Resident Evil: Progeny (Last Update: 18/5/2013)

The place to post non-Flash projects such as RPG maker games.
Forum rules
This forum is for posting and collaborating upon third party work. Please do not post request-threads, and avoid posting artwork that is not your own unless it is being used as a reference.
When posting content, please consider including a screenshot to help users to see what a game is like.

Re: Resident Evil: Progeny (Last Update: 30/09/2011)

Postby FAPCOM » Fri Nov 18, 2011 4:16 am

Huzzaaah, Sir Z-Fied has returned!
Hm, I'm still on exams till the 20th, but I'll get to those sprites as soon as I'm done.


BlueLight Wrote:I don't really under stand the dislike for blonde Jill. I noticed that Jill was blonde in 5 but didn't noticed they changed the color of her hair. Does it really matter? she looks emo in 5 and thats enough to hate her, do we really need to bring hair in to the conversation, also, whom's to say she didn't bleach her hair huh huh?

Hm, I ought to ask Z-Fied to put up a poll,
"If original RE3 Jill were standing right in front of you alongside blonde Jill, who'd you do?
And both is not an option".


DemonKnightRaziel Wrote:Question. Will the monsters be able to fill you with their 'Progeny' at some point, like you see in the BAD END Biohazard mangas? Could provide some.. interesting new monsters and sideplots.

I'm guessing Z-Fied's post constitutes a "'nuff said", although I'm going to add that it will be... interesting... to draw.


Kriff's ideas are very in-depth... I might have to ask for another artist/animator if they're implemented!
At the moment there's an issue with Rebecca's default clothing; she's supposed to be a member of TerraSave,
since she's not in Raccoon city anymore. I won't divulge anything other than that, so could you guys throw me
a line by giving some reference artwork, mainly on how her TerraSave uniform ought to look like?

Also, since it's not her default costume anymore, I'll throw it in here for Z-Fied to see: Shall I post gifs (not the source
psd's) up here of Rebecca in her alternate STARS costume for people to see and give constructive criticism? I could've definitely
nailed Aya if I'd gotten feedback first and not rushed :(


demi Wrote:Are you and FAPCOM the only ones still working on the project?

Not sure about the others. Been pretty hectic so far and communication's dipped.
User avatar
FAPCOM
 
Joined: Tue Jul 19, 2011 8:05 pm

Re: Resident Evil: Progeny (Last Update: 30/09/2011)

Postby BlueLight » Fri Nov 18, 2011 7:23 am

FAPCOM Wrote:Huzzaaah, Sir Z-Fied has returned!
Hm, I'm still on exams till the 20th, but I'll get to those sprites as soon as I'm done.


BlueLight Wrote:I don't really under stand the dislike for blonde Jill. I noticed that Jill was blonde in 5 but didn't noticed they changed the color of her hair. Does it really matter? she looks emo in 5 and thats enough to hate her, do we really need to bring hair in to the conversation, also, whom's to say she didn't bleach her hair huh huh?

Hm, I ought to ask Z-Fied to put up a poll,
"If original RE3 Jill were standing right in front of you alongside blonde Jill, who'd you do?
And both is not an option".

RE1 would be mine :P
I didn't say i liked RE5 Jill i just think it stupid to hate her because of her hair.
User avatar
BlueLight
Gangs n' Whores Developer
 
Joined: Sat Jun 04, 2011 8:23 am

Re: Resident Evil: Progeny (Last Update: 30/09/2011)

Postby FAPCOM » Fri Nov 18, 2011 8:24 am

Maybe you're right; to be honest maybe I just hate too much change. Resident Evil branched away
from Survival Horror and the zombies to... pale bald monks with tentacles popping out
of their heads. Making Chris so you could fit his head into his biceps, changing Jill to
a ponytail, and then blondifying her must've been the last straw.

I want old Jill back :(

On a side-note I think I've been putting up the wrong date up there. My exams finish on Monday and I
don't care much for the actual numeric date so it's 21st I'll be free, sorry guys.

