Resident Evil: Progeny (Last Update: 18/5/2013)

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Re: Resident Evil: Progeny (Last Update: 30/09/2011)

Postby KBridget » Wed Jan 18, 2012 10:14 am

She looks scared as hell and like she's never held a gun before
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Re: Resident Evil: Progeny (Last Update: 30/09/2011)

Postby FAPCOM » Wed Jan 18, 2012 11:47 am

Hmm. The problem with pixel art is that a shift by one pixel column or row translates to a massive movement in the body. I guess I had her shifted too many pixels in certain areas of her body so she looks unstable. It's hard to notice when I'm zoomed in to each body region, thanks for getting that. I'll redo it in a bit, and use that last video as reference as to how many pixels she ought to shift during recoil, FruitSmoothie.

There weren't a lot of useful references I could get my hands on; many times the video/photo put too much emphasis on the demonstrator's upper body and I couldn't see what was really going on with the legs. Her current pose was my attempt at emulating the modified weaver, where she hunched up a bit, tilted her head to aim down the sight and placed her weight a bit forward, resting on the balls of her feet.

I'll work on placing her feet a bit wider apart, thanks BlueLight.
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Re: Resident Evil: Progeny (Last Update: 30/09/2011)

Postby FruitSmoothie » Wed Jan 18, 2012 11:36 pm

Sweet, look forward to seeing how it turns out, and thanks, you got me looking up proper gun stances and shooting techniques. Good thing to know!
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Re: Resident Evil: Progeny (Last Update: 30/09/2011)

Postby ByHisBillowingBeard » Thu Jan 19, 2012 1:23 am

Well I didn't mean FOR fondling, was for squeezing her tits round his dick for a better titjob. Can't imagine it being that effective with her lying down and him relying on her tits to just stand up lol.

Stretch her right arm out too unless she's not meant to know how to use a pistol.
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Re: Resident Evil: Progeny (Last Update: 30/09/2011)

Postby ANooB » Fri Jan 20, 2012 3:11 am

Here's my update on how graphics are coming. Not perfect yet but we're working on it.

http://www.youtube.com/watch?v=sS_bGpe9qE8
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Re: Resident Evil: Progeny (Last Update: 30/09/2011)

Postby BlueLight » Mon Jan 23, 2012 6:19 am

So you guys got listed on a loverslab forum posted. It's the blog so LoK doesn't get any love.
http://www.loverslab.com/showthread.php?tid=1199
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Re: Resident Evil: Progeny (Last Update: 30/09/2011)

Postby Lucky777 » Mon Jan 23, 2012 1:46 pm

Oh, hey, Zfied. This lull probably gives you a little time to work on adding all dem options and cheats and shit to the menu, as well as what you'd said about ironing out the
ranking system, right?
Hao's stuff coming on things like that?
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Re: Resident Evil: Progeny (Last Update: 30/09/2011)

Postby agentmax » Mon Jan 23, 2012 6:48 pm

Good to see you here ANoob after a long time no post :P. The Resident Evil 6 trailer was awesome. So any news from the other team bout the Progeny project?
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Re: Resident Evil: Progeny (Last Update: 30/09/2011)

Postby Zero251 » Mon Jan 23, 2012 7:00 pm

More importantly... do we have an approximate date for when a new release is coming out? Like end of the month? Because seriously, I love this game - the RE feel of it, gameplay, everything. And yes, the smut helps a great deal too. XP Thanks!
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Re: Resident Evil: Progeny (Last Update: 30/09/2011)

Postby ANooB » Tue Jan 24, 2012 4:50 am

we's is all on hiatus. Don't worry, fellas. I promised the z man, himself, some progress. As for the whole project. everyone is busy with school and Fap is redoing all the sprites as you may have gathered. So that, alone is a perilous feat. But i definitely like the new look and we'll see if i can get some art classes down this summer as I intend to go career with graphics design, anyways. But we definitely need some fan power to fuel us up, so giv it to us, nao!!!
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Re: Resident Evil: Progeny (Last Update: 30/09/2011)

Postby Spectre » Wed Jan 25, 2012 5:15 am

*Giving fan power...not sure how...holding our hands in the air or something*

And damn straight, the RE6 trailer was awesome. Let's have some faith on the series... and hope the good old zombies are back. Sure could use old faces in the game. CAPCOM? DO YOU HEAR ME? PUT BARRY AND REBECCA BACK IN THE SERIES! Also, a game with Jill that is not on a console that i don't own. *sigh*
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Re: Resident Evil: Progeny (Last Update: 30/09/2011)

Postby a.sapien » Wed Jan 25, 2012 7:51 pm

ANooB Wrote:we's is all on hiatus. Don't worry, fellas. I promised the z man, himself, some progress. As for the whole project. everyone is busy with school and Fap is redoing all the sprites as you may have gathered. So that, alone is a perilous feat. But i definitely like the new look and we'll see if i can get some art classes down this summer as I intend to go career with graphics design, anyways. But we definitely need some fan power to fuel us up, so giv it to us, nao!!!


