Resident Evil: Progeny (Last Update: 18/5/2013)

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Re: Resident Evil: Progeny (Last Update: 30/09/2011)

Postby lurkersama » Wed Nov 09, 2011 11:20 pm

Thanks for the heads up, at least.
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Re: Resident Evil: Progeny (Last Update: 30/09/2011)

Postby Kuragari » Thu Nov 10, 2011 5:51 am

Its not that hard to guess. Its Aya from Parasite Eve.

It helps that the name is in the file.

Parasite Eve/Resident Evil crossover....seems sooooo right :twisted:

So, no updates for november? I remember Z-Fied saying the possibility of such, but not much else.
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Re: Resident Evil: Progeny (Last Update: 30/09/2011)

Postby Spectre » Thu Nov 10, 2011 6:25 am

Cool, Aya. Third Birthday clothes?

Though at first glance i thought it was Jill in her battlesuit from RE5. Which i dislike a lot, since i'm talking about it.
I mean, blonde Jill? How?
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Re: Resident Evil: Progeny (Last Update: 30/09/2011)

Postby sillie » Thu Nov 10, 2011 9:16 pm

Her hair becomes blonde due to the experiments that Wesker does on her and that thing attached to her chest
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Re: Resident Evil: Progeny (Last Update: 30/09/2011)

Postby FAPCOM » Fri Nov 11, 2011 2:19 am

Spectre Wrote:... at first glance i thought it was Jill in her battlesuit from RE5. Which i dislike a lot, since i'm talking about it.
I mean, blonde Jill? How?


Hm, deja vu, haha, I remember having this exact conversation with some of the Progeny team members. It seems
blondified Jill's hated in many circles. I don't think there's any plans to put blonde Jill in, though Z-Fied might have a poll
to see what everyone thinks, or not, depending on how much he likes/dislikes blonde Jill.

sillie Wrote:Her hair becomes blonde due to the experiments that Wesker does on her and that thing attached to her chest

Don't worry sillie I think Spectre was just being sarcastic. :D

Kuragari Wrote:Its not that hard to guess. Its Aya from Parasite Eve.

It helps that the name is in the file.

Parasite Eve/Resident Evil crossover....seems sooooo right :twisted:

So, no updates for november? I remember Z-Fied saying the possibility of such, but not much else.

The instant I hit the submit button for my last post, I saw that the filename came up in the preview, and I was all "shiiiiiiit!".
"Curses, foiled by the file uploader, to the lurkmobile!" :roll:
And yes, I find PE/RE totally fap-able!

Goofs aside, I wouldn't say no updates for November at all; my exams finish on the 20th, so we'll see how it goes.
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Re: Resident Evil: Progeny (Last Update: 30/09/2011)

Postby Spectre » Fri Nov 11, 2011 5:52 am

...I am not satisfied with that explanation. Personaly, i think Wesker just likes blondies.

Ah, what the hell. I digress. Aya will be a good character for this game. Just got to keep waiting for Jill.
Though, i have a question... will the other characters have any differences from Rebecca, aside sprites? I mean, voice, probably, but skills, maybe?
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Re: Resident Evil: Progeny (Last Update: 30/09/2011)

Postby BlueLight » Sun Nov 13, 2011 9:10 am

I don't really under stand the dislike for blonde Jill. I noticed that Jill was blonde in 5 but didn't noticed they changed the color of her hair. Does it really matter? she looks emo in 5 and thats enough to hate her, do we really need to bring hair in to the conversation, also, whom's to say she didn't bleach her hair huh huh?
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Re: Resident Evil: Progeny (Last Update: 30/09/2011)

Postby DemonKnightRaziel » Sun Nov 13, 2011 5:01 pm

Question. Will the monsters be able to fill you with their 'Progeny' at some point, like you see in the BAD END Biohazard mangas? Could provide some.. interesting new monsters and sideplots.
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Re: Resident Evil: Progeny (Last Update: 30/09/2011)

Postby Spectre » Tue Nov 15, 2011 5:55 am

BlueLight Wrote:I don't really under stand the dislike for blonde Jill. I noticed that Jill was blonde in 5 but didn't noticed they changed the color of her hair. Does it really matter? she looks emo in 5 and thats enough to hate her, do we really need to bring hair in to the conversation, also, whom's to say she didn't bleach her hair huh huh?


I'm sorry if this hasn't anything to do with the thread, but i'll talk about it anyway.

