robxxxx Wrote:You're doing great work man and honestly thsi is the first time ive even decided to comment on a wip. Just keep doing what you're doing.
Ant1989 Wrote:Senryu Sensei. I just got the game, and I will test it, but before I begin, can you answer me one question? How did you got the resolution of the VX Ace (which I know because of the dragon icon of the exe) to 1024/768? I heard of a dll to make that, but it became unavailable. It looks like it is because to change that you would need to to hack the exe which is against the EULA. See this post about it (https://forums.rpgmakerweb.com/index.ph ... ons.16489/) the max resolution that could be done is 640/480. So how you did it? Of course if it was something not exactly "legal", please don't answer.
Also, I don't know if you noticed, but on the field the FPS drops to 30 fps, sometimes it stays on 60, but on the first field (first part you are free to walk) it locks on 30. Is it suppose to be like that?
Ant1989 Wrote:Spoiler (click to show/hide):
Ant1989 Wrote:1- The presentation of the first cutscene is a little off.
Make the first map loop vertically and an parallel event to make the player walk up while other show the text boxes, feels better than walk, stop, text, walk, stop, text...
You used magic effects of full party, which get the entire screen, when attacking only one target.
2- To smooth the presentation of the h-scenes, you should make the images fade one to another. Just show the next image with opacity 0 in a slot after the current one, then move it to the same place but with opacity 255 in 30 frames at the same time you move the current image the same way but to opacity 0. If you want to clean up, after the fading, show the new image on the slot of the first image opacity 255 and erase the image on the slot after (so the new image is in the same slot as the previous one).
RayneKnight1122 Wrote:Hi Senryu-Sensei,
Firstly, love the game! I'm going to support your Patreon as soon as i get the chance!
I don't have much in the way of suggestions - but one thing that pops out is that i feel bad for Joseph... I mean his wife suddenly becomes a knockout and he doesn't get to enjoy it? lol.
Else, I can't wait for updates! Hopefully you're faster than other Pateron's i'm supporting... been supporting for months with no update whatsoever and it's quite annoying, so will give you a shot now!
Anyway, back to playing the game!!
Screwbucket Wrote:Loved the game! Just two notes!
1: Maybe add a clock to the HUD to give an idea how many times you need to duck into buildings?
2: Upon completing the version, a gallery would be a really nice touch.
Keep it up, man!
Ant1989 Wrote:Seiryu, I think I may have found the cause of the low FPS. Try this: (https://rpgmaker.net/scripts/190/code/ ) Looks like the VX Ace has a problem with use of images, and keeps updating them even after they are erased. This scrip fix that. Take a look. This was plaguing the game I am making, and this bug fix solve the problem.
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