Las Diosas v0.3 (August 06th 2016)

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Re: Las Diosas v0.2 (02/05/2016)

Postby P34ce » Tue May 24, 2016 6:12 pm

I've got one question will it be possible for foes to "cum" in future versions?
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Re: Las Diosas v0.2 (02/05/2016)

Postby Kurushimi » Sun Jun 05, 2016 2:13 pm

Found a bug, made screenshot to show where.
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Re: Las Diosas v0.2 (02/05/2016)

Postby riddlebox1321 » Sun Jun 05, 2016 8:08 pm

Good update.
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Re: Las Diosas v0.2 (02/05/2016)

Postby www.porncritique.lol » Sun Jul 10, 2016 6:54 pm

Hey Mat, I'm aware the 0.3 version is available for your patrons and it will be ready for everyone soon so I'm hoping you'll see this. I've noticed a lot of characters are very dark haired, and that's not a bad thing but I'm hoping in the future more characters will be blonde or brunette. More variety is always nice. I also wanted to say something about the intro, I find the one part where Jaquelyn talks about the stories she was told were too specific. The way she says it makes it sound too... dirty, is what I'm thinking. Instead of saying "absorb energy through their pussy, shoot tons of milk like a waterfall or make a plasma vortex with their asshole" or something along those lines, and goes on too long. Instead of that I think it should just say "absorb energy with their body, or flood the battlefield with milk" or something like that. If she got told those stories when she was young they wouldn't sound so dirty, or at least that's what I think.

I also have various little things in the game I think could be changed, to start I think the area you change characters shouldn't be a "pussy energy halo", the name is a bit long and it's not fair because Goddesses use more than just their pussies. How about instead it's called a "horomone halo"? I also think you should only be able to double jump once until you touch ground again, right now you can double jump again after a wall jump and I feel like it makes some jumps too easy. Another little thing I think could be improved is the river area, it's kind of boring looking torwards the end where it's just grassy platforms and a flat forest texture in the background. Do you think you could add more to make that area look better? I'm thinking in the water behind the platforms there can be some lily pads and cattails in the water, and also on the other side of the river in the background. Speaking of which, maybe you could add some actual 3D trees in the background, and then have the forest texture behind that so there's more depth to it. Another problem is that the Muertos' rapes have no start-up at all, you can be raped before your dash attack hits them because it's instant, please give it some startup time. Also, when I went to the left after the first part of the sewers and beat the ninjas, going to the left I fell through the staircase. Ballastard also has an error with his vaginal rape, your characters' asshole is wide open and their pussy is closed. I think you might have accidentally toggled the wrong hole to be open, or something. Speaking of graphical glitches, the swimsuits move weirdly during sexual moves and rapes. Why not just have the part covering their vagina and ass hole be pulled to the side? Lastly, the squids are WAY too strong, they almost feel like a mini-boss with all their health, range, and damage. Please make the squids weaker.

With new characters in mind, I have a suggestion for a character you might be able to add. She's from other games, so I don't know if you'll want to add her since she may not work with Las Diosas' story but I still wanted to tell you. I was thinking you might be able to add Shantae, from her series.
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I'm thinking she'll be a good addition to the game because in her own series, she's a half-genie who uses belly dancing to transform into various animals, and uses her hair like a whip to attack enemies. She already uses her body to attack, she's half-genie and belly dancing is pretty sexual so she's already like a goddess in many ways. Her outfit could be modified so as to make it sexier in this game, the red part of her outfit could be mostly transperent, and the black part which is like underwear could be kind of transparent, sort of like this.
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That picture could also be a decent picture for reference for her porportions, minus her head which would be a bit more cartoony like in the first picture. For other outfits she could have a recolored outfit like the one Kickstarter backers for Shantae Half-Genie Hero got which has blue instead of red, her pirate outfit from Pirate's Curse, her "space princess" outfit she had to put on in the Tan Line Temple, her dancer outfit (which is similar to the space princess outfit, but you could make her pelvis bare under it), naked like everyone else, and she even already has a swimsuit design from a few images in her games and art from Wayforward.(the devs of the Shantae games) I'll put a bunch of different alternate costume options in a spoiler here.
Spoiler (click to show/hide):

