Resident Evil: Progeny (Last Update: 18/5/2013)

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Re: Resident Evil: Progeny (Last Update: 30/09/2011)

Postby Z-Fied » Sat Oct 01, 2011 3:53 am

Glad to hear you're both enjoying the new animations.

Also lucky, the slider doesn't change it to 100%, it goes to a maximum of 90% frequency, since if you put it at 100% on the normal it would kinda kill the plot, and would also result in never having to worry about infection.

Sound quality hasn't changed.
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Re: Resident Evil: Progeny (Last Update: 30/09/2011)

Postby Lucky777 » Sat Oct 01, 2011 3:58 am

...Solid point sir.

EDIT:

Won't be a problem upon implementation of tells anyway, so that's when the frequency slider will really shine.
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Re: Resident Evil: Progeny (Last Update: 30/09/2011)

Postby Meep Meepersons » Sat Oct 01, 2011 4:50 am

Z-Fied Wrote:@Meep Meepersons

I don't think I'll add something like that in, because:

1) There's too many animations as it is.
2) Rebecca/the character doesn't want to get infected.

However, I may add in the dying after it cums a few times, I think that may help the player quite a bit, especially if they're going down the whore route, as you said.


#1: I figured this response was coming hence my mention of it and me being a lazy useless girl, I know too well the extent of stress added by a tinsy bit of work added. *Am one hundred percent serious and am not trying to imply anything else but what my words mean literally D:*

#2: I figured this to, hence why I suggested making it an unlockable ability. And also taking into account the condom Idea earlier mentioned. Another possible way to implement it is her pulling out as it finishes, causing a bit of spooge to fly and an avoidance, sorta, of infection.

Also I has another Q; is there gunna be messes on Rebbecca after sex, like, cum on her face and/or on her tits from dripping zombie seed from face rapes <3 And like some on her ass and tum-tum and bum-bum <3 ? I hope so cause I love messy girls >w<
Last edited by Meep Meepersons on Sat Oct 01, 2011 11:54 pm, edited 1 time in total.
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Re: Resident Evil: Progeny (Last Update: 30/09/2011)

Postby Zodiark69 » Sat Oct 01, 2011 6:25 am

Gave it a whirl today, or last night, or whatever. :'P It's pretty good, I liked the new animations. Great job to your animator Z! But, for some reason, when I run it, it makes my computer lag like hell, for no reason. The other previous versions have not done so, so I dunno if it's something in my computer, or the game itself. Regardless, nicely done, and looking forward to more awesomeness.
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Re: Resident Evil: Progeny (Last Update: 30/09/2011)

Postby ZeroEXE.ZX17 » Sat Oct 01, 2011 6:29 am

yay i am happy that my (or as far as i know lol) idea was used :D oh and i found a glitch, i can't backtrack out of the hallway of the ambushing zombies, i keep going back to the room that has the bunk beds where the handgun ammo is in the locker :3 oh and it wasn't as laggy as the last update^,..,*
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Re: Resident Evil: Progeny (Last Update: 30/09/2011)

Postby Milten » Sat Oct 01, 2011 11:20 am

Great job, you've done a lot since initial demo.
But perhaps it's better to avoid any damage after submitting? Because resistance allows to take less damage and avoid infection. Also it would be nice if zombies died after few cums [sort of emergency way to kill them].
P.s. I've noticed strange bug. If her armor is full she runs naked, if she's naked she runs armored.
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Re: Resident Evil: Progeny (Last Update: 30/09/2011)

Postby Kriff » Sat Oct 01, 2011 9:23 pm

@Meep Meepersons: Nice to hear someone likes my condom idea. In regards to pulling out, that might make to much work for the team, in that they'll have to rework the animations and timers. Not to mention that there will likely have to be some form of variance for each sex session (pre-mature ejaculating zombies, for example). Though this does have some good uses; difficulty wise, those trying to whore up and avoid infection might be penalized because rather than getting a set amount of whore points, they'll get whore points based on how long they got scrogged for. This means running around screwing everything can yield a net gain of a load of whore points, or a huge increase in viral infection. Also, if done improperly the zombie may bite Rebecca or end up sticking it in her ass as punishment (+15-20% damage).

