[VX ACE RPG] Aylia's Story - English H-RPG Goodness!

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Re: [VX ACE RPG] Aylia's Story - English H-RPG Goodness!

Postby YummyTiger » Fri Mar 03, 2017 6:14 am

DragonG Wrote:
YummyTiger Wrote:"Probably about 624 hours," give or take 3-4 months, possibly with a beta of 1-2 years, perhaps without, but maybe not any of it.

All depends on the animal sacrifices John makes.



i'm pretty sure jhon made a few alredy


No wonder I had a damn near bloodlust level of desire to work today. Good work, John! Now, maybe Dragon, Random, and Elaymidoray need to step it up and get to sacrificing. Those goats are taking over! Darth, you just keep telling minstrel tales about the times yonder when Aylia's Story was first promised and the first REEEEEEEE's rang out. These youngin's need those history lessons. Hell, I remember when you had to work to see a boob. Stealin' Playboys at the gas station >:-)
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Re: [VX ACE RPG] Aylia's Story - English H-RPG Goodness!

Postby redplauge » Fri Mar 03, 2017 7:03 am

so... does that mean the sacrifice of a few dozen fruit backets didn't help any?
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Re: [VX ACE RPG] Aylia's Story - English H-RPG Goodness!

Postby JohnCollins5091 » Fri Mar 03, 2017 5:10 pm

redplauge Wrote:so... does that mean the sacrifice of a few dozen fruit backets didn't help any?



No, they have to be teen Greek virgins for best quality.
Indebted ones from the isle of Lesbos seem to be the most favorable ones. Personally, I'd drench them in olive oil before sacrificing them for added effect.
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Re: [VX ACE RPG] Aylia's Story - English H-RPG Goodness!

Postby Darthjake » Fri Mar 03, 2017 8:13 pm

Hmmm, I was thinking of going to gaming or comic conventions for virgin sacrifices, personally....
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Re: [VX ACE RPG] Aylia's Story - English H-RPG Goodness!

Postby JohnCollins5091 » Sat Mar 04, 2017 4:36 am

Darthjake Wrote:Hmmm, I was thinking of going to gaming or comic conventions for virgin sacrifices, personally....


Yeah, but we're looking for quality, not quantity.
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Re: [VX ACE RPG] Aylia's Story - English H-RPG Goodness!

Postby Elaymidoray » Sat Mar 04, 2017 7:38 am

JohnCollins5091 Wrote:
Darthjake Wrote:Hmmm, I was thinking of going to gaming or comic conventions for virgin sacrifices, personally....


Yeah, but we're looking for quality, not quantity.


I do believe we tackled that subject earlier Darth, that's why I only virgin shop around monasteries. You get some surprisingly good deals that way actually. My favorite being a free hand-basket ride with every purchase. Not to mention the varied selection...

Of course, ye could always show true devotion with a self sacrifice, but those can be tricky to set up and finish properly. (good help is so hard to find these days *sigh*) John hasn't even gone that far. I would do one meself, but they start to lose potency after the third go around or so.

To get back on topic, the best way to get top quality, Darth, is by getting a voluntary sacrifice, both in being sacrificed as well as in their virginity.
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Re: [VX ACE RPG] Aylia's Story - English H-RPG Goodness!

Postby YummyTiger » Mon Mar 06, 2017 7:06 pm

Quality, not quantity! Words to live by.

You guys have any interest in the new prologue? It's nothing Earth-shattering, but it is a bit different than before with updated artwork. Otherwise, I'll just release it with the chapter 1 release (whether it is a big chunk or the whole thing, I'm not 100% sure).
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Re: [VX ACE RPG] Aylia's Story - English H-RPG Goodness!

Postby Darthjake » Mon Mar 06, 2017 7:43 pm

Let me not think about that, if it's ready and won't interfere with ch 1 then hell yes.
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Re: [VX ACE RPG] Aylia's Story - English H-RPG Goodness!

Postby Elaymidoray » Tue Mar 07, 2017 2:37 am

I have to ask, do you have to try to be a tease? or does it just come naturally?
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Re: [VX ACE RPG] Aylia's Story - English H-RPG Goodness!