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As for her moveset, she would mainly attack with her hair but she also has various fighter moves she learns. I wasn't able to find gifs of them, but you can see them in this video I found which shows off a game-accurate possible moveset for Shantae in smash. Her double jump could have a light purple cloud appear beneath her feet for a moment before expanding and fading away, it would be Genie magic.
https://youtu.be/unAuN_Nnn34?t=1m30s

I'm thinking that instead of items and stuff for specials though, her specials will be different transformations where she does a different dance for a second or two for each one and then transforms. She can stay in these forms using normal attacks and take hits, but if she's raped she'll lose them and go back to normal. You'll be able to go back to normal any time you like by pressing the special button. It's a lot of information and pictures, so I put all of it in the spoiler below. This is what Shantae looks like when she dances to transform:
https://youtu.be/SicqY3uHUUI?t=2m51s

Spoiler (click to show/hide):

Side Special: Monkey Form
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The monkey is really fast and small, and can climb walls. In this form Shantae attacks with the monkey claw, an optional upgrade you can find for the monkey form. This form can also attack with the Monkey Bullet, where if you attack while clinging to a wall she shoots off at high speed for a long distance and damages anything she hits.
https://youtu.be/AEW_Oqh9DnA?t=5m19s
https://youtu.be/Bn0Qz4s_FUQ?t=44s
Since it's so fast and small making dodging easy, you'll be launched farther in this form.

Down Special: Elephant Form
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The elephant form makes Shantae slow, can't jump high and is big, but also very tough. In this form Shantae will take less damage, and be launched a bit less far. You'll attack by charging, and if you jump into the air and press down-attack or use this transformation in the air you'll also do a crush attack.
https://youtu.be/9sMQWvq0yoE?t=9m26s
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Neutral Special: Mermaid Form
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In Mermaid form Shantae is slow-moving and jumps a bit lower on land, but in water this form allows you to move and turn very quickly. On land you'll just attack with her claws, but underwater she can shoot bubbles from her mouth as a ranged attack.

Up Special: Harpy Form
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In this form Shantae runs slower, but can fly with infinite small jumps. You can also attack with the Harpy's wings for her back and up air, and talons for her down and forward air. She uses both in her neutral air, which will look like this:
https://youtu.be/QMaLsVW3zow?t=9m22s

For both the Mermaid and Harpy forms you could remove the clothing that covers their boobs after you beat her and she becomes a playable character.


I'm not completely sure how Shantae would fit into the story of Las Diosas, but I have an idea. You can read how she could be implemented in this spoiler, it's a bit long.

Spoiler (click to show/hide):

This is Rottytops, a zombie girl who is a friend of Shantae.
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She met Shantae when Shantae needed her help finding a way into one of the Cackle Mound, one of the games' dungeons. Later in the series in Risky's Revenge she betrayed Shantae in hopes of being able to eat her brain, which was apparently too much to resist. In Pirate's Curse Shantae found her on Spiderweb Island, trapped in the web of the Empress Spider, Shantae is still angry at Rottytops but forgives her and frees her from the web after scaring off the Empress Spider. Later in the game, Shantae finds a lost soul who can't remember much about her own life inside the Village of Lost Souls on Mud Bog Island, and remembers some of it when Shantae gives her a locket of her and her brothers. Does this lost soul look familiar?
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Yep, that's Rottytops' soul. She can't remember much about her past, be she remembered Shantae in some ways and became friends with her while Shantae was in the Village of Lost Souls. In a way, the Village of Lost Souls is part of the underworld, and I noticed one of the new areas you're making is The Underworld. I have the idea that near the end of The Underworld, the group will pass through The Village of Lost Souls and meet Rottytops' soul who will tell them about her when they ask about goddesses. I'm guessing the group goes to The Underworld to meet Crania, so Rottytops' Soul would tell them about Crania, but also about Shantae who she's not sure about. Later, the group would head to Scuttle Town to try and recruit Shantae. This is the music from Pirate's Curse for The Village of Lost Souls and what it looks like. There are 3 other inhabitants here which could be npc's, and the green one is particularly sexy.
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https://www.youtube.com/watch?v=mHJn3rggePA&list=PLvNp0Boas721RhnOKcRehH65-lkxMyG9D&index=33
If that song is too fast paced, you could also use the music for the dungeon of Mud Bog Island located past the Village of Lost Souls, The Oubliette of Suffering.
https://www.youtube.com/watch?v=cFnU1vNLjhM&index=35&list=PLvNp0Boas721RhnOKcRehH65-lkxMyG9D