On a side note, get cracking on a TerraSave outfit inspiration!
User avatar
FAPCOM
 
Joined: Tue Jul 19, 2011 8:05 pm

Re: Resident Evil: Progeny (Last Update: 30/09/2011)

Postby BlueLight » Fri Nov 18, 2011 9:44 am

FAPCOM Wrote:I want old Jill back :(


It seems some one needs cheering up.
http://www.youtube.com/watch?v=ss95YSHI ... re=related
User avatar
BlueLight
Gangs n' Whores Developer
 
Joined: Sat Jun 04, 2011 8:23 am

Re: Resident Evil: Progeny (Last Update: 30/09/2011)

Postby DemonKnightRaziel » Fri Nov 18, 2011 1:31 pm

In regards to egg implantation and stuff, a giant zombie wasp type monster would be perfect, many species of wasp already reproduce by injecting their eggs into other creatures to incubate them, who actually mind-control the host from within their own body to protect them from harm.
Could be another side quest thing. If she gets implanted, she has a limited amount of time(with lots of accompanying flavor text of her struggling to maintain control of her own body, maybe even cause the controls to act funky and/or make her try to sit down now and then?) to get the parasites removed before they take over and she resigns herself to be a willing host for the wasp creatures.
DemonKnightRaziel
 
Joined: Sun Nov 13, 2011 4:58 pm

Re: Resident Evil: Progeny (Last Update: 30/09/2011)

Postby Z-Fied » Sat Nov 19, 2011 3:48 am

Okay, just put a poll up on the blog, including your idea DemonKnightRaziel!
Composer, Songwriter, Guitarist, Singer, Programmer, Gamer, and Zombie Expert!

My Project: Resident Evil: Progeny - Blog

"Our limits are only created by our mind, our dreams, our desires."
User avatar
Z-Fied
 
Joined: Sun Jun 05, 2011 4:39 pm
Location: England

Re: Resident Evil: Progeny (Last Update: 30/09/2011)

Postby Spectre » Sat Nov 19, 2011 7:21 am

BlueLight Wrote:
FAPCOM Wrote:I want old Jill back :(


It seems some one needs cheering up.
http://www.youtube.com/watch?v=ss95YSHI ... re=related


Second that. She made the best sandwiches.

Anyway, i commented some time ago on the blog about the game, sugesting the implantation of those RE3 cutscenes where you had to choose from 2 options to decide your course of action. Example, jumping out of a window or throwing a grenade at Nemesis (remember that? Good times.). So, that idea's still up? Because that would be...interesting.
User avatar
Spectre
 
Joined: Sun Nov 06, 2011 5:33 am

Re: Resident Evil: Progeny (Last Update: 30/09/2011)

Postby Kuragari » Tue Nov 22, 2011 3:10 am

FAPCOM Wrote:Maybe you're right; to be honest maybe I just hate too much change. Resident Evil branched away
from Survival Horror and the zombies to... pale bald monks with tentacles popping out
of their heads. Making Chris so you could fit his head into his biceps, changing Jill to
a ponytail, and then blondifying her must've been the last straw.

I want old Jill back :(

On a side-note I think I've been putting up the wrong date up there. My exams finish on Monday and I
don't care much for the actual numeric date so it's 21st I'll be free, sorry guys.

On a side note, get cracking on a TerraSave outfit inspiration!


Methinks its more the old resident evil you miss than just old jill.
User avatar
Kuragari
 
Joined: Mon Jul 25, 2011 9:27 pm
Location: Indiana, USA

Re: Resident Evil: Progeny (Last Update: 30/09/2011)

Postby FAPCOM » Wed Nov 23, 2011 5:02 pm

:( Old Jill!!!!

Ok lads, I spent a day or two celebrating the end of exams so I didn't get right into it,
but I hunkered down eventually and got crackin' on the project again. Here's where I'm
at so far:

Rebecca's idle sprite is more or less finished,
Becca_IdlePistol.gif
Idle
Becca_IdlePistol.gif (29.26 KiB) Viewed 3252 times


But her running sprite not so much:
Test_BeccaRun.gif
Right leg stagger
Test_BeccaRun.gif (49.01 KiB) Viewed 3252 times


Prob is she needs to look like she's actually putting pressure on her right leg as it comes
down, all the while I need to keep her left leg's motion smooth and in-sync while adding
frames to do this (There's really a frame missing there so her right leg sorta jumps).

I did manage to implement a sort of fix, but I'm not too happy with it as it is so I'm not
even going to show you how it came out. Will be having another go at it soon, so I'll keep
you posted. Of course, I still have a few more after exam bashes to go to, soooo :P

Right now I'm wondering whether to do licker sex and licker after this, or get started on
revamping the zombie sprites. Logically I should do the zombies first, but there's just
so
MUCH
you can do with a licker's tongue!

