Elysium (RPGVX) Version 0.12 - 3/10/13

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Re: Elysium (RPGVX) Version 0.10 - 3/16/12

Postby xaina222 » Tue Mar 27, 2012 11:44 am

uh, Im stuck at chapter 2, the part where we have to folow the 2 generals. i got to the third floor, i went for the stair and it just said i have to get closer to hear them and nothing else, any tip ?
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Re: Elysium (RPGVX) Version 0.10 - 3/16/12

Postby arconite » Tue Mar 27, 2012 6:53 pm

just a FYI for those reading forums before fighting said brute and succubus, Distract works on both of them, and if you use distract on brute his HP is halved. makes the fight super easy with a minimal amount of fighting for both of them( Distract can be resisted however so you may have to attempt multiple times)
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Re: Elysium (RPGVX) Version 0.10 - 3/16/12

Postby Kuragari » Thu Mar 29, 2012 9:46 am

I found this to be very interesting, though I have a strange feeling I was missing out on a number of choices (I don't particularly recall bumping into many...) mostly it seemed to be evil evil evil, which I have no real complaint for (I'm Chaotic Neutral after all, so only SOME of it was uncomfortable)

Nevertheless, I look forward to seeing more of this. It would be nice though if you could actually GAIN experience and level up. the way things are now, all the fights are basically scripted, and I don't really like that all that much (it makes me feel you could save yourself the trouble and not even bother with fights, simply explain how the fights go in the dialogue. It'd turn this into more of a visual novel than an RPG, but that's really what this is to me since you can't buy weapons, armor, items, or do any sort of real exploring.)

I guess thats my only real complaint. I just don't see much of a point to having the combat system when you don't go up levels and don't get any cash.
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Re: Elysium (RPGVX) Version 0.10 - 3/16/12

Postby Darthan » Fri Mar 30, 2012 5:04 am

Played through both the light and dark paths and have to say this is quite an impressive game.

A few things that I noticed:

In the Arcanum when you fight the succubus it can kinda be a tossup as to whether you can win or not, I had her spam her sleep spell every once in awhile using life drain making me unable to so anything but die...
The other thing happened when following the dark path in the Arcanum, suddenly I developed unlimited NE, well sorta. At first it never decreased, then it did but after one normal attack it was unlimited again, well until the final boss of the area when it started to work properly again. Don't know if this was intended or not but I thought I would point it out.

As for the argument as to why Darius chose to join the nightspawn. It seems to me that he didn't really have a choice. Seeing as how it has been pointed out that he is now a nightspawn, as was evidenced by his new powers and moreso by the physical change of his body (the fact that his hands are changing, becoming hard and covered in scales). I am hoping that this will be further pointed out as the story continues. This is a story about how Darius evolves into the dark king (it says as much at the very beginning of the game), with the option of being light/less evil or dark/really evil.

One question, where did you get the idea for the paleng arounf the capital? I swear I have played another game that they did something of a similar nature but for the life of me I cannot remember the name of the game, assuming I am not just imagining it in the first place.
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Re: Elysium (RPGVX) Version 0.10 - 3/16/12

Postby Seyser Koze » Fri Mar 30, 2012 4:03 pm

Darthan Wrote:The other thing happened when following the dark path in the Arcanum, suddenly I developed unlimited NE, well sorta. At first it never decreased, then it did but after one normal attack it was unlimited again, well until the final boss of the area when it started to work properly again. Don't know if this was intended or not but I thought I would point it out.

Yeah, that's a bug. Darius recovers energy whenever one of the constructs attacks. I may end up leaving it in and giving some kind of justification ingame for it.

One question, where did you get the idea for the paleng arounf the capital? I swear I have played another game that they did something of a similar nature but for the life of me I cannot remember the name of the game, assuming I am not just imagining it in the first place.