Also, I feel the need to say that Rottytops' Soul and Jaquelyn look really similar, don't they? They both wear short plaid skirts, glasses, leggings and white tops and have green as their main colour with short hair.
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Anyways, this is her idle animation. You could re-create this for her animation in Las Diosas, but a bit slower and less exaggerated.
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Shantae is the Guardian of Scuttle Town, which is in Sequin Land, so I'm thinking she could hear about the goddesses from rumours spread by the Goddess Hunters. Because of that she would attack the player after a short conversation where the player character tried to convince her they weren't evil. She wouldn't be using sexual attacks yet, so the black part of her outfit and her top wouldn't be transparent, and her pants would be less transparent. After beating her the player character would convince her they aren't evil and she would join them, and be trained by the group to use her sexual powers. If you use a code to unlock Shantae before playing through her stage she could fight Nega-Shantae, an evil clone who was created when her magic was sucked up by an ancient lamp who looks like this. She'll just be a recolour of Shantae and will fight the same.
https://youtu.be/3ICLaeyMyJY?t=16s


If you make a stage for her, it could be Sequin Land, where the Shantae games take place. If you're interested I have some ideas in the spoiler below.

Spoiler (click to show/hide):

The first half of the stage would be a desert setting, the Baron Desert from the games which would look like this:
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The basic, weak enemies here can be snakes. They would just slither along the ground and bite at you, and maybe try to hit you with their tails' which do less damage but have more range. They come in 2 variants, green and red. The Red ones are a bit tougher than the green ones. They could also be in the second part of Sequin Land, if you want, since they're found just about everywhere in the Shantae games.
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The tougher enemies here would be the scorpion people, who act the same when they fight but rape differently because there are both genders. If you want you can only include one gender. To fight they'll use their scimitars and if you go above them they can attack with their stingers. They can also stick their stingers through the ground if you're at medium range, which will come up from it below you to stab you, or it could be a rape attack where the character is fucked by the stinger.
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The third enemy would be Archers, who seem to be sort-of monster people with bows. She'll shoot with arrows from far away, and if you get close she can kick at you. They will be weak at close range, though. Something important to note is underneath her skirt the Archer wears a thong.
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The music in this area could be either the music for Tan Line Island from Pirate's Curse:
https://www.youtube.com/watch?v=oAQlsgKvs9I
or it could be the music for the Baron Desert itself from Risky's Revenge, the DS Shantae game. It's pretty low quality though, and I can't find any remixes/remasters. Maybe you could make one, if you want to use this song.
https://www.youtube.com/watch?v=UhVXT_a3J2c

If you want one, the Ammo Baron could be at the end of this area as a mini-boss. He's the leader of a large army of Ammonians, he's pretty muscular and drives a huge tank. I think he'd make a decent mini-boss. For including him in the story, he could be hired by Goddess Hunters to keep a look out for goddesses and kill any he sees. In battle he shoots his tank's cannon at the player, and can charge in his tank to try and ram you. Once in a while he shoots a slow, bouncy red cannon shell that you can hit back at him to knock him out of his tank. That's your opportunity to attack, or in this games' case seduce him. You'd fight him in one of his military encampments, with wooden watch towers on the left and right you use to jump over his tank when he uses his charge attack.
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The music for his battle could be the song for Tan Line temple from Pirate's Curse, but I'm not sure if it will fit.
https://www.youtube.com/watch?v=hImbUtLJT04&list=PL-7AtdKmRhOQ68pG6SAd5IbchwyNcyu_0&index=20