Well, personally, i don't like blonde Jill because she looks very different from the original one. She now has a ponytail too, i was kind of bothered, but didn't make a fuss about it. I guess it's because having played the old games, i took a liking to the character's original look. I'm talking about it because it's...hmmm...the 4th most important body part in women (for me). ;)

And why would she bleach her hair after being captured by Wesker? :|

DemonKnightRaziel Wrote:Question. Will the monsters be able to fill you with their 'Progeny' at some point, like you see in the BAD END Biohazard mangas? Could provide some.. interesting new monsters and sideplots.


I approve that idea. 8-)
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Re: Resident Evil: Progeny (Last Update: 30/09/2011)

Postby Kriff » Wed Nov 16, 2011 1:16 am

Spectre Wrote:
BlueLight Wrote:I don't really under stand the dislike for blonde Jill. I noticed that Jill was blonde in 5 but didn't noticed they changed the color of her hair. Does it really matter? she looks emo in 5 and thats enough to hate her, do we really need to bring hair in to the conversation, also, whom's to say she didn't bleach her hair huh huh?


I'm sorry if this hasn't anything to do with the thread, but i'll talk about it anyway.

Well, personally, i don't like blonde Jill because she looks very different from the original one. She now has a ponytail too, i was kind of bothered, but didn't make a fuss about it. I guess it's because having played the old games, i took a liking to the character's original look. I'm talking about it because it's...hmmm...the 4th most important body part in women (for me). ;)

And why would she bleach her hair after being captured by Wesker? :|

DemonKnightRaziel Wrote:Question. Will the monsters be able to fill you with their 'Progeny' at some point, like you see in the BAD END Biohazard mangas? Could provide some.. interesting new monsters and sideplots.


I approve that idea. 8-)


Just be like me and pretend RE5 doesn't exist (just like RE:Gaiden). I don't like any of the characters or their models in RE5; my stance is use pre-RE5 models, but i'm not on the team, so all i can do is shout as loud as i can over the internet :p

Interesting idea btw. I was thinking about hypothetical plot details, and I arrived at the theoretical conclusion that somewhere, someone tried to revamp the T-virus to fulfill its greatest potential; the ability to rapidly repair regenerate damaged cells. This process, if perfected, could revolutionize the medical world in the RE universe. To do this, an unknown scientist experimented with various genetic materials and synthesized additions. This scientist, through idle conversation and pure dumb luck, figured that the building block of reproduction (the semen or egg, depending on gender) coupled with genetic synthetic code, could in theory control the virus to the point where it would heal the subject, but not kill them or cause the zombification process. The reproductive material (being fresh and having the subject's genetic blueprints) could interact with the virus/synthetic mix, and revitalize and repair damaged or worn cells.

To test this, the researcher and his team tried the process on the team's beloved dog, who was suffering from the ravages of old age, arthritis, and cataracts. This dog was the eldest of a group of test canines. Within 8 hours, the dog's muscles, body, and eyes had regenerated to near perfect condition. The team was ecstatic; they had made a major break through. However, their dreams were crushed when the aforementioned dog died, 28 hours after injection. To their horror, their beloved pet had zombified just 15 minutes after death, and turned on a female reseacher tasked with removing the body from the kennel (injected and non-injected subjects were keep separate, for obvious reasons). At this point, the poor mutt exhibited disturbing behavior; he attempted to mate with the researcher (not typical of T-virus infected specimens). Luckily, the accompanying security team managed to kill the subject and save the researcher from potential infection.

The whole research team was confident that they had taken everything into account; the synthesized mixture was supposed to control the T-virus infection and prevent it from becoming life threatening for at least 48 hours. But somehow, the virus outsmarted the team, and evolved. Subjects no longer just tried to kill and devour a victim; they wanted to mate with them, and spread this new virus through sexual means. The team met to discuss the next steps for correcting their mistake; it was decided that more research into the interaction between the synthetic mix and the T-virus in cells was needed, to better understand what exactly was causing the safeguards to fail. Secretly, some members of the group felt that this "new virus" they had created should be shut down or stopped; they knew that they had violated moral and ethical standards in regards to experimentation with the T-virus, and were willing to accept that. But this new virus... ran the risk of making them worse than Umbrella. They wanted to be saviors; not monsters.

