Alice93 Wrote:Just started replying agian, I noticed if i re-enter the dungeon after i freshly start the game. (kill all the peoples/orge thingies) and exit to the tavern. and turn around and walk back in) it asks me if i want to skip intro and all the other options again.
also another thing. I noticed if you try entering the "red" room with the 2 gaurds next to stairs, in the room with the old man you can fuck and the guy that sales u stuff for sexual favors.
if u choose NOT to pay the guys. and continue walking. u can skip having to fight/pay/fuck them. (I tried re creating the problem and it doesnt happen, i may have clicked bribe i don't know. [ i couldn't afford it so idk. XD ] )
I will look into that ^^ (Found it. If you choose not to bribe them you can walk past them.)
literallyfakename Wrote:A note on balance, since I noticed that one of your past polls covered a change to monster stats.
It is rather easy to make every encounter trivial pretty early on in the game. A number of vendors supply unlimited amounts of supplements, and they are priced at something that looks like the RPGMaker default. Given how much gold you get from encounters and selling loot, though, it becomes very easy to buy enormous amounts of these supplements. The end result of this, for me, was that by the time I was clearing soldier camps my entire party had 999 in each stat, monsters did 0 or 1 damage to them except in very rare cases, and every attack was hitting for 4k+ except for the spells.
You can get these supplements early enough that you can basically have every fight take 2-4 turns at most until the very late stages of the game. I presume this isn't what you wanted players to do, although I could be wrong.
That said, at some points even when I was abusing these supplements I found combat to be boring, and frankly I have no idea how some of the encounters are even possible without inflating base stats the way I did - particularly encounters with 6-7 enemy mobs that have stuns, for instance.
Thank you for the in depth description of the difficulty. It's a very important factor of the game. I will check it out.