Resident Evil: Progeny (Last Update: 18/5/2013)

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Re: Resident Evil: Progeny (Last Update: 30/09/2011)

Postby ZeroEXE.ZX17 » Fri Mar 02, 2012 8:50 am

How is RE:P going? I'm still using my phone so I can't test anything ( T^T ) but I sent a (2nd) e-mail to the guy thats going to fix my comp so Im waiting for him to respond but untill then I can't do a thing, But I have noticed RE:P wasn't updated for a long time, I hope it is still around and everything, Mind if someone tells me what is up? ^^|
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Re: Resident Evil: Progeny (Last Update: 30/09/2011)

Postby shinox23 » Fri Mar 02, 2012 4:06 pm

They are still enlarging sprites and since it's alot of scenes and different sprites it's gonna take a lot longer than expected... Not to mention they got skyrim'd and have to ask permission every now and then... Plus life, fate, karma, god, chance and a whole bunch of other things INCLUDING mother nature and asura the six-armed goddess as well... And yes I'm trying to be funny with that last bit...
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Re: Resident Evil: Progeny (Last Update: 30/09/2011)

Postby odrobina55 » Fri Mar 02, 2012 8:14 pm

Cant launch the game it says Failed to initialize drawing surfaces. Can anyone help?
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Re: Resident Evil: Progeny (Last Update: 30/09/2011)

Postby FAPCOM » Thu Mar 08, 2012 7:04 am

ZeroEXE.ZX17 Wrote:I have noticed RE:P wasn't updated for a long time, I hope it is still around and everything, Mind if someone tells me what is up? ^^|
I really ought to post more often >_<

Anyway, here're the poses I'm trying to animate up for Rebecca; levels 5 and 6 are pretty dull since they're basically rehashes of her fully-clothed sprite anyway (It's up in a previous post but I'll put it here again anyway as a reference point).
Just so you know, there's eight levels of nudity, 0-7, with 0 being outright naked. I'm trying to make levels 2-3 a bit more varied at the moment, so they're not up here yet.
Levels 0 and 1 I haven't animated yet since I'm not quite sure if they're alright:

BeccaIdlePistol-Nudity7-BG.gif
Level 7
BeccaIdlePistol-Nudity7-BG.gif (18.53 KiB) Viewed 3311 times

BeccaIdlePistol-Nudity6.gif
Level 6
BeccaIdlePistol-Nudity6.gif (19.07 KiB) Viewed 3312 times

BeccaIdlePistol-Nudity5.gif
Level 5
BeccaIdlePistol-Nudity5.gif (20.59 KiB) Viewed 3312 times

BeccaIdlePistol-Nudity4.gif
Level 4
BeccaIdlePistol-Nudity4.gif (24.18 KiB) Viewed 3312 times

Static-BeccaIdlePistol-Nudity1.png
Level 1 Static
Static-BeccaIdlePistol-Nudity1.png (13.19 KiB) Viewed 3312 times

Static-BeccaIdlePistol-Nudity0.png
Level 0 Static
Static-BeccaIdlePistol-Nudity0.png (13.64 KiB) Viewed 3312 times


I'm not sure why but I find her sexy with gloves still on... right till the end. I might just add the gloves to her sex sprites too.
And I know... there's not a chance in hell special forces would be wearing blue thongs while on special missions but... I... just... couldn't resist!

About the blood though; I'm not particularly sadistic, but I'm not sure ZFied would be particularly happy with me if Rebecca were being fondled by bloodied zombies with nothing to show for it. I have, however, tried to keep one side clean, and maybe I'll have this clean side show up in the actual sex.

Also, enlargening the sprites had a vast array of benefits for me... I've found it a lot easier to animate and play with for some reason.
However some things just don't change.

Old sprites: "Ok, so if her eyes are one pixel from top to bottom then... her eyes half-closed should be zero point fiv- oh wait..."
New sprites: "Ok, so if her eyes are three pixels from top to bottom then... her eyes half-closed should be one point fi- ah DAMMIT!"