Sadly, the team never got the chance to conduct proper research into correcting the process, or understand what this new virus did to subjects. Shortly after the whole incident armed mercenaries, "led by a figure in black wearing sunglasses", storm the team's hidden compound and began to slaughter everyone inside. The lead researcher barely escaped with his life; the rest of his team knew that these mercenaries were after their work, but could do nothing to stop them. The only thing they could do was buy escape time for the lead researcher. One of them HAD to survive, in order to warn the world of what they had done, and the new threat to the world...

Just some speculative ideas i got floating around :p
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Re: Resident Evil: Progeny (Last Update: 30/09/2011)

Postby Reapergod36 » Wed Nov 16, 2011 2:55 am

Kriff Wrote:
Spectre Wrote:
BlueLight Wrote:I don't really under stand the dislike for blonde Jill. I noticed that Jill was blonde in 5 but didn't noticed they changed the color of her hair. Does it really matter? she looks emo in 5 and thats enough to hate her, do we really need to bring hair in to the conversation, also, whom's to say she didn't bleach her hair huh huh?


I'm sorry if this hasn't anything to do with the thread, but i'll talk about it anyway.

Well, personally, i don't like blonde Jill because she looks very different from the original one. She now has a ponytail too, i was kind of bothered, but didn't make a fuss about it. I guess it's because having played the old games, i took a liking to the character's original look. I'm talking about it because it's...hmmm...the 4th most important body part in women (for me). ;)

And why would she bleach her hair after being captured by Wesker? :|

DemonKnightRaziel Wrote:Question. Will the monsters be able to fill you with their 'Progeny' at some point, like you see in the BAD END Biohazard mangas? Could provide some.. interesting new monsters and sideplots.


I approve that idea. 8-)


Just be like me and pretend RE5 doesn't exist (just like RE:Gaiden). I don't like any of the characters or their models in RE5; my stance is use pre-RE5 models, but i'm not on the team, so all i can do is shout as loud as i can over the internet :p

Interesting idea btw. I was thinking about hypothetical plot details, and I arrived at the theoretical conclusion that somewhere, someone tried to revamp the T-virus to fulfill its greatest potential; the ability to rapidly repair regenerate damaged cells. This process, if perfected, could revolutionize the medical world in the RE universe. To do this, an unknown scientist experimented with various genetic materials and synthesized additions. This scientist, through idle conversation and pure dumb luck, figured that the building block of reproduction (the semen or egg, depending on gender) coupled with genetic synthetic code, could in theory control the virus to the point where it would heal the subject, but not kill them or cause the zombification process. The reproductive material (being fresh and having the subject's genetic blueprints) could interact with the virus/synthetic mix, and revitalize and repair damaged or worn cells.

To test this, the researcher and his team tried the process on the team's beloved dog, who was suffering from the ravages of old age, arthritis, and cataracts. This dog was the eldest of a group of test canines. Within 8 hours, the dog's muscles, body, and eyes had regenerated to near perfect condition. The team was ecstatic; they had made a major break through. However, their dreams were crushed when the aforementioned dog died, 28 hours after injection. To their horror, their beloved pet had zombified just 15 minutes after death, and turned on a female reseacher tasked with removing the body from the kennel (injected and non-injected subjects were keep separate, for obvious reasons). At this point, the poor mutt exhibited disturbing behavior; he attempted to mate with the researcher (not typical of T-virus infected specimens). Luckily, the accompanying security team managed to kill the subject and save the researcher from potential infection.

The whole research team was confident that they had taken everything into account; the synthesized mixture was supposed to control the T-virus infection and prevent it from becoming life threatening for at least 48 hours. But somehow, the virus outsmarted the team, and evolved. Subjects no longer just tried to kill and devour a victim; they wanted to mate with them, and spread this new virus through sexual means. The team met to discuss the next steps for correcting their mistake; it was decided that more research into the interaction between the synthetic mix and the T-virus in cells was needed, to better understand what exactly was causing the safeguards to fail. Secretly, some members of the group felt that this "new virus" they had created should be shut down or stopped; they knew that they had violated moral and ethical standards in regards to experimentation with the T-virus, and were willing to accept that. But this new virus... ran the risk of making them worse than Umbrella. They wanted to be saviors; not monsters.

Sadly, the team never got the chance to conduct proper research into correcting the process, or understand what this new virus did to subjects. Shortly after the whole incident armed mercenaries, "led by a figure in black wearing sunglasses", storm the team's hidden compound and began to slaughter everyone inside. The lead researcher barely escaped with his life; the rest of his team knew that these mercenaries were after their work, but could do nothing to stop them. The only thing they could do was buy escape time for the lead researcher. One of them HAD to survive, in order to warn the world of what they had done, and the new threat to the world...