Zodiark69: I'm assuming you mean running the game; Set game priority to above normal or higher. If not, and you're ending the game and lag occurs, that's normal for any of my computer games. Give the computer some time to clear it's virtual memory, or download gamebooster; it shuts down useless windows programs to free up more RAM.

@Milten: I suggested on the blog using stamina to "grind" the zombies to make them cum faster, in an effort to reduce health damage. Though, anyone actually trying to get Whore up and dumping their points into sex damage reduction will notice that they really don't have to worry about health when getting it on; just the virus gauge. I did that last night, and unfortunately, there is a limit on damage reduction skill allotment (60-70% i think). The be fair, i was playing under "full sex ahead", and little attempts to attack the player; perhaps though on more balanced modes this can be incorporated. Though, one drawback would be that if you run out of stamina, you will become the enemies sex toy until your stamina recharges to a certain level, even if he cums. As well, grinding can increase viral infection by 5-10%. Maybe some enemies can exploit this proposed system later in the game (using aphrodisiac pheromones against rebecca to cause her to do this).

And your health will go down during "consensual sex" because rather than body health, her overall endurance is being drained. Try screwing your girlfriend for 2 and a half hours; While i may be energetic as the moment i woke up that day, she will likely be unable to move from pure exhaustion, as well as over-exertion. Hence why when Rebecca runs out of health during sex, she is no longer able to get away; nothing left in the batteries.

Observations: The boss fight... when you lose... I don't get it. Is this virus taking on properties similar to Nyx? In that the biological matter of the host can be broken down into a Nyx style sentient blob? Is it injecting semen, or portions of itself? Weird, to say the least, but /d/evients will enjoy it.
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Re: Resident Evil: Progeny (Last Update: 30/09/2011)

Postby Reapergod36 » Sun Oct 02, 2011 8:02 am

BAM! beat the boss, escaped. Liked most, cept the double teaming anim is still old and unpolished, so is the dog or "cerberus." Dissapointed that you have to die, to be fucked by the boss, but I see why you did that. So people don't fuck kill the boss or something?. Also when I fought the boss, it doesn't seem to be dodgeable much its just run away as far as you can unload on him. Until he hits you then rinse and repeat, I would have found it a lot more engaging if there was a way to dodge him. Because I escaped with almost no health, having used all my health items on so-called Normal.

Oh and the one thing. I absolutely Fucking hated, about the game. It had an ending ^^, and I killed my favorite part. Getting fucked by the tyrant.
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Re: Resident Evil: Progeny (Last Update: 30/09/2011)

Postby Milten » Sun Oct 02, 2011 10:43 am

@Kriff
Hmm, sounds like overcomplicating. Making zombie cum faster will only mess all animations up.
And your health will go down during "consensual sex" because rather than body health, her overall endurance is being drained.

But we have separate endurance stat [BTW it even restores during sex scene]. Health is wounds, fractures and so on.
In my opinion infection is sufficient punishment for having sex with zombie.
P.s. It would be nice if we could store found notes in inventory.
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Re: Resident Evil: Progeny (Last Update: 30/09/2011)

Postby Zodiark69 » Sun Oct 02, 2011 10:48 am

Kriff Wrote: Zodiark69: I'm assuming you mean running the game; Set game priority to above normal or higher. If not, and you're ending the game and lag occurs, that's normal for any of my computer games. Give the computer some time to clear it's virtual memory, or download gamebooster; it shuts down useless windows programs to free up more RAM.

I had it set above normal. Had it set to high, very high, I've tried them all, and it still makes my computer lag like all. I had nothing but the essentials running, and the game. It instantly took 100% of my cpu usage, and well, lagged. And what is gamebooster?
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Re: Resident Evil: Progeny (Last Update: 30/09/2011)

Postby Z-Fied » Sun Oct 02, 2011 12:38 pm

Lotsa responses!