The second area would be the coast called Polyp Bay, which looks like this. It can have some water sections in it, with seagulls that fly around as harmless npc's and fish enemies in the water that jump up to attack and will also attack you if you fall in the water.
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The fish enemies called Pincers look like this.
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The enemies in this area are Naga's, who up close slash with their claws and from far away can use a screech attack, which doesn't do damage but will stun the player of force their character to put their hands on their ears, stopping them from acting for a second or two. They can't go underwater, if they fall in they'll try to jump out onto land.
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The second enemies are Wetmen, who are lobster-like monsters. They'll attack with their claws, and can do a high jump to move around once in a while like they did in the first game. They also have a charge attack with a windup, which looks like this. They can swim underwater, but aren't too fast in it.
https://youtu.be/3VpUjdryLBI?t=12m40s

The third ones are Frog Fish, who move by jumping around and can hurt you if they hit you during a jump. If you're at close or mid-range they can also lash out with their tongues to attack. They can only swim on the surface of the water.
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Another enemy you could put in this area are Mermaids, who stab at you with their tridents and can also shoot a bubble at you from their trident as a projectile attack. Like Shantae they'll be slower on land, and are very quick and agile in water, so they're even more dangerous enemies there.
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The Music for this area could be "Trip Through Sequin Land" from Pirate's Curse:
https://www.youtube.com/watch?v=qjORjlvU5cU&list=PL-7AtdKmRhOQ68pG6SAd5IbchwyNcyu_0&index=4
or it could also be the music for the first area from the game, Saliva Island:
https://www.youtube.com/watch?v=TUoYI0cXIUw&list=PL-7AtdKmRhOQ68pG6SAd5IbchwyNcyu_0&index=11
There's also the music that plays in Polyp Bay itself and some other areas, titled "Adventure". Like with Baron Desert's music though there's no remix, so if you want to use this one you may have to remaster it.
https://www.youtube.com/watch?v=745Fox2fQsQ

At the end of this area you'll reach Shantae's lighthouse, which is where you'll fight her like a VS match. It will be mostly flat, but you can jump on the overhang above Shantae's door as a platform and the bridge to the right of her house can break if you damage it enough. There's a pool of water below the bridge to fall into if you break it. I think that if you lose a life though, the battle should restart because otherwise you'll be able to beat it if you have a couple spare lives even if you're bad at the game.
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The battle could use the boss music from Shantae and The Pirate's Curse, or maybe from the new game coming out in September, Half Genie Hero. We'll have to see when it comes out, but here's the boss music from Pirate's Curse.
https://www.youtube.com/watch?v=50cWp1ZR6Dc
you could also go inside Shantae's house after the fight, which could be a place you can rest to restore your health. Right now this concept art is all we have to go off of.
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Maybe you could also visit Scuttle Town as a hub area, where you can buy some figures and all that other stuff. Maybe also run into Sky, who's Shantae's best friend. I'm thinking you could also go to the Dance Parlor and do a rythym mini-game like the one shown at the end of the move set video to earn some extra money. The better you do, the more money you get.
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Scuttle Town:
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For Scuttle Town, its own music would be used of course.
https://www.youtube.com/watch?v=0A3ynSg-mV8


This is just an idea, and I'm not sure if you want to put other characters from different series' into Las Diosas but I think this is too good an opportunity to pass up with Shantae and the characters and enemies in her games being perfect for the world of Las Diosas'. She would also bring variety to the characters, with her tan skin and purple hair. It's up to you, but I hope you at least read this, good luck in development Mat.
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Re: Las Diosas v0.2 (02/05/2016)

Postby Matpneumatos » Sun Aug 07, 2016 5:35 am

Hello! some time ago i finished version 0.3 of "Las Diosas" and i wanted to share the updates of the game, it features new levels, enemies, characters and plot elements, so the story continues in this version, but some gameplay changes were also made to the game, and more attacks were added to the game as sexual/special attacks for the girls.