Well, a magical barrier to keep bad stuff and enemies out isn't exactly an original concept. I've seen the word "paling" (a fence) used to describe such a barrier in a few places, but the only one that springs straight to mind is Alexander O. Smith's translations (Vagrant Story, FF12, Tactics Ogre PSP, Guin Saga, etc.).
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Re: Elysium (RPGVX) Version 0.10 - 3/16/12

Postby Lucky777 » Fri Mar 30, 2012 4:31 pm

Seyser Koze Wrote:
Darthan Wrote:The other thing happened when following the dark path in the Arcanum, suddenly I developed unlimited NE, well sorta. At first it never decreased, then it did but after one normal attack it was unlimited again, well until the final boss of the area when it started to work properly again. Don't know if this was intended or not but I thought I would point it out.

Yeah, that's a bug. Darius recovers energy whenever one of the constructs attacks. I may end up leaving it in and giving some kind of justification ingame for it.


: O

I actually thought that was completely legit.
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Re: Elysium (RPGVX) Version 0.10 - 3/16/12

Postby Destrocto » Fri Mar 30, 2012 5:03 pm

i just looked and saw what you did with your forum name lols seyser Koze, the two first letters switched which makes a cheat in starcraft to get minerals or it was warcraft III
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Re: Elysium (RPGVX) Version 0.10 - 3/16/12

Postby Darthan » Fri Mar 30, 2012 9:38 pm

I also forgot to mention that one of the girls in the left hall (the one with the kitchen and the dorm area) doesn't say anything when you try to talk to her. I don't know if you intended that or not.

Destrocto Wrote:i just looked and saw what you did with your forum name lols seyser Koze, the two first letters switched which makes a cheat in starcraft to get minerals or it was warcraft III


That is for Warcraft III, it gives you gold based on the number you enter after the code.
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Re: Elysium (RPGVX) Version 0.10 - 3/16/12

Postby Kuragari » Sat Mar 31, 2012 12:15 am

Darthan Wrote:The other thing happened when following the dark path in the Arcanum, suddenly I developed unlimited NE, well sorta. At first it never decreased, then it did but after one normal attack it was unlimited again, well until the final boss of the area when it started to work properly again. Don't know if this was intended or not but I thought I would point it out.



This actually made a certain amount of sense to me. He had lust constructs with him which were summoned to serve him as he swept through the academy. He probably can draw night energy from other Nightspawn near him.

Also, I'd be rather amused (but not surprised) to learn that the so called "Goddess" who came and liberated the world was something akin to what they portray Soul Calibur to be: eg, a force of righteous good that doesn't care what happens to others, so long as the forces of good triumph against the forces of darkness.
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Re: Elysium (RPGVX) Version 0.10 - 3/16/12

Postby SpectralTime » Sat Mar 31, 2012 6:41 am

Kuragari Wrote:Also, I'd be rather amused (but not surprised) to learn that the so called "Goddess" who came and liberated the world was something akin to what they portray Soul Calibur to be: eg, a force of righteous good that doesn't care what happens to others, so long as the forces of good triumph against the forces of darkness.


Honestly? I'd have the EXACT OPPOSITE reaction. That particular twist has been, in my mind, DONE TO DEATH lately, particularly in my h-gaming. It's like joking that your vampires don't sparkle or that the black guy dies first: something that has been done so often as to lose all impact and weight it may ever have had - if, indeed, it had any to begin with.

I appreciate this game's called "Rise of the Dark King," and I assume he could end up fighting them sooner or later. But making them out-and-out evil just so we don't have to, retroactively, feel bad about what we've done is, in my mind, a total cop-out.

Also, if it's true, then I'll probably NEVER get to beat seven shades of grey spit out of Electra's smug, unlikable face, and that's honestly probably what I'm looking forward to most.
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Re: Elysium (RPGVX) Version 0.10 - 3/16/12

Postby Dirtytoast14 » Sat Mar 31, 2012 8:33 am

I'm posed in an awkward situation, one that is unsolvable with my finite knowledge on computer software. :(

When attempting to launch the application, an error comes up, stating it's missing "RGSS202E.dll". :!:

I found a download link for "RGSS202E.dll", but now it's stating I still require "RPGVX RTP" to play. :?:

I've read up on something claiming it could be the firewall or AVG that's resulting in the incomplete download. :oops:

Could anybody give me a hand in trying to figure this out, I've read the comments and I'm really, really anxious to see how this game is :mrgreen:
No, futa scares me.
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Re: Elysium (RPGVX) Version 0.10 - 3/16/12