Anyway, pose and expression criticism time.
Be lenient... I've got to head out and shoot down some more rogue pixels.

... pew pew pew.

Red.Sheer Wrote:What would be also nice is if you'd be able to customize your keys. On german keyboards, the "Z" and "Y" keys are switched - imagine the pain... :D Also, when entering another area you should have a "save zone" or "save mechanic" that avoids that you simply spawn inside an enemy. Getting caught is one thing, but having no chance of escape is another.

Mm, I guess that's something ZFied can look into; making the keys customizable, I mean.

odrobina55 Wrote:Cant launch the game it says Failed to initialize drawing surfaces. Can anyone help?

I'm not sure what's going on there; I've never run into that problem before. Sorry I can't be of more help but ZFied handles the programming end.

KBridget Wrote:love the sprite work! it looks great and I love the one where the zombie is walking forward with this just giant erection!

ByHisBillowingBeard Wrote:That zombie is walking like a Sir.


Good news: Fixed! The zombie no longer walks like a sir!
Bad news: He now looks like he's got a pole up his arse.

I might deviate from the canon RE mode of walking and try to do a "purer zombie shuffle".
Having said that, I really wish we had another sprite artist do the monsters...

Here's some of the old sprites for anyone interested...
Licker.png
Licker Old
Licker.png (20.13 KiB) Viewed 3312 times

Hunter Alpha.png
Hunter Alpha Old
Hunter Alpha.png (22.55 KiB) Viewed 3312 times


If someone picks it up, then the only loose end about the monsters I'd have to worry about is the actual sex.
.
..
...
:D :D :D :D

Spectre Wrote:
FAPCOM Wrote:Thanks Spectre, and I totally agree, the outlined zombie looked a lot more defined. Something tells me that I'll need to tinker with non-outlined sprites though. I'm not sure what it is but there's something at the back of my mind that says "NOOO! Outlines are crutches for weak artists!", even though I've seen quite a fair amount of outlined sprites done by fantastic artists.


Well, if it's really that much of a important decision, why not make a quick poll at the blog? ;)


ZFied sent me an email in February about the sprites. He might be busy this month though, so I'm not sure he has the time to make a blog post. :(
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Re: Resident Evil: Progeny (Last Update: 30/09/2011)

Postby BlueLight » Thu Mar 08, 2012 7:51 am

I like my girls clean, however i understand you needing to please Zfied.
May I suggest that you make a version that is exactly the same but your recolor red to a skin color? Players could pick the option for those of us who just don't like blood.

I think if you were to do this you should it should be a low priority since people are waiting on all the sprites to be finished.

Level 6-5 she has these to cuts on her right leg and when ever she moves up and down they looks funny.
level 5 she has a cut on her left leg that looks funny but not as noticeable.
level 4 looks a little funny on the legs but it passes the blue check!
level 3 and 2 lack any content :P
level 1 Personally i find that a strange stance. Could we maybe have a back drop so we get a idea how this would look in the game.
level 0 This looks like she's getting punched in the guy. Her joints looks like their going in odd places and I understand that are sight of some limbs is being covered up by others but it looks like some one stole the flesh off her body. I suggest if anything gets rework it be this.
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Re: Resident Evil: Progeny (Last Update: 30/09/2011)

Postby FAPCOM » Thu Mar 08, 2012 8:50 am

BlueLight Wrote:I like my girls clean, however i understand you needing to please Zfied.
May I suggest that you make a version that is exactly the same but your recolor red to a skin color? Players could pick the option for those of us who just don't like blood.

Sure, simple enough. I can just switch off the blood since I kept all the gore-y stuff on a separate layer.

BlueLight Wrote:I think if you were to do this you should it should be a low priority since people are waiting on all the sprites to be finished.

I'm doing the zombie sprites in parallel, but if the zombie is going to be complete at all then the interaction sprites also need to be done, that means the ones where he's ripping off her clothes too. And that means I need to have some idea of how she naked she's going to be so the sprites match.
On that note I guess I should upload the zombie sprites; there's a sprite where he staggers when he gets shot but it's not quite finished yet.