Cover0.3.png


CharSelect.png


So new features include

-New levels and plot elements

-New sexual / special attacks to be unlocked

-New enemies and animations

-A new playable girl for Patrons, you can find more info on her on my Patreon page as well

-Some new outfits, some of them are patron exclusive

-New mode for gallery mode to watch at the girl's profiles

Minor changes

-While pausing you can rotate the camera and watch each girl's sex experiences so you know which ones she already has

-Each new girl you unlock will have some sexual experiences
so she's not that weak when you first play with her

you can download version 0.3 at

https://drive.google.com/folderview?id= ... sp=sharing

or at

mega:///#F!SENlTbDS!4MnqyA_pcrHqZ5s6h0HV1A

Also, if you like this game please consider supporting me at Patreon, i would really appreciate it! i'm also working on a new project more porn oriented, so expect some news soon.
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Re: Las Diosas v0.2 (02/05/2016)

Postby Matpneumatos » Sun Aug 07, 2016 5:55 am

www.porncritique.lol Wrote:Hey Mat, I'm aware the 0.3 version is available for your patrons and it will be ready for everyone soon so I'm hoping you'll see this.


Hello! thank you for the comment! Ok, so about adding more characters, i actually planned to add a new blonde girl, but her design is not that unique yet, that's how i feel about blonde characters, i really need to make them special in order for them to be not too generic, so yes, more variety would be nice, i hope i can achieve this with new characters. I like your idea of changing the way the stories are told at the intro, i think i could make her realize her grandmother was talking about all those sexual stuff and she didn't understand those stories before, and now that's she's old enough she just understood what all those techniques were.

The character changing area has already been changed, but now it's a more generic icon just to change the characters without any explanation, as many other games, mainly because changing characters is nothing special in this game, technically they are traveling together, so it should be simple.

Sure, i'll add more detail to the area you mentioned, i do think it looks plain and simple. Yes i should make the squid's weaker, even i have a hard time beating them, but they were supposed to be beaten with your "Orgasm wave" technique, so i would rather make them more horny so the character gets more chances to use this technique, also i do want to keep the second jump restoring after a wall jump, cause in other versions, some people said that wall jumping was too hard.

And for the characters, i don't want to add characters from other games, even if Shantae is great and has a lot of potential, but if you happen to have an OC you would like to see in this game, we could discuss this, even if it's inspired on other characters.

Still, thank you so much for your comments and suggestions, i hope i can solve most of these problems in the new version, or in a revision of version 0.3.
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Re: Las Diosas v0.2 (02/05/2016)

Postby www.porncritique.lol » Mon Aug 08, 2016 1:13 am

Matpneumatos Wrote:Hello! thank you for the comment! Ok, so about adding more characters, i actually planned to add a new blonde girl, but her design is not that unique yet, that's how i feel about blonde characters, i really need to make them special in order for them to be not too generic, so yes, more variety would be nice, i hope i can achieve this with new characters. I like your idea of changing the way the stories are told at the intro, i think i could make her realize her grandmother was talking about all those sexual stuff and she didn't understand those stories before, and now that's she's old enough she just understood what all those techniques were.

The character changing area has already been changed, but now it's a more generic icon just to change the characters without any explanation, as many other games, mainly because changing characters is nothing special in this game, technically they are traveling together, so it should be simple.

Sure, i'll add more detail to the area you mentioned, i do think it looks plain and simple. Yes i should make the squid's weaker, even i have a hard time beating them, but they were supposed to be beaten with your "Orgasm wave" technique, so i would rather make them more horny so the character gets more chances to use this technique, also i do want to keep the second jump restoring after a wall jump, cause in other versions, some people said that wall jumping was too hard.