Postby JohnCollins5091 » Tue Mar 07, 2017 6:06 am

Elaymidoray Wrote:I have to ask, do you have to try to be a tease? or does it just come naturally?


The Horsemen of the Apocalypse themselves have blessed Tiger with a truly masterful aptitude at creating the bluest of balls.
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Re: [VX ACE RPG] Aylia's Story - English H-RPG Goodness!

Postby YummyTiger » Tue Mar 07, 2017 6:22 am

Elaymidoray Wrote:I have to ask, do you have to try to be a tease? or does it just come naturally?


Why is that a tease? I was legitimately asking if you guys wanted the updated version of the prologue. Chapter 1 is not ready, and I figure I'll probably just put the prologue out later this week or early next while I finish things up. You guys have kept me entertained, so I figured I'd ask. It is literally just the prologue revamped, nothing beyond, so perhaps no one would care that much.

I'm working on chapter 1 daily, there is a lot to it. If I'd tailored it differently, there would be enough content to compete with complete DLSite games, which is one of the reasons it has taken so damn long. Not trying to overhype it, not trying to tease.
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Re: [VX ACE RPG] Aylia's Story - English H-RPG Goodness!

Postby Elaymidoray » Tue Mar 07, 2017 10:31 am

I was just making a funny YT, and yes, I would love going through the revamped prologue, as I believe everyone would be.

On another note, I concur with John.
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Re: [VX ACE RPG] Aylia's Story - English H-RPG Goodness!

Postby YummyTiger » Thu Mar 09, 2017 8:24 am

Any coders here that can help with a minor little script question? I'm pretty weak when it comes to programming, configuring the scripts is about my limit.

I'm using Modern Algebra's Quest Journal script (http://rmrk.net/index.php?topic=45127.0). Here is the script itself: http://pastebin.com/4pAz9KG5

In the script, MA writes, "All of the configuration is done in the QuestData module. While it is not necessary, it is recommended that you separate the configuration module from the rest of the script by cutting and pasting it into its own slot in the Script Editor." I agree, especially since there are ending up being a shitload of quests and finding the configuration area each time gets terribly annoying. My questions are:

1. If I'm understanding him correctly, I would cut from line 226 through 805 (the QuestData module with editable regions A & B). Would that be all I would cut out, or do I need to cut part of the script body as well?

2. Would it be possible to only cut out the "editable region B" section, so when I select that script in RPG Maker it goes right to the quest configurations themselves?

3. Finally, would it be possible to separate this even further and have an "editable region B" for each chapter as long as I don't duplicate Quest ID #s? So, I can go directly to chapter 2 quests, or 3, etc.

Appreciate the help, but no worries if you don't know or want to look at it.
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Re: [VX ACE RPG] Aylia's Story - English H-RPG Goodness!

Postby Elaymidoray » Thu Mar 09, 2017 9:01 am

Just gonna say, if ye give us the new revamped demo, and I really hope ye do, I'm gonna giggle if the quick thrust bug was never quite squashed lol. On another note, I feel I should mention that the other week or so I was considering replaying the demo just cause, so since yer considerin' giving us the revamped version, Ima put me pride on the back burner an' beg a lil' bit.

*gets down on knees*

PRETTYPRETTYPRETTYPRETTYPRETTYPRETTYPRETTYPRETTYPLEEEAAASSSEEE!!!!!!! Give us the demo? We wuvs you!
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Re: [VX ACE RPG] Aylia's Story - English H-RPG Goodness!

Postby JohnCollins5091 » Thu Mar 09, 2017 9:48 am

YummyTiger Wrote:Any coders here that can help with a minor little script question? I'm pretty weak when it comes to programming, configuring the scripts is about my limit.

I'm using Modern Algebra's Quest Journal script (http://rmrk.net/index.php?topic=45127.0). Here is the script itself: http://pastebin.com/4pAz9KG5

In the script, MA writes, "All of the configuration is done in the QuestData module. While it is not necessary, it is recommended that you separate the configuration module from the rest of the script by cutting and pasting it into its own slot in the Script Editor." I agree, especially since there are ending up being a shitload of quests and finding the configuration area each time gets terribly annoying. My questions are:

1. If I'm understanding him correctly, I would cut from line 226 through 805 (the QuestData module with editable regions A & B). Would that be all I would cut out, or do I need to cut part of the script body as well?