Just some speculative ideas i got floating around :p



I would change that the dog actually did infect the woman. Because it seems you have no direct description of how the first infection occurred. Which with something like that, the first infection. Speculation in that annoys me somewhat.
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Re: Resident Evil: Progeny (Last Update: 30/09/2011)

Postby Kriff » Wed Nov 16, 2011 11:42 pm

@Reaper: I left it vague because I was thinking how the virus worked would be explained as the story went on. And it could be my stance against bestiality speaking unconsciously, but i would think that the team would have safeguards in place to ensure that no staff would be infected by "deceased" specimens (hence why i added in the security detail in my *hypothetical* story I theorized about).

Basically, the infection occurred because the controls that were in the compound mixture failed; they were to control the Virus for at least 48 hours before another dose or anti-viral drugs needed to be applied. However, the controls were instead subverted by the virus and aided the T-virus in mutating the subject, in new or horrifying ways. Given that the team was horrified at what had transpired, they were in shock. The next day they held a meeting to determine the next course of action and how to implement it. They would have also conducted research into the mutations caused by this new virus. But then Wesker showed up, murdered the staff, and stole the research.

I would hypothesize that Wesker had a contact in this group and attacked because he was tipped off (and that some of the game would involve finding the snitch... if it were to follow my theoretical idea). The first boss in Progeny is likely a mix of the Nyx virus and the progeny virus; hence the Nyx like characteristics. In other words, Wesker's been doing some experimenting of his own.
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Re: Resident Evil: Progeny (Last Update: 30/09/2011)

Postby Kuragari » Thu Nov 17, 2011 3:34 am

Wesker could always have released the virus to see how it works on a larger scale.
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Re: Resident Evil: Progeny (Last Update: 30/09/2011)

Postby Reapergod36 » Thu Nov 17, 2011 3:58 am

Kriff Wrote:@Reaper: I left it vague because I was thinking how the virus worked would be explained as the story went on. And it could be my stance against bestiality speaking unconsciously, but i would think that the team would have safeguards in place to ensure that no staff would be infected by "deceased" specimens (hence why i added in the security detail in my *hypothetical* story I theorized about).

Basically, the infection occurred because the controls that were in the compound mixture failed; they were to control the Virus for at least 48 hours before another dose or anti-viral drugs needed to be applied. However, the controls were instead subverted by the virus and aided the T-virus in mutating the subject, in new or horrifying ways. Given that the team was horrified at what had transpired, they were in shock. The next day they held a meeting to determine the next course of action and how to implement it. They would have also conducted research into the mutations caused by this new virus. But then Wesker showed up, murdered the staff, and stole the research.

I would hypothesize that Wesker had a contact in this group and attacked because he was tipped off (and that some of the game would involve finding the snitch... if it were to follow my theoretical idea). The first boss in Progeny is likely a mix of the Nyx virus and the progeny virus; hence the Nyx like characteristics. In other words, Wesker's been doing some experimenting of his own.


Very nice.
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Re: Resident Evil: Progeny (Last Update: 30/09/2011)

Postby Kriff » Thu Nov 17, 2011 5:01 am

To add to my THEORETICAL idea for the story (so no one is getting confused), the gameplay could be divided into tracking down the Snitch to determine who he's working for (and ultimately, what kinds of viruses and synthetic compounds this "mysterious figure" is using, in order to find a pathogen to wipe this new virus out), or finding the lead researcher and helping him to perfect his own work (and essentially eliminate disease, aging, and heal injuries much faster). The former would be the "play it safe" approach; just find the way to cure the new virus. The latter would be the "go big or go home" approach. Both would initially be explored, but it would be up to the player to determine which path to choose (with alignment endings to boot).
********end theoretical story stuff**********

Am I correct to assume that the "turning" of someone suffering from Progeny would be due to a surrendering to biological urge and sexual bliss? That when they reach the "turning" point, they experience an orgasm or delight (through intercourse with infected) like nothing they've ever had before (essentially, the virus completely infecting and zombifying the victim)?
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Re: Resident Evil: Progeny (Last Update: 30/09/2011)

Postby Spectre » Thu Nov 17, 2011 5:07 am

@Kriff
Capcom, hire this guy. NOW.