I agree heavily with what Zero251 said and so in support of the team here' some fuel....Image


Truth is it didnt turn out so well, but I'm trying to get back into drawing so maybe i will readdress the subject.
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Re: Resident Evil: Progeny (Last Update: 30/09/2011)

Postby BlueLight » Thu Jan 26, 2012 10:06 am

I'm not sure what to say.
Art wise it's looks great but for the fact it's to small for me to see. I some how don't believe it's 500x500. (NVM link!)
the clothing rips just seems random and well not sure what their doing.
I give you 4 for art and 2 for bland clothing rips.
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Re: Resident Evil: Progeny (Last Update: 30/09/2011)

Postby CoinMaster » Fri Jan 27, 2012 5:33 am

Hey there, fan of your game here (Yay necrophilia! lol), and big fan of the (original) Resident Evil series- though that's all redundant. I cannot wait for your next update on this game, the original was good and each update was a big step in the right direction so I know you'll blow us away with your next one, anyway, I wanted to just show this sprite I made for your Rebecca aiming sprite, not animated of course, i'm not very good with sprites or animation.
Anyway, just thought the pose might be something closer to what you wanted, edit's obviously required to make it look better.

Also, please ignore my horrid attempt at colouring/shading this, lol.

Image Image Image

Edit; Added alt version with boots and gloves. It's fun to test things.
Edit 2; Added fully clothed version, for variety!
Last edited by CoinMaster on Fri Jan 27, 2012 8:50 am, edited 1 time in total.
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Re: Resident Evil: Progeny (Last Update: 30/09/2011)

Postby someonenoone11 » Fri Jan 27, 2012 7:36 am

When I tried the Sept. 30 version, the sprites were all mixed up. When standing fully clothed it shows the nude sprite but clothed walking and shooting sprites. When nude it shows the nude walking and shooting sprites but shows the clothed standing sprite. Could you release a fixed version of this seeing how the improved version is gonna take a year?

Also, I only like this game because you can have sex to avoid the fight. Having said that... is there a possibility of censoring the zombies? XD. Like... an option to recolor of the blood (which is how most arcade fighting games censored their violence) or change the zombies to human colors with no blood. Combat/submission sex is yay! Blood is blehhhh. Rotting corpses is more blehhhhhh.
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Re: Resident Evil: Progeny (Last Update: 30/09/2011)

Postby FruitSmoothie » Fri Jan 27, 2012 8:57 am

CoinMaster Wrote:Hey there, fan of your game here (Yay necrophilia! lol), and big fan of the (original) Resident Evil series- though that's all redundant. I cannot wait for your next update on this game, the original was good and each update was a big step in the right direction so I know you'll blow us away with your next one, anyway, I wanted to just show this sprite I made for your Rebecca aiming sprite, not animated of course, i'm not very good with sprites or animation.
Anyway, just thought the pose might be something closer to what you wanted, edit's obviously required to make it look better.

Also, please ignore my horrid attempt at colouring/shading this, lol.


Edit; Added alt version with boots and gloves. It's fun to test things.
Edit 2; Added fully clothed version, for variety!


Oooo, I like dis.
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Re: Resident Evil: Progeny (Last Update: 30/09/2011)

Postby ANooB » Mon Jan 30, 2012 9:14 am

Coinmaster. I like the bod, but her hair needs to be less stringy and more round. But definitely a good start!! Great work, a.sapien.
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Re: Resident Evil: Progeny (Last Update: 30/09/2011)

Postby Lucky777 » Mon Jan 30, 2012 12:06 pm

I wish I knew more about shooting, so I could say if coinmaster's pose was more legit or not. All I can add is my ignorant belief that it certainly LOOKS more legit.
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Re: Resident Evil: Progeny (Last Update: 30/09/2011)

Postby CoinMaster » Tue Jan 31, 2012 2:32 am

Thanks for the feedback my good chaps :3

ANooB; I'm not 100% sure I know what you mean, stringy? But luckily, I was mostly just focusing on the pose as the colouring and stuff was to just make it look a little more pretty because even though Fapcom is a bitichin sprite artist and his animations/art are great he seems to struggle with posing and as Zero251 and a.sapien both agree it's nice for the fans to lend a small helping hand when they can.

Also I agree, awesome pic A.sapien, but I have to ask what the hell is going on with her arms and gun-wielding hand? They look... broken? twisted? Other than that the picture is amazing, but that just made me go "wtf?"
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Re: Resident Evil: Progeny (Last Update: 30/09/2011)

Postby Craftcrafter » Tue Feb 07, 2012 7:15 am

I wonder if it's possible to incorporate more localized clothing damage >>>> http://tvtropes.org/pmwiki/pmwiki.php/M ... hingDamage

I'm a sucker for clothing damage, and it'd fit very well with Resident Evil!
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