2. Would it be possible to only cut out the "editable region B" section, so when I select that script in RPG Maker it goes right to the quest configurations themselves?

3. Finally, would it be possible to separate this even further and have an "editable region B" for each chapter as long as I don't duplicate Quest ID #s? So, I can go directly to chapter 2 quests, or 3, etc.

Appreciate the help, but no worries if you don't know or want to look at it.


Fuck my life that's a fuckload of commentary lines.

1. Yes, you would be right. Although, you could erase lines 778 to 802 (except lines 779, 800, 801. Those are commentary lines signaling the end of the editable region. Probably don't wanna lose those), as that's a sample quest. If you want to, you can copy paste it into a text file somewhere in your pc as a reference so you can build other quests quicker.
2. I'm fairly certain that's not possible. If you look at the end of Editable Region B, you will notice three 'ends', each with one less level of indentation than the other. They're all purple and each represent the end (duh) of their respective clause (same purple color, but bold. They will also share the same level of indentation), so the first of the 3 ends, and the most indented will be the end of the 'when' clause, which is the sample quest. second end belongs to the clause 'def' of self.setup_quest which is essentially the Editable Region B, and the last end belongs to the clause 'module' of QuestData, which contains both Editable Region A and B. This means that both Editable Region A and B are parts of 'module QuestData' and removing them would cause many troubles.
3. No, for the reason above. However, you can add 'comments' right next to the Quest ID's without any problem. For example, right in the sample quest provided it says 'when 1 # Quest 1 - SAMPLE QUEST'. The '#' symbol represents the start of a comment. It adds nothing to the actual code and since it is ignored you can pretty much write whatever you want after you've started the comment (and so long as you stay within the same line. If you want another line of comment text you'll have to use a '#' symbol again in the next line before writing anything). So make a naming convention. After the Quest ID, start a comment that details the chapter and Quest number, and maybe a general description or title if you want, and although it may be tedious, once you have it done, you can just search for 'Chapter x' by pressing Ctrl+F and typing in a query. (Like searching 'chapter 5', and tabbing through so you can find any quest on chapter 5 or some shit). At least, that's how it would work on an average text editor or IDE. I don't know if RPGMaker would be this way, but it probably does.

Note: Line 803 appears to have no purpose other than an empty 'q' that might cause a compiling error (aka code won't run). I don't know what a 'q' means in Ruby, since I've never really used it, but if you get an error the first time you paste that big green blob into your game I suggest you start your troubleshooting by erasing that line.
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Re: [VX ACE RPG] Aylia's Story - English H-RPG Goodness!

Postby DragonG » Fri Mar 10, 2017 2:28 am

never thought jhon could be a programmer fuck my life now i need u to marry me!
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Re: [VX ACE RPG] Aylia's Story - English H-RPG Goodness!

Postby Elaymidoray » Fri Mar 10, 2017 5:52 am

DragonG Wrote:never thought jhon could be a programmer fuck my life now i need u to marry me!


Dammit Dragon, John already told yeh to take 'im out to dinner first. Have ye no respect?
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Re: [VX ACE RPG] Aylia's Story - English H-RPG Goodness!

Postby DragonG » Sat Mar 11, 2017 1:45 am

why would i thanks god jhon is not a girl!
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Re: [VX ACE RPG] Aylia's Story - English H-RPG Goodness!

Postby Elaymidoray » Sat Mar 11, 2017 7:08 am

DragonG Wrote:why would i thanks god jhon is not a girl!


...

You do realize John is an acceptable name for a woman yes? So John could be either or to be perfectly honest, despite the blatantly male sided jokes. Just saying. :P
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Re: [VX ACE RPG] Aylia's Story - English H-RPG Goodness!

Postby JohnCollins5091 » Sat Mar 11, 2017 8:31 am

Image
sorry the image is so huge but not my fault so not really sorry bye
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