And for the characters, i don't want to add characters from other games, even if Shantae is great and has a lot of potential, but if you happen to have an OC you would like to see in this game, we could discuss this, even if it's inspired on other characters.

Still, thank you so much for your comments and suggestions, i hope i can solve most of these problems in the new version, or in a revision of version 0.3.

Glad to hear about a new character, I'm interested in seeing what you'll come up with, and I'm glad you're considering changing the story telling. I find it's much easier to get into the story and world when the sex part of it doesn't feel so forced.

I noticed that, I thought of a different name for it before because as you can tell the comment was made before I was able to play version 0.3.

Nice to hear it, after being in the newer levels those areas really lack depth compared to them. I think now would be a good time to say you did a great job on the Ocean, Abyss and Underworld levels, they look great. The problem with that is that I find it's really difficult to fuck the squids after the first time when they come up from the sewer grate. It's also a problem because you can only use the orgasm wave once and then they seem to launch you off really high. I think the orgasm wave is kind of over powered, actually, but I'll discuss that more below.

I'm disappointed to hear that, but it's your game and I guess you do what you want with it. I'm not really the kind of person who makes characters like that, and even if I did have one I wouldn't want them in your game, they would seem out of place. I don't really see why you have a problem with putting characters from other games in, but not with putting OC's in who don't have anything to do with Las Diosas on their own. Like I said, I only suggested Shantae because she seems like a character that would be perfect for it. It's your game and your decision, but I really hope you'll reconsider putting her in because she would fit right in. The series isn't very well known, I bet some people playing Las Diosas wouldn't even think Shantae was from other games because she's right at home with the other characters.


It's great that you're listening though, I have some more problems with the game. I hope I'm not being too much of a bother going on about them all, but anyways I'll get on with it.

One problem I have is like I mentioned before, the Orgasm Wave seems way too strong. The problem with it is that you can use it as many times as you want (except with the squid) and most of the time sex will heal you. I feel like the way sex works in general could use a bit of changing. I noticed that enemies also have pleasure bars, but it doesn't seem to change anything. I'm thinking the way it works is that when someone's pleasure bar fills up, they cum and it heals them like how reaching orgasm does now, it fills the other characters' pleasure meter a bit, and after that the sex ends. This way you need to have a bit of strategy about who you fuck with. I'm thinking to do this you can show the characters' pleasure meter below their % at the bottom of the screen, so you can see who is closer to cumming. I think how the sex starts should also effect it, namely whoever starts it gains pleasure faster. If you use your pheromones on an enemy and seduce them, your pleasure will increase faster, if they use a sex grapple on you while you're fighting they're basically raping your character and their pleasure bar fills faster. Speaking of the pleasure meter, I also think using the pheromone spray should consume more sexual energy, it's too little risk for very high reward right now. As for the orgasm wave, you should only be able to use it once per orgasm and doing that pushes you off the enemy you were fucking, simple as that, right now it's just too strong.

One other big problem I have with the game right now is the female enemies. Not their designs, but their sex. Right now you have 6 different female enemies (8, if you count the different colours of the Demonesses and Axolotl) and they all use the two exact same sex animations. Can't you give them different animations utilizing their designs? I have the idea that the Angler can have her antennae be larger and more like a dick, and she can use it to fuck your character, the Shark could also grind your characters' pussy with her fin, something else to make them more unique. The Cows could use their boobs somehow, and Quetzalia can use her tail or just have a different kind of more normal sex. I can keep going, but you get the point, the female enemies need more variety in their sex animations. Come to think of it they all fight the same too, except for the shark. You should make them fight differently too.