Haha, anyway, I'll keep you guys posted.

PS: Woot! My posts no longer need approval! Hurray!
User avatar
FAPCOM
 
Joined: Tue Jul 19, 2011 8:05 pm

Re: Resident Evil: Progeny (Last Update: 30/09/2011)

Postby Lucky777 » Wed Nov 23, 2011 5:22 pm

...I am blown away by how much better these sprites are.

Literally surprised.

... GJ sir.
User avatar
Lucky777
 
Joined: Sat Dec 18, 2010 12:44 am
Location: Chambers: Bandit Division

Re: Resident Evil: Progeny (Last Update: 30/09/2011)

Postby BlueLight » Wed Nov 23, 2011 9:56 pm

So the reason why the running looks odd if you ask me is because she's putting her foot down to soon.
If i was running my feet would go past where my body is above the ground and hit the ground around foot the feet lengths away from my body maybe 3.

What it looks like to me is she's running off balance but she's standing up straight.
User avatar
BlueLight
Gangs n' Whores Developer
 
Joined: Sat Jun 04, 2011 8:23 am

Re: Resident Evil: Progeny (Last Update: 30/09/2011)

Postby Kriff » Wed Nov 23, 2011 10:36 pm

@Bluelight: I agree with the angle she's running at. Looks weird.

@Fapcom: Nice sprites, but would military/biohazardous operatives wear boots with heels?
Kriff
 
Joined: Mon Aug 29, 2011 2:21 am

Re: Resident Evil: Progeny (Last Update: 30/09/2011)

Postby FAPCOM » Thu Nov 24, 2011 5:45 am

BlueLight Wrote:So the reason why the running looks odd if you ask me is because she's putting her foot down to soon.
If i was running my feet would go past where my body is above the ground and hit the ground around foot the feet lengths away from my body maybe 3.

What it looks like to me is she's running off balance but she's standing up straight.


Yeah, there's a frame missing, so her right leg "jumps" or skips a frame of animation
and comes down too fast. In the most recent revision I had her right foot come down quite a bit ahead of her,
but the problem that came up was that I had to add extra frames, and that meant more frames for the left leg too.
Keeping the movements in-sync was quite a problem, and at times the left leg sort of "lingered" (moved slower)
in places where I had extra frames for the right leg. Here's a rough example of what I mean:
Test_BeccaRun2Delay.gif
lingering left leg
Test_BeccaRun2Delay.gif (65.4 KiB) Viewed 3101 times


I'll try and get on it on the weekends, maybe.

Kriff Wrote:@Bluelight: I agree with the angle she's running at. Looks weird.

@Fapcom: Nice sprites, but would military/biohazardous operatives wear boots with heels?


They also don't wear swimsuits that reveal staggering amounts of cleavage, but this is CAPCOM we're talking about.
In all honesty you're quite right. Her heels came out longer than expected, because I wasn't too serious
with this outfit since it's her alternate outfit. Her default should be a TerraSave outfit since she joined
that organization according to the RE:Progeny universe.

Rebecca doesn't really have a TerraSave outfit in the Resident Evil series, so this is a chance to really
get creative. I wanted folks to give me some ideas about what they'd want, and go from there.
User avatar
FAPCOM
 
Joined: Tue Jul 19, 2011 8:05 pm

Re: Resident Evil: Progeny (Last Update: 30/09/2011)

Postby BlueLight » Thu Nov 24, 2011 6:07 am

So animation looks better. I admit it still looks odd.
First try to speed up when her new foreword leg position.
After that you'll want to mess around with foreleg position and knee.

Right now it looks like a mix between running and hiking.

As you said this is just the latest version and you seems to understand this.
I don't know what your limitations are so sorry is i said something you wont help you.
User avatar
BlueLight
Gangs n' Whores Developer
 
Joined: Sat Jun 04, 2011 8:23 am

Re: Resident Evil: Progeny (Last Update: 30/09/2011)

Postby Spectre » Thu Nov 24, 2011 7:32 am

Old gamers will always protect their favorite characters. That's why i think the way Capcom's changing the old crew is just wrong...i won't be surprised if they bring back Barry using an afro and a mechanic leg.