@Meep Meepersons

1) It's cool, it's just we (and I mean FAPCOM) is working damn hard as it is on animations.
2) I'll have to consider it. Again though, more animations.

@Zodiark

hm, I have never experienced that before, I've had a small amount of lag before wtih the game, but nothing near game-breaking as you're making it sound.

@Zero

Thanks for pointing that one out to me, didn't try backtracking that way myself. And no problem!

@Kriff (since he answered your question, Milten)

I like the idea of the whole grinding/consensual/adding a form of condom/femidom, however, as Milten said, I think it's just overcomplicating, and FAPCOM is already working more than hard enough on animations.

Also, with the boss animation, since I didn't know what it was going to be either, FAPCOM originally told me it was something along the lines of Uroboros tentacles, he was being creative, and didn't want to make the boss just do a normal sex animation, and I applaud him for it. I'll get read of the enemy coming thing, and make it so that it's only Rebecca coming.

@ReaperGod

Wow, I can't believe you still haven't found how to dodge the attack yet, I'll PM you.

@Milten

Well I think Kriff got the whole point of it, the health is her overall endurance.

Also, notes found are stored, check out the "File" section of the inventory.

@Zodiark #2

Can't help you then, must be your computer specs or something.
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Re: Resident Evil: Progeny (Last Update: 30/09/2011)

Postby Lucky777 » Sun Oct 02, 2011 3:25 pm

A belated edit, just to try not to come off as overly negative:

The demo WAS pretty fun, by the way. Potential city, just with a bit of a road ahead. What lies down that road apart from animations and stages? Well, for example:

For one thing, the grate from the computer room to the red-herb hallway is one-way.

Why? You can fit through those things in one direction as easily as in another, surely.

And is it really supposed to take over 60 cuts to kill a zombie? What about the ability to stab 'em in the head when they keel over, man. Or shoot 'em, even.

Also, just saying

The way to dodge Tyrant's attack is rather far from obvious. You have an extremely limited number of options (like 2) so one of 'em is the answer, but ... why? Does he become immaterial except for his outstretched hand? Sure doesn't look that way.
Is he superman flying and the graphic ain't done yet or something?
Oh
And his hand still passes STRAIGHT THROUGH YOUR HEAD by the way. (So is it that he somehow attacks you with his glowing eyes?)

Also also, even though gameplay is actually pretty low on my list of priorities:

Why do you get invincibility frames when you jump STRAIGHT through zombies and dogs, but not when you jump through that one attack by Tyrant? It's not like you're actually dodging anything either time, but Tyrant's just gonna no-sell your previously bulletproof game mechanic?
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Re: Resident Evil: Progeny (Last Update: 30/09/2011)

Postby Kriff » Sun Oct 02, 2011 3:36 pm

@Zodiark69: Take a look at my previous post. I briefly explained what it does. I found it myself in my modding adventures with Fallout 3. It would free up about 150 mb's of ram, and make a noticeable difference (considering that i modded that hell out of my game). There is another program i have, but it's tits on a bull.

If the issue persists, close down all background programs you may have running (skype, zune, firefox, etc). They're heavy on resources.

@Z-fied: Like i said, pulling out seems like a lot of work to do. Forgive me if I sound ignorant on the issue, but grinding can be done by shortening the time between each frame transition, could it not? Also, my "sex toy" idea could just be a grab animation again (like in the game over "sessions" :p). All that needs to be done is turning invincibility off after getting sexed.

There wouldn't be a need for new animations; just programming the game to take advantage of what is already there.

@Lucky777: THANK YOU for reminding me. Goddamn that's infuriating. And what happened to getting innocent bonuses for killing things?
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Re: Resident Evil: Progeny (Last Update: 30/09/2011)

Postby agentmax » Sun Oct 02, 2011 5:46 pm

Those who are having difficulties fighting the tyrant....its just so damn easy to beat him. All you have to do is crouch & shoot him. You'll never get hit and he'll go down in no time since he has only 1 attack move. Overall the game is really easy even without the cheats. You could try Cheat Engine to make the game suitable to your liking. I have found Unlimited Heath, Unlimited Ammo/Reload & No Virus cheats...I don't really need the Innocent & Whore points though including the Unlimited Armor/Clothing cheat.