Postby Kuragari » Sat Mar 31, 2012 3:40 pm

You misunderstood. As its noted within the game, (once at least) it is suggested that the Goddess who came and saved the world from the Nightspawn wasn't exactly saving, so much as invading the world, the idea being that the angels/holy beings simply wanted to purge the world of the nightspawn, and that if they could do it without saving humanity, they would have done it. (conversely, if they could have defeated the nightspawn by destroying humanity, they would have done so) I don't think that that's actually been done all that often, having the supposed Good guys/saviors of the world be about as bad as the bad guys. (the only difference being the results afterwards)

To put it simply, I was suggesting that the Goddes who saved the world from the darkness isn't Lawful Good, but Lawful Righteous Stupid.

Also, I didn't suggest you wouldn't get to kick electra's smug face in. I am actually expecting that you, as Darius, will end up doing so and supplanting her at some point. This is about him becoming the king of darkness after all, and he wouldn't be muhc of a king if he was subserviant to the mother of darkness.
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Re: Elysium (RPGVX) Version 0.10 - 3/16/12

Postby Seyser Koze » Sun Apr 01, 2012 4:29 am

Meh. New version is up.

http://www.mediafire.com/download.php?c1m6c7o5cos1guj

This adds Palmova, which is parallel to the Arcanum's events. So if you want to go there, you'll need a save from before you went to the Arcanum.

Back up your save files first, just in case something goes oh-so-horribly wrong and you end up stuck forever.
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Re: Elysium (RPGVX) Version 0.11 - 3/31/12

Postby SpectralTime » Sun Apr 01, 2012 6:31 am

...Oh dear. I got meh'd. That's... depressing...

...I realize I'm starting to sound like a broken record containing only the unlistenable complaints of an unlovable whiner, so I'll shut up and play the new version. Thanks, though, sir.
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Re: Elysium (RPGVX) Version 0.11 - 3/31/12

Postby Seyser Koze » Sun Apr 01, 2012 6:38 am

SpectralTime Wrote:...Oh dear. I got meh'd. That's... depressing...

...I realize I'm starting to sound like a broken record containing only the unlistenable complaints of an unlovable whiner, so I'll shut up and play the new version. Thanks, though, sir.


Actually the "meh" was a general expression of being sick to death of staring at this chapter which was supposed to be done months ago.
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Re: Elysium (RPGVX) Version 0.11 - 3/31/12

Postby SpectralTime » Sun Apr 01, 2012 9:01 am

...Okay.

I booted up my old "start of Chapter Three... Four... Whichever" save, and, upon walking out of the fortress, got the same "This is Version .10" message as before.

Worried that it might have been an error, I rebooted from the start of the assault on Chastity's forces and redid that ENTIRE segment, until I had gotten back to that point... only to find that I got the SAME message upon leaving the Fort.

...So, yeah. Bug report. Palmova's not open to the public, and if it is than just walking up to the front gate isn't an option.

Also, invoking the Skip feature after beating Kat the first time triggers a game-breaking bug where she walks through a wall rather than up the stairs and leaves you stuck.
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Re: Elysium (RPGVX) Version 0.11 - 3/31/12

Postby Seyser Koze » Sun Apr 01, 2012 9:07 am

Are you sure you didn't just unzip into a different folder or something? People on Hongfire have been getting in just fine.
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Re: Elysium (RPGVX) Version 0.11 - 3/31/12

Postby SpectralTime » Sun Apr 01, 2012 11:00 am

...Pretty sure. But, I'll do it again.

Well, I downloaded the .exe file from HongFire and it worked. Huh. Not sure what's up with that. I DID have everything in the correct file, though, and it was "Elysium .11."
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Re: Elysium (RPGVX) Version 0.11 - 3/31/12

Postby CeilingCat » Sun Apr 01, 2012 7:13 pm

Okay, wtf was with the clown?
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Re: Elysium (RPGVX) Version 0.11 - 3/31/12

Postby Seyser Koze » Sun Apr 01, 2012 8:06 pm

CeilingCat Wrote:Okay, wtf was with the clown?


I keep him around in case there's ever demand for a yaoi scene.
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