Lewd Maze (rpg/dungeon crawler, pixel anim. v0.7.149a

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Re: Lewd Maze (rpg/dungeon crawler, pixel anim. v0.7.93a

Postby shanbahak » Fri Oct 04, 2019 1:20 pm

0.7.106a Demo is OUT for Public!
https://mega.nz/#!KdQXmSAS!RQVfF7Drurgj ... R3IOao1xZg
added a LOT of stuff since 93a

-Added "Headgear slot" type of equip, bandana for cat and hairpin for elf.
-Reworked played side menu / UI - inventory, skills, status and so on.
-24 item cells instead of 16
-Added 2nd Stage Isometric preview. Can be checked in Guild building, ISO TEST.
Should have examples for new walls / ground tiles, few trches examples, 3 objects

-Added first monstergirl to 2nd stage preview (located at Guild building, Iso test)
-Added Redcap x Elf battle H animation
-Added Redcap x Elf cum animation
-Added Redcap x Elf gameover
-Fixed couple minor issues. Hopefully.
-Added gameover CG for Redcap x Catgirl. Dellie quality is awesome as always.
Reminder - you can access test mode 2nd stage in Guild building, Iso test button.

-Added Succubus capture quest.
-Reworked Equip menu a bit, now capable of "preview" equipment numbers, like in proper rpgs
-Added Dwarf x Gobs cum animation
-Added Catgirl x Centaur cum animation

-Added new dialogue system, currently in Test mode and avaliable only at alchemy shop.
I think skip button is not working as intended yet, will fix it later on. Its working but not animating Skip process. But other than that minor thing, should give you good impression on changes for new system.
Deer event is currently set on 50% chance to occur regardless, so can just go in building and back to get it.
Lewd maze dev
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Joined: Tue Oct 24, 2017 6:02 pm

Re: Lewd Maze (rpg/dungeon crawler, pixel anim. v0.7.124a

Postby shanbahak » Thu Jan 02, 2020 7:12 pm

Hey guys, happy New Year!
0.7.114a is now PUBLIC, so enjoy!
https://mega.nz/#!XMJTUKwB!QIF48h7k4dsa ... 7-NAo7OFbA

Changelog so far

-Added Catgirl x Redcap full loop with cum animation
-Added Yellowcap to battle.
-Added both CGs for Yellowcap
-Added Yellowcap x Elf H animation + cum
-Added default / Canon names to characters - Nia and Celeste
-Added Yellowcap sprite and spawn points to Iso map, they will rarely spawn alone
-Fixed Alchemist quest, now it shouldn't crash, at least

-Added new interface to more dialogue, not Bar should be working properly on new system. Hopefully.
-Fixed Skip button, now it works as intended.
Overall interface should be much closer to standart VN type, so we'll need a writer soon, i quess?
-Fixed couple bugs with Alchemy shop, now you can ignore event if you want to buy something.
Lewd maze dev
shanbahak
 
Joined: Tue Oct 24, 2017 6:02 pm

Re: Lewd Maze (rpg/dungeon crawler, pixel anim. v0.7.124a

Postby kaseron » Fri Feb 21, 2020 5:13 am

I'm a simple man. I see a centaur, I click download.
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Joined: Thu Dec 05, 2013 4:34 pm

Re: Lewd Maze (rpg/dungeon crawler, pixel anim. v0.7.124a

Postby Darthjake » Fri Feb 21, 2020 6:07 am

Just FYI, the link in the OP is broken. Ofc, the link on the last page works, but I was reading through the posts and decided to try it before getting all the way through the thread. :D
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Joined: Fri Apr 01, 2016 7:30 pm

Re: Lewd Maze (rpg/dungeon crawler, pixel anim. v0.7.124a

Postby CloudRipper » Sat Feb 22, 2020 3:54 am

Anyone else having issues opening the game? Every time I try I get the command prompt opening and then it does nothing
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Joined: Mon Apr 09, 2012 4:22 pm

Re: Lewd Maze (rpg/dungeon crawler, pixel anim. v0.7.124a

Postby Darthjake » Sat Feb 22, 2020 4:40 am

CloudRipper Wrote:Anyone else having issues opening the game? Every time I try I get the command prompt opening and then it does nothing


Had the same issue, but I recalled in an earlier post that you have to have 64 bit java installed. I wasn't sure what I had so I re-downloaded it, and put it on the save drive that java was installed on. C: (the boot disk, for me in this case). and it started right up afterward.

Once I knew it worked I copied the folder to my data drive and my offline mybook storage. The game ran fine from all 3 drives.

Hope that and this helps.

https://www.java.com/en/download/
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Joined: Fri Apr 01, 2016 7:30 pm

Re: Lewd Maze (rpg/dungeon crawler, pixel anim. v0.7.140a

Postby shanbahak » Fri Jun 12, 2020 9:29 pm

Hey guys, Demo version 0.7.140a is now PUBLIC!

https://mega.nz/file/LZJ2EA5A#Zf0rGy75k ... 92iUpQMsKo

Changelog from 0.7.124a
-Ant girl is done, yay. She was added to Yellowcap roaming squad
-Added Elf x Ant battle H loop and cum loop.
-Added Elf x Ant gameover CG
-Added Ant girl basic battle H animation loop
-Added couple minor things like forgotten KO sprite (ooops)
-Spells and skills now finally have range and area.
Catgirl shaman is AoE class now, her heal and poison attacks affect all allies or whol enemy area.
Catgirl warrior melee skills are now actually melee, cant oneshot mages before they do anything :)
-Added Catgirl x Yellowcap battle H animation loop (finally. still need to add cum sequence)
-Fixed couple minor bugs with Catgirl shaman AoE. Some still left, workin on it~
-Fixed bug with town freeze (hopefully)
-Added Slug Lady x Catgirl gameover CG with variation
-Added couple minor cosmetic changes to Kaeryn quest (smoke puff on sprite, extra portraits for succubi and so on)
-Added new AI mechanics, its changed completely so it CAN be buggy. Currently added in test mode for Slimes.
Currently, Slime girls should be able to heal their teammates or themselves, for around 70% chance.
Having Debuffed character on field will still override AI, so they will join mating regardless.
Lewd maze dev
shanbahak
 
Joined: Tue Oct 24, 2017 6:02 pm

Re: Lewd Maze (rpg/dungeon crawler, pixel anim. v0.7.140a

Postby shanbahak » Sun Nov 01, 2020 10:00 am

Another demo update 0.7.149a is now public!
https://mega.nz/file/vRwnQS6b#qsTPp5gXw ... LTnfnbkunM

-Added AntGirl x Catgirl cum animation, now its complete.
-Added couple minor sprite fixes like Slug girl KO sprite
-Added Slug lady x Elf animation main loop
-Added a bit more skills and AI options, now for example Centaur should have AoE slash.

She should be using it only at 50% hp, but i haven't tested it properly, so let me know if it works~

-Fixed few bugs with AoE skills and some console errors. Hopefully now area spells and skills log properly.
-Fixed few bugs with battle crashes. Hopefully.

-Preparing some grounds for OpenJDK integration.
Hopefully, with next release we will solve most issues with Java errors.
Lewd maze dev
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Joined: Tue Oct 24, 2017 6:02 pm

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