Throbby Wrote:--And oh, yeah... Anybody else have a problem accidentally skipping text when you're walking down and an event triggers? Maybe there's a better hotkey candidate for quickly skipping through dialogues...
ker Wrote:Heh, took me a bit of time to find my own project with the forum switcharoo.
-In 0.6b the text skip will be re-assigned to shift instead of down. So you shouldn't accidentally miss large amounts of text because you happened to be walking down. It's also more symmetrical as RPG-VX does fast combat with shift by default (at least I think it's default). The text skip is a custom script, not standard in VX.
-Before the tram sequence any name reference issue is a bug. Let me know where they happen.
-There is a distinct 'fuck it' moment as I was trying to arrange world events during Phoebe trying to rescue her sister. That isn't likely to change.
-You used to be able to trap yourself on the island before the hearthstone so the boat resets to it's default position on the island. A bit jarring but similar to above.
-Editing is an on-going process. I've changed my workflow to hopefully reduce the amount of issues with it.
Thanks!
Project_Demise Wrote:@Throbby IDK about everything else, but the part about 'Withdrawing your sword from the heart of the beast' was probably because when you killed the tentacle beast in the passage to Western Corsix, it probably dropped some fungus. So as soon as you entered the cave, you got the event that's supposed to start in the cave, which leads to Angelica brewing you a potion to boost your strength.
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