BlueLight Wrote:Level 6-5 she has these to cuts on her right leg and when ever she moves up and down they looks funny.

Meh, that's what I get for wanting to shift just a pixel up or down. >_<

BlueLight Wrote:level 5 she has a cut on her left leg that looks funny but not as noticeable.
level 4 looks a little funny on the legs but it passes the blue check!
level 3 and 2 lack any content :P
level 1 Personally i find that a strange stance. Could we maybe have a back drop so we get a idea how this would look in the game.
level 0 This looks like she's getting punched in the guy. Her joints looks like their going in odd places and I understand that are sight of some limbs is being covered up by others but it looks like some one stole the flesh off her body. I suggest if anything gets rework it be this.

Could you suggest something for level 0? She is full-blown naked and I'm not sure what pose I should adopt.
Level 1... Hm maybe she needs more shading. Or maybe I just blew the bit where I was drawing her head. Meh.
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Re: Resident Evil: Progeny (Last Update: 30/09/2011)

Postby Lucky777 » Thu Mar 08, 2012 11:02 am

FAPCOM Wrote:Sure, simple enough. I can just switch off the blood since I kept all the gore-y stuff on a separate layer.

That's tremendously good news.


FAPCOM Wrote:Could you suggest something for level 0? She is full-blown naked and I'm not sure what pose I should adopt.

I know it was addressed to Bluelight, but what about the same sort of pose she had in the original?

She may be a bit embarrassed, but that's hardly a reason for her to be standing like someone stamped her in the gut just a second ago, when she needs to be kinda alert and able to look around and move on short notice, in the middle of a zombie apocalypse.
...Also the pose won't help her at all from behind so she might as well give it up anyhow.
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Re: Resident Evil: Progeny (Last Update: 30/09/2011)

Postby xblurp » Thu Mar 08, 2012 11:17 am

I have a suggestion for level 0 Rebecca if you want to read it. She can be in a standing position instead of the one she's in now. Her left arm could be used to cover her breast going across the chest area horizontally and her right arm could be used to cover her nether region vertically. It'd make it not look so awkward when she'd go into a run or pick up her gun and when she does pick up her gun it'd be more natural. It would still allow her to seem alert and ready to move.
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Re: Resident Evil: Progeny (Last Update: 30/09/2011)

Postby kronos » Thu Mar 08, 2012 12:52 pm

yeah, standing up is the best way to go, covering up her... ummm... 'private business'... with her gun would be good. but by the time she gets beat down to nothing, i cant help but feel there should be one last one, after being completely stripped, after being screwed by a few zombies in a few eventful circumstances, she should get over her shame and hold herself like she is in the first pose, (but naked)

psst... if anyone is confused, private business means pussy. :D
this is private, not for your eyes
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Re: Resident Evil: Progeny (Last Update: 30/09/2011)

Postby Lucky777 » Thu Mar 08, 2012 1:13 pm

...Also agreed.
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Re: Resident Evil: Progeny (Last Update: 30/09/2011)

Postby BlueLight » Thu Mar 08, 2012 3:08 pm

level 0 no idea and i have to go.
Priority, i meant my idea but you've already fixed that. I don't know what your doing so advice from me about what you should work on would be stupid at this point.
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Re: Resident Evil: Progeny (Last Update: 30/09/2011)

Postby ByHisBillowingBeard » Fri Mar 09, 2012 12:48 am

WHAT¬!?¬!!?! THE WALKING LIKE A SIR WAS FANTASTIC¬!!!

