories, getting interesting trades or other things.
and why not having a effect on character stats.
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Re: Queen's Game : to v0.6 :)

Postby Ostinious » Tue Aug 02, 2016 3:19 pm

So are you still working on the game? Is everything alright?
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Re: Queen's Game : to v0.6 :)

Postby Borkenone » Tue Aug 02, 2016 3:38 pm

From what I know, Ekoj's internet has some problem recently.
We had some discussion over e-mail, there's some progress but I don't know when he will be able to upload the update.
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Re: Queen's Game : to v0.6 :)

Postby Ostinious » Mon Jan 02, 2017 2:14 am

Hey are you gonna update it? Or have you droped the project? :)
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Re: Queen's Game : to v0.6 :)

Postby Ekoj » Tue Jan 03, 2017 9:47 pm

The project isn't dropped; even if it seems to be ^^
Let's say I was annoyed by technical problems, and I felt bored working on the project several hours per day without success.

The game is still in the back of my mind.
Yet do not expect a quick update, I have got some priorities currently.

I am glad you asked some news, I thought no one cared about this project :lol:
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Re: Queen's Game : to v0.6 :)

Postby phantomdemon2 » Wed Jan 04, 2017 5:04 am

Lurker here. I tend not to reply to stuff but I enjoyed your game. My biggest problem was that there wasn't a whole lot of content. I hope to see more in the future though.
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Re: Queen's Game : to v0.6 :)

Postby Dead2112man » Wed Jan 04, 2017 5:15 am

I think sometimes we just let developers do what ever they need to do, even if it is done by going silent for a while.
I might not create games, but I will test them, Then I will give advice on what I think needs to be added, removed, or improved.
Official bug tester of Dark Impulses, creators of pokemorph:Pink
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Re: Queen's Game : to v0.6 :)

Postby Borkenone » Wed Jan 04, 2017 6:16 pm

Hum, since you didn't seem very enthusiastic in the last team discussion mail.
And that you didn't send any more of them. I though you abandoned this project.
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Re: Queen's Game : to v0.6 :)

Postby Ekoj » Sun Jan 08, 2017 1:50 pm

phantomdemon2 -> yep, lacking content is my major problem. I need to find a way to create content faster, because it is too much time consuming.

Dead2112man -> that's right, I do the same. For instance, I am patiently waiting the new update of supermother, the game by Tropic.

Borkenone -> sorry for the silence. Once I work again on the project seriously, I'll tell you :)
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Re: Queen's Game : to v0.6 :)

Postby evildumdum » Mon Jan 09, 2017 1:33 am

Ekoj Wrote:phantomdemon2 -> yep, lacking content is my major problem. I need to find a way to create content faster, because it is too much time consuming.


I don't know if this helps, but when it comes to content i find that a random event generator is a good way to fill in the blanks. In essence you need a generator that takes a few generic variables and spits out a scenario. The generator itself does all the work for you. Depending on how complex you decide to make your generator it can spit out thousands more scenarios than you could ever programme.

In my case i have created a battle generator. It requires the type of terrain, number and strength of enemy armies and any requests for specific terrain features. What it spits out is a complete battle instance complete with map and armies ready to be run. For the time it takes to write 1 string and five or six numbers i can create a specific tailored scenario, or i can just run it without feeding it any variables and allow the randomiser to select the perameters for me. It comes up with a unique configuration every time and is lovely and easy to upgrade.
"If at first you don't succeed, try hitting it with a shoe."

Coder for Code Bunny Studio's working AOB: Monster Rising
viewtopic.php?f=35&t=7304
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Re: Queen's Game : to v0.6 :)

Postby Ekoj » Sat Jan 14, 2017 1:58 pm

evildumdum ->
that s exactly what I was thinking about :)
I'll probably do it with Python; it should be efficient.
thanks for the advice :D
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Re: Queen's Game : to v0.6 :)

Postby Destriss » Sat Jan 14, 2017 10:06 pm

I find the game really good, to see what it will give once finished, my biggest regret is that we have different images regarding the queen, If there are events with several women Different I would understand, but here for the same person we have several images, I think we must work on this!
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Re: Queen's Game : to v0.6 :)

Postby evildumdum » Sun Jan 15, 2017 1:07 am

I main in python as well. Give me a bell if you hit any roadblocks and i'll see about helping out.
"If at first you don't succeed, try hitting it with a shoe."

Coder for Code Bunny Studio's working AOB: Monster Rising
viewtopic.php?f=35&t=7304
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Re: Queen's Game : to v0.6 :)

Postby Borkenone » Sun Jan 15, 2017 9:45 am

Destriss Wrote:I find the game really good, to see what it will give once finished, my biggest regret is that we have different images regarding the queen, If there are events with several women Different I would understand, but here for the same person we have several images, I think we must work on this!

I talked with Ekoj about that issue already, but that's the direction he want, so, oh well.
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