Cool idea: You could have to fight a subject (obviously, a boss) infected with the virus, but with superhuman capabilities, like Jill had when brainwashed. I didn't like that idea used in RE5, but in Progeny...well that's a totally different story...opens lots of possibilities. :)
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Re: Resident Evil: Progeny (Last Update: 30/09/2011)

Postby Z-Fied » Thu Nov 17, 2011 5:45 am

I'm once again back after another hectic exam week.

I can't spoil any details of the plot, however, I'll say that Wesker is indeed a main character in the plot, but there's one part of the original plot that has been forgotten. Also, I've only played Outbreak once or twice, but I do like the hypothetical plot ideas.

I'm guessing you guys will want to know when the next update will be. Honestly, I'm not sure still. I am getting back into working on it periodically though, and I have finished the "Bonus Features" and "Cheats" menu, the cheats are available for use in game, I am working on the first "side-mission", and I am also working on a way to award players points at the end of "chapters" (Still don't want the game split up into chapters, therefore the game will not use named chapters, the game will only be broken up by parts where you will be awarded points.)

Nice Parasite Eve sprite there FAPCOM, and look forward to the Rebecca sprites too!

Anyway, actual responses to questions:

@Lucky (on Page 23)

I may add a cheat to remove the FoV.

@Kuragari (P.23)

I'll have to see about a romance for the innocent, I'd have to find a way to include a person for a relationship, but it would be a great way to develop the two paths further.

@Kengi (P.23)

I have just added in cheats, and there will not be an infinite health cheat, however there will be a regenerating health cheat, along with an antibodies cheat.

I won't spoil anything.

@Kuragari (P.24)

I am trying for an update, it all depends on if I finish what I'm trying to finish, and how much the rest of the team finishes.

@Spectre

I didn't really think about other characters having different skills, as the skills are quite generic.

@DemonKnight

I have not actually thought about creating any "original" monsters to add in game (aside from bosses), however certain enemies will result in egg implantation, which in certain cases will require you to push the eggs out. However, if you have any ideas for original monsters please contact me, I'd be thrilled to hear your ideas!

... and if by side-quest you mean Rebecca gets knocked out by something, wakes up impregnated, and must find a way to remove this unborn monster before she gives birth (and it will probably kill her), then that seems like a pretty cool idea, I'd still have to see about new monsters first though.

@Kriff

Not going to lie, your storyline is a lot more in-depth than mine is!

I'll let a small hint go: Let's say Wesker is experimenting on a virus, and he hasn't killed another scientific team to get to this virus, how would he come in possession of it?

Oh, and the ending is very different to how you have pictured it...
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Re: Resident Evil: Progeny (Last Update: 30/09/2011)

Postby demi » Thu Nov 17, 2011 8:04 pm

Thanks for the update.

Are you and FAPCOM the only ones still working on the project?
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Re: Resident Evil: Progeny (Last Update: 30/09/2011)

Postby Kengi » Thu Nov 17, 2011 10:06 pm

Sweet !! Cannot wait to get my hands on the new update and put it though its paces.
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Re: Resident Evil: Progeny (Last Update: 30/09/2011)

Postby DemonKnightRaziel » Fri Nov 18, 2011 4:02 am

Z-Fied Wrote:I'm once again back after another hectic exam week.
@DemonKnight

I have not actually thought about creating any "original" monsters to add in game (aside from bosses), however certain enemies will result in egg implantation, which in certain cases will require you to push the eggs out. However, if you have any ideas for original monsters please contact me, I'd be thrilled to hear your ideas!

... and if by side-quest you mean Rebecca gets knocked out by something, wakes up impregnated, and must find a way to remove this unborn monster before she gives birth (and it will probably kill her), then that seems like a pretty cool idea, I'd still have to see about new monsters first though.


I don't have any particular ideas at this moment, though there are certainly hundreds of inspiring creature designs to be found on deviantart. What you said could be cool for a sidequest, or another where it doesn't kill her, but the resulting 'thing' winds up becoming one of the later, nastier bosses (Berkin or Tyrant-esque types) Or worse, a type of monster that is capable of, and constantly, reproduces. A mobile, rapidly self-propagating viral nightmare that would threaten to overwhelm (whats left of)the world if you don't hunt it down and kill it in time(doesn't have to exactly cause a Game Over if not destroyed, rather effect the ending to reflect that the creature wasn't stopped in time)
I could send you the E-hentai gallery links to the comics I was talking about, give some ideas on monster types to use, position to use them in, anatomy, ect.
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