Love the idle sprites. Thought Level 0 was.. maybe a little low/over the top in its .. shyness but it's still good. Perhaps a passing comment. Will probably look better with level 3 and 2 too.
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Re: Resident Evil: Progeny (Last Update: 30/09/2011)

Postby BlueLight » Fri Mar 09, 2012 5:36 am

Pole up his ass is way more enjoyable however!
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Re: Resident Evil: Progeny (Last Update: 30/09/2011)

Postby FAPCOM » Fri Mar 09, 2012 11:49 am

BlueLight Wrote:Pole up his ass is way more enjoyable however!
Holy shit, you have some wonderfully kinky fetish going on there.

ByHisBillowingBeard Wrote:WHAT¬!?¬!!?! THE WALKING LIKE A SIR WAS FANTASTIC¬!!!

Love the idle sprites. Thought Level 0 was.. maybe a little low/over the top in its .. shyness but it's still good. Perhaps a passing comment. Will probably look better with level 3 and 2 too.

Thanks. Gonna go with kronos', BlueLight's, Lucky's and xblurp's suggestions; leave her in the standing position, with maybe a small less pronounced bending over.

I think I might settle this zombie walking thing once and for all, since I really want to get through the zombie sprites and a workable demo on the way:
ZombieWalkOutline.png
Outline layer on,
Gore layer off.
ZombieWalkOutline.png (16.8 KiB) Viewed 2909 times

Here's a still from the new walking style; more of him shuffling from side-to-side, dragging his left foot.
This version has me turning on the outline layer and turning off the gore layer (ribs, guts et al). I haven't made the two layers compatible though. :(

So... Outline yes? Gore no? Or both yes? Or whatever?

You're welcome to criticise the pose, although as I've already started animating it there's little change I can implement.

ZombieWalkLikeASir.png
Walking like a sir
ZombieWalkLikeASir.png (14.09 KiB) Viewed 2909 times

The old walking like a sir. Straight from the side shot, so relatively easy animation.


... I'm too embarassed to upload the one with the pole up his arse.
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Re: Resident Evil: Progeny (Last Update: 30/09/2011)

Postby iamnuff » Fri Mar 09, 2012 4:41 pm

i have to admit, the walking like a Sir looks funny as hell.


you should add one zombie with a top-hat and a monocle who uses the old "walking like a sir" animation, as a easteregg.
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Re: Resident Evil: Progeny (Last Update: 30/09/2011)

Postby BlueLight » Fri Mar 09, 2012 4:47 pm

The more monocle's one has the more powerful they are. Make it 2.

So for the nude or level 0 versions i would have the clothing removed (duh) he standing up but with a slight bend in her knees also try to have non weapon arm covering breast.
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Re: Resident Evil: Progeny (Last Update: 30/09/2011)

Postby Red.Sheer » Fri Mar 09, 2012 6:25 pm

(...)
Last edited by Red.Sheer on Wed Nov 06, 2013 11:25 am, edited 1 time in total.
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Re: Resident Evil: Progeny (Last Update: 30/09/2011)

Postby Spectre » Sat Mar 10, 2012 7:28 am

Since i'm too sleepy to really contribute, just gonna say the sprites are awesome, i also agree with xblurp's idea for Level 0, and support the idea of the special enemy: Sir Zedsmith "like a sir" McBrainsalot, the distinct zombie.
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Re: Resident Evil: Progeny (Last Update: 30/09/2011)

Postby ByHisBillowingBeard » Sun Mar 11, 2012 1:24 am

Gore yes, outline no, Iiiiiiiiiiiiiiiiiiiiiiii....... think. It's the outline that I'm not entirely sure about. Outline looks a little forced, maybe. Don't believe it suffers too much from no outline, however that may just be the case with side profiles.
Perhaps Sir Zombo could be used in that beginning tutorial bit in the bar? As much as I'd love the inclusion as a boss or something, I am aware that this is a serious (so to speak) project and would detract when further on in the game. At the very beginning may get it out of the way with a nice humourous introduction.
Then down to business..
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Re: Resident Evil: Progeny (Last Update: 30/09/2011)

Postby garm29 » Sun Mar 11, 2012 4:47 am

I think level 0 should be standing more straight up and with the gun arm holding her breast and her other arm over her groin. would probably look best.
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