Speaking of the female enemies, I think the demonesses could use some improvements with their model. This photo is all I need to show, why are their butts so flat and sharp looking?
Spoiler (click to show/hide):

58882016.png

Another issue with modelling and stuff like that is how characters are posed during the doggy animations, I feel like they're too leaned up, and while it's not completely related I feel like you need to move the characters' ass holes down closer to the vagina, and make their feet a bit smaller. I took a photo and traced Jaquelyn's outline for this, so I made it as accurate as I could, this is what I mean and how I think you can improve the doggy pose. It's pretty rough, but you get the idea.
Spoiler (click to show/hide):

Doggy Positioning.png


Speaking of Quetzalia, another big issue I have with this version is how her boss fight works. It's not too hard or not working right, but they way you made it makes it kind of weird. She's changing her attacks based on her health, so she's always using the same ones until she gets to a certain point and then changes. It makes the fight predictable and also makes some parts too hard or easy. The start where she shoots fire waves at you if you get too close is annoying because you can't get close without her using the fire wave which is very hard to dodge, and you need to damage her to make her change her pattern. The other problem is close to the end when she starts dropping eggs that act like minions, this isn't bad on its own but she just keeps flying around dropping eggs until you damage her enough, she doesn't fight back. This would work better if she layed some eggs and then started attacking you, but she doesn't, and the eggs are too weak to be a threat on their own. If you make her lay eggs and then attack you you'll have to deal with her and the eggs at the same time, which will make the fight more interesting. I think with some work it could be a great boss battle though.

The last problem I have which isn't as complicated is that the Chef's dying dialogue from 0.2 is still there when you beat him in this new version. He talks to you like he's dying, and then he's helping you and you're in a different location, it makes no sense. You should adjust his dialogue and such before the cut scene with him, it will make things more fluid.

These are just the big problems I can think of right now, there might be others but they are too small for me to think of off the top of my head because I haven't played the game in a while.

An idea I have for a way you could make the game more interesting and make the shop more useful is something new you can buy from the shop: equip-able items. I'm thinking you would have 2 different types of items, and one slot for each type, those being combat and sexual items. Combat items will directly help you in fights, while sexual items will alter how sex and related things work. I have a couple ideas which I'll leave detailed in spoilers, with pictures on something like what they would look like.

Combat Items:
Spoiler (click to show/hide):

Blade Oil: Polishes and smoothens your weapon, increasing damage and launch distance dealt with attacks using it.
Image

Combat Leggings: Slightly increases damage and knock back dealt by kicks.
(I couldn't find a picture, but in the shop it would look like leggings made from tough leather, there could be a better version which is metal with some spikes)

Shoulder plates: Reduces the amount of damage you take and how far you are launched by a small amount. There can be better versions, maybe one of them could be made to look like boobs being round with a spike on the center.
Image


Sexual Items:
Spoiler (click to show/hide):

Studded Dildo: Toughens up your pussy, reducing damage taken from vaginal sex that hurts you.
Image

There can be a second version unlocked later as well: Spiked Dildo: Toughens up your pussy more, stopping vaginal sex from damaging you at all. Also slightly increases healing from vaginal sex. (if the sex did so little damage the first dildo stopped it from hurting you, the spiked dildo makes it slightly heal you)
Image

Anal Beads: Excercises your ass hole, reducing damage from anal sex that hurts you.
Image

Lubricant: Lubes up your ass hole, stopping anal sex from hurting you, and slightly increasing healing received if it heals you. (upgrade from anal beads)
Image

How To Suck Dick(Blowjob guide):
https://goo.gl/images/bdP66T (sorry, image not working)
Allows you to learn proper blowjob technique, reducing damage from oral sex that hurts you.
There can also be an advanced edition that stops damage and slightly increases healing.

Body Oil: Softens and lubricates your skin, reducing damage taken from more physical sex(goddess soup, lesbian sex and other things like that) and slightly increasing healing if it heals you.
Image

Vibrator: Used in masturbation, masturbation now fills up your sexual energy more quickly.
Image


These are just a few ideas, you know exactly how the game works so I'm sure you could come up with more unique items but you get the idea.

I think that's everything, so good luck developing Mat, I'm liking how the game is going so far.
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