Anyway, Rebecca's looking good on that idle stance. But why is she looking our way? In a bidirectional game, you would think she would face either. And the running sprite needs that fix in the leg, yeah, but me looking a little higher, i think you should make her other arm. And increase the right arm's speed, cuz while the legs are, well, running, the arm is moving kind of laggy.
User avatar
Spectre
 
Joined: Sun Nov 06, 2011 5:33 am

Re: Resident Evil: Progeny (Last Update: 30/09/2011)

Postby Lucky777 » Thu Nov 24, 2011 2:14 pm

http://www.youtube.com/watch?v=o4QUBKyEsaU

I'm useless as an artist, and trying to describe the motions in words isn't going to help me do much either.

I hope this and the related videos can be of some use to you as references for the running spritez, sir.

Basically, what I want to point out is ... that her left leg seems to ... stay on the ground too long? Or maybe it doesn't appear to propel her upwards enough?... I'm not quite sure, but it doesn't look quite right for a runner's foot, to me.

GOOD LUCK
User avatar
Lucky777
 
Joined: Sat Dec 18, 2010 12:44 am
Location: Chambers: Bandit Division

Re: Resident Evil: Progeny (Last Update: 30/09/2011)

Postby dylutez » Sat Nov 26, 2011 9:17 pm

Z-fied on the blog Wrote:I thought this was a perfect idea, the only part that got me was "how to remove the parasites?". I would also like to cast a vote on this idea.


I think the easiest way to implement this is to go with a zombie that closely relates the suggested wasp or bee. Most female insects from the hymenoptera order have modified stingers that function as ovipositors, especially parasitoid wasps. This would probably be the easiest (relatively speaking) to animate, since the creatures body naturally articulates in a way to support the right range of motion.

As for implantation, I dunno if this was already implied or not, but forced vaginal with the ovipositor would again probably be the easiest to animate, and give you plenty of room for as much development of the scene as you chose. Removal could be handled by finding some sort of a clinic room, or you could even have an alternate 'birthing' scene if you felt adventurous, which she could survive, or not.
dylutez
Newly Registered
 
Joined: Sat Nov 26, 2011 8:58 pm

Re: Resident Evil: Progeny (Last Update: 30/09/2011)

Postby Oriandu » Sun Nov 27, 2011 2:36 am

You can fix the animation all you want, until you give her proportionate legs, it's always going to look odd.
Oriandu
 
Joined: Thu Nov 18, 2010 1:54 am

Re: Resident Evil: Progeny (Last Update: 30/09/2011)

Postby dantathedevil » Sun Nov 27, 2011 7:13 am

enemies that i could think of that could do those progeny attacks if you wanted too use them could be

1: wasps/bees as many have said
2: certain monsters like in resident evil 2 the g-virus implanted a egg or something into sherry and the chef of RPD .
3: tyrants/bosses that you face example nemesis infected Jill with a virus in RE3
4: las plages if you wanted too bring that in this idea is just a hit or miss in my opinion.

oh ya my friend found a voice audio changer program called audacity if you wanted too work on the voices abit more too make it sound like the real Rebecca chambers hehe not saying catgirl isn't doing a good job shes doing great i love her work but thats just up too you if you want to use it or not i can't wait too see what the games going too look like seeing the sprites for Rebecca i badly want too see how it turns out keep doing an awesome job guys
dantathedevil
 
Joined: Fri Jun 24, 2011 8:24 am

Re: Resident Evil: Progeny (Last Update: 30/09/2011)

Postby BlueLight » Tue Nov 29, 2011 7:28 am

dantathedevil Wrote:oh ya my friend found a voice audio changer program called audacity if you wanted too work on the voices abit more too make it sound like the real Rebecca chambers hehe not saying catgirl isn't doing a good job shes doing great i love her work but thats just up too you if you want to use it or not i can't wait too see what the games going too look like seeing the sprites for Rebecca i badly want too see how it turns out keep doing an awesome job guys


A thank you for paising the great and might Catgirl
Image
Lina inverse AKA CatGirl
She lets chuck norris live because she finds Chuck Norris jokes funny

(Been dieing to post a Slayers pic)

Audacity isn't really a voice changer. It's something to modify audio which covers everything.
I don't know if you could change some ones voice. It sounds new from what i was using it not that i was looking in the advance tools anything.
User avatar
BlueLight
Gangs n' Whores Developer
 
Joined: Sat Jun 04, 2011 8:23 am

PreviousNext

Return to Non-Flash Projects



Who is online

Users browsing this forum: Bing [Bot]