Next, If you are experiencing lag...I just found out you have to set the game's HUD to either Classic or Progeny style. Z-Fied will have to test the Modern HUD style & fix the lag.
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Re: Resident Evil: Progeny (Last Update: 30/09/2011)

Postby catgirl64 » Sun Oct 02, 2011 7:18 pm

Lucky777 Wrote:
Why do you get invincibility frames when you jump STRAIGHT through zombies and dogs, but not when you jump through that one attack by Tyrant? It's not like you're actually dodging anything either time, but Tyrant's just gonna no-sell your previously bulletproof game mechanic?


I'm Pretty sure when we said "Some people you cant dodge, Bosses are included in that. It wouldint make scense to dodge everything that a boss throws at you, it would be pointless.
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Re: Resident Evil: Progeny (Last Update: 30/09/2011)

Postby ZeroEXE.ZX17 » Sun Oct 02, 2011 7:20 pm

Z-Fied Wrote:@Zero

Thanks for pointing that one out to me, didn't try backtracking that way myself. And no problem!




wait sorry my mistake, it wasn't the ambsh room it took me too, it was the bunker room (with the lockers) to the hallway that you go into to "set us up the bomb" :D it still does that but sorry for the mistake of what room it was^^||

and i loved that scene when losing to the boss, it was err >\\\\\\\> well done lol, and just to ask is there going to be more in that "style" (as in style i mean how the boss rapes rebecca) like when you lose to the plant boss (there is almost always a "plant" boss in the RE games XD) is it a full all out tentacle?
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Re: Resident Evil: Progeny (Last Update: 30/09/2011)

Postby Lucky777 » Sun Oct 02, 2011 8:05 pm

catgirl64 Wrote:I'm Pretty sure when we said "Some people you cant dodge, Bosses are included in that. It wouldint make scense to dodge everything that a boss throws at you, it would be pointless.


If y'all said that, then fair enough. It covers the question. Was that in some manual or something? I haven't read such a statement.

EDIT: It's in the changelog. Right on. I'm accustomed to game mechanics being much more consistent than that, but I DO see how it would be kinda hard to make a challenging boss when the "action" system is so limited.
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Re: Resident Evil: Progeny (Last Update: 30/09/2011)

Postby Zodiark69 » Mon Oct 03, 2011 7:41 pm

Kriff Wrote:@Zodiark69: Take a look at my previous post. I briefly explained what it does. I found it myself in my modding adventures with Fallout 3. It would free up about 150 mb's of ram, and make a noticeable difference (considering that i modded that hell out of my game). There is another program i have, but it's tits on a bull.


I figured it out. It was the modern setting. I switched it, and the game runs just fine. Hopefully Z-Fied can figure out why it lags on that setting.
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Re: Resident Evil: Progeny (Last Update: 30/09/2011)

Postby Reapergod36 » Mon Oct 03, 2011 11:47 pm

Z-Fied Wrote:Lotsa responses!


@ReaperGod

Wow, I can't believe you still haven't found how to dodge the attack yet, I'll PM you.


Is it just crouching, because sometimes I would ignore damage via that. But I was so used to jumping zombies to easily dodge.
Death Is Inevitable.
Humanity Destroys Itself.
I Destroy All, But How Can I Do This.
Without Destroying Myself?
The Answer Is Simple.
I Do On The Inside...

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Re: Resident Evil: Progeny (Last Update: 30/09/2011)

Postby ByHisBillowingBeard » Tue Oct 04, 2011 12:30 am

Has anyone mentioned the idea of needing something to show a) that you've upgraded using innocent/whore points and b) how much in those categories. This is probably something for later development so this is just a pondering question.
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